This is an indicator of how experienced your character is. The higher the level, the more experienced the character. A level 2 character for instance is un-experienced, whereas a level 30 character is very very experienced.
This value shows how much experience points you have accumulated. You receive experience points for successfully doing things in Divine Divinity (solving quests, killing monsters, figuring something out etc…).
Next level :
In order for your character’s level to increase, you need to accumulate a certain amount of experience points. This value shows you when that will happen. It takes progressively more and more experience points in order to reach the next level.
For the number freaks among you : The experience cost to reach a certain level is calculated by filling in level in the following formula Experience=(1000(level³-level))/3.
This value indicates how healthy you are. When it reaches 0, you are dead. The value on the left is your current health status, the value on the right is your maximum health. Your health value can go down for a variety of reasons, but the most common one is being hit by something sharp.
This value indicates how much magic energy you have left. Magic energy is necessary to perform certain skills and magical spells. As with health the value on the left is your current magical energy, and the value on the right the maximum amount.
The physical strength of your character depends on this value. The higher it is, the stronger your character is. Among other things, strength determines things like how much you can carry, how hard you can hit your enemy, how much injuries you can take, what type of weapons you can wield etc…
How accurate and how handy you are, is determined by your dexterity value. A high dexterity value is necessary for people who prefer precision over power, and is therefore an important attribute for archers. Dexterity is also important when it comes to your defensive skills and it is definitely important when you decide you want to steal something from somebody while he is looking at you.
The intelligence value indicates how smart your character is. The higher this value is, the more spells your character will be able to cast. An intelligent character is also capable of seeing things that are not so obvious, and he has a distinct advantage when it comes to wielding complex weaponry.
No matter what type of character you have, stamina is a very important factor. If you are out of breath, your strength, dexterity or intelligence will not help you a lot. Also, certain skills which you can learn require a great deal of stamina, and the higher this value is, the longer you will be able to maintain your focus.
When you earn enough experience points and reach the next level, you get the option to increase one of the four above values with 5 points. By deciding how you will distribute your points, you focus the development of your character in a certain direction.
Strength, dexterity, intelligence and stamina are the prime characteristics of a character.
The offence and defence values depend on the skills you learn, the value of your prime characteristics and the type of weaponry and armour you are equipped with. They reflect how good you are at attacking, and how good you are at defending.
The damage value indicates what the effect of a successful attack will be on the health points of your enemy. The first value is the minimum damage you will inflict, while the second value is the maximum amount of damage you can do. Note that the actual damage can still be lowered by the armour of your enemy, or some of his skills.
When an enemy does damage to you with a conventional weapon, your armour value will be subtracted from the damage he does. This is not the case when the weapon has magical properties, which is where your resistances kick in. We will be talking about resistances in a next special feature, so we’ll skip it for now.