
Beyond Divinity
You are a servant of the Divine One. You are the scourge of necromancers and sorcerers alike.
Your purpose in life is to fight all that is evil using any means possible. During an intense
battle with one of the great necromancers, however, a demon drags you into its universe where
you are soul-forged with a Death-knight.
You are cursed and destined to spend the rest of eternity
bonded to this creature of evil... Unless you embark on a great adventure to uncover the
secrets of riftrunning, an ancient art that allowed the indigenous population to travel between
universes.
Visit the official website:
www.larian.com/beyond
Screenshots
Press Quotes
"Combines the best of fast-paced combat-oriented RPGs with a decent storyline and inventive questing",
IGN May 2004 (80%)
"Diablo hack-and-slash, but with the detail of Ultima and the atmosphere of PlaneScape.",
GAMESPY June 2004 (Runner-Up Game Of The Month)
"A sprawling adventure that gives you the freedom to play as you wish. A good, solid choice for anyone up for a
deep computer role-playing experience", GAMESPOT June 2004
"A 100+ hours RPG that blends quick and dirty gameplay with heaping plates
of detail and sophisticated character development", GAMESPY June 2004 (4/5)
"Beyond Divinity offers fun and addictive gameplay with more depth than virtually any other RPG since
Divine Divinity", RPGDOT June 2004 (80%)
"Old-style RPG with an amazing eye of detail and countless gameplay hours", TELENET GAMES July 2004 (81%)
"A solid RPG that respects the successful formula of its predecessor where atmosphere is paramount, boasting
numerous missions resulting in a seemingly endless game experience", GAMESPLANET August 2004 (83%)
Awards
Outstanding Achievement in Music - IGN RPGVault
Beyond Divinity has been awarded with the "Outstanding Achievement in Music" award in 2002 for the music.
Kirill Pokrovsky demonstrated his talent and sensitivity by creating a score for Beyond Divinity that may well be its defining strength. The individual tracks not only succeed in capturing and conveying a variety of moods to suit the game's range of situations, but also come together to form a unified and eminently enjoyable whole that played a critically important role in Larian's intriguing tale of a character soul forged to a Death Knight."
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