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stranger
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OP
stranger
Joined: Apr 2014
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Hello all! I'm a KS backer, and I've just got & installed the Mac beta on my shiny brand-new rMBP, which has a separate graphics card (an NVidia 650m that I mostly use for accelerating scientific tasks on the go with CUDA programming). The game auto-detected that I should probably have the highest graphical settings, looks amazing, has mostly been stable, and, aside from a few crashes, I've hugely enjoyed playing it. Here are a few gameplay-related thoughts that I've had, however: - It's very easy to accidentally click on an item that doesn't belong to you, particularly when trying to use the trackpad to navigate the camera. This results in an immediate drop in reputation. I find this highly irritating; it'd be nice to have to either confirm that I _know_ I want to steal something, or, alternatively, just get a message in the combat log saying something along the lines of `You know that doesn't belong to you. If you'd like to try and steal it, enter stealth mode'.
- Likewise, it's quite hard to control the camera sometimes. On OS X, I can pan around by putting three fingers on the trackpad, and dragging to the left or right. This rotates the map by ~90��at most. Is this by design? I'd love to have the ability to control the camera with the keyboard. It might be the case that it can be manipulated with the numberpad (but, on this computer, I don't have one!)
- Similarly, I'd enjoy the ability to move my character with the keyboard. How about WSAD for lead character movement directions, and the arrow keys for the camera pan?
- It initially took me a long time to work out how to level up. I then felt stupid.
- In the initial tutorial dungeon, there's a lightning trap. You're given a hint to drop an item over it, to mitigate the, er, lightning. Two points: a) you never say that it's the source of the lightning where you should drop an item -- I'd almost emptied my inventory on the ground trying to fence off some sort of conduction-free path -- and b) if you tread on the electrified bit, you basically have to reload a save game: the characters will get paralysed and you will not be able to move them again. I'm not sure if this is by design -- but I did find it a tad frustrating.
- Everything is so shiny much like wow
- How about having a more stylised mini-map? It's a bit hard to see what's going on sometimes, but perhaps I just need to get used to it.
- On a single player game, with the option to invite other players to join the game disabled by default, why is the chat window on by default? (How about showing it when I invite others to join, or want a multiplayer game?)
- For some reason, I found myself wanting more information from the UI -- I don't entirely know why, but I kept on looking for the 'detailed character sheet' button. I think I've been spoilt by other, more information-heavy video games.
- It took me about three hours to realise that you cancel the casting of a spell (or use of an item) by right clicking. Do you say that anywhere?
- If you try and set the key to end turn to be enter, every key will be 'end turn'.
- Lens blur filter when zoomed in == pretty
- Likewise, letting me target hostile effects on my party members -- with an associated loss of attitude -- is rather irritating. It's nice that you can do it, but it's really not what I wanted to do most of time.
- For reasons I don't know, and probably are outside of your control, if I'm playing Divinity Original Sin, shut the lid of my computer, and re-open it, I'm presented with OS X's unlock screen. Typing in this is painful. There's a massive lag. It feels as if you've renice'd the game perhaps a bit more than you should have. I've got plenty of CPU to spare and a whole 'nother graphics card sitting idle, so I don't really understand this.
All in all, everything is amazing: the game is fast, pretty, and fun. The music, in particular, is beautiful -- I absolutely adore the score. It feels like I've just stepped into this huge world, and I can't wait to explore it. Bonus points for letting me talk to cats...
Last edited by Landak; 24/05/14 03:18 PM.
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Elverils/Larian Studios
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Elverils/Larian Studios
Joined: Jan 2014
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Hey-ho from Mac team of Larian.
Thanks for good words, we've been fixing crashes mostly, but I think you can expect more love toward OS X specific controls in future. So far we've moved rotate to native rotate gesture and fixed quite a bunch of crashes.
As for unlock screen, sadly we don't do anything here - we never touch process priority in any way. The lag comes not from our process which indeed should in ideal world consume 1 core fully (renderer) but from game fighting with main OS X for video memory which in your case (High settings) is almost completely full. I'd say it's even more than full..
Going back from tech stuff to world - how can it be fixed? 1) We can simply stop rendering and this will fix everything 2) We can lower frame rate (we already do this in new versions) 3) renicing. Right now 1 is not possible due to game architecture. 2 does not really help as slowdowns come from just the notion of video memory loading one thing, another, etc. 3) is ugly. We will keep working on that.
Please don't hesitate to drop your crash files to support email or directly to me at platon.fomichev@larian.com. Also, if I might ask spread the word about Divinity among fellow Mac users, we need solid interest which will guarantee further game improvements, fixes and enhancements!
P.S. Just to note - right now our main goal is to fix all major renderer bugs which indeed exits for GT120/130, HD9600 f.ex.
Last edited by Stauff1138; 24/05/14 07:32 PM.
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stranger
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OP
stranger
Joined: Apr 2014
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Fantastic! That's really reassuring to hear. I will indeed pass on my praise for the game (and have done so already). I'll collate the crashes after a period of playing (i.e. on Monday) and ship them over to you. If there's more information you'd like, do let me know -- I know what it's like debugging. I'll test the game on other machines I've got access to, namely mac pros with GT8800, 680 GTX and the HD9600 -- at least one of these has a case-sensitive filesystem, so installing Steam is a right pain in the arse. The game does indeed saturate one core (plus a little bit of steam-related overhead), and I'm sure that you're right about just running out of vram. You might be able to use NSApplication:: applicationDidChangeOcclusionState to see if the renderer's window is offscreen, and throttle it if so (although that build requires Mavericks). Thanks for the great work -- as I said, I'm really enjoying the game!
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Elverils/Larian Studios
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Elverils/Larian Studios
Joined: Jan 2014
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Very good. Right now Divinity is not case sensitive friendly, but it definitely will be quite soon. As for the major rendering issues as of right now there are two: 1) GT330 - Shadows cause endless loop in CPU part of the driver. Not good but still works when shadows off 2) Everything is screwed completely with pink stuff all around and not a single correct pixel. This happens on GT 120/130/9600. If you look into the table from Apple https://developer.apple.com/graphicsimaging/opengl/capabilities/ you will see that those all reside on a single line.. Coincidence? Probably not. From OpenGL profiler point second issue looks terrifying, loaded textures are good, but execution fails almost immediately with software fallback with UNKNOWN_ERROR. What the? On top of that Quadro FX 4800 a super old works like a charm without a single problem! Thus I am eagerly awaiting your tests.
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stranger
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OP
stranger
Joined: Apr 2014
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Hello! On a machine with two cards -- a GTX680 and 880GT, everything is fine on the 680 (shadows included). No infinite loops, no display bugs with either SMAA or FXAA on the ultra settings and shadows decidedly on. However, I can't get it to render on the other card (or the screen attached to the other card) -- selecting the output display as the one attached to the different rendering device results in a resolution change, but doesn't actually change the output, or the rendering device used. After the resolution change, the selected output display in the options has defaulted back to the display on the 680. Restarting the game doesn't result in a change. The framerates are fine. That pink issue sounds "fun" to debug. How do you know the loaded textures are good? Have you tried using the independent NVidia drivers for the GT 120/30? What happens if you just litter the thing with breakpoints and step through?
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Elverils/Larian Studios
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Elverils/Larian Studios
Joined: Jan 2014
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Hmmm indeed, looks like I have to change opengl context for second card accordingly. I.e. use specific attribute when creating context to use display X. I will simulate this stuff in lab and fix it.
I used opengl profiler. It's a very solid tool, at first I though it sucks but after getting acquainted with gl Tools for windows I can safely say - it's a very nice tool. The profiler can dynamically show you all loaded textures, they are fine.
Unfortunately I don't have a way to debug pink issue or install drivers - I don't have a test box with this problem.. Can you explain independent drivers to me, they seem to be only for macpro. Are they safe to try? They also require 10.9,2 and rather sternly warn that 10.9,3 won't work or will panic..
I can ask advanced users with this problem to try unofficial drivers but I really have to be sure they won't cause problems
P.S. Hey a super cool test of dynamic video switch! Without any code changes - just switch Divinity to windowed mode and drag window from one desktop to another. I think OS X GL is specifically done as it is to support such a nice twist!
Last edited by Stauff1138; 25/05/14 07:38 PM.
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stranger
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stranger
Joined: May 2014
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Hello all! I'm a KS backer, and I've just got & installed the Mac beta on my shiny brand-new rMBP, which has a separate graphics card (an NVidia 650m that I mostly use for accelerating scientific tasks on the go with CUDA programming). Having worked with these, I know that they are quite adaquate but lacking in the ram department. The game auto-detected that I should probably have the highest graphical settings, looks amazing, has mostly been stable, and, aside from a few crashes, I've hugely enjoyed playing it. This is incredibly good to here. I hadn't had the chance to test the game on my trio of mac books yet. Here are a few gameplay-related thoughts that I've had, however:
- It's very easy to accidentally click on an item that doesn't belong to you, particularly when trying to use the trackpad to navigate the camera. This results in an immediate drop in reputation. I find this highly irritating; it'd be nice to have to either confirm that I _know_ I want to steal something, or, alternatively, just get a message in the combat log saying something along the lines of `You know that doesn't belong to you. If you'd like to try and steal it, enter stealth mode.'
However in stealth mode, they can't detect you due to the incredibly simple stealth systems in place. However I agree something should be done about this problem. I have been trying to cook bread, and had an inn keeper grow to hate me because I accidentally clicked on his fire 3 times. - Likewise, it's quite hard to control the camera sometimes. On OS X, I can pan around by putting three fingers on the trackpad, and dragging to the left or right. This rotates the map by ~90��at most. Is this by design? I'd love to have the ability to control the camera with the keyboard. It might be the case that it can be manipulated with the numberpad (but, on this computer, I don't have one!)
The game is not built for touch pads, that's about all I can say. This isn't a laptop RPG it's meant for a mouse and keyboard. - Similarly, I'd enjoy the ability to move my character with the keyboard. How about WSAD for lead character movement directions, and the arrow keys for the camera pan?
There are additional complications that come from taking a movement system that is based around mouse control, and them implementing a keyboard system on top of it. Often times this requires a rewrite of the pathfinding algorithms and movement systems. The quick hackish way to do it, is to basically place a marker 2 pixels in one direction of the character indicated by the key pressed that simulates a mouse click/move command. This brings additional complications however, in handling of errors in the pathfinding code, determining running speed, implementing an autorun button. Anything else however, generally requires a full rewrite, however, I do not work at larian, and can't say how they have it set up. - It initially took me a long time to work out how to level up. I then felt stupid.
lol. - In the initial tutorial dungeon, there's a lightning trap. You're given a hint to drop an item over it, to mitigate the, er, lightning. Two points: a) you never say that it's the source of the lightning where you should drop an item -- I'd almost emptied my inventory on the ground trying to fence off some sort of conduction-free path -- and b) if you tread on the electrified bit, you basically have to reload a save game: the characters will get paralysed and you will not be able to move them again. I'm not sure if this is by design -- but I did find it a tad frustrating.
This is by design, lightning fields are very dangerous because of the secondary status they give out. Where poison and fire fields give out dots, and water fields give out an ailment that makes certain other fields more effective, lightning fields stun. Stun for about 3 seconds, and early on, that's enough to kill you. However in reference to your first point, as I recall it they do inform you to place it on the source of the effect. Or at least I figured it out within about 10 seconds. - Everything is so shiny much like wow
- How about having a more stylised mini-map? It's a bit hard to see what's going on sometimes, but perhaps I just need to get used to it.
Such misuse, much meme, wow. The minimap is already fairly stylized, but it could use some work I agree. - On a single player game, with the option to invite other players to join the game disabled by default, why is the chat window on by default? (How about showing it when I invite others to join, or want a multiplayer game?)
HASEOOooooOOOoo:Yo duders, is "this" a bug. ATOLIIIIiiiiiII:Yeah, they're working on it though. - For some reason, I found myself wanting more information from the UI -- I don't entirely know why, but I kept on looking for the 'detailed character sheet' button. I think I've been spoilt by other, more information-heavy video games.
I think it's an old skool flavor thing to provide just enough info to be useful, but not enough that you can completely track down what everything does. - It took me about three hours to realise that you cancel the casting of a spell (or use of an item) by right clicking. Do you say that anywhere?
No, but it's a common convention in this type of game. Kind of like right click having special abilities bound to it in diablo likes. - If you try and set the key to end turn to be enter, every key will be 'end turn'.
- Lens blur filter when zoomed in == pretty
Bugs and goodness all within two lines, sounds like a good beta. - Likewise, letting me target hostile effects on my party members -- with an associated loss of attitude -- is rather irritating. It's nice that you can do it, but it's really not what I wanted to do most of time.
So be more careful? The last bit was already answered by Larian, I hope my little answers helped these are all just opinion of course. But I figured I could help with some of these points.
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Elverils/Larian Studios
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Elverils/Larian Studios
Joined: Jan 2014
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Thanks. Most of the stuff has been addressed, there are some strange crashes with UI manager and strings.. Can you keep an eye on what were you exactly doing when crash happens?
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Elverils/Larian Studios
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Elverils/Larian Studios
Joined: Jan 2014
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stranger
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OP
stranger
Joined: Apr 2014
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Wow, I get engrossed by work for a week and come back to find that you've fixed everything and more. That will show me. For future reference, here's what the previous version looked like on an 8800GT: pretty weird. Every crash I'd experienced was also reported in the patch notes. The 10.9.3 NVidia drivers are different from those Apple ships in that they enable certain card features (like ECC ram), and -- supposedly -- bring performance updates. I think they're basically the nvidia-updates-331 built for BSD/Darwin with a pretty gui on the top. I'll let you know if I run into any more problems, but well done for fixing everything -- what was the cause, after all?
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stranger
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OP
stranger
Joined: Apr 2014
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Just had my first crash on the new build: a bad pointer dereference when, I think, hasting oneself as a rogue: Process: Divinity - Original Sin [24141]
Path: /Users/USER/Library/Application Support/Steam/*/Divinity - Original Sin.app/Contents/MacOS/Divinity - Original Sin
Identifier: com.larian.dos
Version: 1.0.80.0 (1.0.80.0)
Code Type: X86 (Native)
Parent Process: launchd [142]
Responsible: Divinity - Original Sin [24141]
User ID: 501
Date/Time: 2014-05-30 23:59:10.319 +0100
OS Version: Mac OS X 10.9.3 (13D65)
Report Version: 11
Anonymous UUID: 0E540321-F7D7-8819-FEF2-1452A7761DE8
Sleep/Wake UUID: CC18F26A-CE38-441E-8EC3-72CE35567B09
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000004
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 libsystem_platform.dylib 0x91af03be OSAtomicAdd32Barrier$VARIANT$mp + 10
1 libRenderFramework.dylib 0x00e939d5 0xe84000 + 63957
2 libCoreLib.dylib 0x0115ffe8 ls::CommandManager::PushCommand(ls::Command&) + 40
3 libRenderFramework.dylib 0x00e94a8b rf::DataLoader::InvokeAddShader(ls::Path const&, bool, ls::FixedString const&, ls::FixedString const&) + 523
4 libGameEngine.dylib 0x00fadf2f ls::ShaderManager::GetShader(ls::FixedString const&, bool, ls::RenderableObject*, ls::FixedString const&, ls::FixedString const&) + 223
5 libGameEngine.dylib 0x00f24a12 ls::AppliedMaterial::LoadShader(ls::Path const*, int&, ls::FixedString const&, ls::FixedString const&) + 146
6 libGameEngine.dylib 0x00f23f48 ls::AppliedMaterial::LoadShaders() + 952
7 libGameEngine.dylib 0x00f54c06 ls::Visual::AddMaterial(ls::MaterialResource*) + 86
8 com.larian.dos 0x0049feb6 0x1000 + 4845238
9 com.larian.dos 0x004fa1e1 0x1000 + 5214689
10 com.larian.dos 0x0052e9e0 0x1000 + 5429728
11 com.larian.dos 0x0045be2e 0x1000 + 4566574
12 com.larian.dos 0x00541a61 0x1000 + 5507681
13 com.larian.dos 0x0058b4ae 0x1000 + 5809326
14 com.larian.dos 0x00564a72 0x1000 + 5651058
15 com.larian.dos 0x001f0609 0x1000 + 2029065
16 libGameEngine.dylib 0x00ff3cde BaseApp::OnIdle() + 238
17 com.larian.dos 0x000037d9 0x1000 + 10201
18 com.apple.Foundation 0x96e15732 __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke + 49
19 com.apple.CoreFoundation 0x90e9f5a4 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 20
20 com.apple.CoreFoundation 0x90d8105b _CFXNotificationPost + 3435
21 com.apple.Foundation 0x96e0421f -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
22 com.apple.AppKit 0x98590595 -[NSApplication _postDidFinishNotification] + 367
23 com.apple.AppKit 0x98590235 -[NSApplication _sendFinishLaunchingNotification] + 239
24 com.apple.AppKit 0x9858cb64 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 840
25 com.apple.AppKit 0x9858c451 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 277
26 libobjc.A.dylib 0x90f8e304 -[NSObject performSelector:withObject:withObject:] + 77
27 com.apple.Foundation 0x96e2447a __76-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEventID:]_block_invoke + 121
28 com.apple.Foundation 0x96e23fb1 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 430
29 com.apple.Foundation 0x96e23dbb _NSAppleEventManagerGenericHandler + 218
30 com.apple.AE 0x9a56ab15 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 387
31 com.apple.AE 0x9a539ed6 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
32 com.apple.AE 0x9a539dce aeProcessAppleEvent + 318
33 com.apple.HIToolbox 0x92736571 AEProcessAppleEvent + 55
34 com.apple.AppKit 0x98588168 _DPSNextEvent + 1089
35 com.apple.AppKit 0x98587890 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 119
36 com.apple.AppKit 0x9857a17c -[NSApplication run] + 727
37 com.apple.AppKit 0x98563018 NSApplicationMain + 1165
38 libdyld.dylib 0x9400c701 start + 1
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x9571f992 kevent64 + 10
1 libdispatch.dylib 0x9a891899 _dispatch_mgr_invoke + 238
2 libdispatch.dylib 0x9a891532 _dispatch_mgr_thread + 52
Thread 2:: IOPollingHelperThread
0 libsystem_kernel.dylib 0x9571f976 kevent + 10
1 steamclient.dylib 0x04795839 OSXHelpers::CIOPollingHelper::RealRun() + 257
2 libtier0_s.dylib 0x01f04e29 CatchAndWriteContext_t::Invoke() + 159
3 libtier0_s.dylib 0x01f04842 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214
4 libtier0_s.dylib 0x01f04929 CatchAndWriteMiniDumpExForVoidPtrFn + 87
5 libtier0_s.dylib 0x01f04952 CatchAndWriteMiniDumpForVoidPtrFn + 35
6 steamclient.dylib 0x04795727 OSXHelpers::CIOPollingHelper::Run() + 41
7 libtier0_s.dylib 0x01f091a6 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
8 libtier0_s.dylib 0x01f04e29 CatchAndWriteContext_t::Invoke() + 159
9 libtier0_s.dylib 0x01f04842 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214
10 libtier0_s.dylib 0x01f04929 CatchAndWriteMiniDumpExForVoidPtrFn + 87
11 libtier0_s.dylib 0x01f04952 CatchAndWriteMiniDumpForVoidPtrFn + 35
12 libtier0_s.dylib 0x01f0911a SteamThreadTools::CThread::ThreadProc(void*) + 222
13 libsystem_pthread.dylib 0x903445fb _pthread_body + 144
14 libsystem_pthread.dylib 0x90344485 _pthread_start + 130
15 libsystem_pthread.dylib 0x90349cf2 thread_start + 34
Thread 3:
0 libsystem_kernel.dylib 0x95719f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9571916c mach_msg + 68
2 com.apple.CoreFoundation 0x90de7c09 __CFRunLoopServiceMachPort + 169
3 com.apple.CoreFoundation 0x90de71e1 __CFRunLoopRun + 1393
4 com.apple.CoreFoundation 0x90de69fa CFRunLoopRunSpecific + 394
5 com.apple.CoreFoundation 0x90ea9221 CFRunLoopRun + 129
6 com.apple.MultitouchSupport.framework 0x96770d2a mt_ThreadedMTEntry + 76
7 libsystem_pthread.dylib 0x903445fb _pthread_body + 144
8 libsystem_pthread.dylib 0x90344485 _pthread_start + 130
9 libsystem_pthread.dylib 0x90349cf2 thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x95719f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9571916c mach_msg + 68
2 com.apple.CoreFoundation 0x90de7c09 __CFRunLoopServiceMachPort + 169
3 com.apple.CoreFoundation 0x90de71e1 __CFRunLoopRun + 1393
4 com.apple.CoreFoundation 0x90de69fa CFRunLoopRunSpecific + 394
5 com.apple.CoreFoundation 0x90de685b CFRunLoopRunInMode + 123
6 com.apple.AppKit 0x98731b88 _NSEventThread + 283
7 libsystem_pthread.dylib 0x903445fb _pthread_body + 144
8 libsystem_pthread.dylib 0x90344485 _pthread_start + 130
9 libsystem_pthread.dylib 0x90349cf2 thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x9571eb76 __semwait_signal + 10
1 libsystem_c.dylib 0x92cf4fb7 nanosleep$UNIX2003 + 219
2 libsystem_c.dylib 0x92cf4e62 usleep$UNIX2003 + 60
3 libCoreLib.dylib 0x010e8007 ls::ThreadBridgeEventWorker::DoWork() + 439
4 libCoreLib.dylib 0x01162293 0x10d4000 + 582291
5 libsystem_pthread.dylib 0x903445fb _pthread_body + 144
6 libsystem_pthread.dylib 0x90344485 _pthread_start + 130
7 libsystem_pthread.dylib 0x90349cf2 thread_start + 34
Thread 6:: CVDisplayLink
0 libsystem_kernel.dylib 0x9571e7ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x90346d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x90348bd9 pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreVideo 0x94ebc540 CVDisplayLink::runIOThread() + 936
4 com.apple.CoreVideo 0x94ebc180 startIOThread(void*) + 159
5 libsystem_pthread.dylib 0x903445fb _pthread_body + 144
6 libsystem_pthread.dylib 0x90344485 _pthread_start + 130
7 libsystem_pthread.dylib 0x90349cf2 thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x9571e7ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x90346d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x90348bd9 pthread_cond_wait$UNIX2003 + 71
3 com.larian.dos 0x000ac7fc 0x1000 + 702460
4 libsystem_pthread.dylib 0x903445fb _pthread_body + 144
5 libsystem_pthread.dylib 0x90344485 _pthread_start + 130
6 libsystem_pthread.dylib 0x90349cf2 thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x95719fb6 semaphore_wait_trap + 10
1 com.larian.dos 0x00049fe3 0x1000 + 298979
2 libsystem_pthread.dylib 0x903445fb _pthread_body + 144
3 libsystem_pthread.dylib 0x90344485 _pthread_start + 130
4 libsystem_pthread.dylib 0x90349cf2 thread_start + 34
Thread 9:
0 libsystem_kernel.dylib 0x95719fb6 semaphore_wait_trap + 10
1 com.larian.dos 0x00084b74 0x1000 + 539508
2 libsystem_pthread.dylib 0x903445fb _pthread_body + 144
3 libsystem_pthread.dylib 0x90344485 _pthread_start + 130
4 libsystem_pthread.dylib 0x90349cf2 thread_start + 34
Thread 10:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x95719f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9571916c mach_msg + 68
2 com.apple.audio.CoreAudio 0x9421ae9a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
3 com.apple.audio.CoreAudio 0x9421534e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 68
4 com.apple.audio.CoreAudio 0x94213b27 HALC_ProxyIOContext::IOWorkLoop() + 1111
5 com.apple.audio.CoreAudio 0x942135ff HALC_ProxyIOContext::IOThreadEntry(void*) + 167
6 com.apple.audio.CoreAudio 0x9421df52 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7 com.apple.audio.CoreAudio 0x942134fb HALB_IOThread::Entry(void*) + 69
8 libsystem_pthread.dylib 0x903445fb _pthread_body + 144
9 libsystem_pthread.dylib 0x90344485 _pthread_start + 130
10 libsystem_pthread.dylib 0x90349cf2 thread_start + 34
Thread 11:
0 libsystem_kernel.dylib 0x9571ea26 __recvfrom + 10
1 com.larian.dos 0x000d93d8 0x1000 + 885720
2 com.larian.dos 0x000d9772 0x1000 + 886642
3 com.larian.dos 0x000d970d 0x1000 + 886541
4 libsystem_pthread.dylib 0x903445fb _pthread_body + 144
5 libsystem_pthread.dylib 0x90344485 _pthread_start + 130
6 libsystem_pthread.dylib 0x90349cf2 thread_start + 34
Thread 12:
0 libsystem_kernel.dylib 0x9571e7ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x90346d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x90348c25 pthread_cond_timedwait$UNIX2003 + 71
3 com.larian.dos 0x000e1e4f 0x1000 + 921167
4 com.larian.dos 0x000e3795 0x1000 + 927637
5 libsystem_pthread.dylib 0x903445fb _pthread_body + 144
6 libsystem_pthread.dylib 0x90344485 _pthread_start + 130
7 libsystem_pthread.dylib 0x90349cf2 thread_start + 34
Thread 13:
0 libsystem_kernel.dylib 0x9571f046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x90345dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x90349cce start_wqthread + 30
Thread 14:
0 libsystem_kernel.dylib 0x9571f046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x90345dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x90349cce start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000001 ebx: 0x00000004 ecx: 0x00000001 edx: 0x00000004
edi: 0x76032248 esi: 0x7603224c ebp: 0xbfffd3f8 esp: 0xbfffd2ec
ss: 0x00000023 efl: 0x00210286 eip: 0x91af03be cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000004
Logical CPU: 4
Error Code: 0x00000006
Trap Number: 14
Binary Images:
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0x1fb3000 - 0x1fc0fff +crashhandler.dylib (1) <2013B69B-9954-3843-B7E6-286D7CAB2584> /Applications/Steam.app/Contents/MacOS/osx32/crashhandler.dylib
0x1fd7000 - 0x1fe6ff3 +breakpadUtilities.dylib (1) <B0D2A474-3BAE-3040-902B-B2BE375E7405> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib
0x3000000 - 0x30a1ff7 +??? (???) <47241B50-FFF9-3773-AEF1-ADDFD92A81CA> (null)
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0x14efa000 - 0x1509cff0 GLEngine (9.6.1) <6E7FF87C-BDE5-3FAA-9943-050C2FCA956F> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
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0x1c605000 - 0x1c605ff5 +cl_kernels (???) <46457F57-0D8E-4AF7-8628-2FBCA5048B58> cl_kernels
0x1c60a000 - 0x1c60bff0 +cl_kernels (???) <BF4C0023-33C2-414D-85E7-A93E4E972178> cl_kernels
0x1c615000 - 0x1c616ff3 +cl_kernels (???) <01820AD3-A0C1-4AC2-A178-54F2105DD8B8> cl_kernels
0x1c618000 - 0x1c619ffb +cl_kernels (???) <E2AF1D1F-6D89-4D79-A174-F060698A159F> cl_kernels
0x1c9ac000 - 0x1c9acffd +cl_kernels (???) <413D7CB8-2BB4-4316-AB71-C420A3A3FFEA> cl_kernels
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0x92bd9000 - 0x92bd9fff com.apple.Accelerate.vecLib (3.9 - vecLib 3.9) <DDAC0B59-F886-3AB1-98E8-C71FFF161CD4> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
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0x97d70000 - 0x97dafff5 com.apple.ids (10.0 - 1000) <D28CFCBA-F7C4-3456-92E4-0B1ABA86BB87> /System/Library/PrivateFrameworks/IDS.framework/Versions/A/IDS
0x97db0000 - 0x97db2fff libsystem_configuration.dylib (596.15) <E49AAD29-35C2-3EE2-AF4D-59514C4B478F> /usr/lib/system/libsystem_configuration.dylib
0x97db3000 - 0x97dbdfff com.apple.bsd.ServiceManagement (2.0 - 2.0) <B84F3916-236A-347B-9C1F-3DE571496737> /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManagement
0x97dbe000 - 0x981b6ff3 com.apple.CoreGraphics (1.600.0 - 599.23.13) <3077671B-1AEF-33EF-AF9C-D3A9208646E0> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x981b7000 - 0x98452ff3 com.apple.RawCamera.bundle (5.05 - 743) <7780A107-7132-358D-941F-472F05CF1D0F> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
0x98453000 - 0x984a8ff3 com.apple.ImageCaptureCore (5.0 - 5.0) <69A007AE-4654-3C79-9AF6-5EC8F173F225> /System/Library/Frameworks/ImageCaptureCore.framework/Versions/A/ImageCaptureCore
0x984a9000 - 0x984daffb com.apple.GSS (4.0 - 2.0) <145B389F-AC1E-3817-835D-8EA263E96EA5> /System/Library/Frameworks/GSS.framework/Versions/A/GSS
0x984db000 - 0x984f5ff7 com.apple.GenerationalStorage (2.0 - 160.3) <D39634C9-93BF-3C74-828B-4809EF895DA0> /System/Library/PrivateFrameworks/GenerationalStorage.framework/Versions/A/GenerationalStorage
0x984f6000 - 0x9855fffa com.apple.datadetectorscore (5.0 - 354.4) <9B7B72AA-1DA4-327B-A714-5C710F3A33A0> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore
0x98560000 - 0x9917eff3 com.apple.AppKit (6.9 - 1265.20) <777988C0-5AC9-3015-93E6-7493F9530464> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x9917f000 - 0x991e5ff4 com.apple.ISSupport (1.9.9 - 57) <BF22E11E-56CB-3396-A109-8C75694DDE7F> /System/Library/PrivateFrameworks/ISSupport.framework/Versions/A/ISSupport
0x991e6000 - 0x995abff6 libLAPACK.dylib (1094.5) <E6286E68-3501-31AC-813E-75B3B3968011> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x995ac000 - 0x995bcff5 com.apple.LangAnalysis (1.7.0 - 1.7.0) <71DE7754-0A47-3F35-B1BF-B1FE7E1311E0> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x995bd000 - 0x9992cfff com.apple.MediaToolbox (1.0 - 1273.54) <46C11BBD-7F31-3227-9441-6087FAA3B477> /System/Library/Frameworks/MediaToolbox.framework/Versions/A/MediaToolbox
0x9992d000 - 0x99982ff7 com.apple.QuickLookFramework (5.0 - 622.7) <215A2C74-801A-39AE-85E4-A1E5031CFD38> /System/Library/Frameworks/QuickLook.framework/Versions/A/QuickLook
0x99983000 - 0x99c84ffb com.apple.CoreServices.CarbonCore (1077.17 - 1077.17) <02C72D54-E3D3-32B0-A081-E85A7038489D> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x99c85000 - 0x99d70ff4 com.apple.DiskImagesFramework (10.9 - 371.1) <6979AEDF-AF1E-390F-A208-50D642621B16> /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A/DiskImages
0x99d71000 - 0x99e88ffb com.apple.WebKit (9537 - 9537.75.14) <181139A1-D96A-3885-A8B1-80E94C2C1373> /System/Library/Frameworks/WebKit.framework/Versions/A/WebKit
0x99e89000 - 0x99eb9ff7 com.apple.CoreServicesInternal (184.9 - 184.9) <999FEDEC-7657-3F32-A9AE-F29E0BE0AAF5> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/CoreServicesInternal
0x99eba000 - 0x99ebcfff libquarantine.dylib (71) <EE3B510E-1AEC-3171-8A1A-D6A5A42CF35C> /usr/lib/system/libquarantine.dylib
0x9a088000 - 0x9a090fee libcldcpuengine.dylib (2.3.58) <589B3E9E-05CC-30A3-AFF5-AA971C0E1473> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/libcldcpuengine.dylib
0x9a091000 - 0x9a0e2ff1 libstdc++.6.dylib (60) <354F284B-2343-3810-9CA2-E28038824F6E> /usr/lib/libstdc++.6.dylib
0x9a0e3000 - 0x9a210ff3 com.apple.avfoundation (2.0 - 651.12.1) <D52E847F-FCDE-35D0-A0FB-25F6F05D8600> /System/Library/Frameworks/AVFoundation.framework/Versions/A/AVFoundation
0x9a211000 - 0x9a2ecff7 com.apple.LaunchServices (572.26 - 572.26) <5915A9AC-7928-30B1-9329-94048ADE81D9> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x9a2f1000 - 0x9a346fff libc++.1.dylib (120) <10C0A136-64F9-3CC2-9420-013247032120> /usr/lib/libc++.1.dylib
0x9a347000 - 0x9a383ff4 com.apple.RemoteViewServices (2.0 - 94) <BEEE6ADF-7DA3-3D68-BCB0-9863BE1A1F46> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices
0x9a3be000 - 0x9a4f5fff com.apple.desktopservices (1.8.3 - 1.8.3) <3574872B-435C-3AB8-A453-02A33A771CDB> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x9a4f6000 - 0x9a52eff7 com.apple.MediaKit (15 - 709) <82E0F8C0-313C-379C-9994-4D21587D0C0C> /System/Library/PrivateFrameworks/MediaKit.framework/Versions/A/MediaKit
0x9a52f000 - 0x9a58dffd com.apple.AE (665.5 - 665.5) <54F2F247-160C-3A22-A6E3-5D49655A67AB> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x9a58e000 - 0x9a5f0ff3 com.apple.imfoundation (10.0 - 1000) <20565092-0897-3E34-A35A-E1F027D53A26> /System/Library/PrivateFrameworks/IMFoundation.framework/Versions/A/IMFoundation
0x9a5f1000 - 0x9a5f5ffe libCoreVMClient.dylib (58.1) <0EB8FFD7-AFED-3A63-810E-29629831D43D> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
0x9a5f6000 - 0x9a5fdff1 com.apple.phonenumbers (1.1.1 - 105) <4279F426-BD5E-3716-A23E-5A718B01F466> /System/Library/PrivateFrameworks/PhoneNumbers.framework/Versions/A/PhoneNumbers
0x9a5fe000 - 0x9a600fff com.apple.securityhi (9.0 - 55005) <FD6FC95D-CBE2-329F-9ACB-AB3027CAAB6D> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x9a601000 - 0x9a604ff3 com.apple.AppleSystemInfo (3.0 - 3.0) <4586B503-A0A8-3654-AA48-D2F9FA0188CB> /System/Library/PrivateFrameworks/AppleSystemInfo.framework/Versions/A/AppleSystemInfo
0x9a6df000 - 0x9a746ffc com.apple.framework.CoreWLAN (4.3.3 - 433.48) <9809D1A7-CE43-3DEE-9812-796590176DEE> /System/Library/Frameworks/CoreWLAN.framework/Versions/A/CoreWLAN
0x9a747000 - 0x9a755ff7 libz.1.dylib (53) <858B4D9F-D87E-3D81-B07A-DF9632BD185F> /usr/lib/libz.1.dylib
0x9a756000 - 0x9a802ffb libvMisc.dylib (423.32) <43873EFF-FB43-3301-BEE8-F2C3A046D7A6> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x9a803000 - 0x9a88dff7 com.apple.CoreSymbolication (3.0.1 - 141.0.5) <A33D0598-8699-39AC-A1DD-37079F423269> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSymbolication
0x9a88e000 - 0x9a8a6ffd libdispatch.dylib (339.92.1) <7E7A88BF-74B3-363B-B534-6F757DF2DDE3> /usr/lib/system/libdispatch.dylib
0x9a8a7000 - 0x9a8abffc com.apple.IOSurface (91.1 - 91.1) <70637267-4D54-3EFF-A929-54FC0A8A907A> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x9a8ac000 - 0x9a8adffa libsystem_sandbox.dylib (278.11) <1A6276FC-9204-3A59-8024-2D572BA9D2F2> /usr/lib/system/libsystem_sandbox.dylib
0x9a8ae000 - 0x9a903ff7 com.apple.framework.internetaccounts (2.1 - 210) <3E555C08-C8FA-3175-8C3F-E49F6F5238A6> /System/Library/PrivateFrameworks/InternetAccounts.framework/Versions/A/InternetAccounts
0x9a904000 - 0x9a916fff libbsm.0.dylib (33) <1BE92DB5-0D2F-3BB5-BCC6-8A71EF2A3450> /usr/lib/libbsm.0.dylib
0x9a917000 - 0x9a924ff7 com.apple.AppleFSCompression (56 - 1.0) <0C44B3E4-C4A7-3A65-9C1A-334CA3E35BDB> /System/Library/PrivateFrameworks/AppleFSCompression.framework/Versions/A/AppleFSCompression
0x9a925000 - 0x9a978fff com.apple.htmlrendering (77 - 1.1.4) <408FA30F-4FE9-3162-9FFD-677E8569C1EA> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x9a97c000 - 0x9a983ff7 com.apple.XPCService (2.0 - 1) <94783930-9E46-394F-B1B2-9CA57CBA2D25> /System/Library/PrivateFrameworks/XPCService.framework/Versions/A/XPCService
0x9a984000 - 0x9aa1bff7 com.apple.ink.framework (10.9 - 207) <EF00BCCB-B270-3F3D-9424-EF5F4BC23E25> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x9aa1c000 - 0x9aa70fff com.apple.AppleVAFramework (5.0.27 - 5.0.27) <68D53493-CC1E-3036-BF67-B2A0F6E1A905> /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA
0x9aa71000 - 0x9ab41fef libvDSP.dylib (423.32) <E2FA7230-A001-3F6B-9ACF-6998C51AD7DC> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x9abf7000 - 0x9ac0eff4 com.apple.CoreMediaAuthoring (2.2 - 947) <958EE809-D21F-3C88-8D87-B3A5E4C3FCA6> /System/Library/PrivateFrameworks/CoreMediaAuthoring.framework/Versions/A/CoreMediaAuthoring
0x9ac0f000 - 0x9ac18fff com.apple.AppleSRP (5.0 - 1) <6B946F4B-7DC4-3E82-BF2C-BE0930E3CF47> /System/Library/PrivateFrameworks/AppleSRP.framework/Versions/A/AppleSRP
0x9ac1c000 - 0x9ac1dffd libunc.dylib (28) <22A126A1-DCFB-3BE5-A66B-C973F0A5D839> /usr/lib/system/libunc.dylib
0x9ac1e000 - 0x9ac3bffb libresolv.9.dylib (54) <3EC12A7F-6BA1-3976-9F1F-6A4B76303028> /usr/lib/libresolv.9.dylib
0x9ac3c000 - 0x9ac92ff6 com.apple.ScalableUserInterface (1.0 - 1) <2C81641B-FA30-32FF-8B3E-3CB9BF53B2D9> /System/Library/Frameworks/QuartzCore.framework/Versions/A/Frameworks/ScalableUserInterface.framework/Versions/A/ScalableUserInterface
0x9ac93000 - 0x9acbfff7 com.apple.DictionaryServices (1.2 - 208) <33873336-BECD-3F62-A315-C45F24C1818C> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
0x9acc0000 - 0x9acc4ff7 libmacho.dylib (845) <D8E93E59-1F80-3413-B9CF-78B848F6E873> /usr/lib/system/libmacho.dylib
0x9acc5000 - 0x9ad15ff7 libcorecrypto.dylib (161.1) <135FD99E-2211-3DF4-825C-C9F816107F0C> /usr/lib/system/libcorecrypto.dylib
0x9ad16000 - 0x9ad1bff6 libcompiler_rt.dylib (35) <9924DF2E-D80B-3A21-920D-544A4597203F> /usr/lib/system/libcompiler_rt.dylib
0x9ad1c000 - 0x9ae8cfff com.apple.QTKit (7.7.3 - 2826.19) <5F386E3B-ED51-3850-993E-12552FD25708> /System/Library/Frameworks/QTKit.framework/Versions/A/QTKit
0x9ae8d000 - 0x9af70ff7 libcrypto.0.9.8.dylib (50) <B367D3A3-FC1F-326C-92EC-CAD81666524D> /usr/lib/libcrypto.0.9.8.dylib
0x9b07a000 - 0x9b2e9ff6 com.apple.security (7.0 - 55471.14.4) <4C9E60A9-6861-3AFF-BEB8-637771FEC78B> /System/Library/Frameworks/Security.framework/Versions/A/Security
0x9b2ea000 - 0x9b2f7fff com.apple.Librarian (1.2 - 1) <F85681E3-3398-327B-829B-1D8078C38C22> /System/Library/PrivateFrameworks/Librarian.framework/Versions/A/Librarian
0x9b2f8000 - 0x9b317ff9 com.apple.framework.Apple80211 (9.3.2 - 932.59) <06E0BD18-C925-3121-A817-53100A9BF6D4> /System/Library/PrivateFrameworks/Apple80211.framework/Versions/A/Apple80211
0x9b318000 - 0x9b3dfff7 com.apple.DiscRecording (8.0 - 8000.4.6) <84A7EC09-3BBD-3E04-A88C-6D3B724448FF> /System/Library/Frameworks/DiscRecording.framework/Versions/A/DiscRecording
0x9b3e0000 - 0x9b420ff7 com.apple.bom (14.0 - 193.1) <FFF1C8E5-41FF-357B-8681-69B21DCED2E4> /System/Library/PrivateFrameworks/Bom.framework/Versions/A/Bom
0x9b421000 - 0x9b5e7ffb libicucore.A.dylib (511.32) <9DC4CADF-6F5C-3D6F-A0FE-D8BC868915F2> /usr/lib/libicucore.A.dylib
0x9b5e8000 - 0x9b6d4ff7 libxml2.2.dylib (26) <32040145-6FD6-3AD2-B98B-39F73BF9AC47> /usr/lib/libxml2.2.dylib
0x9b6d5000 - 0x9b700ff5 com.apple.ChunkingLibrary (2.0 - 155.1) <50BBBBF8-F30B-39EA-A512-11A47F429F2C> /System/Library/PrivateFrameworks/ChunkingLibrary.framework/Versions/A/ChunkingLibrary
0x9b701000 - 0x9ba02ff1 com.apple.AOSKit (1.06 - 176) <E5067665-E177-37FF-AD38-0D995FB79741> /System/Library/PrivateFrameworks/AOSKit.framework/Versions/A/AOSKit
0x9ba03000 - 0x9ba05ffe libCVMSPluginSupport.dylib (9.6.1) <C2071F9E-72A1-360C-BF7E-286F9681922F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib
0x9ba06000 - 0x9ba4cff7 libFontRegistry.dylib (127) <A0930DB2-A6C6-3C6E-B4A2-119E0D76FD7D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x9ba4d000 - 0x9ba54ff2 com.apple.NetFS (6.0 - 4.0) <915AA303-C02B-3B0C-8208-D8AAA4350DB4> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
0x9ba55000 - 0x9baccffb com.apple.framework.IOKit (2.0.1 - 907.100.13) <D1308EE0-96AA-3442-A27B-264F58AE12B4> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x9bacd000 - 0x9bb6cff7 libCoreStorage.dylib (380) <78F0E11F-D040-31DD-BD5E-6AC0EC8FD0D4> /usr/lib/libCoreStorage.dylib
0x9bbbc000 - 0x9bbeeffb com.apple.CoreAVCHD (5.7.0 - 5700.4.3) <30CF0E7B-3511-318F-AC31-06C29EDC111E> /System/Library/PrivateFrameworks/CoreAVCHD.framework/Versions/A/CoreAVCHD
0x9bbef000 - 0x9bc35ff7 libcurl.4.dylib (78.92.2) <452F5FFA-68A4-3834-B457-CA667C969F79> /usr/lib/libcurl.4.dylib
0x9bc36000 - 0x9bc61ff7 libsystem_network.dylib (241.3) <71EBA489-386D-3608-ADE6-CB50EBD1AB1B> /usr/lib/system/libsystem_network.dylib
0x9bc62000 - 0x9bc6dfff libcsfde.dylib (380) <821ACD5D-E4BD-3626-B7AC-8EE2637268C3> /usr/lib/libcsfde.dylib
0x9bc6e000 - 0x9bf58fd2 com.apple.vImage (7.0 - 7.0) <256972F0-3DBC-3CE1-9EE8-B48243868729> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x9bf89000 - 0x9bf8efff com.apple.MediaAccessibility (1.0 - 43) <1CC2B661-146A-3FF3-B843-508F611F7B4B> /System/Library/Frameworks/MediaAccessibility.framework/Versions/A/MediaAccessibility
0x9bf8f000 - 0x9bfb3ff3 libc++abi.dylib (49.1) <43A04ACF-97A5-35ED-B454-6B5C0CF0F99D> /usr/lib/libc++abi.dylib
0x9bfbf000 - 0x9bfd5ff9 com.apple.aps.framework (4.0 - 4.0) <DAA9FAF9-369F-325A-987B-0504B658CCB0> /System/Library/PrivateFrameworks/ApplePushService.framework/Versions/A/ApplePushService
0x9bfd6000 - 0x9c0b0ff6 com.apple.QuickLookUIFramework (5.0 - 622.7) <6F9C5661-0D7D-3B54-AC34-55E1A24EC05A> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuickLookUI.framework/Versions/A/QuickLookUI
0x9c0b1000 - 0x9c0b2fff com.apple.AddressBook.ContactsData (8.0 - 1371) <A44F73DB-01BC-37E1-94D5-BD6957FA306B> /System/Library/PrivateFrameworks/ContactsData.framework/Versions/A/ContactsData
0x9c0b3000 - 0x9c0d1ff5 com.apple.frameworks.preferencepanes (16.0 - 16.0) <3E3368EE-CAD3-3096-89BC-D006A25A6294> /System/Library/Frameworks/PreferencePanes.framework/Versions/A/PreferencePanes
0x9c0d2000 - 0x9c0dcff3 com.apple.DisplayServicesFW (2.8 - 360.8.14) <B14B15EC-41BA-37F6-B696-8BBA0E325C0C> /System/Library/PrivateFrameworks/DisplayServices.framework/Versions/A/DisplayServices
0x9c0dd000 - 0x9c0f8ff6 libPng.dylib (1043) <AFF54258-8124-31AE-BBAA-575FD7C43EF3> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x9c0f9000 - 0x9c101ffe libGFXShared.dylib (9.6.1) <632989B3-36C2-302E-8A85-A02125A9C5D6> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
0x9c102000 - 0x9c133ffa libsystem_m.dylib (3047.16) <28E614E8-7802-3E84-960A-AD4721EF10F7> /usr/lib/system/libsystem_m.dylib
0x9c134000 - 0x9c134ffd libOpenScriptingUtil.dylib (157) <4D06E8ED-D312-34EA-A448-DFF45ADC3CE5> /usr/lib/libOpenScriptingUtil.dylib
0x9c135000 - 0x9c19bffb com.apple.CoreUtils (2.0 - 200.34.4) <F14AAB3C-1C8A-37D7-85BE-76646F9F6098> /System/Library/PrivateFrameworks/CoreUtils.framework/Versions/A/CoreUtils
0x9c19c000 - 0x9c1d4fff com.apple.LDAPFramework (2.4.28 - 194.5) <4399D209-B119-3ACC-97AF-F2E14DD207CB> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP
0x9c1d5000 - 0x9c22effa libTIFF.dylib (1043) <C03B34F4-8037-3AF5-AE51-B8B5FC8DB639> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x9c22f000 - 0x9c22ffff com.apple.Cocoa (6.8 - 20) <407DC9E6-BBCE-3D34-9BBB-00C90584FFDF> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 2
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 240709
thread_create: 0
thread_set_state: 0
Model: MacBookPro11,3, BootROM MBP112.0138.B07, 4 processors, Intel Core i7, 2.6 GHz, 16 GB, SMC 2.19f7
Graphics: Intel Iris Pro, Intel Iris Pro, Built-In
Graphics: NVIDIA GeForce GT 750M, NVIDIA GeForce GT 750M, PCIe, 2048 MB
Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020
Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x134), Broadcom BCM43xx 1.0 (6.30.223.154.63)
Bluetooth: Version 4.2.4f1 13674, 3 services, 15 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Serial ATA Device: APPLE SSD SM0512F, 500.28 GB
USB Device: Internal Memory Card Reader
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
USB Device: Apple Internal Keyboard / Trackpad
Thunderbolt Bus: MacBook Pro, Apple Inc., 17.1
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Elverils/Larian Studios
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Elverils/Larian Studios
Joined: Jan 2014
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Known and fixed!! Thanks Problems are related to GL overall ideas and Apple way of doing things. GL seamless cubes are supposed (? nobody knows) to be core feature of 3.x so, if you get 3.x you're guaranteed to get them. Yet your video card doesn't support it. And its correctly listed as N/A in 2.x compat profile.. But if you work with 3.x profile you can't look at 2.x profile  Something like this...
Last edited by Stauff1138; 31/05/14 12:04 PM.
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