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Divinity - Original Sin - General
Jump to new posts Re: Trading System in Divnity: Original Sinn by bGRoman @ 05/20/13 09:08 AM

This idea sounds pretty good, I hope they do something like that, I haven't played too many RPGs but I remember Skyrim's being pretty...lackluster to say the least and I hope D:OS doesn't go the same way
Divinity - Original Sin - General
Jump to new posts Re: Divinity: Original Sin world editor by Garod @ 05/20/13 07:22 AM

Raze, the game is limited to 2 players (the rest are NPC's) The tool supports up to 6 players (+NPC's)
Divinity - Original Sin - General
Jump to new posts Re: Trading System in Divnity: Original Sinn by Kaptnblaubar @ 05/20/13 06:48 AM

Hey Raze, thanks for the welcome and the info to DD I'm curious what they will come up with in D:OS, i only hope they don't implement it as an afterthought, i always find a good realistic trading system adds quite a lot to the atmosphere in an RPG
Divinity - Original Sin - General
Jump to new posts Re: No Dedicated servers? by revanmaster @ 05/20/13 06:37 AM

Cool thnx for the info.
Divinity - Original Sin - General
Jump to new posts Re: Also looking forward to play Ultima VII again by Timeraider @ 05/20/13 06:03 AM

Winner has been chosen. It was to hard so i randomly picked a comment. Enjoyed all comments to much Winner will recieve a PM with the required information in it to activate/download Divine Divinity HD. Thanks, congrats etc. etc. :P
Divinity - Original Sin - General
Jump to new posts Re: Italian Localization by f5f9 @ 05/20/13 04:29 AM

Originally Posted By: Rod Lightning...Patience, my friend. Patience. Only time will tell. you're right but I loved too all games of Larian and this is the RPG of my dreams and I'm anxious
Dragon Commander - General
Jump to new posts Re: couple of questions by Doublefreud * @ 05/20/13 03:35 AM

I read that the different units are the same for each player but they have upgrades. Is there different looks for these units depending on their upgrades, so we could recognize them easily ? Sorry if you already answer to this question...
Divinity - Original Sin - General
Jump to new posts Re: No Dedicated servers? by Raze @ 05/19/13 11:33 PM

Yes, unless that is changed before release, the person joining a game can save, as well as the person hosting.
Divinity - Original Sin - General
Jump to new posts Re: Concerning Alpha and Beta Testing by Raze @ 05/19/13 11:29 PM

It is usually pretty clear what issues are bugs, and what are the result of cheating. If you teleport past a cutscene at the start of an area, and a later cutscene doesn't proceed normally, I think most people would realize skipping the first cutsce
Divinity - Original Sin - General
Jump to new posts Re: No Dedicated servers? by revanmaster @ 05/19/13 11:25 PM

I've heard it's going to be different though to what X-tasy saying about you needing to transfer save through to the other side, but instead you are going to have the option to just save right before leaving the party. I just wonder if I heard correc
Divinity - Original Sin - General
Jump to new posts Re: Concerning Alpha and Beta Testing by henryv @ 05/19/13 11:13 PM

Originally Posted By: LordCrashOriginally Posted By: henryvI just bought (pre-ordered) the new laptop (Windows 8) that will be released for MSI just to play/play testing D:OS. Since my old laptop is 4 years old, it is time for an upgrade to a better
Hilfe/Tips/Tricks (Deutsch)
Jump to new posts Re: Mein Char verliert ihre Klamotten by Raze @ 05/19/13 11:12 PM

(Google Übersetzung) Kontrollieren Sie Ihre Geräte-Fenster (in dem Spiel Symbole am unteren Rand des Bildschirms, ist es in der unteren Reihe, Mitte-Symbol auf der rechten Seite). Ist die Rüstung überhaupt nicht gezeigt, oder wie gezeigt deaktiviert
Dragon Commander - General
Jump to new posts Re: 2 questions!Steam and translation! by DarkNeo @ 05/19/13 10:16 PM

Ok, thanks. I wait for the Steam version since there also I have the Anthology Edition.
Technical problems
Jump to new posts Re: [spoiler] game went black by Raze @ 05/19/13 10:10 PM

There were actually a couple topics of complaints about the ending of the original release (I liked it, actually), especially before the add-on was announced. At least in D2:ED it was obvious it was a cliffhanger ending and that the story would be c
Divinity - Original Sin - General
Jump to new posts Re: Divinity: Original Sin world editor by Raze @ 05/19/13 10:03 PM

The engine supports up to 6, but I thought the game itself was limited to 4? At least the main campaign was limited to 4 players (2 main characters and 2 henchmen; people could not join and take over a summon) before that was reduced to 2 (in order
Divinity - Original Sin - General
Jump to new posts Re: Real-time combat by Raze @ 05/19/13 09:56 PM

50% of your time with BG will be micromanamgent of your party. So I should have checked the manual to find out the default settings could be configured to drop the micromanagement all the way down to 50%? Gee, if I had know i could get it that low I
Dragon Commander - General
Jump to new posts Re: 2 questions!Steam and translation! by Raze @ 05/19/13 09:38 PM

Yes, there will be a Steam release (as well as GOG, Gamergate, etc, and through the Larian Vault). Currently the only localizations confirmed are English, French, German, Polish and Russian, but other languages may be added. I don't know if there w
Dragon Commander - General
Jump to new posts 2 questions!Steam and translation! by DarkNeo @ 05/19/13 09:12 PM

Hello, I wanted to ask these questions: 1_El game will be on Steam? 2_No will in Spanish? And if not .. Is there any editor or any tool that users can translate?
Technical problems
Jump to new posts Re: [spoiler] game went black by nstgc @ 05/19/13 08:45 PM

Oh that was the end? Wow, I wonder how many people complained about it given the outcry that came from Mass Effect 3's ending. I eventually got it to work. I just tried it a few more times. That last boss battle isn't particularly hard. eventually i
Divinity - Original Sin - General
Jump to new posts Re: Real-time combat by LordCrash @ 05/19/13 08:21 PM

Originally Posted By: Raze [color:orange]It most likely takes some getting used to if you come from games like Divine Divinity that don't have any notion of a "party" but imho it is well worth the effort. I had played lots of party based R
Divinity - Original Sin - General
Jump to new posts Re: Concerning Alpha and Beta Testing by LordCrash @ 05/19/13 08:12 PM

Originally Posted By: henryvI just bought (pre-ordered) the new laptop (Windows 8) that will be released for MSI just to play/play testing D:OS. Since my old laptop is 4 years old, it is time for an upgrade to a better one. Hopefully, I could also ge
Divinity - Original Sin - General
Jump to new posts Re: Divinity: Original Sin world editor by LordCrash @ 05/19/13 08:05 PM

Originally Posted By: Raze Up to 4 players are supported in co-op for mods; Larian just focused on 2 for the main game for story reasons. Welcome to the forum. David said live on stream that up to 6 players are supported by the engine atm for mod
Hilfe/Tips/Tricks (Deutsch)
Jump to new posts Mein Char verliert ihre Klamotten by peysley @ 05/19/13 07:41 PM

Hallo liebe Community! Kaum habe ich zu spielen angefangen geht es auch schon los mit den Merkwürdigkeiten.Nach meinem ersten Einkauf bei Georg wollte ich mich unten in den Katakomben todesmutig in den Kampf stürzen und plötzlich steht mein Char wied
Technical problems
Jump to new posts Re: [spoiler] game went black by Raze @ 05/19/13 07:26 PM

There can be a bit of a delay for that transition on some systems. Did you wait for awhile to see if the Flames of Vengeance intro cutscene would start? Try starting a new FoV game, and see if you have the same black screen issue. Depending on how
Divinity - Original Sin - General
Jump to new posts Re: Divinity: Original Sin world editor by Raze @ 05/19/13 07:04 PM

Up to 4 players are supported in co-op for mods; Larian just focused on 2 for the main game for story reasons. Welcome to the forum.
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