Reading
Marius' thread about animal empathy, I remembered something I really enjoyed from past cRPGS games, that it seems to be fading to the homogeneization of the game development.
I'm sure there is people who does not like this, but I really enjoyed diplomatic and persuasive skill trees. For me it adds an interesting twist to character grow and customization. When it's well implemented, it could make the roleplay value much more enjoyable.
Of course, it is important that the system is well implemented; as I see it, it needs a "feeling" of effort for the player -wich way is this effort defined... well, that is something to discuss, I guess-. I rememeber, for example, how cool this was implemented in Fallout 2, or Dragon Age Origins.
Soooo, I would really appreciatte if Larian puts some kind of persuasive skills if the next stretch goal is reached!