#121524 - 10/17/03 05:10 PM
Does anyone have suggestions for DD2?
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Warrior
Registered: 10/14/03
Posts: 219
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I thought about a new race, but then I changed my mind, I thought about more ways to get skill points without having to level up, perhaps scrolls which you can trade with mages to earn skill points from them?
And new weapons! Like warhammers, and slings!
New traps! Not only scorpion cages and spider mines, but now missiles, not homing missiles obviously, I will need more time to work out how they are set.
Perhaps ally hiring? Like in Diablo II (hiring allies really helped me, but I am not sure about DD2...Divine divinity is more of a one-character game, and that suited me)
Perhaps some short-time effect items, like speed items, which will make you run faster than if you have stamina, what the names are will be decided later.
Does anyone have anymore suggestions.
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#121530 - 10/22/03 10:58 AM
Re: Does anyone have suggestions for DD2?
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Registered: 10/22/03
Posts: 1
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I'm a big fan of more classes and races myself. But I also know how much work goes into that  was very Diablo-like, where I like the Baldur's gate or Neverwinter Nights or Icewind Dale system better... I've always been a huge fan of customisation, even with quests. Like the quest that relies on your class (Wizards get the plane-travelling thingie, Warriors get the Castle, Rogues must do something for the thieves guild, Bards...) or even your gender (You can get a fall-in-love-and-get-married quest in BG2) I also get off more on good 2D-art then on 3D stuff. Besides, it keeps the specs lower. And some more areas that are smaller perhaps. It's easier to get more action and less running that way. I always loves games that had the option of getting your own shack or store. Perpahs you could get it at the beginning of the game, depending on what class you whose: Warriors start out in the castle of their guild, Wizards begin the game in their little store in a small wizard's community in another town. Then you could get a cut-scene of someone running in and telling you there's an invasion of so-and-so creatures, you go out and slay them, and then they ask you to investigate what made them do it... You could even have inherited your house from your long-lost father. When a stranger comes into town, telling you that he knew him, you could go out to find out what happened to him. Along the way you could find out more about your past and his, and there's a lot of room for sub-quests there. Hmmz, I got carried away a bit here. But hey, I really liked  , and I'd be happy to contribute anything to the next game.
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#121531 - 10/22/03 02:22 PM
Re: Does anyone have suggestions for DD2?
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Warrior
Registered: 10/14/03
Posts: 219
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Welcome to the forum Toowni  Please enjoy your stay. Thanks for all your suggestions everyone  I was thinking of synthesising items to get rare weapons at a new synthesis shop! I think that will be a good idea!
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#121532 - 10/28/03 05:08 AM
Re: Does anyone have suggestions for DD2?
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Registered: 10/20/03
Posts: 3
Loc: South Africa
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What I would like to see more of is cinematic movies as was done in Planescape Torment. Not only did they have the cutscenes when a major quest was completed (As when the Alley "Gives Birth") or when a new area is entered. But also playing as a Mage, those terrific spell cinematics. It made me restart as a mage a few times just to experience them again (My favourite was the meteor strike!) Also what I would like to see is like in Diablo or BG, when you wear unique suits of armour ect. it will actually show on your character i.e if you wear red dragonscale armour it will show up red (with scales??) I enjoy  immensely and congratulate everyone at Larian for giving RPG fans something to smile about -finally!
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#121536 - 11/05/03 11:38 PM
Re: Does anyone have suggestions for DD2?
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Angel
Registered: 03/27/03
Posts: 5016
Loc: Melbourne, Australia
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All Maps should be accessable at the same time, if i'm in dark forest and want to check how much of the sewers i've explored i should be able to..
Definately!
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More information should be available on items in the game what effects they have, for example eating food etc..should get an info popup or something to describe the item and give its stats more then just its durability and damage, for example a Scimiter should cause massive damage in an over head strike and almost no damage swinging from side to side, so it should require higher strength to get higher damage. This way if you found a scimiter at lvl 3 you'd still be able to use it, you just wouldnt do any damage with it. And at lvl 15 you would do more damage with it then at lvl 10..need to remove str/agil requirements of weapons altogether. Add abit of story to the game...by usage of certain high damage weapons into a skill which can be gained via a quest
Too much information is intimidating, though. And part of the fun is experimentation. In real life, you can't pick up a gun a immediately know the recoil, bullets left in clip, and serial number. You don't know the damage or weight either, but they can be easily estimated. With the combat moves for the Scimitar, that could be part of what Sword Expertise provides: smarter use of weapons. And the damage is modified related to your Strength and Expertise already.
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potions should have a usage lvl so instead of drinking the entire potion you can drink half..bigger bottles would carry more.. barrels could be put to good use...we already have barrels of poison.. whats wrong with barrels of healing..
and the barrels definately need to have measurements applied.. a single bottle can drain an entire barrel of poison..
That would be good. It would save wasting larger potions for smaller healings. And it makes a lot of sense for a barrel to provide many potions.
You've got good ideas. Keep them coming!
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#121537 - 11/06/03 05:17 AM
Re: Does anyone have suggestions for DD2?
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Orc Chief
Registered: 03/10/03
Posts: 1947
Loc: Planet Earth
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this treath has some very nice ideas indeed  about the "extra" information displaced on the screen or extra window. what bodders me the most was that i didn't knew how long a spell would last. example; the freeze spell, how long would it contain the giant orc that i freezed.? idea -> what if there could be a timer display on the top of the screen,or above th eenemie how long your spell last?
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