#121545 - 12/01/03 05:40 AM
Re: Does anyone have suggestions for DD2?
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Angel
Registered: 03/27/03
Posts: 5016
Loc: Melbourne, Australia
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Hmm suggestions for DD2... some of these will probably be repeats since I don't feel like reading all the replies
1. Martial Arts/Hand to Hand (bare fist or hand weapons) 2. Dual-wield 3. Katanas... Asian weaponry... 4. The option of using your DD1 character like going from Baldur's Gate 1 to Baldur's Gate 2 5. Selectable character features... hair color, skin color, etc... 6. Multiple races. 7. Mounts... horses... drakes... 8. As there has been said Hirelings... and if there's mulitplayer... options for player made guilds... maybe a building editor.... 9. Craft skills... weapon smithing, armorsmithing, fishing, hunting, trapping, brewing, tailoring, enchanting... 10. Seafaring. Deep Underground Adventure. Cities in the Sky... 11. Familiars. 12. Renaming of equipment.
Hi hellchyldx!
1, 2, 3: I like those ideas. I hope they're in RiftRunner as well.
4: I don't think it will work for either of the coming games. RiftRunner follows a disciple of The Divine One and Divine Divinity 2 is multiplayer, so we can't have 25 Divine One's running around now. If it weren't for the story, it could be a good idea. The only other problem is the refurbishment of the skills into something more playable.
5: Done!
6: Maybe for Divine Divinity 2. I'd only appreciate it if it has more than a initial effect like the Divine Divinity classes.
7: Maybe. Gets fiddily. But that's just me.
8: Probably already planned in Divine Divinity 2!
9: Can you make them game worthy? Why would I buy these skills over a powerful spell or specialised combat skills? I did like the fact that you could hunt in Divnine Divinity, although it was made a bit redundant given that most of the food ran directly at you.
10: That would be cool. But I do like stories that have a base culture that you can settle into. I enjoy the personal feeling of gettint to know the locals. I don't like things like "Hi, my name's Geoff. I'll be your blacksmith for this town."
11: Excelent idea! Would it be a party member (perhaps too risky) or like a special ability (perhaps too uninvolving)? 
12: I liked how Diablo 2 had that as a reward, as opposed to renaming every last item you find. Although I didn't like the way they did it. It needs personal input, after all, it's a role-player!
This just made me think. With armour sets, it would be fun if the armour you finished the game with appeared as a set in your next game. When you acquire the full set it gains additional properties from your predecessors spirit (or something ).
Good ideas there hellchyldx!
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#121546 - 12/09/03 05:28 AM
Re: Does anyone have suggestions for DD2?
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Mercenary
Registered: 11/20/03
Posts: 64
Loc: Halfway to Heaven
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 ----------------- I would just love to see the non-dupable cursor, so as to avoid duping as such. I'd give a try on some dynamic saving system, like in Diablo2,- I already heard sth like this is in RRR, wonder if this is true. - this would make game saving/loading waaaay much faster. And playable with older, 128MB RAM machines(right now DD is unplayable with 128 DDR and winXP.). I kinda like the idea, dating back to Diablo 1 about leaving items on the floor, and having them untouched by the game, but I would sacrifice this, if game pace would become smoother. ------------------ As far as plot, game menus etc, construction my feelings are almost the same as the ones of the other players: -self destructing keys, that are not usable anymore(this was DD idea, but - didn't work fully, for some reason, some keys would stay in inv,. forever!!) -self-organizing menus, like in Throne of Darkness(by Sierra), -more combining abilities, even cross-section ones, like mixing a potion with a bit of food, an arrow with the rope to make "grab-link" hook, etc.. -learning languages is quite fun thing to do, but there will come some inconsequences here- I haven't seen a single school/kindergarten in DD, why should I see those in RRR or DD2??? - cause the comments on RRR/DD2 already suggest, that player would learn runic language by progressive reading nursery reading in such institutions. This is kinda incompatible with DD. -I heard you've given up on Random Quest Generator... Don't do that!!! This is the most innovative idea I've heard about! If not in RRR, try to incorporate it in DD2!!! Waaaayy cool!!! ------------------ -Allow books for passive abilities. It actually makes more sense to read/learn/eat passive skills, than active(maybe because passive tend to involve knowledge in practice, and other skills, active ones, involve almost only practice) -Oh, yeah, and why not make magi schools? Like for some bucks you're able to learn some skills, not via books, but through special menu? I remember, that having seen Rob's propositions in Thieves' test, I had a lot better choice, and - every time I've chosen differently. More such quests, more such 'teachers'. -Why not more items like Finnigans Lockpicks? like Diablos charms. -How about more interesting sets? Take Diablo for instance- there are more sets than possibilities to use them, and that makes game very interesting. -agree with the previous point, why not link characters from DD to DD2? like was already said - BG->BG2 converted smoothly. BTW: aBOut martial (marital:P) arts: what did you use to beat Burleigh? not fists?  it's already there, but they might add a leg kick, and some skills to use without any weapon. Oh, and weapon holstery should work not only when starting the dialogue. NPCs are rather likely to react to your bared weapons a bit earlier(LOL).
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You will have a gun on you; but are not to use it under any circumstances- it's only to strengthen your authority. (EH)
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#121549 - 12/12/03 12:23 PM
Re: Does anyone have suggestions for DD2?
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Mercenary
Registered: 11/20/03
Posts: 64
Loc: Halfway to Heaven
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 But do the monsters gain the bonuses that come with this armor, for instance? can they wear it? I'd like to see it come true, like Swen said in the RPGdot interview, that monsters level WILL adhere to the one you have, including the abilities, bonuses and stuff. But, this is an example for the static saving system, not dynamic. If that's what you meant, of course. Because if monster takes the armor, or sth, it won't keep it after reload, just as there will be no that PARTICULAR monster(it too, will be reloaded). My point about items not being manipulated by the game only considered the option of the items being deleted during load/save except for the places like stash and inventory. And I also said, I would actually consider this change as good, as I prefer a faster game pace, even if I am not able to have more items that I could carry/stock. Anyway, why don't any of other Larians comment on this one??? They still have the time to take our brilliant ideas under consideration :P(almost 3 months!!!).
_________________________
You will have a gun on you; but are not to use it under any circumstances- it's only to strengthen your authority. (EH)
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#121550 - 06/10/05 08:46 PM
Re: Does anyone have suggestions for DD2?
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Mercenary
Registered: 06/07/05
Posts: 82
Loc: Earth, Milky Way
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Speaking of multiple races; I thought of something. I mentioned this somewhere else in this forum but I'll write about it here too (edited) since this is the suggestions for DD2 thread. Here is the idea: Every race is good at somethething and lack skills at something else. For example, a goblin as a survivor would be able to advance all 5 levels at the skills of a survivor, and would be able to advance say, only 3 levels in wisardry, and 4 in worrior skills. Or a goblin as a wisard would be able to advance 4 levels in survivors skills, 4 in wisardry, and 4 in worrior skills.
Another example: An elf as a survivor; 4 in survivor skills, 4 in worrior skills, and 4 on wisardry. Or An elf wizard: 5 in wizardry, 3 in survivor skills, and 4 in worrior skills. And so on... you get the idea.
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#121551 - 06/12/05 06:08 AM
Re: Does anyone have suggestions for DD2?
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Mercenary
Registered: 05/19/05
Posts: 24
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Thoughts, ideas and desires:
(More?) Non-random items.
Perhaps some sets gain (or grant) (extra) magical capacities if all the pieces are worn/wielded.
The Dragon set could, when complete, give you some kind of fire spell, and raise your strength and constitution. (Only while all pieces are worn)
Reactions to impressive appearances: Some specific items might have a set of comments like... like wow! (Get it?) And sets too; people in full dragon suits don't come by every day.
If you come riding into town on a white mare, in a beautiful suit of armour, perhaps people could assume you were a knight, simply on appearance.
Perhaps people who don't know you well won't recognize you if you wear a closed helmet.
--
Oh, and correct the settings on offense/defense to 'traits'. I remember having 57 offense: "Since you're not likely to hit anyone..." (I walked through an army of orcs and left loads of loot for the way back. It looks rather amusing, in its own way, when an orc veteran comes charging and the hero doesn't even seem to stop walking, only swings his sword once and fells the beast...)
If DD2 is a continuation of DD, then perhaps the DO (Divine One) would have assembled a new council and ended the hostilities between orcs (and imps) and other races? Make it a bit more obvious that orcs are not evil. Bring foes from a new angle. But thugs could hail from any race, of course.
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#121555 - 07/19/05 05:44 PM
Re: Does anyone have suggestions for DD2?
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Ancient Dragon
Registered: 08/13/04
Posts: 5124
Loc: Where time stands still
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Don't focus so much on combat  . Try to add different solutions to problems (like sneaking past them  ). Übereil
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Brain: an apparatus with which we think we think.
Ambrose Bierce
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#121559 - 12/18/05 09:29 AM
Re: Does anyone have suggestions for DD2?
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Drake
Registered: 04/26/04
Posts: 483
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Hmmm yeah..say you have a few basic skills aviaable to you. Then level up according to  . E.g you have say skills for swords,daggers,bows,fireballs and say traders tongue. You level up in these skills only. To obtain other skills you could say read books...which can be found anywhere.It may be fun like treasure hunt. Explore a house..you might be able to find a mages building where you can further find books which allow you to invest say freeze,elemental hail or something. Or after completing a quest your reward might be to unlock another skill(s).
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