#121587 - 06/19/06 03:25 AM
Re: Does anyone have suggestions for DD2?
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Mercenary
Registered: 07/04/05
Posts: 98
Loc: Gent
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#121590 - 08/31/06 09:55 AM
Re: Does anyone have suggestions for DD2?
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Registered: 04/25/06
Posts: 4
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Wow, there are some really good ideas here but I can add some of mine too.
How about to be able to have/built/buy (whatever) headquarters where you could choose the location of them and you could hire allies, guards, make your own castle with army anywhere you want or some specified locations. (ie. Imps deserted castle in dark forest or that spooky place with the engineer near the farmlands, abandon places or new). And some of the quests to occur in your castle (like in divinity when you were in stormfist castle) in order to gain territory or other quests. And the locals to make raids against your castle (whatever race they are) and you must defend it, your territories too.
Something like a real time strategy game, GTA San Andreas and divine divinity. It would be something new and awesome.
Another suggestion: To be able to choose if you want to be a good guy or a bad one. (but I think this needs two scenarios and larian studios must program something like two games).
And more skills and spells would be great.
Also the map to be bigger with much more enemies, monsters...
Oh, and the most important, to have multilayer. Not from the same computer though. And to solve quests with your friend and fight orcs and such. And to be able to split. Not go together all the time. (ie. one will be in Verdists and the other to the dark forest)
Anyway, these are my thoughts of the new game. It would be awesome a game like this.
Of course the difficulty is which makes the game interesting.
Divine Divinity was awesome.
Edited by Creature (08/31/06 10:03 AM)
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#121595 - 02/15/07 03:46 AM
Re: Does anyone have suggestions for DD2?
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Registered: 02/15/07
Posts: 2
Loc: Verdistis
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1st. Hireling's. We should have atleast 1 Companion (Druid,Elven Ranger,etc) 2nd: Pets. I'd love having a faithful wolf by my side at all times. 3rd: Houses. Like DD I would like to own my own (House,Castle,Abbey) 4th: Customizable Character. Complete Customization like: Male Elven Thief, Long Black Hair & etc. 5th: Military. Able to join (Factions,Guilds) 6th: Furniture. Keep that feature (Stealing furniture for Home) 7th: Larger World LARGER WORLD lol My 7 Cents
_________________________
Watch An Angel Fall & Tell Me What Pain Is
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#121596 - 11/16/07 07:28 PM
Re: Does anyone have suggestions for DD2?
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Apprentice
Registered: 10/15/07
Posts: 17
Loc: Minas Tirith
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Well well, my friends..im now addicted in DD, its really a good game. suggestions,?..always there are something need to be change, right...? --The best thing is DD has a special atmosphere to attract gamers, hard to say clearly, but it seems the result of many successful elements in the game. --Here are my ideas:
1/More class: if some, make it no human but also elf (archer), dwarf (warrior)....I like to be a heroic hero, so i hate something that comes from the dark...(vampiress, daemon in Sacred for example...).
2/Hirelings: I think this is rather important, i do not suggest a large party of hirelings (like Dungeon Siege...><). but only one..we still should concentrate on our character...Dont control the Hireling but can interact a bit...(Gives items,..order AI...).And if you do so, dont make it slightly...poor games come from poor elements....Of course, make it that we can choose what hirelings we want from various men/women of the world. They must level up, too...And change their form at least one time once strong enough (Upgrade is always interested)..They must be useful (dont make fool, stupids ones like they be in Sacred.)
3/Pet: mouting and fightning pets,..also...What i want is various, legendary pets, and the ability to choose...Dont make just boring horse...strange, neat monster , Character, objects interest everyone.
4/Better item system, upgrade available, Has better effect if any item is crafted...Look well if you equip it....Dont make just simple, pure ones...(Have u ever played MU - LEGEANDARY CONTINENTAL ?), WE WANT something striking to boast...
5/A bit more comfortable while fighting, dont halt us too much with the concept "a combination of ARPG and PRPG" (that make the game's combat process slow down),
6/Better skill system, by experienced the game, i realize that the skill system is come from the PRPG than an ARPG, it show the various use of the skills than to show their effect..(Its Ok, but if you can make it the the skill system is abit nicer and more actional, it will be very nice...)
7/ Use voice acting as much as possible, one of my favorite is hearing people say in game..
8/Make better AI...almost all RPG can not do this well, according to me...people in game are ll stupid and not human - being. --And the game does not fit the story..(I see most in MMORPG)..For example, you was told about a legend, a war, the fate of the world and your duty, face the evil to save the good....But what u can see in the game???nothing,...the moobs in the game is stupid, wandering units..(i dont wish to encounter such thing)..And u r a hunter, not a hero, lol..
---Oh, sorry, again, to our game..something that i dont satisfy: ++When the Orc attack the barrack, people seem r not worried enough, though they will fight any enemy who dare to intrude...but thats not enough, i still do not feel the taste of war...And generals (Mitox,..alix...) funny, just wander in and out, dont care about it...the Guards are surprising weak... ++The Orc still is animal for us to hunt,...Though they said much about their force...I dont hurry or worry at all...The moobs just wander and waiter... ++People seem just wait you to give the quests...its not natural...Do u really believe in a stranger, just from what they look - like?...(or the reputation...i see it...but if you cant do any thing more better, just change the conversations...)
++Much much more want to say, but i have no time now...I know i post my ideas here just to show what i think .because its must hard to make it real (event by other people..)...Any way, good luck to you, my friends at Larian and all you warm people here.... ==========================================Best Regards=====================
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+I come to cleanse this land+
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#358733 - 12/25/08 02:15 PM
Re: Does anyone have suggestions for DD2?
[Re: akira]
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Drake
Registered: 04/26/04
Posts: 483
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Lotus: Funiture... oh yes a good one, maybe you can have a merchent who sells just furniture of different types, that way you can personalise your own home. I mentioned somewhere that it would be interesting to have a skill where you can build you own house. So Skill level 1 would allow you to build a tent where you can store some stuff and sleep. However you health/mana may not fully regenerate becuase sleeping in tent is uncomfortable, so you would have to sleep maybe twice or three times. Also you cant enter the tent, clciking on it means you can rest and dragging items on the tent will allow you to store items. Skill level 2 - Bigger Tent- Can put chests and the such in as well as a sleeping mat on the floor, like the orcs tent. Skill level 3 - 1 Room House- More solid and can have a weapons rack as well. Skill Level 4 - 3 Room House - 1 bedroom including a weapons/armour rack, Living room, kitchen. Skill Level 5 - Minature Castle, Paintings, Fireplace, Guards and a cook( naturually) as well as a butler, obviously you would have to pay them  Tragic
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#358750 - 12/26/08 03:50 PM
Re: Does anyone have suggestions for DD2?
[Re: Wishmaster]
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Angel
Registered: 03/10/03
Posts: 17323
Loc: Canada
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Siege of Avalon did something similar with equipment. What was available was based on the opponent you defeated; you might not get all of the equipment, since some could be ruined in the fight, etc, and they might (rarely) be carrying something extra, but you pretty much got a selection of what they were wearing. The inventory was also limited, so selling excess collected loot required a bit of tedious running back and forth.
The setting is in a castle under siege (and the surrounding area), so initially the equipment you bring back can be sold for a fair amount of gold (which is needed mostly for skill training). The more you sell, though, the less they are worth. Eventually most of the equipment becomes worthless, which makes it a little boring checking defeated opponents on the off chance they might have something new you can upgrade.
Overall the game was fun, if a little short, but IMNSHO I have to say the 'realistic' equipment drops and inventory size were negative points.
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