Divinity Banner
Page 3 of 3 < 1 2 3
Topic Options
#128773 - 02/03/04 10:25 PM Re: new possible weapon types
gridlock Offline

Registered: 04/22/03
Posts: 638
Loc: Stl, MO
how about beer bottles. you can throw a beer bottle. and with all the bars...

#128774 - 02/03/04 10:28 PM Re: new possible weapon types
HandEFood Offline

Registered: 03/27/03
Posts: 5016
Loc: Melbourne, Australia
Then they'd need a skill tree for Upgrade Beer Bottle.

#128775 - 02/04/04 01:44 AM Re: new possible weapon types
Egin Offline

Registered: 04/23/03
Posts: 1768
Loc: Estonia
And being an alchemist you could meke some molotov cctail instead.
"Endure. In enduring, grow strong." -Githzerai adage.

#128776 - 02/04/04 07:50 AM Re: new possible weapon types
faerymage Offline

Registered: 02/01/04
Posts: 12
Loc: some wheremid way between heav...
you can get the hell fire expansion for diablo at amazon.com...just in case you wanted to know

#128777 - 03/20/06 03:42 PM Re: new possible weapon types
SirChronos Offline

Registered: 01/23/06
Posts: 114
Add Taekwondo! Hell they did it in Ragnarok...

#128778 - 12/15/07 04:30 AM Re: new possible weapon types
Raito Offline

Registered: 11/12/07
Posts: 383


Kiya, you forgot drunk damage ...

Fumble damage.

This reminds me of those old Bruce Lee and martial arts movies: drunken fist, anyone?

Basically, the monk gets drunk and power ups and kicks the other dude's butt! It's just real fun doing that! Imagine, your enemy's wondering: "Is this guy a loon or something? Why's he got so many bottles of wine and whiskey strapped to his mule?"

Then... he looks in shock as the monk gulps down 8 bottles of wine at one go and rushes towards him.

Oh and may I also add that the monk's fighting bare-handed?

Edited by Raito (12/15/07 05:49 PM)
Embrace the sweet oblivion of hopelessness and revel in the hunger of pain and death.

Page 3 of 3 < 1 2 3

Moderator:  Lynn, Macbeth, Raze