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#234186 - 05/22/04 04:46 PM Re: Hex editing - gold, experience, stat/skill points [Re: Raze]
Raze Offline
Angel



Registered: 03/10/03
Posts: 13323
Loc: Canada
Quote:

In both cases, there are 4 bytes for experience, then a constant 00 00 00 00 then 3 bytes for skill points.



Apparently the 'constant' 00 00 00 00 is not as constant as I thought, but there will be 4 bytes separating the two values. This section was the same in all my games, but another data.000 file I checked had non-zero values for the first 3 bytes.

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#234187 - 05/22/04 06:20 PM Re: Hex editing - gold, experience, stat/skill points [Re: Raze]
Gelu Offline
Mercenary



Registered: 01/25/04
Posts: 63
Well I got him 50 points and my other guy like 1200 and do you only have like 16 sklill slots?
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#234188 - 05/22/04 06:21 PM Re: Hex editing - gold, experience, stat/skill points [Re: Gelu]
LewsTherinKinslayer13 Offline
Prophet of Doom



Registered: 05/18/03
Posts: 8250
Loc: Seattle
id todnes'matter because many skills are comgined. not just single ones but yes, you do only have 16. but it doesn't matter, at least to me....
_________________________


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#234189 - 05/23/04 11:26 AM Re: Hex editing - gold, experience, stat/skill points [Re: LewsTherinKinslayer13]
Gelu Offline
Mercenary



Registered: 01/25/04
Posts: 63
Well I'll just buy/sell skills when I need to hehe
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#234190 - 05/30/04 12:10 PM Re: Hex editing - gold, experience, stat/skill points [Re: Raze]
Star_Ranger Offline




Registered: 05/30/04
Posts: 1
Anyone have a hex editing 101 - I'm reading the above post and while I'd like to experiment - its still not clear where I need to edit and what to type.

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#234191 - 05/30/04 01:51 PM Re: Hex editing - gold, experience, stat/skill poi [Re: Star_Ranger]
BarrenSoul Offline




Registered: 05/25/04
Posts: 9
Loc: Lethbridge Alberta
If I can get my self to do it today I'll try and explain it to you but I'm rahter tired at the moment
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#234192 - 07/07/04 06:59 PM Re: Hex editing - gold, experience, stat/skill points [Re: Raze]
Darth_Iceman Offline
Mercenary



Registered: 07/07/04
Posts: 23
Thanks for the info Raze, nice work..
Found a quicker way to finding those experience/skill locations..
Simply make a note of your current experience points, save the game, load up ya hex editor, and search for your remembered value! (in reverse hex).

I like to give me and my sarcastic knight a 5 skill bonus now and then!



....Hmmm.... Im sure there is someone out there who can make a nifty proggie that does the searching and modding..cant be *that* hard to make...well, before u ask, no i cant!

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#234193 - 07/15/04 01:16 PM Re: Hex editing - gold, experience, stat/skill points [Re: Raze]
Adini Offline




Registered: 08/12/03
Posts: 6
Ok, i tried to edit my skillpoints, to no avail. I am pretty sure i'm in the right spot, but the numbers keep reverting to 0 after i run the game. I've beaten the game with no help whatsoever, and i don't want to start over. I wasn't trying to make an "uber" character, just give myself some skill points to try out some things i've been wanting to try (without having to start over). The buyback system is just too much for me, as the amount of gold it would take to revert all my skills to zero is just insane. I am using patch 1.45, if that helps any. Was something changed in this patch? I noticed the first post here talks about an earlier patch, so if you know, please help!

Thanks!


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#234194 - 07/15/04 05:46 PM Re: Hex editing - gold, experience, stat/skill points [Re: Adini]
Raze Offline
Angel



Registered: 03/10/03
Posts: 13323
Loc: Canada
Check the experience points for your characters, and see if the location you are at has that value (in hex) in the expected place. Alternately, use your experience to search for the correct spot (search again to find all instances, since there is a very low chance of that series of values being somewhere else in the data file by coincidence).

The details for stat points were changed in the patch, but not skill points.

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#234195 - 09/15/04 08:14 AM Re: Hex editing - gold, experience, stat/skill points [Re: Raze]
Beelzebubba Offline
Mercenary



Registered: 07/16/04
Posts: 36
Loc: Betelgeuse IV
I think this one should be stickied as well. Both of these hex editing posts are very useful information.
_________________________
Beelzebubba

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#234196 - 11/27/04 05:48 AM Re: Hex editing - gold, experience, stat/skill poi [Re: Raze]
Gaz Offline




Registered: 11/27/04
Posts: 2
Gosh this is too hard i can't get it to work
any soul there could make a save editor??
://

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#234197 - 11/27/04 06:55 AM Re: Hex editing - gold, experience, stat/skill poi [Re: Gaz]
Raze Offline
Angel



Registered: 03/10/03
Posts: 13323
Loc: Canada
There are other, less technical methods to cheat;

Actiontrip.com's Beyond Divinity Cheats - starting a new game with stronger characters

For you cheaters out there (The Duplication Trick)

armory trick in act 1

With Pickpocket at level 1, you can steal an 'unlimited' number of stackable items by holding the control key down when clicking on the stack, and taking all but one of the items. If you do not take the entire stack, it is not counted as a steal.


Welcome to the forum.

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#234198 - 12/11/04 01:07 AM Re: Hex editing - gold, experience, stat/skill poi [Re: Raze]
Gaz Offline




Registered: 11/27/04
Posts: 2
Quote:

There are other, less technical methods to cheat;

Actiontrip.com's Beyond Divinity Cheats - starting a new game with stronger characters

For you cheaters out there (The Duplication Trick)

armory trick in act 1

With Pickpocket at level 1, you can steal an 'unlimited' number of stackable items by holding the control key down when clicking on the stack, and taking all but one of the items. If you do not take the entire stack, it is not counted as a steal.


Welcome to the forum.




Thanks for the help and the welcome :P
but i really wanted a editor i think i will start again just to have a super char, because i'm not having fun anymore and it's getting too diablo for me :/

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#234199 - 12/11/04 01:22 AM Re: Hex editing - gold, experience, stat/skill poi [Re: Gaz]
Raze Offline
Angel



Registered: 03/10/03
Posts: 13323
Loc: Canada
The game becomes less hack and slash towards the end of act 1, and a lot less linear in the later acts.
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#234200 - 12/14/04 11:14 AM Re: Hex editing - gold, experience, stat/skill poi [Re: Raze]
little_t Offline
Warrior



Registered: 12/08/04
Posts: 149
Loc: In space on a planet called Ea...
Ummm there is a way to make your guy start with stats at around 1'000'000 if you wanted in everything!!!

Spoiler : all you have to do is go to computer, program files, larian studios, beyond divinity and then at the bottem it is called stats or something you should find it at he bottem or in the other files in the but nt in savegames and my guy is at such a high stat it is amazing to change the program open it as microsoft word or something of that sort and at the bottem it says custom and just change the strength and stamina or wat ever you like have fun

you should only do this if you have already beat the game or it will not be that fun ok
_________________________
War does not determine who is right, it determines who is left.

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#234201 - 12/18/04 03:08 PM Re: Hex editing - gold, experience, stat/skill poi [Re: Raze]
maddmannmatt Offline
Mercenary



Registered: 05/09/03
Posts: 20
ok, heres my problem. i have found where im supposed to edit my deathknights skill points but can only get them up to 255 no matter how many ff's i put. but when i scroll up to the first 'base.#' i see(is that the right one?)and try to edit skills/stats it wont work any suggestions? i think i may have the wrong 'Base.#'

p.s. anyone know how to get my deathknight's skill points up higher?

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#234202 - 12/18/04 03:12 PM Re: Hex editing - gold, experience, stat/skill poi [Re: maddmannmatt]
maddmannmatt Offline
Mercenary



Registered: 05/09/03
Posts: 20
if you were to start at the top of the page then search for all the 'Base.#' what one would i edit?
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#234203 - 12/18/04 04:41 PM Re: Hex editing - gold, experience, stat/skill poi [Re: maddmannmatt]
Raze Offline
Angel



Registered: 03/10/03
Posts: 13323
Loc: Canada
For the DK's skill points, when you count up 6 rows above the # in 'Deathknight #', are you entering the FF's there and to the right (ie 'FF 00 00', 'FF FF 00' or 'FF FF FF')?

For the hero's skill points, try searching backwards for the first 'Base #', rather than scrolling.

Check the screenshot in the original post to make sure you are counting the rows/columns the same way I am.

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#234204 - 12/18/04 07:07 PM Re: Hex editing - gold, experience, stat/skill poi [Re: Raze]
maddmannmatt Offline
Mercenary



Registered: 05/09/03
Posts: 20
OH HELL YEH!!! THX RAZE!!

my guys are now instagib owning machines.

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#234205 - 05/12/05 03:58 PM Re: Hex editing - gold, experience, stat/skill points [Re: Raze]
Raze Offline
Angel



Registered: 03/10/03
Posts: 13323
Loc: Canada

Summoning Doll Unused Levels and Skill Points;

Hex edit the data.000 file and search for the text string SkillsV (there should only be one instance, not too far below the PartyV term used in editing the main character stat points).
This will locate the term SkillsV1.0 16-03-2004; from the 6, the summoning dolls' unused skill points are 3 rows up, while the levels are 5 rows up. The level value follows a constant term FF FF FF FF. There may be additional instances of the 'FF' constant above the first one, depending on how many summoning dolls are active in the save that is being edited.

As described for the main character edits, when you convert the decimal value of the level or points you want to give yourself into hex, the last byte (pair of numbers) gets listed first in the data file, etc.



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