#277236 - 12/15/04 08:50 AM
Re: divinity 2, the 3D engine
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Orc Chief
Registered: 03/10/03
Posts: 1947
Loc: Planet Earth
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thank you for the information, @Lar!  i looking forward on the larians future projects. that give's me another question. which people are currently the whole larian team? And what about the new ones? maybe it would be a nice thing (in the near future) to make another larians profile like the below 10 one at www.locusinn.com
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#277238 - 12/15/04 04:17 PM
Re: divinity 2, the 3D engine
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Elder Druid
Registered: 03/10/03
Posts: 19505
Loc: Rogue Squadron
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Gameembryo ?
By the way, this is the first official information that there are at least two project s and that these are all in 3D.
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay….some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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#277239 - 12/15/04 06:49 PM
Re: divinity 2, the 3D engine
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Prophet
Registered: 04/12/03
Posts: 6899
Loc: Somewhere between Here, ..and ...
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verrrrrryyy nice!
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#277241 - 12/16/04 10:53 AM
Re: divinity 2, the 3D engine
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Orc Warrior
Registered: 10/30/04
Posts: 542
Loc: Massachusetts, USA
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Quote:
wow! irrational used gamebryo (probably different version from other devs) to make freedom force! i love that game!
Freedom Force was great. I'm looking forward to the next FF game, FF Vs. Third Reich. 
I can't wait to see what Larian does w/ the 3D Engine.
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#277243 - 01/07/05 08:37 PM
Re: divinity 2, the 3D engine
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Orc Warrior
Registered: 10/30/04
Posts: 542
Loc: Massachusetts, USA
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Quote:
Any chance that the code would be 64-bit optimized
Dunno', but they are using SpeedTree for vegetation, also:
http://www.larian.com/ubbthreads/showflat....sb=5&o=&fpart=1
Quote:
Lynn of Larian
We’re also happy to announce that we just licensed Speedtree to power the vegetation in our upcoming games.
Edited by MysterD (01/08/05 10:15 PM)
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#277250 - 01/08/05 04:50 PM
Re: divinity 2, the 3D engine
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Prophet
Registered: 08/09/03
Posts: 4145
Loc: Omicron Persei 8
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Intel HAD a 64-bit processor called Itanium. It was a horrible piece of junk that ran 64-bit code very fast but 32-bit code was a disaster they couldn't get 32-bit to run higher as the equivalent of a 1800GHz (could be more). So Itanium was scrapped (a few weeks ago). Also the Itanium was more for severs then for desktops. Intel will release an other 64-bit processor that is compatible with AMD's 64-bit. But Intel was seriously caught off guard by AMD's 64-bit processor.
This give for me the difference between Intel and AMD
Intel was always searching for ways to up the GHz of the processors while AMD was looking for ways to do more with a slower speed. Intel has trapped itself in it own public relations. Intel PR was always saying the faster the better. Well guess what, they have serious problems to get CPU at higher speeds. This while AMD was looking at things like 64-bit and dual cores and guess what Intel is also going with dual cores.
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#277251 - 01/08/05 05:03 PM
Re: divinity 2, the 3D engine
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Elder Druid
Registered: 04/20/04
Posts: 1737
Loc: GP - Gansters' Paradise
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Intel has tried to optimise everything for numerical calculations (office applications / internet related application)... not thinking... that 70% of the applications that gets used on computers today, has NOTHING to do with that... Most people run more graphics applications... more GAMES more applications using floating point calculations... And yea, AMD had good vision when they started looking into bottle necks, and how to get rid of them. Here is the link to the thread i mentioned before
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Your existence alone, is excuse enough for the creation of the entire universe… Il you my darling Jeanne-Dré
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#277253 - 01/08/05 06:26 PM
Re: divinity 2, the 3D engine
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Elder Druid
Registered: 03/10/03
Posts: 19505
Loc: Rogue Squadron
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My personal impression is that : AMD - desktops, private users Intel - servers, companies By the way, in the game Jazz Jackrabbit there was a Planet called "Letni" ...
_________________________
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay….some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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#277255 - 01/22/05 09:51 PM
Re: divinity 2, the 3D engine
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Orc Warrior
Registered: 10/30/04
Posts: 542
Loc: Massachusetts, USA
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Quote:
have any of you played KOTOR (knights of the old republic) cuz imo that is the only game comparable to baldurs gate that i have recently played, i think the graphics engine in that would be good for divdiv2 although i do prefer the 2d isometric view
I have KOTOR, but have not installed it. BTW, KOTOR 2 for PC is due out next months, supposingly. 
I think if I was to compare a game to BG in looks, since it is on the same Infinity engine, I'd guess Icewind Dale series, even though I ain't played it.
But, I think PS:T and BG2 are like two of the best PC RPG's I've ever played. And we all know I loved Morrowind, also.
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