#277218 - 11/12/04 01:51 AM
Re: divinity 2, the 3D engine
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Prophet
Registered: 03/10/03
Posts: 6138
Loc: Belgium
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3D: fable looks awsome as well
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#277220 - 11/12/04 09:04 AM
Re: divinity 2, the 3D engine
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Orc Chief
Registered: 06/10/03
Posts: 4357
Loc: malaysia
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3D for the sake of 3D alone won't be enough to justify the use. fortunately larian realises that there are more to 3D than just the looks. marian has mentioned that 3D helps in reducing memory-intensive 2D sprites & animations to textures & re-usable 3D animation scripts therefore amount of memory needed to build the game. otherwise  would be more than 2 cd's. however i feel that 3D can & should be expanded into gameplay. plowking, great that u mention about lighting as lighting can make gameplay more interesting. imagine playing rogue character that has increased invisibility because he/she walks in the dark instead of well-lighted area. with that, lighting makes sense in the game & not just eye candy that eats up processor cycles. physics will be great only if it makes sense in the game. otherwise, the programmers can work their S-es off getting the physics to work & people pass the feature off as a novelty. that will be a big waste of effort.
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#277221 - 11/12/04 10:01 AM
Re: divinity 2, the 3D engine
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Ancient Dragon
Registered: 08/13/04
Posts: 5124
Loc: Where time stands still
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I'll go for 2D for the moment since all the good games I've played was 2D (Fallout, Arcanum, DD, Ps: T). The first RPG:s I played was 2D so I'm used to 2D. I'm still young though, and from now on it feels like about everything will be 3D so I'll have plenty of time to readjust. But on the other hand, with 2D you don't have to be a pro in order to make it work. It doesn't have to look too good to serve your purpus (look at Arcanum, it wasn't exactly eyecandy, but it works).
Übereil
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#277222 - 11/12/04 12:27 PM
Re: divinity 2, the 3D engine
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Orc Warrior
Registered: 10/30/04
Posts: 542
Loc: Massachusetts, USA
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Whoa! Y'all misinterpreted my question! I did not ask whether y'all prefer 2D or 3D Engines!
I asked everybody what was their fav. 3D Engine AND 2D Engines are! I was looking for certain specific 2D Engines you like. And, I wanted to know what 3D Engines you like.
I did not ask whether y'all prefer 2D or 3D Engines!
But still, y'all have raise an interesting topic here on what you prefer: 2D vs. 3D.
I like a lot of things about 3D Engine. With 3D engine, I like that I can rotate, pitch, spin, pan, and move the camera around any way I like -- like you could in NWN (especially once you installed HOTU, it unlocked the camera fully) or say Black White.
It must be nice to re-use textures and stuff in 3D engines on the fly, also -- so, you don't need 40 CD's to put an entire game on.
If Divine 2 is to go into 3D, it can't lose the elements that make it great in 2D. In other words, the gameplay that made DD work can't be thrown away b/c the game jumps to 3D. They can't botch the story, make the game linear, or any other basic stuff that makes their series rule that has little to do w/ 3D engines. Just b/c you're in 3D don't mean that the game should become a graphics show and forget the depth of gameplay that made the 2D series work.
An interesting example of a point-and-click Company going from 2D to 3D would be BG series (2D) to NWN (3D). I won't speak on the NWN MP, b/c that was good. We'll tackle the SP. NWN:OC SP component was missing a lot that made BG great. Mainly, these were things that made BG great: it missed a lot things. It did NOT have a lot of non-linearity, multiple ways to solve many quests, decent AI & a story that was executed well. These things don't really have much to do w/ 3D. The gameplay was really lacking. But, one could see Aurora Engine had a lot of potential, as it was a solid game itself. Just, NWN:OC was not a good SP game. The basic gameplay mechanics were there, but the depth lacked -- you could only have one party member w/ you at all times.
SOU showed us hope; that the Aurora Engine can be put to good use. AI was better, story was solid, there were some non-linear elements, some quests w/ multiple solutions. You did have sometimes people tag along w/ the 2-person party b/c they were important to a quest. It would've been nice to have allowed 3 to be in a party.
Then the awesome HOTU Expansion, NWN finally showed us what Aurora could do. HOTU was non-linear (to an extent, like most RPG's), had multiple endings, AI was better, story was very good -- everything worked. Best of all, the # of allowed in a party was upped to 3 -- not only this, but often you'll have other NPC's or groups join your party for a short time even, if you have your 3 in a party (b/c they are important to a quest), though.
Now, back to the other question: what do you like as your favorite 2D Engine(s)? And what about for 3D Engine(s)?
Edited by MysterD (11/12/04 12:28 PM)
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#277223 - 11/12/04 03:02 PM
Re: divinity 2, the 3D engine
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Elder Druid
Registered: 03/10/03
Posts: 19505
Loc: Rogue Squadron
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My favouruite 3D engine is the one used in Zanzarah, which is based on Renderware, but unfortunately I don't know much more about it. Far Cry seems to have a very good engine as well. 2D ... well, I couldn't say; maybe Sacred and  /  ? But, well, in Sacred and :BD it's actually a mixture between 2D and 3D ...
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#277224 - 11/12/04 05:09 PM
Re: divinity 2, the 3D engine
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Orc Warrior
Registered: 10/30/04
Posts: 542
Loc: Massachusetts, USA
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Quote:
My favouruite 3D engine is the one used in Zanzarah, which is based on Renderware, but unfortunately I don't know much more about it.
Far Cry seems to have a very good engine as well.
2D ... well, I couldn't say; maybe Sacred and / ? But, well, in Sacred and :BD it's actually a mixture between 2D and 3D ...
Okay, we can chuck in 2D/3D Engines in there, too -- like Infinity, which has 3D models, but the grid itself is 2D.
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#277226 - 11/14/04 12:23 PM
Re: divinity 2, the 3D engine
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Orc Warrior
Registered: 10/30/04
Posts: 542
Loc: Massachusetts, USA
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BTW I like a 3D game that looks 2D but isn't.
Don't understand that? Neither do I
You mean like the adventure game Runaway?
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#277227 - 11/14/04 01:17 PM
Re: divinity 2, the 3D engine
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Prophet
Registered: 08/09/03
Posts: 4145
Loc: Omicron Persei 8
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#277230 - 11/15/04 12:31 PM
Re: divinity 2, the 3D engine
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Orc Warrior
Registered: 10/30/04
Posts: 542
Loc: Massachusetts, USA
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Now If I understand right, isn't 3d when it comes out of the screen, you have those silly glasses on? Isn't all movies and games 2d?
There is no 3D TV/monitor I know of right now. The screen's right now are 2D.
A simulated 2D engine game will have the game in 2 dimensions. When characters turn, the characters will basically flip directions. It won't look like their body actually rotated and turned, actually -- unless they make those 2D animations. Arcanum would be a game of a full 2D Engine.
Some games use a 2D/3D system -- like many adventures. Here, the world is 2D, but the character models and textures are in 3D. When characters turn, you can see them fully rotate when they turn. It's very fluid-looking. For example, Planescape: Torment uses this.
Then there's 3D Engines. These can let the camera rotate all around and about. Characters here are also 3D, and they rotate around when they turn and move. A good example of a good 3D Engien would be NWN.
So, if you play a game that is simulated in 3D like say Gothic or NWN, you're playing a simulated 3D game on a 2D screen.
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#277231 - 11/17/04 03:56 PM
Re: divinity 2, the 3D engine
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Prophet
Registered: 04/12/03
Posts: 6899
Loc: Somewhere between Here, ..and ...
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i like the 454 2D engine that goes from zero to sixty in a millesec.....and doesn't freeze my mousewheels.....somewhat like  just awesome!  needs some work but it goes good for now! after a few-more-trips to the "shop" for some fine tuning...change some plugs...and all should be well again in  land!
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#277234 - 12/15/04 07:49 AM
Re: divinity 2, the 3D engine
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Prophet
Registered: 03/10/03
Posts: 6138
Loc: Belgium
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Gamebryo ??
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