#294342 - 03/17/06 03:29 AM
Re: My suggestions for DD2
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The Scribe Larian Studios
Loc: In Flanders Fields
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Actually, I enjoyed it much that skills were not limited to a class, one class would sometimes just be better at something than another. Don't get me wrong, I like some of the ideas suggested, but let's not forget that playing, say, a barbarian, is a limitation you implement, not the game itself. If Larian would add something like 'demolish': great, but it shouldn't be limited to the fighter, nor lockpick to the thief. (I know that's not really what you are saying, but class-orientated thinking might result in such limitations.) Being able to shape any character you want, that total freedom, is one of Divine Divinity's greatest assets! Let's not mess with that!
_________________________
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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#294346 - 03/17/06 10:13 AM
Re: My suggestions for DD2
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Drake
Registered: 04/26/04
Posts: 483
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I too am not trying to impose a class system, i am trying to accomodate useful skills in another way so it feels that you are really playing a warrior/different character. As you see lockpick and demolish are almost identical and of course you will be free to chose demolish even if you were a wizarding character. Morbo's idea isnt a bad one..i.e renaming skills but the idea behind the skills is the way which the skill will be used. E.g when you use lockpick you hear a sound of a lock and see a key turning. With demolish your character runs forward and rams his soulder against the door(if its wooden), Or attempets to bend the iron bars(if is an iron gate) or is seen to take a great breath and use his hands to smash a barrel/chest with a smashing sound(like wen you smash a locked barrel in  )
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#294351 - 03/18/06 07:44 AM
Re: My suggestions for DD2
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Prophet
Registered: 08/09/03
Posts: 4145
Loc: Omicron Persei 8
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Actually it's not that hard to script. A switch case would do it. And the OO aspect is done well the same method call could be used.
As for not useful well let's say it's not required for the game but could be a fun thing .(I didn't hear any complains of the DK vomiting animation? this is basicly the same thing). An if I might be so blunt those little details are important, it makes tha game stand out over all other generic RPG's. details are everything.
I am not saying that every skill has to do this (fire ball == fireball doe every char). but imagine this:
barbarian(strength high inteligence low) trying to use lock pick. He tries fails, tries again fails again. He gets annoyed and headbutts the door and the door falls down. again i am using barbarian as an example not as a pre defined char.
other suggestion:
How would you like the reputation system.
I like the  system but an add-on would be nice. When you are going evil your character appearance changes (sorta like the creature in B&W). If the reputation is high maybe even an aura of light that appears on him/her.
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#294355 - 03/20/06 04:34 AM
Re: My suggestions for DD2
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Mercenary
Registered: 07/04/05
Posts: 98
Loc: Gent
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Quote:
Then you know, the Larian guys will read very carefully all the suggestions of the forum members and they will implement the best ones in the next game. Of course, if they found at least one good idea
Bwahahaha hahaha
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#294358 - 03/20/06 10:07 AM
Re: My suggestions for DD2
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Warrior
Registered: 01/23/06
Posts: 114
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Quote:
Quote:
your stats increased slowly as you used weapons and spells
Morrowind anyone?
Soma? e.g Fisting noob mobs = con training, bowing them raises dex...it's cool....and people would have to choose what stat to raise while hunting =)
Edited by SirChronos (03/20/06 11:27 AM)
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#294359 - 03/20/06 10:26 AM
Re: My suggestions for DD2
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Angel
Registered: 06/19/03
Posts: 3379
Loc: At the top of the Eiffel Tower
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