Per definition, RPGs are meant to privide the player - I mean the character - with more & more more powerful items, armor and weapons.
Not with less powerful.
I believe it says a LOT about people don't imagine that a weapon might actually carry a curse; but instead they are ONLY able to believe that EVERY item they find is more powerful than the previous one.
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay….some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
Hat of the blind man.... your vision goes down to 1..... Necklace of the hearing - your hearing is increased so much you hear all sorts of gossip... god for theives
Great quote from Richard Garriot in an interview :
In Antwort auf: GB: The fourth Ultima is considered one of the finest in the series because it was the first to feature the now-famous virtue system. Where did this idea originate from and how did it influence the remaining Ultima titles for years to come?
Richard: When I was creating Ultima IV, I was worried that it would be a flop. I labored over the virtues to the degree that I felt no one would understand or appreciate. It grew out of a response to the flak RPG’s get by religious extremists who decry RPGs as “the devils work.” I had noticed that most RPGs have the same boring, morally ambiguous plot: “You are supposed to be the hero. Go kill the bad guy,” but most players pillage and plunder in order to gain the power required to kill the “bad guy” who has done nothing active in the game but wait for you to come kill him. Players are, in fact, usually the “evil” force. So I decided to make a game that tested IF you really were a good or evil character. Most players began playing in their old ways until they realized they were going downhill due to their behavior and quickly responded, happily amazed at the hidden tests that affected their gameplay.
Say As you have an assassin where you have to wear a dark cloth which obstructs your vision or blinds you. Same armour etc as normal headgear but instead of seeing monsters and players as you would normally you just see say round white spheres..or orbs.
The bigger the orbs the more powerful the creature.
Lol..ok now im stuck..i am going to think of a continuaton of this idea...any one else is welcome to continue.
would it not be cool if you met some hero's? i lways likes that knight that helped you in the forest in divinity. or they were transported from another dimension, hero's like thor, or hercules (greek), or the grim reaper etc.
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Carpe diem, quam minimum credula postero
Yeah I always like it when that happens. Like when you meet Drizzt and others again in Baldur's Gate II. Or when you hear people in Cyrodiil talk about places and events in Morrowind.
_________________________ I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
Maybe you become a pshyic vampire. With a particular tool you siphon off health/mana/improve strength...when the orb reaches a partiucalr stage you must stop or the npc will collapse..thus people hanging around will think you are the cause of the problem.
Quote: Well if you can steal items why not try and siphon off health/mana?
You've got Life Leech in Divine Divinity. Isn't that the kind of you're talking about? (Life Leech: drain life from opponent, you gain the life leeched this way.)
_________________________ I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.