#390544 - 11/02/09 11:03 AM
Re: Character Optimization
[Re: virumor]
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Battlemage
Registered: 10/17/09
Posts: 600
Loc: Bosnia and Herzegovina
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Trust me, at least a level 10 firewall is a must near the end of the game.
The great thing about fireball is that it does huge damage and has an area effect too. Nothing save bosses survives a fireball + firewall... but bosses are easily defeated by first using a high level magic blast. No problem I will max firewall and yes I know Magic blast is overpowered
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ENGLISH GRAMMAR IS MY WEAK SIDE
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#390571 - 11/02/09 07:54 PM
Re: Character Optimization
[Re: Raven.rpg]
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Warrior
Registered: 06/16/04
Posts: 152
Loc: The Netherlands.
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From my experience I liked the Explosive arrow and fireball most, since they AE both of them and many groups are clustered and just firewall when the melee ones come running towards you if your damage isnt high enough to kill the whole pack by fireball, explosive arrow combo, even magic missles and the multi arrow also help on AE'ing packs down and again if you use all ae skills and firewall on the melee ones coming in, it eases up the game by a whole lot. just magic blast on bosses  and poison arrow and run run run 
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Don't play  when you have a mushroom phobia! o.O xD
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#390785 - 11/04/09 02:55 PM
Re: Character Optimization
[Re: virumor]
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Battlemage
Registered: 10/17/09
Posts: 600
Loc: Bosnia and Herzegovina
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A maxed out fireball with destruction does a guaranteed 3000 damage over 8 m. Maxed magic blast with destruction is insane with a guaranteed 5000 damage. Ideal against bosses. hmmmm really fireball-3000 damage
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ENGLISH GRAMMAR IS MY WEAK SIDE
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#390817 - 11/04/09 05:27 PM
Re: Character Optimization
[Re: Raven.rpg]
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Orc Warrior
Registered: 08/14/09
Posts: 754
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#390836 - 11/04/09 11:15 PM
Re: Character Optimization
[Re: Aurkus]
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Registered: 11/04/09
Posts: 2
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As much as its not necessarily optimal, I'd like to throw a little credit to the "monk" style of play. I like to play "themed" characters when I can in rpgs, and I decided to invest in "unarmed" skill, I think that it is extremely underrated as "useless" its at least better than 1 hand sword. The percentages are beastly, and just leveling increases base damage. I also found out, you can were a shield, on your back, while being "unarmed". All I've seen is that the skill is just "useless" never any evidence why, sure, you don't get charm slots for it, and i don't know what the last rank % bonus is. but I'd like to see some evidence to why its disregarded. As previously mentioned the fast attack speed does not lend itself to skill attacks, which is why I've been taking advantage of passive warrior skills and buffs and the "priest" tree, eg; summon/mastery.
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#390838 - 11/05/09 12:08 AM
Re: Character Optimization
[Re: Krinje]
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Battlemage
Registered: 10/17/09
Posts: 600
Loc: Bosnia and Herzegovina
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As much as its not necessarily optimal, I'd like to throw a little credit to the "monk" style of play. I like to play "themed" characters when I can in rpgs, and I decided to invest in "unarmed" skill, I think that it is extremely underrated as "useless" its at least better than 1 hand sword. The percentages are beastly, and just leveling increases base damage. I also found out, you can were a shield, on your back, while being "unarmed". All I've seen is that the skill is just "useless" never any evidence why, sure, you don't get charm slots for it, and i don't know what the last rank % bonus is. but I'd like to see some evidence to why its disregarded. As previously mentioned the fast attack speed does not lend itself to skill attacks, which is why I've been taking advantage of passive warrior skills and buffs and the "priest" tree, eg; summon/mastery. I like monk style too I always take unarmed,thousand cuts(cool),fatality,attact that increase your critical chance,evade,jump attack and regenerate
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ENGLISH GRAMMAR IS MY WEAK SIDE
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