#390418 - 11/01/09 05:26 AM
Skillpoints, Gender and NPC's
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Guthan
Warrior
Registered: 12/26/07
Posts: 111
Loc: Europe - Belguim - Oost-Vlaand...
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Hey everyone,
I was wondering if there was any way, like in Divine Divinity, to add unused skillpoints to your account. The reason why I ask this, is because I'd love to test some skills, but I never can cause I have to invest them in other skillpoints so I can survive in the game.
I'd just love to add unused skillpoints to my character, like in Divine Divinity, so I can finally test some of the skills I never tested before.
Now, about Gender. Is it possible to change your gender after you started a game? I saw there was this Gender file in the savefolder, so I thought it might be possible to replace that one with one of a savefolder in which you are the other gender. Am I right?
And about NPC's. It annoying to attack all these frogs. I accidentally clicked on 1 frog, and now they're all hostile. Is there any way to reverse this?
Thanks in advance, Guthan
Edited by Guthan (11/01/09 05:28 AM)
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#390426 - 11/01/09 07:44 AM
Re: Skillpoints, Gender and NPC's
[Re: Guthan]
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Raze
Angel
Registered: 03/10/03
Posts: 13321
Loc: Canada
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There is no save editor for Beyond Divinity, but there is a more manual way to add skill points: Hex editing - gold, experience, stat/skill points.
You can not switch genders by swapping files. Character data is stored in the data.000 file; I have replaced the entire main character data, and in theory it should be possible to figure out how to change just the gender / appearance.
There is no way in-game to undo turning a species hostile, other than reloading a previous save or waiting until the next act. If you click and hold the left mouse button down to direct your characters, you will be much less likely to accidentally attack a friendly creature than if you repeatedly click on the ground. Also, when returning to an area already cleared, you can click on the mini-map to have your characters move somewhere. If your non-lead character has a bow/crossbow equipped and is set to aggressive, they can take care of any hostile creatures around without you having to do much. I accidentally attacked a tibar in act 2, and letting my archer take care of them was much easier than trying to chase them down as they jumped around, and killing them gave a lot more experience than reloading a save before attacking them would have.
Isolated earthquake attacks are not much of a problem, unless you are at a lower character level or have a low resistance. I teleported into a number of hostile creatures once, with 3 or 4 earth elementals casting earthquake, and the combined effect was almost lethal.
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#390566 - 11/02/09 04:24 PM
Re: Skillpoints, Gender and NPC's
[Re: Guthan]
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Raze
Angel
Registered: 03/10/03
Posts: 13321
Loc: Canada
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Oops, I should have mentioned I grabbed the screenshot after I edited the file. You original file has 04 / box since your hero had 4 skill points; I added 100 points (decimal value 104 is hex 68, which has the ASCII value of 'h').
Once you have the value selected, you just need to click where you want to edit on the hex side of the display if it does not have focus (in XVI32 the side with focus has a white background), and then type in the new value (68 in this case) to overwrite the original. Like text editors, hex editors can be set to insert new characters or overwrite existing character, the latter of which is usually the default (in XVI32 the edit mode is shown on the status bar at the bottom of the screen).
You pretty much have it; in XVI32 at the sage you made the screenshot, all you have to do is hit '6', '8' and save (or for a different number of skill points, use Windows Calculator in advanced mode, select 'decimal' if it is not already, type in the desired amount, then switch to 'hex' to convert it).
The values shown on the ASCII side of the display may or may not mean anything. If there are text headings, etc. in the file there will be ASCII characters, otherwise it may just be coincidence that some hex value just corresponds to the ASCII value of a letter. The boxes are there for any hex value that does not have a corresponding ASCII value (in the options appearance tab you can switch XVI32 to use a blank, which I find looks better / clearer).
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