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apprentice
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OP
apprentice
Joined: Feb 2010
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Hi everybody, I'm the lead Game Designer of Larian Studios and I was wondering with what build you finished Div 2.
I need this in a specific format so I can see how people did during the last couple of hours of the game. To be exact I need to know the following in this order:
Difficulty Level Stats Skills Armor Weapons
Thank you very much!
Farhang Namdar
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addict
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addict
Joined: Oct 2009
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Hi everybody, I'm the lead Game Designer of Larian Studios and I was wondering with what build you finished Div 2.
I need this in a specific format so I can see how people did during the last couple of hours of the game. To be exact I need to know the following in this order:
Difficulty Level Stats Skills Armor Weapons
Thank you very much!
Difficulty -hard
Level -35
Stats -strength 2 -Dexterity 2 -Intelligence 60 -spirit 54 -Vitality 34
Skills -Magic missile MAX -Mana efficiency MAX -Destruction MAX -Firewall 10 -Master herbalist MAX -Summon demon MAX -Lockpick MAX -Mindread MAX
-Firebreath MAX -Fire sphere MAX -Dragon burst MAX -Spirit MAX
Armor -Archmage armor
Weapons didn"t use
Farhang Namdar
ENGLISH GRAMMAR IS MY WEAK SIDE
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apprentice
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OP
apprentice
Joined: Feb 2010
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That's great to know! Thanx for the info, so who's next!?
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veteran
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veteran
Joined: Jan 2009
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The hard drive I was playing Divinity 2 on broke, so I can't look up the exact stats, but here's what I remember.
EDIT: I found some screenshots from just before I went into the point of no return.
Difficulty: Normal
Level: 37 - This is pretty much the only thing which matters, because at level 37, only the enemies in the final boss room can hit you, you're otherwise completely invincible and the game becomes boring (please patch this so that lower-level enemies can hurt you more).
Stats I maxed Strength and put the rest into Intelligence and Vitality, and I didn't put much at all into Vitality or Spirit.
Health = 430 (technically, because long before this point, enemies stopped doing damage, my health was infinite) Mana = 604 Vitality = 10 (with bonuses) Spirit = 13 (with bonuses) Strength = 100 Dexterity = 17 (probably with bonuses) Intelligence = 33 (with bonuses)
Weapon Damage = 486-648 + 189-189 (Magic damage) Melee Resistance = 56.32% Ranged Resistance = 42.27% Magic Resistance = 61.29%
Conditioned Body = 75% Heightened Reflexes = 23% Indomitable Will = 41% Skills I did a Dual-Wielding warrior which focused on Life Leech and Bleed. I put some into Thousand Strikes once I got high enough mana reserves. I had a bunch of leftover skill points as well, which I put into Whirlwind and Rush attack, but only because I had no use for them. I wasn't
Dual-Wielding = 13 Life Leech = 13 Bleed = 13 (12 + 1 bonus) Thousand Strikes = 5 Battle Rage = 5 Lockpick = 5 Whirlwind = 10 Rush Attack = 5 Evade = 2 (1 bonus) Mana Leech = 2 (1 bonus) Healing = 1 Mind Read = 1 Regenerate = (1 bonus)
Dragon Skills Fire Breath = 5 Fire Sphere = 5 Dragon Spirit = 5 Dragon Shield = 5 Dragon Blast = 5 Summon Friend = 4
Equipment I don't remember most of it, but I got the complete Ulthring's set. I had a bunch of store-bought jewelery which added health regeneration, I didn't use any Mahachite stones to enchant anything. I had a sword and a hammer as my weapons, probably store-bought from somewhere. My equipment didn't really matter at all though, as I could have stripped down to my skivvies and slowly punched everything except the final boss room to death without taking any damage whatsoever.
Helmet: Ulthring's Helmet Chest: Ulthring's Cuirass Legs: Ulthrings' Leggings Hands: Ulthring's Gloves
Amulet: (Heroic) Archmage's Stone Pendant of Aleroth +9 to magic Armor rating +4 to Indomitable Will +48 to Mana Healing Aura - 0.275/second
Ring 1: (Magical) Enchanter's Delicate Pewter Ring of the Magic Gods +8 to magic Armor rating (Base 4 + 4 from Charms) +1 to Heightened Reflexes Magic Damage Aura - 13% Chance for 48 damage
Ring 2: (Legendary Mage's Amethyst Ring of the Magic Gods +33 Health +48 Mana +4 Magic Armor Rating +4 Conditioned Body Magic Damage Aura - 13% Chance for 48 damage
Weapon 1 (main hand): (Heroic) Ruthless Well-Crafted Light Noble Sword of the Vampire Melee Damage: 41-69 (7% Crit chance) +12 to Magic Damage +29 to Melee Damage Life Leech - 12% Chance of converting 19% Damage to health
Weapon 2 (off-hand): (Legendary) Ruthless Well-Crafted Heavy Noble Axe of Destruction Melee Damage: 37-86 +50 to Melee Damage +13 to Magic Damage Magical Damage Increased by 27
Belt: (Legendary) Archmage's Brown Leather Belt of Aleroth + 62 Mana + 12 Magic Armor Rating + 3 Strength 0.025 Healing/second
Bracelet: (Legendary) Archmage's Delicate Jewelled Bracelet of Aleroth + 105 Mana + 7 Spirit 0.25 Healing/second
Earrings: (Magical) Warlocks's sapphire Droplet Earrings of Aleroth +4 Vitality +3 Spirit 0.225 Healing/second
All of the Healing/second items were found or bought, I didn't craft any. I had no need to, since I was no longer taking damage.
(You may notice that I've made a point of mentioning that I wasn't taking damage. This is because that's the thing - even more than the ending - which is keeping me from replaying. I don't want the hassle of strategically trying to avoid levelling up so the enemies will still pose a threat.)
Last edited by Stabbey; 22/02/10 11:43 PM. Reason: Found the full details
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apprentice
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OP
apprentice
Joined: Feb 2010
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Ok that's cool, very useful info guys
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veteran
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veteran
Joined: Aug 2009
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Lemme guess - this info will be used for the sequel, right? ;P Does... does that mean we will be able to import saves/previous character?
P.S. Can't provide my stats because I deleted the game already, only saves left :<
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stranger
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stranger
Joined: Feb 2010
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Difficulty : Normal Level : 34 Stats Experience - 1311042 Health - 1064 mana - 328 (the +1 mana leech i had seemed to negate the need for any sort of mana potion or any need to regen mana at all, it seems slightly overpowered to me?) Vitality - 90 spirit - 4 strength - 64 Dexterity - 18 Intelligence - 26 Melee Resistance 65.77% Ranged Resistance - 47.48% Magical Resistance - 63.49% Conditioned body - 75% Hightened reflexes - 23% Indominable will - 38%
Skills Rush - 12 Whirlwind - 10 Potion Efficency - 9 Regenerate - 9 + 1 Wisdom - 5 Lockpick - 5 Mana leech - 0 + 1 Health Leech - 0 + 1 Evade - 0 + 1 Summon undead - 0 + 1 (never got used really)
Armor Ulthrings Armor, Captured from the Various Fortress commanders, Given Divine Charms and Generally level 9 and above enchantments. Also a set up legendary ear rings and a few various other bits with minor boosts
Weapons Mages ultimate good sword of the vampire 12-84 Melee damage (38 - 166 after stats) 12-84 Magic damage (20 - 141 after stats) + 5 Dex + 38 mana + 3 vitality + 5 strength + a further divine charm (and pair of level 6 enchantments if memory serves)
I Would note i essentially had to Drink my way to Success in the final battle, i think i got through about 35 of the largest Health potions there are in the end... I think i got everything there.
Last edited by osdeath; 23/02/10 01:19 PM. Reason: Added a few other bits
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apprentice
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OP
apprentice
Joined: Feb 2010
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wow that's amazing dude! Thanx for the info and really 35 potions is a lot :P
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stranger
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stranger
Joined: Jan 2010
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Neck: Lovis Pendant +1 Heighened Reflexes +5 SPI +1 Mind Read Ring1 (magical): +4 Magic Armour +5 VIT (charm) +5 SPI (charm) +1 Healing 0.15/s Healing rate (Entchantment) Ring2 (magical) +30 mana +3 Magic armour (charm) +2 Ranged armour (charm) +1 Potion Efficiency Weapon1 Hammer, Heroic +6 INT (+2 charm) +4 DEX +4 STR +24 Magic damage (Entchantment) Weapon2 Razakel Hammer +6 VIT (+4 charm) +5 Magic damage +1 Death blow +24 magic damage (entchantment) Mana leech 11% chance of 8% damage Belt (magic) +5 magic armour +4 SPI +1 Way ot battlemage 0.225/s healing (Entchantment) Legendary paladin helm +8 magic armour +9 melee armour +58 HP +3 VIT +6 conditioned body +3 INT (charm) Unique cuirass (Ba'al) +6 Melee armour +6 Ranged armour +7 DEX (+4 charm) +9 Heighened reflexes +7 Indomitable will +4 INT (charm) +9 melee armour (E) +11 magic armour (E) +10 ranged armour (E) Gauntlets (magic) +1 Melee armour +1 ranged armour +1 magic armour +2 INT, +2 DEX, +3 STR (C), +2 magic armour (C) +10 Ranged armour (E) Leggings (heroic) +1 Melee armour +1 Ranged armour +1 Magic armour +5 Heighened Ref +5 INT (+2 C) +2 SPI (+2 C) +8 Magic Armour (E) Bracelet (legendary) +9 STR (5 C), +3 VIT +4 SPI +4 INT +5 DEX (C) Earrings (legendary) +48 mana +4 INT, +5 DEX (C), +3 SPI (C) +3 Heighened Ref +1 Mana Efficiency Skills: Magic missle 13 Mana Efficiency 5 Confusion 5 Magic blast 13 Mana leech 1 Destruction 5 Firewall 12 Healing 2 Way ot battlemage 5 Whirlwind 1 Death blow 1 Potion Efficiency 1 Mind Read 2 Lock pick 5 Dual wield 8 Spare skill points: 4 (lol ) Notes: Difficulty was medium, looking back I should have taken hard, although going up to level 10 was hard indeed After that it was smooth sailing After being level 28 I had only been killed by enemies once, at the final battle. In the 2nd try of the final battle I didn't have a hard time anymore, didn't drink a single potion. I took the strongest melee enemies out first. I guess confusion, magic missle, magic blast and firewall are pretty good with decent protection at lvl 35 ^^ Did lots of mindreads. Thumbs up for the people involved in creating this game, loved every second of it. Cheers
Last edited by wLf`; 27/02/10 02:30 PM.
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stranger
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stranger
Joined: Feb 2010
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Difficulty : Normal (Hard at beginning and at the end)
Level : 34
Stats :
Health - 549 mana - 571 Vitality - 32 spirit - 29 strength - 41 Dexterity - 34 Intelligence - 51 Melee Resistance 52.4% Ranged Resistance - 48.4% Magical Resistance - 52.7% Conditioned body - 59% Hightened reflexes - 45% Indominable will - 56%
Skills :
Fireball - 3 (used only at the beginning, become useless fast) Magic blast 12+1 (not enough lvl for more) Destruction 0+1 Mana leech - 1 + 2
Rush - 1 Bleed 10 Regenerate - 1 + 1 Lockpick - 5 Death blow 1 Health Leech - 1 + 1 Evade - 1 + 1
Explosive Arrows 11 (not enough lvl for more) Way of the Ranger 1
Dual wield 12 (not enough lvl for more)
Armor : Ulthrings set + legendary items
Weapons : 413-453/332-401 (having 2 sorts of dmg and 2 weapons makes finding highest dmg very painful) Ultimate good Hammer, Myrthos
Lots of skills are useless (almost all Priest and Ranger skills, some Warrior skills), and only a few of the useful ones are worth leveling at max lvl.
Difficulty in this game is really badly balanced. I've started in hard, but had to put normal after starting Broken Valley as enemies were doing way too much dmg. When doing Orobas Fjords I was easily killed by rangers with explosive arrows, until I had more lvls than them. At the end of the game I was not taking any dmg, even in hard (except with bosses).
Also had to use a lot of potions for the last battle.
Last edited by Gandalf51; 28/02/10 12:33 AM.
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apprentice
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OP
apprentice
Joined: Feb 2010
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Dudes that's great info, and I understand your comments a lot of those thoughts are shared in the team as well.
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old hand
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old hand
Joined: Aug 2009
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Mage
Difficulty: normal
Level: 34
Stats: VIT 50, SPI 30, STR 50, DEX 25, INT 55; HEALTH 612, MANA 544
Skills: Magic missile 12, Fireball 12, Confusion 4, Destruction 5, Firewall 10, Way of the Battlemage 5, Regenerate 5, 2-handed expertise 5, mindread 5, Lockpick 5, Evade 2
Armour: complete Ulthring set
Weapons: Archmage's scorpion sword of the Firebat
Ranger
Difficulty: normal
Level: 34
Stats: VIT 50, SPI 25, STR 48, DEX 54, INT 32; HEALTH 818; MANA 461
Skills: Ranger Surprise 5, Lockpick 5, Ranger Strength 10, Ranger Stealth 5, Splitting Arrows 8, Regenerate 5, Exploding Arrows 11, Evade 2, 2-handed expertise 3, mindread 2
Armour: complete Ulthring set
Weapon: Eradicating ultimate good bow of the Snake
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stranger
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stranger
Joined: Jan 2010
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Blue color shows my stats when not wearing anything. White color is for a fully equipped protagonist.
Ranger
Difficulty: Normal
Level: 35
Stats
Health = 648 466 Mana = 547 382 Vitality = 38 38 Spirit = 39 26 Strength = 26 14 Dexterity = 68 50 Intelligence = 50 26
Weapon Damage = 101-187 + 82-126 Melee Resistance = 37 7 Ranged Resistance = 38 21 Magic Resistance = 46 12
Conditioned Body = 40 14 Heightened Reflexes = 75 50 Indomitable Will = 56 26
Skills
Ranger Strength 13 Exploding Arrows 12 Evade 11 (the ones below translated by me) Way of the Ranger 5 Effectiveness of potions 10 Poisonous Arrows 13
Weapon: Eradicating ultimate good bow of the Snake
Armor: I'd have hard time translating all this into English, so I decided to leave it and show you my stats while wearing all my armor (numbers in white above).
Edit: As for the armor, I didn't use any of the sets, that could be found in the game. As far as I know, there was no set for a ranger. Also I forgot to mention my other skills, like mindreading. But actually I didn't put many points into them. I always thought there were more important skills for improvement.
Last edited by fijau; 06/03/10 12:08 AM.
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apprentice
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OP
apprentice
Joined: Feb 2010
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Interesting, thanx for the post.
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stranger
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stranger
Joined: Sep 2007
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WarriorDifficulty: Low (final battle only, otherwise Medium) Level: 34 Stats (fully equipped) Vitality: 62 Spirit: 19 Strength: 69 (+20 from potion) Dexterity: 46 (+19 from potion) Intelligence: 63 (+29 from potion) SkillsWhirlwind 12 Rush 6 Mindread 4 Lockpick 5 Dual-Wielding Expertise 12 Sword and Shield Expertise 2 Encumbrance 3 Evade 6 Regenerate 4 Death Blow 2 Firewall 1 (eq bonus, never used) ArmorScorpion Set (w/o helmet and sword) - Necklace
- +11 Conditioned Body
- +4 Conditioned Body
- +63 to Mana
- +5 to Indomitable Will
- Healing Aura (0.125/s)
- Ring
- +65 to Hitpoints
- +3 to Spirit
- +1 to Firewall
- Poison Aura: 10% chance, 30 poison, 1 second
- Belt
- +11 Melee Armor Rating
- +7 to Indomitable Will
- Damage Aura: 12% chance, 1 Shock of 42 magic
- Cuirass
- Melee Armor Rating +18
- +11 to Ranged Armor Rating
- +3 to Conditioned Body
- +4 to Ranged Armor Rating
- Magic Protection + 10
- Melee Peotection +10
- Gauntlets
- +4 Melee Armor Rating
- +1 Ranged Armor Rating
- +1 Magic Armor Rating
- +10% to Strength
- +13 to Melee Armor Rating
- +5 to Dexterity
- Lifeline - Hitpoints + 21
- Leggings
- +6 Melee Armor Rating
- +11 Magic Armor Rating
- +5 Ranged Armor Rating
- +5 to Indomitable Will
- +5 to Vitality
- Increased Mana +21
- Magic Protection +10 Magic Armor Rating
- Bracelet
- +10% to Spirit
- +4 to Indomitable Will
- +6 to Conditioned Body
- +6 Melee Damage
- Damage Aura: 12% 1 Shock for 42 magic damage
- Earrings
- +11 to Indomitable Will
- +3 to Vitality
- +42 to Hitpoints
- +5 to Spirit
- Retribution Aura: 20% chance for 35% of damage taken
(Unique) Archmage's Elite Army Helmet of the Gods - +4 Melee Armor Rating
- +4 Ranged Armor Rating
- +4 to Conditioned Body
- +7 Ranged Armor Rating
- +67 to Hitpoints
- +63 to Mana
- +12 Melee Armor Rating
- Ranged Protection +10
- Magic Protection +5
- Melee Protection +10
(Legendary) Sage's Amethyst Ring of Static Charge - +5 to magic Armor Rating
- +8 to Intelligence
- +5 to Conditioned Body
- +5 to Spirit
- +2 to Heightened Reflexes
- Static Charge Aura: 13% chance, 1 shock for 48 magic damage
Weapons(Legendary) Disintegrating Balanced Heavy Death Sword of the Firebat - Melee damage: 25-42
- Magic damage: 17-28
- Critical Chance: 9%
- +3 to Dexterity
- +4 to Strength
- +4 to Intelligence
- +16 to Magic Damage
- +2 to Vitality
- Fire Curse: 13% chance on hit of 48 damage for 1 second
(Legendary) Archmage's Balanced Heavy Mithril Axe of Doom - Melee damage: 22-50
- Magic damage: 14-34
- Critical Chance: 9%
- +61 to Hitpoints
- +21 to Melee Damage
- +4 to Intelligence
- +27 to Mana
- Increased Damage: +18
Last edited by RasterOps; 05/03/10 02:35 PM.
Lord John Whorfin: History is-a made at night! Character is what you are in the dark!
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veteran
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veteran
Joined: Apr 2005
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Hi Farhang Namdar, here are my stats from my first finished hero All data is from right before the finale battle. I play on xbox. NOTE : a strange thing: I never could charm any kind of bow!!!Edit: I didn't find the Crystal Skull for Naberius, so I could NOT make use of my Creature before I have my Battle Tower and after that, I didn't use it! DIFFICULTY -> Low LEVEL -> 35 with 1 535 831 XP (756 dept) (18 935 needed to level 36) _ _ _ _ _ _ _STATS ( without any extra potions) HP: 452 /-/ Mana: 353 Vitalty: 27 /-/ Spirit: 16 /-/ Strength: 58 /-/ Dexerity: 46 /-/ Intelligence: 71Weapon dam : 57 - 79 + ( 99 - 117) with : Unique Balanced Heavy Noble Sword Resistances: Melee: 41,52 % ; Ranged: 43,53 % ; Magic: 52,59 %Conditioned Body: 45 % /-/ Heightened Reflexes: 27 % /-/ Indomitable Will: 49 %STATS (with all extra potions I can use!) HP: 531 /-/ Mana: 360 Vitalty: 31 /-/ Spirit: 17 /-/ Strength: 92 /-/ Dexerity: 83 /-/ Intelligence: 99Weapon dam : 64 - 88 + ( 116 - 137) with : Unique Balanced Heavy Noble Sword Resistances: Melee: 53,75% ; Ranged: 55,01% ; Magic: 60,96%Conditioned Body: 74 % - Heightened Reflexes: 56 % - Indomitable Will: 75 %_ _ _ _ _ _ _SKILLSPoints left: 18 (or 19, with skillbook I found in final battle area!) Summon Undead: 1/5 (from Barnabus' Ring) [-] Life Tap:1/5 Fireball: 4/5 [-] Confusion: 4/5 [-] Magic Blast: 6/10 [-] Mana Leech: 2/5 [-] Destruction: 4/5 [-] Firewall: 4/10 Life Leech: 2/5 [-] Regererate: 1/5 Ranger Strength: 4/5 (1 p from Bow) [-] Ranger Stealth: 3/5 [-] Spitting Arrows: 3/5 Mindread: 5/5 [-] Unarmed Expertise: 2/5 [-] Single-Handed Weapon Expertise: 1/5 Dual-Wielding Expertise: 1/5 [-] Sword and Shield Expertise: 5/5 [-] Two-Handed Weapon Expertise: 1/5 [-] Lockpick: 5/5 _ _ _ _ _ _ _ARMOR (Legendary) Thaumaturge's Elite Champion Cuirass of Magic DamnationArmour Rating: Magic +12 + 7 to Melee Armour Rating + 12 to Magic Armour Rating + 3 to IntelligenceOver: 3 empty charmslotsEnchantment: Magic Damage Aura 8%(Uncommon) Ruthless Oil-tanned Leather Belt+ 4 to Strength(Legendary) Divine's Elite Nightbringer Leggings of HopeAmrour Rating: Ranged +2 ; Magic +2 + 15 to Cond Body + 3 to Strnegth + 4 to Ranged Arm Rating (charm) +2 to Melee Arm Rating (charm)Enchantment : Life Line, incr HP by 3(Legendary) Archmage's Elite Nightbringer Helmet of the ElfArmour Rating: Ranged + 4 ; Magic +4 + 41 to Mana + 6 to Magic Arm Rating + 5 to Indom Will + 7 to Ranged Arm Rating + 4 Melee Arm Rating (charm)Enchantment : Ranged Protection incr. this with 6(Magical) Thaumaturge's Elite Noble Gauntlets of the ElfArmour Rating: Melee +2 ; Magic +2 + 8 to Magic Arm Rating + 4 to VitalityEnchantment: Ranged Prot. incr this with 6(Legendary) Paladin's Polished Bangle of Eternal Burning - Brancelet+ 8 to Strength (5 from charm) + 60 to HP + 4 to intelligence + 3 to Indom WillEnchantment: Spontaneous Combustion 5%(Magical) assassin's Oriental Gold Earrings of Aleroth+ 3 to Vitality + 3 to Dexerity + 2 to Heig Reflex (charm)Enchantment: Healing Aura 0.15 per secDeadly Barnabus' Ring of the Avenger+ 3 to Strengh + 2 to vitality + Skill: 1 to Summon UndeadOver: 2 empty Enchantmentslots(Heroic) Warlock's Pewter Ridged Ring of Eternal Burning+ 4 to Vitality + 3 to Intelligence + 3 to Spirit + 2 to Magic Arm Rating (charm)Enchantment: Spont Comb 8 %(Heroic) Sorcerer's Jade Sun Necklage of Static Charge - Amulet+ 5 to Indom Will + 4 to Magic Arm Rating + 5 to Heigh Reflex + 5 to Cond Body (charm)Enchantment: Static Charge Aura 8 %_ _ _ _ _ _ _WEAPONSSword : (Unique) Master assassin's Balanced Heavy Noble Sword of DestructionMelee dam: 57 - 79 /-/ Magic Dam: (99 - 117) [-] Cc: 5% + 6 Magic Dam + 8 to Dexerity + 4 to Vitality + 22 to Mel Dam (10 from charm) + 4 to Spirit (charm)Enchantments: Fire Curse 9% [-] Poison 15% [-] Increased Magical dam by 18Shield : (Legendary) Warrior's Heavy Army Shield of the GuardianArmour Rating: Melee +5 /-/ Ranged +5 + 4 to Indom Will + 4 Height Reflex + 51 to Hitpoints + 2 to IntelligenceOver: 1 empty charmslotEnchantment: Increased Melee Arm Rating with 6Bow : Lich's Bow of Tiberius of the VampireRanged dam: 20 - 87 /-/ Mag dam: (29 - 74) [-] Cc: 8% + 3 to intelligence + 3 to Spirit + 9 to Ranged Dam Skill: 1 to Ranger StrengthOver: 1 empty charmslot Enchantments: Increased Mag Dam by 21 - Life Leech 9%_ _ _ _ _ _ _ _ _ _ _ _ _ _DRAGONHP: 1260 - Mana: 900 [-] XP: 1 535 831 Offence: 35 [-] Defence; 49 Skills: Points left: 3
Fire Breath 4 + 1(from Claws), Dragon Burst 4, Fire Sphere 5, Dragon Shield 4 + 1(from Plate), Dragon Spirit 4 + 1(from Helmet) Equipment: Bone Dragon Cuirass (+40 to HP) [-] Plate Dragon Tail Piece [-] Crystal Dragon Leggings (+40 to defence) [-] Crystal Dragon Claws Piece [-] Bone Dragon Helmet.
Last edited by Joram; 08/03/10 09:46 AM.
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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apprentice
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OP
apprentice
Joined: Feb 2010
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Good point, I'm not sure if we have bows with charms. I'll have to check that :P
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veteran
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veteran
Joined: Apr 2005
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I'm very sure there are bows with charms. For example the bow I used from Tiberius: it has 1 charmslot! And I found more than one bow that has a charmslot. See following thread with my question and the answer from Larian_QA: Can't Charm any kind of a Bow!
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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apprentice
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OP
apprentice
Joined: Feb 2010
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Ok so another thing that's very important for me to know is the player stats without any gear on and skills without any skill boosts from equipment.
This data is really useful, I would just like to let you guys know that I really appreciate this!
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Support
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Support
Joined: Mar 2003
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Difficulty - Normal Level - 36.8 StatsThere were several pieces of equipment I used from level 9-13 up to level 35, eventually keeping 'better' versions to switch to if I started running into trouble. On level 36 after I sorted through loot found or purchased the last couple of levels, I ended up with lots of strength bonuses. Earlier in the game I would take dexterity or vitality bonuses just as readily, everything else being equal; it was chance that strength ended up predominant on my final equipment. Below are my stats with and without equipment, at the end of the game (level 36). I've also added my stats in the Aleroth Ministry (level 35), one of the last things I did before turning in a bunch of quests, unlearning/relearning skills and sorting through equipment before heading to the hall of echoes. Stats without equipment would pretty much be the same as on level 36, so I did not include them (also, I didn't have enough room for another column on the piece of paper I wrote this down on ). I put the summary in multiple code boxes so the text table would line up, without scrolling required, since apparently the forum no longer allows html tables (tried here and in a BD forum I had previously posted a table in). I wasn't deliberately keeping Intelligence and Dexterity the same. I boosted Intelligence some to help with the magic armour rating and mana refill rate, then later used the Potion of Wisdom. Dexterity was always less that Strength, but before the end game I had several extra points due to equipment bonuses. I boosted Vitality to around 20 and was going to stop, but trying to take out the level 27 guards in the quarry building before getting the battle tower, I figured extra hit points would help, and put the spare 10 stat points I had into Vitality. level 36 level 35
equipment with without with
unused stat 39 39 35
hit points 1735 421 1356
mana 359 239 362 vitality 37 31 39
spirit 5 5 6
strength 67 47 54
dexterity 25 25 25
intelligence 25 25 25 damage 657-734 597-667
magic damage 181-181 173-173
melee resistance 38.8 20.7 36.0
ranged resistance 19.1 12.2 19.1
magic resistance 37.9 12.2 39.5
conditioned body 75 47 60
heightened reflexes 30 25 33
indomitable will 40 25 39 SkillsI unlearned my skills after getting the battle tower, and again before heading to the hall of echoes (the re-skill at level 36 gave me 76 free skill points). In the Aleroth Ministry (level 35) I had 13 unused skill points; at the end of the game I had 34. Mana Efficiency - 5 (maxed after getting battle tower) Mana Leech - 1 Healing - 1 Regenerate - 0 (2 before hall of echoes) Life Leech - 1 (2 before hall of echoes) Bleed - 10 Potion Efficiency - 0 (1 before battle tower, 5 after) Evade - 1 Wisdom - 13 (before the hall of echoes it was 9 or 10, with 4 or 5 of that from equipment bonuses. since I was 3/4 of the way to level 37, the highest I had seen mentioned (without using respawns excessively), I maxed Wisdom to see if I could get to level 38 in the sure to be flying fortress sized area of the hall of echoes) Dual Wielding - 13 Battle Rage - 0 (1 before getting the battle tower, but I only used it a few times) Lockpick - 0 (5 before the hall of echoes; I maxed this as soon as possible) Whirlwind - 1 (2 before battle tower) Rush Attack - 1 (4 before battle tower) Life Tap - 0 (1 before the hall of echoes; immediately before getting the battle tower I tried this, and thought it would come in handy, but after the battle tower and learning Mana Efficiency, I never used it) ArmorFor most of the game I only checked merchants when I needed to sell stuff (every 2 to 4 levels, or so), and only rarely purchased equipment to use (other than at the very beginning and end of the game). At level 31 when I went to Aleroth, I checked the 2 merchants just at the stairs leading to the Ministry. The equipment dealer gave me an upgrade sword and gauntlets IIRC at level 31 and 32, respectively, but after that a handful of reloads didn't produce anything better than what I had, so I stopped checking him. I tried to get a ring to replace an ok one I had been using for quite awhile, but the jewelry merchant kept offering me bracelets, necklaces and belts, so I don't think I got a ring until level 34 (wasn't going to keep reloading if I had a decent upgrade, even if it wasn't what I was after). At the end of the game I had 8 blessed charms and 8 divine, but didn't use any (there wasn't really any need to). I had 22 malachite gems before the hall of echoes, after giving 2 to the blind philosopher and using 4 for level 10 healing aura enchantments. I reloaded at malachite veins and got 2 gems from the first, 3 from the rest, except for the last one (the semi hidden one in the waterfall cave) where I got 4 (I would have stopped at 3, if I had gotten that first). At level 12 or 13 I put 3 healing auras on equipment I thought I would be using awhile (2 listed below, plus a belt). Quite awhile later (10 levels, give or take) I found a better belt, and switched to it. I figured it had taken so long to get a better belt I'd probably be using that one for awhile, as well, so added a healing aura enchantment. A couple levels later I found a better belt, but waited awhile before switching, as I didn't want to 'waste' the enchantment without getting some use out of it. I put 2 healing auras on jewelry before entering the hall of echoes (having replaced the pieces that originally had one), because I didn't want to get stuck somewhere with no way back, having used up all 50 something of my ultimate healing potions and 20 odd ultimate restoration potions. Better safe than sorry... cuirass: (Legendary) Paladin's Elite Army Cuirass of the Devote I got this in the mid twenties, or so, for character level, possibly in Stone' fortress, or that of my namesake; it was quite awhile before I began seeing magic armour rating bonuses on jewelry, anyway. I started off putting a Magic Protection 5 or 6 enchantment on it, which I later upgraded. - armour rating: melee +6, magic +6
- +127 Hit Points
- +5 Heightened Reflexes
- +4 Indomitable Will
- charm slot
- enchantment slot (Magic Protection 9)
belt: (Legendary) Paladin's Brown Leather Belt of the Magic Gods - +129 Hit Points
- +38 mana
- +9 magic armour rating
- 2 charm slots
- enchantment slot (Magic Damage Aura 7)
leggings: (Heroic) Paladin's Elite Battle Leggings of Hope - armour rating: melee +2, range +1, magic +1
- +113 Hit Points
- +27 mana
- charm slot
- enchantment slot (Life Line 9)
helmet: (Heroic) Paladin's Elite Champion Helmet of Hope This was a random drop in Kali's fortress, from one of the regular opponents, shortly after getting crappy loot from a couple of large chests. It replaced the ugly heavy noble helmet I had been using for some time (+74 HP, +4 Int...). - armour rating: magic +8
- +109 Hit Points
- +5 Indomitable Will
- charm slot
- enchantment slot (Life Line 9)
gauntlets: (Legendary) Paladin's Heavy Gauntlets of Hope - armour rating: melee +2, magic +2
- +120 Hit Points
- +55 mana
- +9 melee armour rating
- charm slot
- enchantment slot (Life Line 9)
bracelet: (Legendary) Paladin's Engraved bronze Bangle of Eternal Burning Before heading to the hall of echoes I stopped by the jeweler in Aleroth just to sell a bunch of stuff, and he happened to have a better bracelet than the one I had reloaded for a few levels earlier and didn't end up even using. - +167 Hit Points
- +4 magic armour rating
- charm slot
- enchantment slot (Spontaneous Combustion 10)
earring: (Legendary) Paladin's Sapphire Droplet Earrings of Aleroth - +96 Hit Points
- +8 Strength
- 2 charm slots
- enchantment slot (Healing Aura 10)
ring: (Legendary) Paladin's Plain Ring of Aleroth - +97 Hit Points
- +3 Vitality
- +6 Conditioned Body
- charm slot
- enchantment slot (Healing Aura 10)
ring: (Legendary) Paladin's Bronze Ridged Ring of Static Charge - +65 Hit Points
- +4 Strength
- +3 Conditioned Body
- +6 Indomitable Will
- 2 charm slots
- enchantment slot (Static Charge 8)
necklace: (Legendary) Paladin's Pewter Locket of Eternal Burning - +146 Hit Points
- +4 Strength
- 2 charm slots
- enchantment slot (Spontaneous Combustion 6)
Before heading to the hall of echoes, I used the following equipment (through most of the game) for the Wisdom bonuses, keeping 'better' items on hand in case I ran into trouble (though they all started off at least half decent for when I got them). bracelet: Bear's Wishing Well Exquisite Bracelet of Aleroth Used from level 13, when I got it, to just before the hall of echoes. - +31 Hit Points
- +1 Wisdom
- 2 charm slots
- 2 enchantment slots (Healing Aura 10 / Static Charge Aura 3)
earrings: (Heroic) Wisdom's Kundan Ruby Earrings of the Avenger This was a quest reward from the archeologist in Broken Valley, and I think the only time I took an item rather than extra experience when given a choice. - +2 Vitality
- +2 Heightened Reflexes
- +1 Wisdom
- charm slot
- enchantment slot (Retribution Aura 4)
necklace: Hermit's Talisman of the North I got this at level 9 or 10, and may have started using it right away; it wasn't enchanted until level 12 or 13. - +1 Spirit
- +1 Heightened Reflexes
- +1 Indomitable Will
- +2 Wisdom
- charm slot
- 3 enchantment slots (Healing Aura 10)
WeaponsI used dual axes for much of the time before the battle tower, as they had the best damage (swords or mixed for the first few levels). After the battle tower I used Barnabus' mace and a couple different hammers for quite awhile. (Legendary) Disintegrating Normal Heavy Noble Sword of Doom - damage: 44-73
- +39 melee damage
- +29 magic damage
- 1 charm slot
- 1 enchantment slot (Increased Damage 9)
(Unique) Paladin's Well Crafted Heavy Noble Hammer of the Snake Dropped by Ba'al in the mine; too bad I didn't go back to Broken Valley until the fjords were almost cleared. - damage: 61-75
- +39 melee damage
- +31 Hit Points
- +3 Vitality
- +4 Strength
- 2 charm slots
- 3 enchantment slots (Increased Damage 9 / Increased Magical Damage 9 / Poison 9)
(Heroic) Paladin's Normal Heavy Noble Bow of Doom I found a bow very helpful early in the game, handy mid game, and just used to break crates (etc) late in the game. I had Rothman's bow equipped for some time, and made sure to switch to it before turning in quests. - ranged damage: 29-87
- +16 ranged damage
- +11 magical damage
- +44 Hit Points
- charm slot
- enchantment slot (Increased Damage 9)
For the dragon form I removed all equipment except for the Bone Dragon Cuirass (+40% hit points) and Bone Dragon Leggings (+40% offense) once I could max Firebreath, Fire Sphere, Dragon Spirit and Dragon Burst without the need for equipment spell bonuses. I didn't use Dragon Burst that much (came in handy a couple times), and never tried the summon, shield or polymorph spells.
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stranger
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stranger
Joined: Sep 2007
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Dang, I screwed up my stats. (Can't edit my original post.) Included now are my "naked" stats. Strength, Dexterity and Intelligence were also modified by potions. I thought I had a lot of hit points and did a good amount of damage, although I was spanked by the ending. Then I saw Raze's stats... woof. What is curious, my resistances were practically double Raze's, oh and I STILL GOT SPANKED. The armor and EQ that was dropped having HP bonuses was half what Raze was seeing. I'm confused. Did I mention that I got spanked? @ Raze, Thanx for the display format idea.
With W/O
Hit Points 854 560
Mana 475 231
Vitality 66 52
Spirit 19 5
Strength 89 57
Dexterity 46 19
Intelligence 63 22
Damage 125-188 68-83
Magic Damage 198-284
Melee Resistance 65.4 24.0
Ranged Resistance 54.2 9.5
Magic Resistance 54.2 10.9
Conditioned Body 75 57
Heightened Reflexes 48 19
Indomitable Will 75 22
Last edited by RasterOps; 11/03/10 01:38 AM.
Lord John Whorfin: History is-a made at night! Character is what you are in the dark!
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stranger
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stranger
Joined: Mar 2010
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May oroboros bless you
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stranger
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stranger
Joined: Mar 2010
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Hey there, since noone seems to have chosen my combination of skills I feel the need to post.
I played the game on medium, though I set the difficulty to hardest possible for the final encounter, just to see if I could do it. Had to take 4 Healthpotions, but I managed. Basically spammed Whirlwind and Thousand Strikes on Zandalor whilst being surrounded by the crowd, healed by my ghost and assised by my creature.
LVL 34
HP: 883 (567 without items) Mana: 489 (364)
Vitality 60 (53) Spirit 24 (24) Strengh 81 (76) Dexterity 20 (6) Intelligence 19 (8)
Weapon DMG: 114 - 367 [2-Hand Sword] (73 - 88 [Barehanded]) Physical res: 63 (29) Distance res: 28 (3) Magical res: 61 (4)
Conditioned Body 75% (73%) Heightened Reflexes 40% (6%) Indomitable Will 21% (8%)
Skills:
Summon Ghost 12/13 Whirlwind 12/15(+1 euqipment bonus) Rush 7/10 Battlerage 4/5(+1) Lockpick 5/5 Life Leech 11/13(+1) Bleed 10/13 Mana Leech 1/5(+1) Regenerate 0/5(+1) Thousand Strikes 9/13 Death Blow 7/10
Dragonskills:
Firebreath 5/5 Dragonburst 2/5(+1) Firesphere 5/5 Summon Friend 5/5 Dragon Polymorph 0/5 Dragon Shield 4/5(+1) Dragon Spirit 4/5(+1)
Tell me if you want to know my exact equipment, but I'm just to lazy to type it all right now.
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stranger
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stranger
Joined: Mar 2010
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Difficulty: low Level: 34 Stats: Str 40 Vit 27 Dex 37 Spi 34 Int 52
Skills: Summon ghost 10 Summon Demon 10 Summon undead 2 Summon mastery 3 Hide in the Shadows 5 Firewall 2 Whirlwind 10 Fatality 1 Thousand strikes 1 Poison arrows 13 Ranger stealth Wisdom 13 Mindread 6 Dual-wield 9 Two-handed 7 Potion efficiency 3
Not really a skill, but my pet had all perfect Ghoulish limbs, and a level 11 warrior head
Armor: Ulthring's full set, all with Heightened Reflexes +5 and Indomitable will +3 charms
Weapons: Sword of Pure Good Level 9 butcher Level 7 Mana drain Level 9 Magic damage
Melee damage +5 charm Magic damage +8 charm
Bow of Tiberius Can't remember the specific charms, but I know it had a +10 to damage both ranged and magic... And gave me the +1 summon undead
Only the simplest things in life can make you a total psychopath.
Dr. Horrible's Sing-Along blog! It's 42:25, and the songs are amazing. Watch it or die. 0_0
Sesquipedalophobia: Fear of long words. Ironitatialiphobia: Fear of ironic coincidences. Wow.
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member
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member
Joined: Dec 2007
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Difficulty Level Stats Vitality: 64 Spirit: 26 Strength: 46 Dexterity: 40 Intelligence: 56
Melee Resistance: 37,75% Ranged Resistance: 25,74% Magic Resistance: 34,74%
Conditioned Body: 71% Heigthened Reflexes: 46% Indomitable Will: 74%
HP: 988 Mana: 657
Weapon Damage: 173-229 (295-371) Skills Whirlwind: 12 Rush Attack: 4 Jump Attack: 5 Dual Wielding expertise: 10 Potion efficieny: 4 Evade: 3 Lockpick: 5, Encumbrance: 3 Firewall: 11 Summon Demon: 10 Healing: 3 Thousand strikes: 5 Armor (Unique) Archmage's Elite Army Helmet of the Guardian: Melee armour rating + 4, Magic armour rating + 4. +4 Vitality, +57 HP, +55 Mana, +4 intelligence, +4 dexterity, +5 spirit. Charm: +5 Spirit Enchantement: + 27 mana
[color:#CCCCCC]Golden Cuirass of Jurak of Hope: [/color] +6 melee armour rating, +2 magic armour rating. +2 intelligence, +2 Strength, +2 Reflect. Enchantement: +21 HP
(Heroic) Paladin's Elite Champion Leggings of Hope: +4 to magic armour rating +4 to indomitable will +39 HP +5 to heigthened reflexes +5 vitality Charm: +5 vitality Enchantement: +21 HP
(Heroic) Alchemist's Amethyst Ring of the Avenger: +6 magic armour rating +37 Mana +10 melee damage +1 master herbalist Charm: +10 melee damage Enchantement: Retribution Damage: 22% chance of paying the enemies back 38% damage of their hit.
(Legendary) Paladin's Saphire Droplet Earrings of Aleroth: +3 intelligence +63 HP +4 indomitable will +6 to conditioned body. Charm: +4 indomitable will Enchantement: healing aura +0,225 hp per second
(Legendary) Hero's Elite Guard Guantles of Hope: +3 to melee armour rating +4 Vit +4 Melee armour rating +6 indomitable Will +6 Conditioned body +5 Dexterity Charm: +5 Dexterity Echantement: +21 HP
(Legendary) Archmage's Jewelled Bracelet of Aleroth: +4 to conditioned body +126 mana +5 vit +4 Magic armour rating +4 Dexterity +1 Hide in shadows Charm: +5 Vit, +4 magic armour rating, +4 dexterity Enchantement: Healing Aura, heals 0,225 hp/second
(Legendary) Rejuvenating Brown Leather Belt of Aleroth: +3 conditioned body +45 HP +4 Strength +6 Vit +1 Regenerate Charm: +3 vit, +3 vit Enchantement: Healing Aura: Heals 0,225 Hp/sec
(Legendary) Lich's Plain Ring of the Avenger: +3 indomitable Will +34 Mana +6 Conditioned Body +10 melee damage Charm: +10 melee damage Enchantement: Retribution Aura: 18% chance of paying the enemies back 32% of their hit.
Hermit's Talisman of the north of Eternal Burning: +1 spirit +1 heigthened reflexes +1 indomitable will +5 ranged armour rating +2 wisdom Charm: +5 Ranged armour rating Enchantement: Healing Aura: Heals 0,225HP/sec Retribution Aura: 25% chance of paying the enemies back 44% of their hit. Spontaneous Combustion: 15% of hitting enemies close to you for 54 damage over 1 second.
Weapons Knight's Balanced Steel Sword of Destruction Melee damage: 23-39 Magic damage: 16-26 Critical hit chance: 5% +56 HP +4 Intelligence +3 Strength +1 Single handed weapon expertise Enchantement: Increased magical damage (+21)
Disintegrating Myrthos of Destruction: Melee damage: 23-38 Magic damage: 45-75 Critical hit chance: 8% +14 melee damage +3 vit +7 magic damage +1 Destruction Enchantement: +21 melee damage, +21 magic damage I hope this was worth the time I spent into this
The Question isn't how The Question is when and the answer is now
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apprentice
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apprentice
Joined: Mar 2010
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my dual wielder is at the end game, but ive been messin with him off and on to see wat works ectect, ill put his stats up with my ranger when i finish my ranger
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stranger
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stranger
Joined: Apr 2010
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Total Play Time: 17:45:00 ish
Difficulty: Medium
LVL: 34
HP: 578 (336) Mana: 641 (469)
Vitality: 34 (20) Spirit: 47 (39) Strength: 39 (38) Dexterity: 10 (3) Intelligence: 61 (59)
Weapon DMG: 97-103 (145-174) [2-Hand Sword] Physical res: 36 (17) Distance res: 15 (1) Magical res: 43 (24)
Conditioned Body 57% (38%) Heightened Reflexes 19% (3%) Indomitable Will 75% (59%)
Skills:
Summon Demon 5/5 Firewall 11/15(+1 equipment bonus) Magic Missile 12/15 Fireball 12/15 Lockpick 5/5 Reflect 0/5(+2) Magic Blast 12/15 Encumbrance 2/5 Mindread 2/5 Polymorph 0/5(+1) Heal 0/5(+1) Hide in Shadows 1/5 Destruction 5/5 Dragonskills:
Firebreath 5/5 Dragonburst 4/5 Firesphere 5/5 Summon Friend 5/5 Dragon Polymorph 0/5(+1) Dragon Spirit 4/5(+1)
Armor: Mix of Set Gear and Legendary
Weapons: Unique Warhammer Myrthos
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member
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member
Joined: Dec 2007
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You do know the max for each skill is 13 and not 15?
The Question isn't how The Question is when and the answer is now
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Support
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Support
Joined: Mar 2003
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Some skills can be upgraded to level 15, if you have upgraded the trainer's platform twice (for example, level 15 of Mindread gives a 100% reduction in the experience cost of mindreading... not that that's available early enough to make a significant difference).
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stranger
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stranger
Joined: Mar 2010
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Xbox 360, completed 4/6/2010. I noticed that I could grind out as much EXP as I needed in one of the fortresses and had a plan to max out Magic Blast and Exploding Arrows so I needed to get to Level 40. It took a long time but even at Level 39 I earned over 2,000 EXP in like 3 minutes so it wasn't forever.
So I entered Aleroth at Level 40 with (important stuff anyway) Magic Blast at 15, Exploding Arrows at 15, Ranger Strength at 5, Way of the Ranger at 4 and Summon Demon at 5, and since nobody could lay a hand on me and one arrow got like 6,000 hitpoits at the lowest, it was stupidly easy. Keeping my creature and my demon out of the way was the only issue at Aleroth.
In fact EVERYTHING after leaving for Aleroth was too easy. I had made 300 Ultimate Rejuvination potions just for that final trip and didn't touch one. People just fell over when I fired arrows and blasted them. Dragons flew at me but not one even hurt me.
Now, I'm not upset. Raze, for example, was really annoying even though at that point I was still killing him every time I hit the Blast button, since he had undone my lever pulling and I had to do that over and over. Having to keep fighting for half an hour at Level 29 sucking down potions like that was what made me keep grinding for hours to be better than the bad guys, but BOY did it seem like maybe the final fight should scale just a little more to the player's level.
Anyway, I'm not sure what's going to be happening with the upcoming new content, but I'm sure up for it as long as I can load this character. Thanks very much: this is only the fourth Xbox 360 game, and the only DVD-based one, that I have 100% Achievements on. None of that "Complete on Legendary" stuff...
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enthusiast
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enthusiast
Joined: Aug 2008
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Thanks for all the great input. We really appreciate this.
If anyone feels like helping out even more for the new content by submitting their endgame savegames, that would also be a good fieldtest.
So, if you have finished the game in English on PC and still have your savegames of the ending of the game, please upload them somewhere. (for example : yousendit, rapidshare or dropbox)
And post the link here or send it to me in a PM.
Last edited by Larian_QA; 07/04/10 01:26 PM.
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veteran
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veteran
Joined: Apr 2005
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Good idea!! And possible, playtesters (haven't own a savegame because playing Divinity II on xbox!) can use some of this savegames to try if it works fine playing the AddOn Flames of Vengeance! And feel the difference between playing the "Flames of Vengeance" with savegame or without a savegame! Maybe also a good thing(?): People who send their savegame to Larian Studios: write down a little about your playstyle, like for example: Pure Warrior, BattleMage, Ranger, Mage, etc etc ....
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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stranger
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stranger
Joined: Mar 2010
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If you want a 360 gamesave, mail me a USB stick. The latest update SHOULD allow you to use the gamesave once I send it back.
Let me know if you are interested...
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enthusiast
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enthusiast
Joined: Aug 2008
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Thanks for the offer mikepaul, but currently we are only looking for PC eng savegames to keep things simple.
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journeyman
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journeyman
Joined: Mar 2010
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my all savegames gone to oblivion after i reinstaled windows
"Wisdom outweighs any wealth." Sophocles
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member
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member
Joined: Apr 2010
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Difficulty: Easy (from about Orobas Fjords on), although started on "Normal" See Notes at end for further info. Right before end battle-- the 'autosave' (I may have did something w/ skills & stat points after the autosave, I don't remember)Level: 35Numbers in brackets [#] is WITHOUT armor/jewelery. Stats: Vitality 49 [36] Spirit 7 [4] Strength 49 [43] Dexterity 33 [28] Intelligence 51 [46]Hit Points 816 [452] Mana 358 [228] *Unassigned stat points = 7 Weapon Damage (two weapons) melee 189-241; magic 26-31 [ 67-82--fists & naked] Melee Resist 52.78% Ranged Resist 47.48% Magic Resist 47.93% Conditioned Body 73% [43%-naked] Heightened Reflexes 42%[28%-naked] Indomitable Will 75% [46%-naked]. Skills: These are final placements before "end battle", after doing two 'unlearn all'. *WARRIOR SKILLS: Whirlwind 7/10 Jump Attack 5/5 Life Leech 2/5 (+1) Bleed 3/13 Regeneration 2/10 (+1) Death blow 3/5 Reflect 6/10 *DRAGON SLAYER SKILLS Fists 1/5 Single handed 1/5 Dual Wield 8/13 Sword and Shield 1/5 Two handed 2/10 Mindread 2/5 Wisdom 2/5 Lockpick 5/5 Encumberance 5/5 *RANGER SKILLS Potion Efficiency 5/5 Evade 1/10 (+1) *MAGE SKILLS Firewall 4/5 (+1) {LOVED this skill!} Mana Leech (+1) Was given by item *PRIEST SKLLS Summon Mastery 5/5 (Great thing to have) Master Herbalist 5/5 Summon Demon 3/5 Armor: Wearing FULL set of "Ulthring"-- utilized most enchantment slots Belt & Jewelery: Archmage Scorpion set (belt, necklace, earrings, bracelet, ring) Weapons: Aleroth Archmage Warhammer w/ 1 charm and 2 enchantments {primary hand weapon} (Legend)Paladin's Well-Crafted Light Noble Sword of the Firebat 1-handed Sword: Melee 41-69, 13% critical hit chance; +3 vitality, +15 melee damage, +86HP, (+15% fire curse enchantment) NOTES: *Difficulty* I originally started the game on "normal" difficulty; had to switch to "easy" to kill bunny because my bow was only doing, at most 5HP damage--after going to "easy," bow began doing 100+HP damage! That bunny has A LOT of life! I went back to "normal" difficulty until Orobas Fjords, where I had to go "easy" again because of all the goblin shaman hoards/mobs. They'd take me out in just a couple of hits, often before I could get close enough to do any damage, even as a ranger! Finished the game on "easy" because, in my opinion, balancing is off when facing hoards/mobs. I'll try a different character build next time to see if it was merely my build that was off. *Skills* Some skills are worth something only in the beginning of the game, particularly the summons (other than demon, which was awesome!) and the polymorph. I didn't choose them early on, and by the time I wanted to use those skills, they weren't high enough to be of help. I am grateful, therefore, for being able to "unlearn" skills and redoing to fit that later game playing. WHIRLWIND is a fantastic and useful skill, which I used a lot-- cool down time is adequate for balance. JUMP ATTACK I didn't use until much later, and I like that it's passive. REGENERATION was very useful, but I didn't know about that skill until after I was level 33 or 34! REFLECT is a definite keeper! Great skill, and again, I love that it's passive. I didn't get FIREWALL until much later (after level 30), but found it extremely useful, particularly going human battle in the flying fortresses. Maybe it would have helped against those nasty goblin mobs! POTION MASTERY was good. SUMMON DEMON and SUMMON MASTERY are definite keepers-- they are very helpful to a mostly melee fighter. *Set Items* I found the complete Ulthring set, Scorpion Set, Hunter Set, and Aleroth Archmage set. I like there are sets, and it's okay that the sets require you to basically choose what type of character build-- BUT, it would have been nice to know about/get these earlier on in the game to plan placement of points better (since those cannot be reset). Even with my waiting to place points, I found the Aleroth set first, so I threw down my saved points so I could use that set-- I may have preferred the Scorpion set, however, as I was mostly a melee fighter for the latter half of the game (basically, post Battle Tower). The Ulthring set is a very good set-- love the bonus' it gives, the charm slots, and enchantment slots-- but again, would have been nice to get this a little earlier on in the playing to get more use out of the sets. ~~I do like that an entire set is in 'one' location-- one fortress, instead of spread all over different fortresses or the Fjords. This is the only game I've ever been able to complete a set with, and I have to say "That's nice." *Charms and Enchantments* I like the ability to enchant and unenchant items. This was a great feature I utilized quite a bit. The best thing about unenchanting is learning that enchantment in the process! I found charms to be nearly worthless. +1 to anything even early in the game is too low, particularly for applying something that cannot be reversed. For future reference, if something is going to be irreversible, then it'd be nice for it to be worth something; maybe starting charms at +5 or more to something (again, because it's irreversible). *Gold* I ended the game with 88,435 gold-- I wasn't expecting the end to come so soon after getting such good 'stuff', or I'd have enchanted the heck out of what I had. *Humor* I LOVE your sense of humor!! Both hubby and I thoroughly enjoyed the humor woven into the original Divine Divinity, and I was very happy to see that same humor brought into this game-- that's part of what keeps me playing! Bringing back the conversation about "existential thought" skeletons was a very nice touch that I greatly appreciated. Keep that humor coming! So, were those three pigs in Aleroth supposed to be a reference to Otho's pigs? Nice touch with the "Kirill" in the Battle Tower and being able to choose compositions. *Music* As usual, the music by Kirill is fantastic. He's a wonderful composer, and his music makes your games worthwhile to play (even when there's gliches!) by itself. I do hope your future games will continue to feature his compositions. Music is very much a part of my being, and plays an important role (in my opinion) in gaming. Love Kirill! *What I didn't like* The main thing I didn't like about this game was having main quests that included the jumping & platforms things. I found that the controls on this game "loose," less specific control than some other 3D games I've played. If one is going to have a main quest that requires that amount of specificity, then there should be a "tighter" control and less delay between when I hit a key (space bar = jump, for example) and when the character performs the action. While I appreciate the throw back to Nintendo games, that whole hand-eye coordination never did work well with me. Also, the dragon flying controls were... headache inducing! While flying as a dragon, when hitting a "no access" part (like, getting close to land, hitting the edge of the map, etc), the rapid camera movement was very hard on the eyes and head (yes, I know that those of use who suffer migraines need to be careful with 3D games, and I read the warning). There were also times where it appeared I "should" be able to go somewhere, but get stuck, which many times cost me hundreds of hit points if not the life! Whether as human or dragon, the controls seemed a little "too loose"-- I'm not sure how to better explain this. Overall, this was comparably addictive as your Divine Divinity. The discovery of side quests easier on this than DD, which is nice-- I have a lot of fun doing side quests, for story as well as for leveling up. It's a game I'd recommend, and one I will definitely play again (because now I know how to better build a character). . . and I may play it again before allowing hubby to get his turn with it! Great job, Larian! This was a very fun game, even during the frustrating times (like the platform jumping). All best, ~~CierraShore
"I don't need to get a life. I'm a gamer, I have LOTS of lives!"
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member
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member
Joined: Apr 2010
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Thanks for all the great input. We really appreciate this.
If anyone feels like helping out even more for the new content by submitting their endgame savegames, that would also be a good fieldtest.
So, if you have finished the game in English on PC and still have your savegames of the ending of the game, please upload them somewhere. (for example : yousendit, rapidshare or dropbox)
And post the link here or send it to me in a PM. I would be happy to send you my last autosave (which is right before the major battle), or my last character save, which is right before stepping on the teleporter into the memory scene; but when I tried to send you a PM, it says "This user is not accepting PMs". I'll also need you to specify how to send you the save game (I've maxed out the saves on my PC w/ a single character, and just started a new character). That is, unless I'm too late to help. Thanks, and hope I can assist! ~~CierraShore
"I don't need to get a life. I'm a gamer, I have LOTS of lives!"
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stranger
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stranger
Joined: Feb 2010
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Thanks for all the great input. We really appreciate this.
If anyone feels like helping out even more for the new content by submitting their endgame savegames, that would also be a good fieldtest.
So, if you have finished the game in English on PC and still have your savegames of the ending of the game, please upload them somewhere. (for example : yousendit, rapidshare or dropbox)
And post the link here or send it to me in a PM. You'll have to excuse my vaugeness, but this save is either in the orobas fjords just before the hall of echoes, partway through the hall of echoes, or a few moments before the end of the final battle, i'm afraid they all have roughly the same time of when they were last "modified" so i'm unsure :P http://www.mediafire.com/?wtotxyyi0iiedit : more likely that this is the final save game, larger file size than the other two http://www.mediafire.com/?mnzymydzwm3
Last edited by osdeath; 15/04/10 09:29 AM.
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veteran
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veteran
Joined: Aug 2009
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I've got my info from fist playtrough, but it was version 1.01 - stats really differs when comparing to 1.03 info. I never played 1.03 version, so, here is a question: do you need 1.01 data or it is outdated already?
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enthusiast
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enthusiast
Joined: Aug 2008
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Either will do Kein. Mostly looking for what stats people considered important, which skills got them to the endgame and which items affected their stats most.
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stranger
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stranger
Joined: Apr 2010
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Difficulty: Easy (Played Xbox 360 version, I like my first run-through to be easy) Level: 34
Stats:
Hitpoints 1052 Mana 301 Experience 1323858
Vitality 72 Spirit 13 Strength 72 Dexterity 31 Intelligence 22
Weapon Damage 121-148 Melee Resistance 44.49% Ranged Resistance 31.65% Magic Resistance 33.79%
Conditioned Body 75% Heightened Reflexes 47% Indomitable Will 26%
Skills:
Priest - Undead - 5/5 (+1 Bonus) Priest - Summon Mastery - 5/5 Priest - Summon Demon - 10/10
Warrior - Jump Attack - 0/5 (+1 Bonus) Warrior - Life Leech - 5/5 Warrior - Bleed - 5/5 Warrior - Regenerate - 11/13 Warrior - Thousand Strikes - 5/5
Ranger - Evade - 5/5 (+1 bonus)
Dragon Slayer - Single-Handed Weapon Expertise - 1/5 Dragon Slayer - Duel-Wielding Expertise - 1/5 Dragon Slayer - Sword & Shield Expertise - 10/10 Dragon Slayer - Two-Handed Weapon Exterise - 1/5 Dragon Slayer - Encumbrance - 1/5
Armour:
(Legendary) Barbarian's Regular Battle Cuirass of Hope Melee Armour Rating +2 Ranged Armour Rating +2 Magic Armour Rating +2 +3 Ranged Armour Rating +2 Vitality +4 Melee Armour Rating +2 Indomitable Will +4 Melee Damage Minor Damage Charm +4 Life Line - Increases hitpoints by 24
(Magical) Priest's Brown Leather Belt of the Avenger +2 Strength +2 Spirit +2 Ranged Armour Rating Minor Ranged Resistance Charm +2 Retribution Aura - 22% chance of 38% damage
(Heroic) Paladin's Heavy Noble Leggings of Hope Melee Armour Rating +2 Ranged Armour Rating +2 +33 Hitpoints +3 Spirit +10 Heightened Reflexes Divine Heightened Reflexes +15 Life Line - Hitpoints +24
(Unique) Paladin's Heavy Noble Helmet of the Devote Melee Armour Rating +4 Ranged Armour Rating +4 +44 Hitpoints +5 Strength +3 Dexterity +4 Conditioned Body +4 Ranged Armour Rating +2 Indomitable Will Minor Indomitable Will Charm +2 Lesser Strength Charm +1 Life Line - Increases Hitpoints +9 Retribution Aura - 22% chance of 38% Magic Protection Magic armour rating +4
(Heroic) Paladin's Elite Battle Gauntlets of Vengeance Melee Armour Rating +2 Ranged Armour Rating +1 Magic Armour Rating +1 +4 Dexterity +3 Heightened Reflexes +63 Hitpoints +2 Magic Armour Rating Minor Magic Resistance Charm +2 to Magic Armour Rating Retribution Aura - 20% chance of 35% damage
(Magical) Monk's Delicate Jewelled Bracelet of Aleroth +24 Hitpoints +34 Mana +3 Melee Armour Rating Belssed Melee Resitance Charm +3 Healing Aura - 0.1 per second
Paladin's Scorpion Earrings of the Avenger +3 Vitality +42 Hitpoints +2 Ranged Armour Rating Minor Ranged Resistance Charm +2 Retribution Aura - 14% chance of 26 damage
Deadly Barnabus' Ring of Eternal Burning +3 Strength +2 Vitality +1 Summon Undead Spontaneous Combustion - 8% chance of 18dmg over 1sec Empty Enchantment Slot
(Legendary) Flying Pewter Ridged Ring of Static Charge +7 Vitality +5 Magic Armour Rating +3 Heightened Reflexes +3 Conditioned Body +1 Jump Attack Major Condition Body Charm +3 Divine Vitality Charm +5 Static Charge Aura - 6% chance of 1 shock of 6 magic damage
Jackson's Amulet +4 Vitality +4 Spirit +1 Evade
Weapons:
(Uncommon) Well-Crafted Light Noble Hammer Melee Damage 51-63 Critical Chance 5% +57 Hitpoints +Vitality Divine Vitality Charm +5
(Heroic) Paladin's Elite Battle Shield of the Guardian Melee Armour Rating +4 Ranged Armour Rating +4 Magic Armour Rating +4 +31 Hitpoints +4 Vitality +5 Magic Armour Rating +5 Dexterity Divine Dexterity Charm +5 Melee Protection - Increases melee armour rating by 7
Last edited by Lady Elysium; 20/04/10 11:22 AM.
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stranger
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stranger
Joined: Apr 2010
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I am sorely disappointed in the last fight in Ygern's memory. There is no room for counter strategy on the players part what-so-ever. I play many story based and strategy RPG's and this one makes a decent attempt at that only to bombard you at the end with an immpossible fight that reminds me why I can't fathom the enjoyment of shooter mentality. The only option to end this game is to show up with an outrageous amount of skill power in which it would require eons to accumalate. By the time you learn that the game ends with an overpowering fight scene that requires no thinking, you are locked in Ygern's memory with no possible retreat or ability to regroup unless you go to an earlier save. Then you get to refight your way back to an unrewarding mass attack. A terrible ending to an otherwise enjoyable game. I look forward to Flames Of Vengeance but like Ego Draconis I do not intend to finish the last scene if I am forced to enter a mindless battle that completely destroys the effort it took to get there.
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journeyman
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journeyman
Joined: Jan 2008
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Played on medium setting as a ranger who ended up wearing full ranger set from Razes fortress and Barnabas' ring. Finished level 35.
Hitpoints: 522 Mana:478
Vitality: 46 Spirit: 22 Strength: 32 Dexterity: 93 Intelligence: 19
Weapon Damage: 98-201 + (41-61)
Melee resistance: 17.97% Ranged resistance: 60.44% Magic resistance: 33.05%
Conditioned Body: 56% Heightened Reflex: 75% Indomitable Will: 39%
The total of the charms I added gave me (though I found a better dex one afterwards grr) : +4 vit +5 conditioned body +5 heightened reflexes +3 indomitable will +2 melee armour rating
Skills as follows: Summon undead: 13 Charm: 5 Blind: 4 Reflect: 3 Poison arrow: 10 Ranger strength: 5 Ranger surprise: 3 Explosive arrows: 12 Mindread: 3 Wisdom: 4 Lockpick: 5 Encumbrance:3 Weapon expertises all at 1 because it's how they were - I didn't add.
My creature was pure mage.
Last edited by Catelee2u; 03/05/10 12:50 AM.
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journeyman
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journeyman
Joined: Jan 2008
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Thanks for all the great input. We really appreciate this.
If anyone feels like helping out even more for the new content by submitting their endgame savegames, that would also be a good fieldtest.
So, if you have finished the game in English on PC and still have your savegames of the ending of the game, please upload them somewhere. (for example : yousendit, rapidshare or dropbox)
And post the link here or send it to me in a PM. Hi My savegame is here: http://cid-a20325bd35b5b75e.skydrive.live.com/browse.aspx/.Public?uc=1I found the end pretty challenging.
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stranger
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stranger
Joined: Apr 2010
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Hello everyone, I still remember many of you from Divine Divinity and Beyond Divinity. I'm the Grimm who put together the Beyond Divinity walkthrough quite a while back. I finished the game today and really enjoyed most of it. My only criticisms are that the moving platform problems are incredibly frustrating and boring, please don't do that again also, many of the quests are too convoluted and vague. From posts that I read I expected the final battle to be very hard... it turned out to be incredibaly easy and I only required 1 health potion in the entire Hall Of Echoes, within about 5 seconds everyone but me and Zandalor was dead. The key for me was how I used the charm and enchantment slots on the equipment (go very heavy on "Retribution Aura" "Damage Aura" and "Healing Aura". So, on to the questions: Character = Ranger Difficulty = Easy (first time through) Level = 35 Stats = Vitality 42 Spirit 18 Strength 44 Dexterity 56 Intelligence 41 Skills = ** Still had 4 unused skill pts. and 6 unused Dragon skill pts. at end of game Summon Mastery 1 Blind 3 Summon Demon 5 Mana Efficiency 2 Destruction 1 Firewall 12 Regeneration 4 (+1 from equipment) Reflect 7 Poison Arrow 3 Ranger Strength (+1 from equipment - never used) Potion Efficiency 1 Ranger Stealth 2 Splitting arrow 2 (waste of skill points) Evade 1 Explosive Arrow 12 Way of the Ranger 1 (never used) Mindread 2 Wisdom 1 (+2 from equipment) Lockpick 5 Encumbrance 4 All 5 weapon expertises 1 Dragon Firebreath 5 (Rarely used) Dragon Burst 3 (+2 from equipment) Dragon Fire Sphere 4 (+1 from equipment) Dragon Summon Friend 5 Dragon Polymorph 0 (never found a use for it) Dragon Dragon Shield 1 (never used it) Dragon Dragon Spirit 5 Armor = ** I studied the armor sets and they are not very good. They beef up your character's primary skills but leaves you vulnerable in the other disciplines. Necklace = Hermit's Talisman of the North of Eternal Burning Ring #1 = (Legendary) Necromancer's Plain Ring of Eternal Burning Ring #2 = (Legendary) Infused Delicate Pewter Ring of the Warrior God Belt = (Heroic) Conjurer's Oil-Tanned Leather Belt of Aleroth Helm = (Unique) Paladin's Elite Battle Helmet of Vengeance Cuirass = Paladin's Ulthring's Cuirass of the Guardian Gauntlets = (Unique) Hero's Light Army Gauntlet of the Devote (From Hall of Echoes) Leggings = (Legendary) Diviner's Heavy Rogue Leggings of Vengeance Bangle = (Magical) Monk's Polished Bangle of Aleroth Earings = (Heroic) Sorceror's Fuschia Droplet Earings of Eternal Burning Dragon Armor = Full Crystal set except for the Plate Mail Cuirass Weapons = Bow = Archmage's Bow of Tiberius of Doom (only weapon I used) Thanks to Larian for another great game.
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member
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member
Joined: Apr 2010
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The key for me was how I used the charm and enchantment slots on the equipment (go very heavy on "Retribution Aura" "Damage Aura" and "Healing Aura". That explains a lot why the second play-through for me was waaaay easier. Final battle was practically nothing, and didn't last long! I usually pick "Retribution Aura" (as high as possible through out the game-- on end-game, I had a lot of 30% retribution!) for my enchantments-- do they stack? Seems to for me! Love retribution! ~~CierraShore p.s. Retribution Aura is a definite keeper... and high level for summon demon & summon mastery, along w/ building a great creature. I'd say that's what made my mostly melee character smokin' at the end!
"I don't need to get a life. I'm a gamer, I have LOTS of lives!"
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stranger
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stranger
Joined: Apr 2010
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CierraShore: The Auras do seem to stack. For Retribution Aura I have 1 @ 35% and 3 @ 41%. For Dmg Aura I have 1 @ 30 Dmg, 2 @ 42 Dmg, 1 @ 48 Dmg, and 2 at 54 Dmg. For Heal Aura I have 2 @ 0.225 per sec. In the Hall Of Echoes battles with Charon, Marius, Sassan, Amdusias, Liaken, Razakel, Lady Kara, Lord John, and Ba'al my health bar never even moved. A 2nd time through will be to concentrate even more on those Auras. Just don't know if I can put up with the moving platforms again though...
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member
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member
Joined: Apr 2010
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Grim,
Good info. I hear you with the moving platforms. They are VERY annoying! But, they do sorta get easy w/ time... and difficulty level set to "easy"?
I think my next go-around I'll trying a really different character build, even though I tend towards warrior-types. I've tried playing 3 other games after finishing EG, one of them being giving Beyond Divinity another chance.... but really, I want to fly and breathe fire on everything. And where's the 'ice lung' that dragons are supposed to have and why wasn't it employed? I think that would help.
Anyway... maybe a ranger/mage build this time. We'll see.
Thanks for confirming the 'stacks'.
I so love this game. I watched "Avatar" the other day on hi-definition.... it was okay, but I actually liked playing Ego Draconis better than watching that movie!! Now, maybe Larian could get the rights to make a game from Avatar.... new mount & flight fighting.... oh the possibilities!
Anyway, totally going off topic.
Ya'll have a good night/day.
~~CierraShore
Last edited by CierraShore; 05/05/10 07:14 AM. Reason: missed word
"I don't need to get a life. I'm a gamer, I have LOTS of lives!"
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addict
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addict
Joined: Oct 2009
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That would be great Larian and Avatar
Is there some patch or something that can raise difficulty becaose my mage just pwn everything
ENGLISH GRAMMAR IS MY WEAK SIDE
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stranger
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stranger
Joined: May 2010
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Difficulty: Medium Amulet: +101 HP | +5 Dex | +5 Magic AR | 0.2 hp per sec Ring 1: +2 Dex | +2 HeightReflex | +14 MANA | +3 STR | 0.125 hp per sec Ring 2: +7 Magic AR | +5 IndWill | +46 HP | +5 INT | +1 VIT | 0.2 hp per sec Sword 1: Melee dmg: 46-77 Crit 7% | REQ: 13 STR, 13 DEX, LVL 28 +35 Melee dmg | +4 SPIRIT | +24 normal dmg(enchant) Sword 2: Melee dmg: 41-69 Crit 7% | REQ: 12 STR, 12 DEX, LVL 25 +48 HP | +32 Melee dmg | +4 SPIRIT | +2 DEX | +24 normal dmg(enchant) Bow: Ranged dmg: 28-83 Crit 12% | REQ: 24 DEX, LVL 25 +3 SPIRIT | +58 HP | +41 MANA | +14 Ranged dmg | +2 STR | +24 Melee normal dmg(enchant) Belt: +25 HP | 0.2 hp per sec Helm: Melee AR +5 | REQ: 10 STR, LVL 16 +4 Melee AR | +7 Ranged AR | +3 VIT | +21 HP(enchant) Armor: Melee AR +6 Magic AR +2 | REQ: 15 STR, LVL 12 +2 HeightReflex | +3 Magic AR | +4 Melee dmg | +2 Reflect | +21 HP(enchant) Gauntlets: Ranged AR +1 Magic AR +1 | REQ: 23 INT, LVL 23 +4 IndWill | +6 Melee AR | +51 HP | +1 DEX | +21 HP(enchant) Leggings: Melee AR +3 | REQ: 13 STR, LVL 21 +47 HP | +21 HP(enchant) Bracelet: +55 HP | +4 INT | +4 Magic AR | +2 Melee dmg | +2 STR | 0.2 hp per sec Earrings: +57 HP | +43 MANA | +5 IndWill | +4 CondBody | +2 STR | 0.2 hp per sec Used 3 Moderate HP potions and 2 Moderate Reju potions along with couple of Healing and jumping around the final room while bombarding them with explosive arrows and mind blasts. Download Link for autosave end-game
Last edited by n0Life; 06/05/10 01:08 PM.
You are Unique, like all others.
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stranger
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stranger
Joined: Nov 2009
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Mage glasscanon trickster build.Difficulty: High (although I have questions with the influence of this setting, doesn't seem to do much) Level: 34 (1376586xp) (as standing behind a pilar in the final battle, having to kill everything still) Stats:492 Hp663 Mana35 Vit 29 Spi 24 Str 23 Dex 100 Int (0.9% regen/sec) (also slightly over-kill here, 91 int without weaps, weaps with +6 and +7 int) Weap Dam 43-52 +(38-46) MeRe: 37.13% RaRe: 41.04% MaRe: 66% CoBo: 30% HeRe: 40% InWi: 75% Skills: (9 points left) - Hide in Shadows 2 (perfect to recover in mid-battle, or sneak up to group of enemies to place a firewall in their midst)
- Life Tap 1 (from gear, never used)
- Magic Missile 12 (for dealing damage when Magic Blast in cd and nothing better to do(like a heal/firewall))
- Fireball 1 (from gear, tried but didn't like, two skill reset wasted ;()
- Mana Efficiency 5
- Magic Blast 12 (main cannon)
- Destruction 5
- Firewall 11 (loved it, only that it didn't seem to work like it states lotsa times before update, seeming to do only damage one time getting hit by the flames, or 1 time per second like it states when they stand on the burning circle, second run now with update but 2h melee build)
- Heal 1
- Defensive Posture 5 (not so much used after all)
- Mindread 2
- Encumbrance 1
Armor: (gathered all the sets but ultimately decided not to use the mage set, in favour of better custom setup) *Helmet(Legendary) Warlock's Heavy Battle Helmet of the Devotee
- charm slot left empty - MeA: +3 +7
- RaA: +2 +7
- MaA: +2 +10(Ench)
- HeRe: +5
- Spi: +4
*ChestpieceDivine's Aleroth Archmage Cuirass of the Elf- charm slot left empty - MeA: +0
- RaA: +6 +11 (Ench)
- MaA: +18
- CoBo: +3
*Gloves(Legendary) Lich's Heavy Champions Gauntlets of the Devotee
- 2 charm slot left empty - MeA: +0
- RaA: +0
- MaA: +3 +4 +10(Ench)
- Mana: +38
- Vit: +7
*Leggings(Legendary) Assassin's Heavy Nightbringer Leggings of the Devotee
- charm slot left empty - MeA: +2 +8
- RaA: +2 +13
- MaA: +10(Ench)
- InWi: +5
*Bracelet(Legendary) Sorcerer's Engraved Pewtered Bangle of the Snake Gods
- 2 charm slot left empty - MeA: +0
- RaA: +0
- MaA: +5
- Str: +3
- CoBo: +3
- Fireball: +1
-A poison aura enchant for fun *Earrings(Legendary) Desperate Plain Pewter Band of Eternal Burning
- MeA: +5 +5(Charm)
- RaA: +0
- MaA: +6 +3(Charm) +3(Charm)
- Str: +4
- InWi: +3
- Life Tap: +1
- Whirlwind: +1 (how useful ;( )
-Spontaneous Combustion enchant for fun *Amulet(Legendary) Thaumaturge's Beaded Necklace of the Snake Gods
- MeA: +5 + 5(Charm)
- RaA: +0
- MaA: +18 +5(Charm)
- HeRe: +6
- Vit: +4
-Poison Aura enchant for fun *Ring(Legendary) Archmage's Bronze Ridged Ring of the Snake Gods
- charm slot left empty - MeA: +0
- RaA: +0
- MaA: +9
- Mana: +27
- Int: +3
-Poison Aura enchant for fun *Ring(Heroic) Archmage's Bronze Ridged Ring of the Snake Gods
- charm slot left empty - MeA: +0
- RaA: +0
- MaA: +0
- InWi: +3
- Mana: +27
- Hp: +51
-Poison Aura enchant for fun *Belt(Legendary) Monk's Star Belt of the Snake Gods
-2 charm slot left empty - MeA: +0
- RaA: +0
- MaA: +4
- InWi: +3
- Mana: +25
- HeRe: +3
-Poison Aura enchant for fun Basic idea for me was, being a glass canon, so good magic defs, and ranged as good as possible too, but seems like ranged damage was rather low so didn't bother too much. Melee not too bad either for the charges, but usually shouldn't be hitting me. For the rest everything focused on damage dealing. Also you can see I have lotsa charm slots left. That was because by the time I realised I was doing the end-game, I just went for it, without boosting every tiny bit I could. Weapons: Dual wielding, because it looks fun and better / more stats boosts / slots *Main hand(Unique) Archmage's Balanced Light Noble Hammer of the Firebat
28-34 Melee, 19-23 Magic, 5% Crit - MeA: +5 +5(Charm)
- RaA: +0
- MaA: +0
- Spirit: +7
- Mana: +87
- Int: +6 +2(Charm)
-Poison enchant -Life Leech enchant -Fire Curse enchant *Off hand(Epic) Archmage's Balanced Light Noble Hammer of the Firebat
36-44 Melee, 5% Crit - empty charm slot - MeA: +0
- RaA: +0
- MaA: +0
- Spi: +4
- Dex: +4
- Mana: +60
- Int: +7
-Poison enchant -crappy Butcher enchant
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stranger
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stranger
Joined: May 2010
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Yay! Just finished this great game! I'm a hell knight (i.e. Curse/fire magic warrior). As someone mentioned in an earlier post, I hope you will give most of the priest spells a significant boost in the expansion.
Level: 35 Health: 920 Mana: 550 Vitality: 75 Spirit: 25 Strength: 75 Dexterity: 15 Intelligence: 75
Fear: 5 Summon demon: 6 Fireball: 13 Firewall: 13 Whirlwind: 6 Life leech: 7 Destruction: 5 Battle rage: 2 Two handed expertise: 6 Bleed: 6 Way of battle mage: 5 Death blow: 1 Reflect: 1 Mana leech: 1
Armour: Ulthring set Weapon: 2 handed sword from scorpion set Belt and accesorries: ring from scorpion set and legendary stuff obtained from merchant spamming :P
Last edited by Panda X; 20/05/10 01:16 AM.
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stranger
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stranger
Joined: May 2010
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Just finished the game. It was (and still is) a great game to play, although there are some downs too. For example i couldn't find the difficulty setting and when i DID found it, i finished the game... The 3 major sets are great too, only if you are planning to make a ranger, a mage or a warrior. I was able to wear all 3 of them but only after I had some charms put into my equipment. But all this was compensated with one thing if you ask me, and that is the battle tower! It was a great idea do put something like that in a game, because i hated it when i could find the right gems, enchantments or ingredients for the things i needed. But enough of this chatter back to the question. The stats in green are with equipment on.
Difficulty: Medium
Level: 35
Stats: Hitpoints: 389 676 Mana: 340 453
Vitality:27 42 Spirit:20 20 Strength:39 46 Dexterity:35 35 Intelligence:36 49
Melee resistance:17.78% 52.71% Ranged resistance:16.26% 49.96% Magic resistance:16.64% 47.25%
Conditioned Body: 39% 67% Heightened Reflexes: 35% 49% Indomitable Will: 36% 62%
Weapon Damage: 66-81/34-164+([color:#333399]46-108)[/color]
Skills: Mind read:5 Wisdom:5 Lockpick:5 Backpack:2 Two-handed combat:5
Ranger Strength:12+1 Ranger Stealth:3 Evade:0+1 Explosive arrow:12 Way of the ranger:2
Whirlwind:1 Jump attack:1 Life leech:1+1 Regenerate:0+1 Bleed:2 Reflect:1
Mana efficiency;2 Destruction:2 Firewall:5 Healing:2
Hide in Shadows:1 Summon Undead:0+1
Armor:
Paladin's Scorpion Earrings of the avenger +5 to Indomitable will +3 to Vitality +42 to Hitpoints Retribution aura level 3
Divine's Scorpion Bracelet of Static Charge +4% to Spirit +4 to Indomitable will +6 to Conditioned body +2 to Strength Minor Strength charm Static Charge aura level 7
Archmage's Ulthring's Leggings of Vengeance Melee Armour Rating: +6 +12% to Vitality +46 to Mana +3 to Vitality +1 to Evade Ranged Protection level 9 Retribution aura level 7
Sorcerer's Ulthring's Gauntlets of the Elf Melee Armour Rating: +4 Ranged Armour Rating: +1 Magic Armour Rating: +1 +15 to Magic Armour rating +3 to Intelligence +16 to Magic Armour rating +1 to Life Leech Melee Protection level 8 Ranged Protection level 9
Paladin's Ulthring's Cuirass of Vengeance Melee Armour Rating: +13 Magic Armour Rating: +4 +15 to Melee Armour rating +51 to Hitpoints +6 to Melee Armour rating +6 to Conditioned body +1 to Regenerate Ranged Protection level 10 Retribution aura level 7
Legendary Ulthring's Helmet of Hope Melee Armour Rating: +9 Magic Armour Rating: +2 +15 to Ranged Armour rating +4 to Indomitable will +5 to Heightened Reflexes +1 to Mana leech Ranged Protection level 10 Retribution aura level 7 Life Line level9
(Legendary) Paladin's Power Belt of the Avenger +7 to Magic Armour rating +4 to Heightened Reflexes +5 to Conditioned body +22 to Hitpoints +4 to Intelligence Blessed Intelligence charm Retribution aura level 2
(Legendary) Archmage's Plain Ring of Static Charge +67 to Mana +5 to Heightened Reflexes +4 to Vitality +4 to Conditioned body Static Charge aura level 9
Deadly Barnabus' Ring of Static Charge +3 to Strength +2 to Vitality +1 to Summon Undead Static Charge aura level 7
(Magical) Sorcerer lord's Pewter Locket of Static Charge +2 to Strength +2 to Intelligence Static Charge aura level 7
Weapon: My weapon of choice is the Bow of Tiberius here are the stats:
Paladin's Bow of Tiberius of the Snake Ranged Damage: 11-78 Magic Damage: 7-49 +4 to Intelligence +7 to Ranged damage +43 to Hitpoints +1 to Ranger Strength Increased Magical damage level 9 Poison level 10
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stranger
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stranger
Joined: Jul 2010
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I finished last nite. Great fun. Bravo to the developers! I thought EGO DRACONIS was one of the best games I've played, the best since Bioshock, I'd say. I've been playing video games for a long time and play only on PC. Just to give you the context, I started playing when Space Invaders and Asteroids were new in arcades. I'm in NY now. 59 years old. I used to play mostly FPS, starting with the original Unreal Tournament, which was a life changing experience. :o) Now that I'm an old fart, I can't take the constant tension. I'm less twitchy and have come to enjoy RPGs much more. I played Dragon Age, Fallout 3, Mass Effect, Guild Wars. But I've developed a great fondness for "central European" single player RPGs: started with Stalker, the Gothic series and Risen, Witcher, King's Bounty, Drakensang (which was great), and now EGO DRACONIS.
I'd just say this: the graphics are beautiful. You don't have to upgrade the engine on my behalf. More resolution just puts more strain on the system and hits the FPS. Another big feature of the game, I thought, was the maneuverability of the avatar - walk/run, jump, front and back flip, roll left/right. That added a great deal of fun. I loved to do a front flip off a cliff and then morph into dragon form and fly off. Mixing ground combat and aerial combat also worked splendidly.
I played on normal as a mage/archer. Fireball, exploding arrows, and summon undead. If I get a chance, I'll post my stats. I'm not that interested in tough boss fights. What's fun for me is to achieve god-like status and just romp.
So I wanted to thank the developers for a great game. After reading the reviews, I grabbed it off Impulse here in the US. I'm looking forward to FOV.
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Chronicler
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Chronicler
Joined: Oct 2003
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Thanks for the kind words, Johnny, and welcome to the forum!
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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journeyman
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journeyman
Joined: Jul 2010
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Well I finished at Level 34, the part I had the most trouble with was THE VERY ENTRANCE TO THE HALL OF ECHOES. I was being one hit killed as my dragon. Rest of it though was barely being hurt. This being my first run I made a dual wield pure warrior. Stats on the left are fully equipped. Stats on the right are with nothing on. HP- 926 / 602 MANA- 351 / 196 Vitality- 76 / 58 Spirit- 3 / 0 Strength- 84 / 70 Dexterity- 21 / 13 Intelligence- 15 / 9 Damage- 464-644 / 72-87 Melee res.- 60.53% / 27.97% Ranged res.- 29.65% / 6.73% Magic res.- 20.85% / 4.75% Condition- 75% / 70% H. Reflex.- 24% / 13% I. Will- 43% / 9% Skills Regenerate 11 Life Leech 1 Evade 12 (awesome watching evade more then damage) Potion efficiency 5 Dual wield 12 8 point left over. I was usig the Scorpian Set, minus the 2h sword. Weapons used were: (Heroic) Saint's Well Crafted Heavy Noble Sword Of The Vampire One Handed Melee- 50-83 Stats: +6 Intelligence +21 Melee Damage Enchant: Life leech 12% to convert 19% of damage per hit. Lich's Normal Light Cleaver Of Doom One Handed DAMAGE: 47-109 (EDITTED FORGOT TO PUT FIRST TIME AROUND) Stats: +32 melee damage +50 mana + 1 Reflect Enchant: Increase normal damage by 15 Archmages Bow Of Tiberious Of Doom (DID NOT USE) Ranged Damage: 11-78 Magic Damage: 7-49 Stats: +4 Intelligence +25 Mana +7 ranged damage +1 to Ranger Strength 2 additional open charm slots. Enchant: Mana leech- 15% chance to convert 12% Increase normal damage by 18 (Legendary) Paladin Plain Ring Of The Avenger Stats: +67 hitpionts +3 H. Reflexes +4 Strength Enchant: Retribution Aura- 14% retaliation of 26% of damage done to you. ** In my first run I did not utilize my enchanment platform so any open enchantment spots stayed open and all the Scorpian Set had one open spot and crap stock enchants.** AWESOME F*CKING GAME LARIAN!! Keep it up!!! Anxiously awaiting D3. ~Up comming run through Pure Mage... already level 22 and magic missle is the SH*T!!~ ~Using my runners non-stop this time around as well so far so good!!~
Last edited by NINER; 09/07/10 05:36 PM.
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stranger
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stranger
Joined: Jun 2010
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Just finish not long ago, still confuse about the story though.
Level 34 (35 when killed Divine)
Gold: 28496 Almost always over-Encumbering because of books.
HP - 894 MP - 551 Vitality - 59 Spirit - 32 Strength - 53 Dexterity - 2 Intellect - 45
Weapon Damage: 155-372 + (36 - 36) Melee Resistance: 50.71% Ranged Resistance: 18.89% Magic Resistance: 43.71% Conditional Body: 68% Ranged Resistance: 43.71%
---Equipment--- Armor: Ulthring's Set All Armor have an enhancement of +12 Mana and 24 HP. Left over slot is Magic Damage Aura.
Amulet: Hermit's Talisman of the North of the Snake Gods Charm: +10 Melee Damage Magic Damage Aura 9 Poison Aura 8 Spontaneuos Combustion 9
Weapon: Twohanded Melee Damage 21 - 149 +19 Magic Damage +30 Melee Damage
Charm: Damage + 2 Enhancement: +21 Melee Damage Awesome random stats, that I used from ~level 26 unchanged.
Skill: Unspent points 8 (9 upon 35) Man, I didn't know that Divine is the big boss. Whirlwind: 12 Rush Attack: 1 Wisdom: 0 + 2 (From Talisman) Mana Leech: 1 + 1 Battle Rage: 5 Potion Effective: 3 Fire Wall: 2 Healing: 5 Bleeding: 10 Evade: 1 + 1 Regeneration: 1 + 1 Two Handed Expertise: 12 Thousands Strike: 1 + 1 Death Blow: 1
Stats from item I didn't add here, because I don't have much time now. (Will edit later)
Hmmm, I'm still confuse about the story, maybe I should read all of the books. awaiting to play new game in The Dragon Saga.
Especially, who advising to resurrecting Ygerna? and what sentence is that? Man, I surely forget things if not playing straight days sometimes...
I'm Thai. Sorry for my grammar.
I don't post much, but reading.
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stranger
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stranger
Joined: Jun 2010
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Oh cool, really appreciate that.
Well, too bad that this forum doesn't allows editing old reply.
I'm Thai. Sorry for my grammar.
I don't post much, but reading.
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veteran
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veteran
Joined: Mar 2003
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Wrong. It does. There's an "edit" button on the bottom.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Support
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Support
Joined: Mar 2003
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You can only edit up to 48 hours after posting, though.
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veteran
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veteran
Joined: Mar 2003
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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addict
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addict
Joined: Jun 2010
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i thought you can only DELETE a post 48 hours after posting o_O
Kontrolle ist gut, Milchschnitte ist besser...........
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journeyman
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journeyman
Joined: May 2010
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well something i must have done really wrong if you lot are finishing on 35-36 with bazillions of malachites....
diff: medium level 34.95 leveled after killing the last memory dude.
stats vit 46 with bonuses spirit 25 str: 64 dex 58 int 51
skills oh this is fun. whirlwind 5/5 wisdom 5/13 bleed 12/13 regen 12/13 duel wield exp: 12 evade 13 i think thats it for skills used...
gear
ful ulthrings set with mellee8 and ranged 8 enhancements and whatever +2- +5 mellee or damage charms i could find
a unique one handed sword and a legendary both with increaded magic and normal damage
damage with gear and weapons was 432-506+(233-257) talisman of the north with healing .025 and level 8 and 10 aras compustion and poisen rings also had the healing aura
in the final fight i just spammed attack and potion. didnt really use and skills. quite a hard fight tohugh
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stranger
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stranger
Joined: Jul 2010
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I'm a bit baffled/surprised about the ending topic for this game. The "ending" per-se isn't an ending at all but a prelude of what's to come in the third installment (it wouldn't make any sense to end this game on such a sour note.. there's always a reason why some games end short of what we expect... like Halo 2 or 3 for example.. if there's no dramatic ending, then there will be a next chapter). This game far exceeded my expectations, never thought it was going to be anywhere near as good as it was granted there were a few key instances that just didn't make any sense what-so-ever. For example, you're able to choose b/w good side of a responce and a bad side but the end result was still the same. It's too bad that you couldn't choose whether to be good or evil based on your responses, that would have made the game more-so entertaining giving not just alternate endings but a different angle to the game. The end fight, yeah, was a wee bit easy.. I played a Warrior and just ran in circle picking off each guard until just the Divine and wizard stood, summoned two pets (who went after and distracted the Wiz) while I finished off the Divine rather easily (granted I did have ultimate resistant pots and str/dex up).
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stranger
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stranger
Joined: Aug 2010
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Hey guys,
Just finished the game for the first time today using a ranger character (go the explosive arrows!) is there any point in me posting up my stats this late on?
There may be no slaughter without laughter
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Support
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Support
Joined: Mar 2003
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Larian doesn't need the info anymore to determine how strong to start off a new character in FoV, but if you are inclined to post the stats, they will likely be of interest to others (either planning a similar build, or just curious about viable options).
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stranger
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stranger
Joined: Aug 2010
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well My first finished stats where a bit unfair, I was level 60 with everything to max lol But I plan On replaying the game no cheating no trainer and I'll post what I decided to do with my stats
"So you take an Apple and a Pineapple, smash them together, and you get a 'Pin-apple' My dear sir!" Behold the glory of Lord Pin-apple peasant!
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veteran
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veteran
Joined: Apr 2005
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well My first finished stats where a bit unfair, I was level 60 with everything to max lol But I plan On replaying the game no cheating no trainer and I'll post what I decided to do with my stats Level 60 ??? Replaying it without cheating and reloading : That's good of you my friend ... It's a nice challenging you don't regret it ! Go for it !! I will do the same from the time I buy the Dragon Knight Saga
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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stranger
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stranger
Joined: Jan 2010
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Level: 37 - This is pretty much the only thing which matters, because at level 37, only the enemies in the final boss room can hit you, you're otherwise completely invincible and the game becomes boring (please patch this so that lower-level enemies can hurt you more).
dont patch it or people new to the game will find it even harder to play
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Support
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Support
Joined: Mar 2003
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Actually, reducing the level effect in combat should make it easier at the start of the game, as well, since there wouldn't be as dramatic a difficulty change entering areas with opponents a couple levels higher than yourself.
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journeyman
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journeyman
Joined: Jul 2010
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I like the dramatic difficulty change, when I beat them it makes me feel a sense of accomplishment. Damn level 8 goblin cheif when I'm level 5 GET R*PED!!!
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apprentice
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apprentice
Joined: Sep 2007
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This is from right before the last battle. I did level up in the last battle. I think it's pretty obvious from this setup that I wasn't expecting the Hall of Echoes to be a one-way trip. There are unused skills I could have re-ordered, empty charm slots, mis-matched armour, there were unused +5 charms in my tower, as well as much stronger enchants I could have applied. I even had a spare dragon spill point I never spent. And so on. But I'd got used to being able to teleport back to the tower whenever I wanted, so didn't think... Ah, well. A number of items had somewhat lousy charms because I accidentally used charms when I meant to click the scrollbar on the charms list, and I didn't bother reloading. Difficulty:Medium, up to that point. However, I eventually gave up and did the last battle at "Low" after several attempts at medium. Level:34: 1,418,008 XP (35 after the last battle) Stats:Vit 54 +16 = 70 Spi 08 +11 = 19 Str 17 +13 = 30 Dex 53 +47 = 100 (probably bigger bonus than 47, it caps at 100) Int 28 +01 = 29 HP: 574 +247 = 821 Man: 252 +77 = 329 Damage: 79-178 ranged, 56-108 Magic (58-70 unarmed and naked) Dragon Stats: Off: 34 +40% = 47 Def: 34 HP: 896 +40% = 1254 Mana: 896 Skills:All 0/5 except otherwise stated. All weapon skills (1-handed, etc): 1/5 (default) 12/15 +1 Ranger Strength 12/15 +1 Splitting Arrows [4] 11/13 Exploding Arrows [3] 10/13 Reflect 5/5 Way of the Ranger [5] 5/5 Evade 5/5 Lockpick 5/5 Encumburance 4/13 +1 Mindread 2/5 + 1 Stun Arrows 1/5 Potion Efficiency 1/5 Poison Arrows [hotkey 1] 1/5 Hide in Shadows [hotkey 2] 0/5 +1 Life Leech 0/5 +1 Summon Undead 0/5 +1 Charm Dragon Skills: 5/5 Fire Breath 5/5 Dragon Burst [hotkey 2] 4/5 +1 Fire Sphere [hotkey 1] 5/5 Summon Friend [hotkey 3] 4/5 +1 Dragon Polymorph [hotkey 4] 0/5 Dragon Shield 3/5 +1 Dragon Spirit [hotkey 6] 1 unused skill point. Armor: (boring details behind spoilers for brevity) Monk's Lovis' Pendant of Aleroth +1 Spi +3 Dex +3 Dex (charm) +1 Mindread +1 Hardened Reflexes +15 HP/sec Healing Aura (ench) Deadly Barnabus Ring of the Magic Gods +3 Str +2 Vit +1 Summon Undead +0.225 HP/sec Healing Aura (ench) +3% 48 Dam Mag Dam Aura (ench) (Legendary) Necromancer's Bronze Ridged Ring of Aleroth +8 Dex +4 Dex (charm) +3 Dex (charm) +2 Str +2 Spi +4 Mag Arm +0.225 HP/sec Healing Aura (ench) Right Hand Empty. (Lengendary) Multiplying Star Belt of the Avenger +3 Str +2 Vit +5 Dex +5 Dex (charm) +7 Mag Arm +1 Splitting Arrows 12%/23% Retribution Aura (Unique) Paladin's Heavy Helmet of the Guardian +3 Melee Arm (intrinsic) +3 Melee Arm (ench) +3 Ranged Arm (intrinsic) +6 Ranged Arm +11 Ranged Arm (ench) +9 Magic Arm +5 Vit +5 Vit (charm) +47 HP +27 HP (ench) +5 Indomitable Will (empty charm slot) (Legendary) Wizard's Elite Rogue Curiass of Vengeance +11 Ranged Arm +7 Magic Arm +6 Melee Arm +3 Dex +3 Spi 25%/44% Retribution Aura (empty charm slot) (Unique) Paladin's Elite Battle Gauntlets of the Elf +2 Melee Arm (intrinsic) +1 Ranged Arm (intrinsic) +10 Ranged Arm (ench) +1 Magic Arm (intrinsic) +9 Magic Arm (ench) +4 Dex +5 Vit +5 Vit (charm) +5 Spi (charm) +39 HP +14 Indomitable Will 25%/44% Retribution armour (empty charm slot) (Unique) Thaumaturge's Elite Army Leggings of the Devote +2 Melee Arm (intrinsic) +2 Ranged Arm (intrinsic) +10 Ranged Arm (charm) +19 Magic Arm +9 Magic Arm (charm) +10 Dex +5 Dex (charm) +5 Dex (charm) +7 Conditioned Body 25%/44% Retribution Aura (Heroic) Elvish Jewelled Bracelet of Eternal Burning +1 Int +2 Vit +2 Vit (charm) +3 Indomitable Will +1 Ranger Strength 12%/42Dam Spontaneous Combustion (Legendary) Leeching fuschia Droplet Earrings of the Avenger +22 HP +5 Dex +5 Dex (charm) +1 Stun Arrows +1 Charm +1 Life Leech 24%/41% Retribution Aura Dragon Armour: Chain Helm +1 Fire Sphere Chain Claws +1 Dragon Spirit Bone Curiass +40% HP Chain Leggings +40% Off Bone Tailpiece +1 Dragon Polymorph WeaponsI used bows exclusively through the game. At the end, the bow I was using was (I think) a DLC weapon: - Thief's Wild Dweller's Composite Bow of Doom Ranged Dam: 20-60 (+12) Magic Dam: 20-60 (+24) Crit chance: 11% +9 Dex +3 Dex (charm) +5 Str (charm)
Game Designer - ThudGame.com Technical Director - MorganAlley.com Associate Producer - PayneAndRedemption.com QA Lead - Furcadia.com
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stranger
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stranger
Joined: Aug 2010
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Here is mine Difficulty - Normal Stats: Skills: Whirlwind - 11 Rush Attack - 5 Battle Rage - 5 Regenerate - 1 Life Leech - 10 Bleed - 13 Thousand Strikes - 1 Deathblow - 12 Mana Leech - 1 Summon Demon -1 Lockpick - 5 Dual-Wielding - 13 Dragon Skills Fire Breath - 5 Fire Sphere - 5 Dragon Spirit - 1 Dragon Shield - 1 Dragon Blast - 1 Summon Friend - 1 Spent much time on shopping for damage charms and Equipments,Zarniyar is my favourite Champion Armors are way too cool 5 charm slots equipments are so rare,I only saw once on a unique weapon during the entire game Killed Ba'al and Divine and Zandalor hundreds of times,finally I got 2 nice unique swords Butcher is awesome, "Increases your critical hit damage by X" should be "Increases your critical hit chance by X" didnot find out this until the end of game,what a waste~~ Weapons: Armors:
Last edited by Highwind; 28/08/10 02:53 AM.
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stranger
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stranger
Joined: Aug 2010
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Difficulty: Easy Level: 34 Stats: Hit points: 589 Mana: 625 Experience: 1414803 Vitality: 46 Spirit: 46 Strength: 32 Dexterity: 33 Intelligence: 63 Weapon Damage 54-61+76-161 (With Bow) 188-211+77-82 (melee) Melee Resistance 28.54% Range Resistance 30.87% Magic resistance 54.73% conditioned bady 37% Hightened reflexes 46% Indomitable will 75% Skills: Ghost 9 Fireball 12 Magical blast 12 Fire Wall 11 Healing 11 Explosive arrows 11 Armor: Alerorth Archmage Set Weapons: In my off hand I had magical master assassin's well crafted light death sword of doom: adds +3 to dexterity +21 to melee damageand enchanted to add another +27 normal damage For a bow I had Unique Archmage's magical heavy champion's bow of doom. it add +6 to vitality, +38 to mana, +5 to dexterity, +17 to ranged damage, +4 to intelligence and +2 to conditioned body. charmed for +1 to dexterity, +2 to conditioned body and +3 to vitality. Bow is also enchanted for +21 to magical damage and +27 to normal damage and had an empty enchantment slot.
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apprentice
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apprentice
Joined: Sep 2010
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Difficulty: normal Level: 60 Stats: Everything capped at 100 Skills: Everythng maxed out Armor: Hunter set (Raze FF) Weapons: Hunter set Bow, Archmage set hammer + a good shield, Warrior set 2HS
And, yes, I cheated.
Ipsa scientia potestas est.
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stranger
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stranger
Joined: Oct 2010
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Hi everyone. I've just got the game installed like few weeks ago and i'm already lvl 31 archer. I've been playing on normal till now, and i've just changed to hard. Ehm, i think there's no change. I still get low hits from monsters.
My stats are : With gear / without HP 587/359 MP 315/254 Vit 30/25 Spirit 9/4 Strenght 35/27 Dex 83/82 Int 15/12
Wep def 50 Range def 40 Mage def 55 conditioned body 47 heightened reflexes 75 indomitable will 20
Damage with bow : 97-249 + 8-56 magic Archer mode on : 219-560 + magic defences change to : 33/60/55 With potions : 232-594 + magic 48/66/61 Potions add like 20 dex/str/int and 20 all resists
With all this on, even on hard mode, i get hit of max 10 dmg from lower lvl monsters. Only bosses can hit higher. I agree with patching dmg formula but it should work only from lvl like 20 above when a Char gets really powerful because of equips and pots. Lower levels should be able to hit you still and here is where ARMOR MUST to do its job. Alright i just did a little test. Removed all armors but bow, no potions, archer mode off. Def bonuses are 14/28/15, vs 3 lvl 27 warriors they were doing 9 max hits and couldn't take more then half of my hp (360 noodie) before i killed them. What are the armors for, then ? My damage on monsters since critical dmg is 75% normally goes up to 1200 or so with archer mode on, but i sometimes saw 2400-3600 even, wow, 1hit kill.
Highwind You have really nice dmg dude, good that warriors can use those charms. I think archers don't have them because they deal alot more of critical dmg.
My skills are archer strength 12 knowledge 12 arrow boom 9 archer mode 5 lockpick 4 mana eff 2 regenerate 5 used till now ghost lvl 5 but i noticed regenerate is better and no need to wait for summon read mind 1 i have 2 rings that give each 1 read mind :P
I reseted the skill points twice already, used lvl 2 multiple shoot too but gave up. I find arrow bomb really useful for now.
As for my equip i'm trying to get some sets, most of them are legendary Got Tiberius bow and it's enchanted with +24 range dmg and 13% to leech 21% dmg, no charm. Better to Keep alive then doing more dmg :P
I have a question if people still read this. Does the game patch (400 mb) change anything ? or just fixes some bugs. I didn't installed it yet. And about the expansion: Is it German only ? I need the spanish version and i've seen that on 3djuegos, they say release date : november 2010 O_o , guess they need time to translate it. Maybe i should check/ask stores.
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Support
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Support
Joined: Mar 2003
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AFAIK the 1.03 patch brings earlier releases up to the US version (the last and latest release), but I don't know what that includes for the Spanish version. Does the publisher have the patch listed somewhere with a list of changes? So far only the German version of FoV has been released. All other language versions of FoV are expected for November, along with DKS (the combined remastered D2:ED + FoV). Welcome to the forum.
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stranger
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stranger
Joined: Oct 2010
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Im rather suprised to see how high some peoples stats are for the final battle. I had these stats and beat it on easy, seen how many people beat it on hard, and had to try it myself. It was still an absolute cake walk.....don't know why so many people complained.
Easy and Hard
Level 34
Naked stats seem pointless to me since none of us are dumb enough to try the last couple hours with no armor so here are the stats
665 HP 521 Mana 1422756 XP 44 VIT 33 SPI 58 STR 44 DEX 43 INT
173-191 NORM DAM 56-62 MAG DAM 60.87% MEL RES 47.25% RNG RES 53.57% MAG RES 39% BODY 20% REFLEX 20% WILL
SKILLS....
1/5 SUMMON UNDEAD (EQUIPMENT BONUS) 5/5 MANA EFFICIENCY 3/5 MANA LEECH (2 FROM EQPT BONUS) 10/10 WHIRLWIND (ABSOLUTE BEST SKILL FOR WARRIOR) 5/5 FATALITY (NECESSITY TO STOP FULL HEAL SPELLS I THINK) 2/5 RUSH ATTACK (1 FROM EQPT BONUS) 5/5 LIFE LEECH (1 FROM EQPT BONUS) 5/5 BLEED (1 FROM EQPT BONUS) 1/5 REGENERATE (EQPT BONUS) 5/5 POTION EFFICIENCY 5/5 EVADE (1 FROM EQPT BONUS) 5/5 EXPLOSIVE ARROWS (WAY TO NOOBY TO RELY ON; HORRIBLY OVER POWERED) 10/10 MINDREAD (I MINDREAD A LOT OF PEOPLE) 5/5 WISDOM (1 FROM EQPT BONUS; THE LAST POINTS OBTAINED IN HALL OF ECHOS GOT DUMPED HERE) 5/5 LOCKPICK (DUH) 12/13 SWORD AND SHIELD EXPERT (JUST MY PREFERRED WAY OF PLAYING) 1/5 IN ALL OTHER METHODS OF WEAPONRY (UNARMED, TWO HANDED ETC.)
ARMOR.....
HEROIC PALADIN'S HEAVY NOBLE SHIELD OF THE ELF +6 MELEE ARMOR RATING +6 MAGIC ARMOR RATING +39 HP +4 MELEE ARMOR RATING +4 CONDITIONED BODY +5 STRENGTH DIVINE STRENGTH CHARM: +5 STR RANGED PROTECTION: +7 RANGED ARMOR RATING
PALADIN'S ULTHRING'S CUIRASS OF HOPE +13 MELEE ARMOR RATING +4 MAGIC ARMOR RATING (SET BONUS)+ 15 MELEE ARMOR RATING +51 HP +6 MELEE ARMOR RATING +6 CONDITIONED BODY +5 STRENGTH +5 SPIRIT +1 REGENERATE DIVINE STRENGTH CHARM: +5 STRENGTH DIVINE SPIRIT CHARM: +5 SPIRIT INCREASED MANA: +24 MANA LIFE LINE: +27 HP
LEGENDARY THIRSTY OIL-TANNED LEATHER BELT OF THE AVENGER +5 CONDITIONED BODY +3 VITALITY +3 MAGIC ARMOR RATING +4 RANGED ARMOR RATING +1 MANA LEECH +1 RUSH ATTACK MAJOR MAGIC RESISTANCE CHARM: +3 MAGIC ARMOR RATING BLESSES RANGED RESISTANCE CHARM: +4 RANGED ARMOR RATING RETRIBUTION AURA: 25% CHANCE FOR COUNTER ATTACK FOR 44% OF DEALT DAMAGE TO YOU
ARCHMAGE'S ULTHRING'S LEGGINGS OF SPIRITUAL POWER +6 MELEE ARMOR RATING (SET BONUS) +12% VITALITY +46 MANA +3 VITALITY +1 EVADE MELEE PROTECTION: +8 MELEE ARMOR RATING INCREASED MANA: +24 MANA
LEGENDARY ULTHRING'S HELMET OF THE DEVOTE +9 MELEE ARMOR RATING +2 MAGIC ARMOR RATING (SET BONUS) +15 RANGED ARMOR RATING +4 INDOMITABLE WILL +5 HEIGHTENED REFLEXES +4 DEXTERITY +1 MANA LEECH BLESSED DEXTERITY CHARM: +4 DEXTERITY MELEE PROTECTION: +8 MELEE ARMOR RATING RANGED PROTECTION: +10 RANGED ARMOR RATING MAGIC PROTECTION: +10 MAGIC ARMOR RATING
SORCERER'S ULTHRING'S GAUNTLETS OF THE GUARDIAN +4 MELEE ARMOR RATING +1 RANGED ARMOR RATING +1 MAGIC ARMOR RATING (SET BONUS) +15 MAGIC ARMOR RATING +3 INTELLIGENCE +16 MAGIC ARMOR RATING +4 INDOMITABLE WILL +1 LIFE LEECH BLESSED INDOMITABLE WILL CHARM: +4 INDOMITABLE WILL RANGED PROTECTION: +10 RANGED ARMOR RATING MELEE PROTECTION: +8 MELEE ARMOR RATING
MAGICAL WIZARD'S DELICATE JEWELLED BRACELET OF THE SNAKE GODS.......FFS +4 MAGIC ARMOR RATING +2 INDOMITABLE WILL +10 MELEE DAMAGE DIVINE DAMAGE CHARM: +10 MELEE DAMAGE POISON AURA: CLOSE ENEMIES HAVE 7% CHANCE OF 12 POISON DAMAGE OVER 1 SECOND.....WOOPIE
LEGENDARY PALADIN'S PLAIN PEWTER BAND OF THE WARRIOR GODS +44 HP +3 HEIGHTENED REFLEXES +3 STRENGTH +4 VITALITY DAMAGE AURA: ENEMIES THAT HARM YOU WITH WEAPONS HAVE 5% CHANCE OF 1 SHOCK OF 2 MAGIC DAMAGE.....WOW
LEGENDARY WISDOM'S PLAIN RING OF THE AVENGER +2 INDOMITABLE WILL +2 INTELLIGENCE +3 MAGIC ARMOR RATING +4 MELEE DAMAGE +2 SPIRIT +1 WISDOM MINOR DAMAGE CHARM: +4 MELEE DAMAGE MINOR SPIRIT CHARM: +2 SPIRIT RETRIBUTION AURA: 12% CHANCE FOR COUNTER ATTACK OF 23% OF DAMAGE DEALT TO YOU
DEADLY BARNABUS' RING OF THE WARRIOR GODS +3 STRENGTH +2 VITALITY +1 SUMMON UNDEAD POISON AURA: CLOSE ENEMIES HAVE 10% CHANCE 30 POISON DAMAGE OVER 1 SECOND DAMAGE AURA: ENEMIES THAT HARM YOU WITH WEAPONS HAVE 13% CHANCE OF 1 SHOCK OF 48 MAGIC DAMAGE
LEGENDARY RUTHLESS STONE PENDANT OF THE SNAKE GODS.....WHY ARE THE JEWELLRY NAMES SO LONG? LOL +3 STRENGTH +6 HEIGHTENED REFLEXES +4 CONDITIONED BODY +3 INDOMITABLE WILL +4 SPIRIT BLESSED SPIRIT CHARM: +4 SPIRIT POISON AURA: CLOSE ENEMIES HAVE 5% CHANCE OF 2 POISON DAMAGE OVER 1 SECOND.....WHATS THE POINT?
AND FINALLY.....WEAPONS
LEGENDARY PALADIN'S NORMAL HEAVY CHAMPIONS'S BOW OF THE FIREBAT...ACTUALLY SAY THAT OUT LOUD RANGED DAMAGE: 27-81 CRITICAL CHANCE: 16% +4 STRENGTH +115 HP FIRE CURSE: UPON SUCCESSFUL HIT, 9% CHANCE OF IGNITING ENEMY FOR 24 DAMAGE OVER ONE SECOND
LOL THE BOW WAS ONLY THERE FOR LOOKS AND THE OCCASIONAL EXSPLOSIVE ARROW USAGE....MY MELEE WEAPON IS THE KEY TO THE WHOLE LINEUP
ERADICATING BARNABUS' MACE OF BUTCHERY MELEE DAMAGE: 41-51 MAGIC DAMAGE: 12-15 CRITICAL CHANCE: 17% +15 MELEE DAMAGE +3 DEXTERITY +9 MAGIC DAMAGE +1 BLEED INCREASED DAMAGE: +27 NORMAL DAMAGE BUTCHER: +8 CRITICAL HIT DAMAGE
So there you have it: my lineup for my last three hours or so. Just so no one asks, the ring and mace of Barnabus is obtained during the A Hunting We Shall Go Again quest. I killed him and looted the body and thought they were to nice to part with. I'm 100% positive there is better out there but they beat the game for me on hard at lvl. 34, hitting lvl. 35 after the second paladin fall's (free full life and mana heal there). I do apoligize for the length of the post.
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enthusiast
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enthusiast
Joined: Oct 2010
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Level 35 Dificulty: It varied as the game progressed. Usually medium and easy, but I did do hard for the Hall of Echoes.
Note: numbers in parenteses are without equipment.
Stats: Vitality 54(30) Spirit 42(33) Strength 52(35) Dexterity 42(31) Intellegence 42(39)
Skills: Magic Blase (13) Dual Weilding (13), (1) in all other weapon styles Mind Read (2) Whirlwind (1) Wisdom 10(8) Lockpick (5) Potion Effeciancy (5) Mana Effeciancy (3) Healing (1) Mana Leech 2(1) Life Leech (5) Regeneration 2(1) Destruction (5) Fatality (1) Bleed (4) Death Blow (1) Evade 2(1) Reflect (1) Explosive Arrows (5) Encubarance (1) Summon Undead 1(0)
Misc Stats: Hit Points 731 Mana 655 (damage numbers are for melee weapons, the bow is only used for Explosive Arrow once I had that skill) Weapon Damage 420 to 503 Magic Damage 248 to 273 Melee Armor 50.51% Ranged Armor 47.71% Magic Armor 51.24% Conditioned Body 63% Reflex 48% Will 47%
Equipment: Legendary Ulthring's Helmet of the Elf +9 Melee Armor, +2 Magic Armor +4 Will, +5 Reflex, +1 Mana Leech +15 Range Armor from set +11 Range Armor (level 10 enchant) 1 open cham slot, 2 enchant slots.
Paladin's Ulthring's Curass of the Elf +13 Melee Armor, +4 Magic Armor +51 Hit Points, +6 Melee Armor, +6 Conditioned Body, +1 Regenerate +15 Melee Armor from set +11 Range Armor (level 10 enchant) 2 open cham slot, 2 enchant slots.
Sorceror's Ulthring's Gauntlets of the Gaurdian +4 Melee Armor, +1 Ranged Armor, +1 Magic Armor +3 Intelligence, +6 Magic Armor Rating, +1 Life Leech (which was maxed anyways) +15 Magic Armor from set 1 open cham slot, 2 enchant slots.
Archmage's Ulthring's Leggings of the Elf +6 Melee Armor +46 Mana, +3 Vitality, +1 Evade +12% vitality from set 1 open enchant slots.
Primary Hand* (Unique) Paladin's Well Crafted Death Sword of Destruction 46 to 77 Melee & Magic Enchants (10), and Fire Curse (10). +10 Strength, +55 Mana, +60 Hit Points. 1 Charm slot.
Off Hand* (Unique) Master Assasin's Balanced Heavy Noble Sword of the Snake 27 to 45 (18 to 30) Melee & Magic Enchants, and Poison (10). +8 Dexterity, +32 Melee Damage, +4 Strength 1 Charm slot.
* With dual weilding the off hand is better than the primary.
Hermit's Talisman of the North of the Magic Gods (Aquired from the statue in the derelict tunnels) +6 Spirit, +1 Will, +1 Reflex, +2 Wisdom +5 Spirit from a charm. 3 open encantment slots.
Deadly Barnabus Ring of the Avenger +3 Strength, +2 Vitality, +1 Summon Undead 2 open enchant slots.
(Magical) Hero's Ring of the Magic Gods +3 Dexterity, +4 Vitality 1 open charm slot. It came with magic aura damage of 6% chance and 6 damage that I never bothered to replace.
(Legendary) Sorceror's Star Belt of the Avenger +15 Magic Armor, +4 Vitality, +3 Spirit 2 open charm slots. Retribution Aura, 16% chance & 29% reflection
(Legendary) Archmages's Engraved Bronze Bangel of the Warrior Gods +60 Mana, +6 Magic Armor, +5 Conditioned Body, +3 Vitality 1 open charm slot. It came with damage aura damage of 7% chance and 12 damage that I never bothered to replace.
Paladin's Scorpion Earrings of the Avenger +3 Vitality, +42 Hit Points 1 open charm slot. Retribution Aura, 14% chance & 26% reflection
Items of Note: A +10 melee damage charm. 2 Malachite (Spelling?) Gems
Dragon Form: 5 in all skills except polymorph and wyrven. Polymorph has 2 ranks, Wyrven 1. (these numbers are without dragon armor) Wearing Plate Mail dragon armor for all slots except the curass which is the bone armor.
Notes: The charm in the amulet is the only one I used. All others I found are in the chest at the battle tower. I meant to put more points in explosive arrow and fewer in potion effeciancy, but I forgot. I will be redoing the Hall of Echos (saved before entering) before Flames of Vengeance. I also think I forgot to read someone's mind there. I selected the warrior path in Farglow. I did not use the skill trainer to remove skill points. I can beat the final encounter on hard with these stats & equipment, and I did not summon the creature. Very few healing potions were needed, less than 8.
Last edited by Gwenio; 18/10/10 12:26 AM. Reason: Added damage numbers for weapons.
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stranger
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stranger
Joined: Feb 2011
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Where are you find that weapons and armors?
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Support
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Support
Joined: Mar 2003
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In D2:ED the best consistent place to check for equipment (other than the 4 sets) would probably be the 2 merchants in Aleroth. Once you have access you can visit each time you level up to look for upgrades. Welcome to the forum.
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stranger
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stranger
Joined: Feb 2011
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Difficulty: Easy (I played the xbox 360 version) i like to start a easier difficulty first. Level 35 Mage
Stats:
Hitpoints: 596 Mana: 647 Experience (debt): 1487575 (7097)
Vitality: 45 Spirt: 50 Strength: 54 Dexterity: 42 Intelligence: 56
Weapons Damage: 66-260 + (87-87) Malee Resistance: 39.25% Range Resistance: 26.35% Magic Resistance: 45.58%
Conditioned Body: 63% Heightened Reflexes: 60% Indomitable Will: 68%
Skills:
Priest:
Summon Ghost: 0/5 (+1)
Mage:
Magic Missile: 13/15 Fireball: 13/15 (+1) Mana Efficiency: 5/5 Destruction: 5/5 Firewall: 12/15 (+1)
Ranger:
Potion Efficiency: 3/5 Evade: 5/5
Dragon Slayer:
Mindread: 1/5 Wisdom: 7/13 (+1) Encumbrance: 1/5 Unarmed Expertise: 1/5 Single-Handed Weapon Expertise: 1/5 Dual-Wielding Expertise: 1/5 Sword and Shield Expertise: 1/5 Two-Handed Weapon Expertise: 13/13
Armor:
(Legendary) Priest's Heavy Army Curass Of Spiritual Power Malee Armor Rating: +5 Range Armor Rating: +5 +27 Mana +4 Heightened Reflexes +2 Vitality +3 Dexterity +2 Melee Resistance +4 Magic Resistance Minor Melee Resistance +2 Blessed Magic Resistance +4 Increased Mana - Increased your mana by 15
(Heroic) Soldier's Power Belt of the Warrior Gods +4 Heightened Reflexes +41 Hitpoints +2 Indomitable Will +2 Dexterity Minor Dexterity Charm +2 Damage Aura - Enemies that harm you with weapons have a 10% chance of suffering 1 shock(s) of 30 magic damage
(Legendary) Thaumaturge's Elite Noble Leggings of the Guardian Melee Armor Rating +2 Ranged Armor Rating +2 +5 Heightened Reflexes +15 Magic Armor Rating +6 Conditioned Body +3 Intelligence +5 Dexterity Major Intelligence Charm +3 Divine Dexterity Charm +5 Melee Protection - Increases your melee armor rating with 2
(Legendary) Super Strong Regular Nightbringer Helment of the Devote Ranged Armor Rating +2 Magic Armor Rating +2 +1 Heightened Reflexes +5 Melee Armor Rating +4 Magic Armor Rating +3 Strength +2 Intelligence Major Strength Charm +3 Minor Intelligence Charm +2 Magic Protection - Increase your magic armor rating with 4
(Legendary) Sorcerer's Elite Guard Gauntlets of Hope Melee Armor Rating +3 +3 Dexterity +5 Magic Armor Rating +6 Melee Armor Rating +4 Spirit +2 Intelligence Minor Intelligence Charm +2 Life Line - Increases your hitpoints by 18
Golden Wishing Well Exquisite Bracelet of the Warrior Gods +2 Vitality +2 Strength +2 Intelligence +1 Wisdom Minor Intelligence Charm +2 Poison Aura - Enemies that approach have a 8% chance of suffering 18 poison damage over 1 second(s) Damage Aura - Enemies that harm you with weapons have 6% chance of suffering 1 shock(s) of 6 magic damage
(Legendary) Sorcerer's Plain Pewter Band of Static Charge +4 Magic Armor Rating +4 Strength +3 Dexterity +4 Indomitable Will +5 Intelligence Divine Intelligence Charm +5 Static Charge Aura - Enemies that harm you with weapons or magic have a 12% chance of suffering 1 shock(s) of 42 magic damage
(Heroic) Paladin's Amethyst Ring of Aleroth +4 Strength +4 Spirit +22 Hitpoints +5 Vitality Divine Vitality Charm +5 Healing Aura - Heals you slowly with 0.125 per second
(Heroic) Fiery Delicate Pewter Ring of the Magic Gods +3 Conditioned Body +4 Heightened Reflexes +3 Strength +1 Firewall Major Strength Charm +3 Magic Damage Aura - Enemies that harm you with magic have 11% chance of suffering 1 shock(s) of 36 magic damage
(Legendary) Ruthless Golden Amulet of the Avenger +4 Strength +6 Indomitable Will +4 Spirit +1 Fireball +1 Summon Ghost Blessed Spirit Charm +4 Retribution Aura - 25% chance of automatic retaliations against those that harm you for 44% of the damage done to you
Weapons:
(Legendary) Lich's Normal Heavy Royal Sword of Destruction Melee Damage: 19-131 Critical Chance: 5% +19 Melee Damage +14 Magic Damage +4 Dexterity +55 Mana +5 Strength +5 Intelligence Divine Strength Charm +5 Divine Intelligence Charm +5 Increased Magical Damage - Increases your magical damage by 27
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stranger
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stranger
Joined: Apr 2011
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This is right before I went to the Hall of Echos. Numbers in red are without anything on. I was playing on the XBox.
STATS
Lvl 35 Hitpoints 473 769 Mana 277 406 XP 1442299 Vitality 39 55 Spirit 11 16 Strength 43 55 Dexterity 48 64 Intelligence 18 30 Melee Damage 67-82 Normal Damage:655-839 Magic Damage:490-531 Melee Resistance 19.26% 31.39% Magic Resistance 9.08% 32.67% Ranged Weapon Damage 0 Normal Damage:212-289 Magic Damage:95-112 Ranged Resistance 21.02% 48.97% Critical Chance 9% 29% with the bow 32% with swords
SKILLS
Magic Missile 8 Regenerate 1 Ranger Strength 3 Explosive Arrows 12 13 Mindread 15 Wisdom 8 Pickpocket 5 Dual Weilding 13
WEAPONS
Hunter Bow: Divine Dexterity Charm, Major Dexterity Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage Blade of Hypnerotomachia: Blessed Damage Charm, Major Melee Resistance Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage Brightblade(in the off hand): Minor Damage Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage
ARMOR
I used the Hunter Set.
Hunter Cuirass: Blessed Vitality Charm, Lvl 9 Life Line Hunter Leggings: Lvl 9 Life line Hunter Gauntlets: Lvl 9 Life line Hunter Helmet: Lvl 9 Life line (I didn't really like the look of the helmet, but, used it anyway)
JEWELRY
Hunter Necklace: Lvl 8 Static Charge Hunter Belt: Lvl 8 Static Charge Hunter Bracelets: Lvl 8 Static Charge Hunter Earrings: Lvl 8 Static Charge Hunter Ring: Lvl 8 Static Charge Bronze Ridged Ring: Lvl 7 Healing Aura
Difficulty I started out on normal. After the enemies got a bit easier I went to hard. I dropped it back to casual on the Bug thing in the well, after dieing a few times. Went back to hard after that. I got to Lvl 15 Mindread as soon as I could so I wouldn't go in debt mindreading. Gotta love spending 0xp to read minds, especially since it is kind of needed throughout the game.
Last edited by ShadowTiger; 12/05/11 01:39 AM.
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stranger
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stranger
Joined: Jun 2011
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HI, will U pls tell me .how 2 enter HALL OF SCHOES & how 2 entr champion harbour champion fight room
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stranger
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stranger
Joined: Jan 2012
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Level - 44 HP: 1315 HP Regen: 2.07% MP: 1010 MP Regen: 0.91% Damage: 910-1438 Magic Damage: 460-560 Critical Rate: 82.50% Weapon Resistance: 61.04% Ranged Resistance: 55.24% Magic Resistance: 64.14% Vitality: 100 Spirit: 35 Strength: 100 Dexterity: 100 Intelligence: 85 Conditioned Body: 75% Heightened Reflexes: 75% Indomitable Will: 75%
Skills Master Herbalist: 5/5 Mana Leech: 0/5 +5 Whirlwind: 1/5 Jump Attack: 0/5 +5 Fatality: 0/5 +5 Battle Rage: 15/15 Life Leech: 8/13 +5 Bleed: 12/15 +3 Regenerate: 15/15 Thousand Strikes: 15/15 Death Blow: 15/15 Reflect: 0/5 +5 Potion Efficiency: 7/10 +3 Evade: 0/5 +3 Mindread: 1/5 +3 Wisdom: 0/10 +5 Encumbrance: 1/5 Unarmed Expertise: 1/5 Single-Handed Weapon Expertise: 1/5 Dual-Wielding Expertise: 13/13 Sword and Shield Expertise: 1/5 Two-Handed Weapon Expertise: 1/5
That about covers it. Would've been a LOT higher if I got the level 10 enchantments for increased weapon damage, critical rate, life line, and healing aura. If I got my hands on a few charms that'd take my spirit to 100, and I'd have some leftover charm slots for Spirit, which means if I got to 60, I'd be able to get to 100 in everything... but seeing how miniscule the spawn of enemies is, and how long it takes to level, I don't see that happening. xD
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stranger
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stranger
Joined: Sep 2012
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Note This is the end of the original game, begining of FoV. I haven't done anything since it ended.
Difficulty: Normal Lvl: 35 xp: 1530249 HP: 995 HP Regen: .11% MP: 910 MP Regen: 0.19% Damage: 141-162 Magic Damage: 574-74- Critical Rate: 30% Weapon Resistance: 57.51% Ranged Resistance: 59.83% Magic Resistance: 58.82% Vitality: 70 Spirit: 70 Strength: 14 Dexterity: 16 Intelligence: 100 Conditioned Body: 22% Heightened Reflexes: 36% Indomitable Will: 75%
Skills Fear: 0/5(+3) 3 Summon Mastery: 1/10(+2)3 Summon Demon: 11/13 Fireball: 13/13 Mana Eff: 6/10 Polymorph: 0/5(+3)3 Magic Blast: 10/10 Mana Leech: 5/10(+1)6 Destruction: 5/5 Heal: 10/10 Firewall: 0/5(+3)3 Regenerate: 0/5(+1)1 Life Leech: 0/5(+1)1 Mind Read: 1/5 Unarmed: 1/5 Dual Wield: 1/5 Sword and shield: 5/10(+2)7 2 hand: 1/5 Encumbrance: 1/5 Lockpick: 5/5 Evade: 0/5(+1)1
Last edited by Twistedsoul; 16/09/12 01:59 AM.
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stranger
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stranger
Joined: Sep 2012
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This is for FoV.
Did this all on Nightmare and I swear I thought it was still on normal.... Note I didn't use any tricks, such as using runner to sell diamonds for gold. I sold EVERY piece of armor/weapon I got and didn't use. It was hard to find enough merchants because I never sold anything in the start of the game, not untill FoV.
Difficulty: Nightmare Gold: 206924
Lvl: 46 xp: 3268361 HP: 1159 HP Regen: 1.32% MP: 1155 MP Regen: 1% Damage: 734-834 Magic Damage: 1822-3037 Critical Rate: 52% Weapon Resistance: 57.95% Ranged Resistance: 53.08% Magic Resistance: 63.41% Vitality: 84 Spirit: 92 Strength: 36 Dexterity: 24 Intelligence: 100 Conditioned Body: 63% Heightened Reflexes: 57% Indomitable Will: 75%
Skills Fireball: 15/15 Magic Blast: 12/15(+3) Mana Leech: 13/13 Life Leech: 13/13 Healing: 15/15 Way of the Battle Mage: 10/15(+5) Evade: 15/15 Mind read: 15/15 Dual Wield: 13/13 Lockpick: 7/7 Regenerate: 6/15
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stranger
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stranger
Joined: Jan 2013
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Difficulty: Normal Level 45
STATS
XP 3070937 Vit : 66 Spi : 37 Str: :40 Dex: :96 Int :86
Melee resistance 66 % Ranged resistance 62.15 % Magic resistance 66 %
Conditioned Body 64% Heightened reflexes 75% Indominitable Will 75%
850 HP 584 Mana
SKILLS
Mana efficiency 10 Mana Leech 10
Whirlwind 5 Rush Attack 5 Life Leech 6 Bleed 10 Regenerate 15 Reflect 5
Posion Arrow 1 ranger Strength 15 Stun Arrow 5 Ranger Stealth 5 Potion Efficiency 10 Split Arrows 10 Explosive Arrows 15 Way of the Ranger 15
Lockpick 7 Sword & Shield 5
ARMOR
Deep Dweller Helm Dragon Bane Cuirass Shadow Archer Bracers Waste Land Leggings
(Epic) Legendary Engraved Pewtered Bangle of the Avenger (Unique) Saint's Kundan Ruby earrings of the Snake Gods
(Epic) Saint's Golden Amulet of the Snake Gods (Epic) Forbidden Delicate Pewter Ring of Aleroth (Epic) Archmage's Amethyst Ring of Aleroth (Epic) Paladin's Brown Leather Belt of thw Warrior Gods
WEAPONS
Longbow of the Leopard : 73-564 + (58-81) damage equipped
secondary : Axe of Titus : 98-315 + (397-515) damage equipped offhand : (Epic) Hero's Elite Battle Shield of the Guardian
I enchanted the sword and Shield so that when they were equipped my HP was 978 and my mana was 640.
I was way overpowered on the Flying Fortresses and was pretty much one shotting the ordinary grunts and taking down the various generals in 3 or 4 hits.
However come Endgame it was a decent last fight and I used maybe 4 or 5 healing potions while I dealt with the Adds then just point and shoot on the 2 main bosses.
Last edited by Monkeydude40; 16/01/13 03:40 AM.
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stranger
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stranger
Joined: Jun 2014
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normal level 45 hp 833 mana 409 vit 68 spirit 15 strength 100 dex 64 int 27 wep damage 1143-1270/692-1202 dual wield melee resist 66.00 ranged resist 49.47 magic resist 57.46 conditioned body 75 % heightened reflexes 75% indomitable will 37% /////////////////////// dual weps 13 lock-pick 7 exp booster max mind-reading max potion eff max evade 7 of 13 life-steal max bleed 5 of 13 Regen 4 of 10 the skill where i hit them back for there own damage 3 of 13 summon demon max potion making max 5/5 manasteal 1 rush max at 13/13 //////////////////// named pieces ulthring full order of the viper belt all rest accessories are no name /////////////////////////////// the mocking maul ravens talon and invisible death for the bow the weps have lv 10 life steal and magic and physical damage enchants with full divine damage charms the bow has the Dex divine with no purposely put enchants on accessories but i did put resist charms on them for physical and ranged and magic for both the armors and the accessories
mocking maul
req lv 38 melee damage 53-99 magic damage 36-207 crit chance 10 % indomitable will +6 magic damage +10 critical +5 melee damage + 30 destruction +4 divine damage charm + 10 to melee damage divine damage charm + 10 to melee damage divine damage charm + 10 to melee damage life leech-15% chance of converting 25% of damage done into hitpoints increased damage -increase your normal damage by 100 increased magical damage -increase your magical normal damage by 100
raven's talon req lv 35 melee damage 45-67 magic damage 32-221 crit chance 15 % hitpoints +58 melee damage +7 critical +5 strength +23 divine strength charm +5 to strength divine strength charm +5 to strength divine strength charm +5 to strength life leech-15% chance of converting 25% of damage done into hitpoints increased damage -increase your normal damage by 100 increased magical damage -increase your magical normal damage by 100
on normal once i get good damage and dual wep and life steal on weps and skill life steal and rush i don't need pots any more and i run through the game 1 to 3 hitting any thing but endgame bosses my attack so high i go half the game without even hot-keying pots or pets loves rush so much a long dungeon is short work when ya can jump to the full distance that ya can even see an enemy at
///////////////////////////////////// seriously one of the only rpgs in the last 20 years was ever this good skyrim divinity 2 dragon sagas fallout 3 and new Vegas final fantasy any a must have for any one who likes rpgs and any one call-en themselves a true gamer
Last edited by kritters; 23/06/14 02:54 AM.
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