#406946 - 02/22/10 11:24 AM
Re: Build with which you finished Div 2
[Re: JihadJoe]
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Battlemage
Registered: 01/03/09
Posts: 1242
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The hard drive I was playing Divinity 2 on broke, so I can't look up the exact stats, but here's what I remember.
EDIT: I found some screenshots from just before I went into the point of no return.
Difficulty: Normal
Level: 37 - This is pretty much the only thing which matters, because at level 37, only the enemies in the final boss room can hit you, you're otherwise completely invincible and the game becomes boring (please patch this so that lower-level enemies can hurt you more).
Stats I maxed Strength and put the rest into Intelligence and Vitality, and I didn't put much at all into Vitality or Spirit.
Health = 430 (technically, because long before this point, enemies stopped doing damage, my health was infinite) Mana = 604 Vitality = 10 (with bonuses) Spirit = 13 (with bonuses) Strength = 100 Dexterity = 17 (probably with bonuses) Intelligence = 33 (with bonuses)
Weapon Damage = 486-648 + 189-189 (Magic damage) Melee Resistance = 56.32% Ranged Resistance = 42.27% Magic Resistance = 61.29%
Conditioned Body = 75% Heightened Reflexes = 23% Indomitable Will = 41% Skills I did a Dual-Wielding warrior which focused on Life Leech and Bleed. I put some into Thousand Strikes once I got high enough mana reserves. I had a bunch of leftover skill points as well, which I put into Whirlwind and Rush attack, but only because I had no use for them. I wasn't
Dual-Wielding = 13 Life Leech = 13 Bleed = 13 (12 + 1 bonus) Thousand Strikes = 5 Battle Rage = 5 Lockpick = 5 Whirlwind = 10 Rush Attack = 5 Evade = 2 (1 bonus) Mana Leech = 2 (1 bonus) Healing = 1 Mind Read = 1 Regenerate = (1 bonus)
Dragon Skills Fire Breath = 5 Fire Sphere = 5 Dragon Spirit = 5 Dragon Shield = 5 Dragon Blast = 5 Summon Friend = 4
Equipment I don't remember most of it, but I got the complete Ulthring's set. I had a bunch of store-bought jewelery which added health regeneration, I didn't use any Mahachite stones to enchant anything. I had a sword and a hammer as my weapons, probably store-bought from somewhere. My equipment didn't really matter at all though, as I could have stripped down to my skivvies and slowly punched everything except the final boss room to death without taking any damage whatsoever.
Helmet: Ulthring's Helmet Chest: Ulthring's Cuirass Legs: Ulthrings' Leggings Hands: Ulthring's Gloves
Amulet: (Heroic) Archmage's Stone Pendant of Aleroth +9 to magic Armor rating +4 to Indomitable Will +48 to Mana Healing Aura - 0.275/second
Ring 1: (Magical) Enchanter's Delicate Pewter Ring of the Magic Gods +8 to magic Armor rating (Base 4 + 4 from Charms) +1 to Heightened Reflexes Magic Damage Aura - 13% Chance for 48 damage
Ring 2: (Legendary Mage's Amethyst Ring of the Magic Gods +33 Health +48 Mana +4 Magic Armor Rating +4 Conditioned Body Magic Damage Aura - 13% Chance for 48 damage
Weapon 1 (main hand): (Heroic) Ruthless Well-Crafted Light Noble Sword of the Vampire Melee Damage: 41-69 (7% Crit chance) +12 to Magic Damage +29 to Melee Damage Life Leech - 12% Chance of converting 19% Damage to health
Weapon 2 (off-hand): (Legendary) Ruthless Well-Crafted Heavy Noble Axe of Destruction Melee Damage: 37-86 +50 to Melee Damage +13 to Magic Damage Magical Damage Increased by 27
Belt: (Legendary) Archmage's Brown Leather Belt of Aleroth + 62 Mana + 12 Magic Armor Rating + 3 Strength 0.025 Healing/second
Bracelet: (Legendary) Archmage's Delicate Jewelled Bracelet of Aleroth + 105 Mana + 7 Spirit 0.25 Healing/second
Earrings: (Magical) Warlocks's sapphire Droplet Earrings of Aleroth +4 Vitality +3 Spirit 0.225 Healing/second
All of the Healing/second items were found or bought, I didn't craft any. I had no need to, since I was no longer taking damage.
(You may notice that I've made a point of mentioning that I wasn't taking damage. This is because that's the thing - even more than the ending - which is keeping me from replaying. I don't want the hassle of strategically trying to avoid levelling up so the enemies will still pose a threat.)
Edited by Stabbey (02/22/10 05:43 PM) Edit Reason: Found the full details
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#407383 - 02/27/10 08:26 AM
Re: Finished Divinity II? Tell us with which stats
[Re: JihadJoe]
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Registered: 01/16/10
Posts: 4
Loc: Belgium
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Neck: Lovis Pendant +1 Heighened Reflexes +5 SPI +1 Mind Read Ring1 (magical): +4 Magic Armour +5 VIT (charm) +5 SPI (charm) +1 Healing 0.15/s Healing rate (Entchantment) Ring2 (magical) +30 mana +3 Magic armour (charm) +2 Ranged armour (charm) +1 Potion Efficiency Weapon1 Hammer, Heroic +6 INT (+2 charm) +4 DEX +4 STR +24 Magic damage (Entchantment) Weapon2 Razakel Hammer +6 VIT (+4 charm) +5 Magic damage +1 Death blow +24 magic damage (entchantment) Mana leech 11% chance of 8% damage Belt (magic) +5 magic armour +4 SPI +1 Way ot battlemage 0.225/s healing (Entchantment) Legendary paladin helm +8 magic armour +9 melee armour +58 HP +3 VIT +6 conditioned body +3 INT (charm) Unique cuirass (Ba'al) +6 Melee armour +6 Ranged armour +7 DEX (+4 charm) +9 Heighened reflexes +7 Indomitable will +4 INT (charm) +9 melee armour (E) +11 magic armour (E) +10 ranged armour (E) Gauntlets (magic) +1 Melee armour +1 ranged armour +1 magic armour +2 INT, +2 DEX, +3 STR (C), +2 magic armour (C) +10 Ranged armour (E) Leggings (heroic) +1 Melee armour +1 Ranged armour +1 Magic armour +5 Heighened Ref +5 INT (+2 C) +2 SPI (+2 C) +8 Magic Armour (E) Bracelet (legendary) +9 STR (5 C), +3 VIT +4 SPI +4 INT +5 DEX (C) Earrings (legendary) +48 mana +4 INT, +5 DEX (C), +3 SPI (C) +3 Heighened Ref +1 Mana Efficiency Skills: Magic missle 13 Mana Efficiency 5 Confusion 5 Magic blast 13 Mana leech 1 Destruction 5 Firewall 12 Healing 2 Way ot battlemage 5 Whirlwind 1 Death blow 1 Potion Efficiency 1 Mind Read 2 Lock pick 5 Dual wield 8 Spare skill points: 4 (lol  ) Notes: Difficulty was medium, looking back I should have taken hard, although going up to level 10 was hard indeed  After that it was smooth sailing After being level 28 I had only been killed by enemies once, at the final battle. In the 2nd try of the final battle I didn't have a hard time anymore, didn't drink a single potion. I took the strongest melee enemies out first. I guess confusion, magic missle, magic blast and firewall are pretty good with decent protection at lvl 35 ^^ Did lots of mindreads. Thumbs up for the people involved in creating this game, loved every second of it. Cheers 
Edited by wLf` (02/27/10 08:30 AM)
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#407784 - 03/02/10 12:56 PM
Re: Finished Divinity II? Tell us with which stats
[Re: JihadJoe]
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Orc Warrior
Registered: 08/14/09
Posts: 754
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Mage
Difficulty: normal
Level: 34
Stats: VIT 50, SPI 30, STR 50, DEX 25, INT 55; HEALTH 612, MANA 544
Skills: Magic missile 12, Fireball 12, Confusion 4, Destruction 5, Firewall 10, Way of the Battlemage 5, Regenerate 5, 2-handed expertise 5, mindread 5, Lockpick 5, Evade 2
Armour: complete Ulthring set
Weapons: Archmage's scorpion sword of the Firebat
Ranger
Difficulty: normal
Level: 34
Stats: VIT 50, SPI 25, STR 48, DEX 54, INT 32; HEALTH 818; MANA 461
Skills: Ranger Surprise 5, Lockpick 5, Ranger Strength 10, Ranger Stealth 5, Splitting Arrows 8, Regenerate 5, Exploding Arrows 11, Evade 2, 2-handed expertise 3, mindread 2
Armour: complete Ulthring set
Weapon: Eradicating ultimate good bow of the Snake
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#408063 - 03/04/10 11:07 AM
Re: Finished Divinity II? Tell us with which stats
[Re: JihadJoe]
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Mercenary
Registered: 09/04/07
Posts: 23
Loc: Tempe, Az.
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WarriorDifficulty: Low (final battle only, otherwise Medium) Level: 34 Stats (fully equipped) Vitality: 62 Spirit: 19 Strength: 69 (+20 from potion) Dexterity: 46 (+19 from potion) Intelligence: 63 (+29 from potion) SkillsWhirlwind 12 Rush 6 Mindread 4 Lockpick 5 Dual-Wielding Expertise 12 Sword and Shield Expertise 2 Encumbrance 3 Evade 6 Regenerate 4 Death Blow 2 Firewall 1 (eq bonus, never used) ArmorScorpion Set (w/o helmet and sword) - Necklace
- +11 Conditioned Body
- +4 Conditioned Body
- +63 to Mana
- +5 to Indomitable Will
- Healing Aura (0.125/s)
- Ring
- +65 to Hitpoints
- +3 to Spirit
- +1 to Firewall
- Poison Aura: 10% chance, 30 poison, 1 second
- Belt
- +11 Melee Armor Rating
- +7 to Indomitable Will
- Damage Aura: 12% chance, 1 Shock of 42 magic
- Cuirass
- Melee Armor Rating +18
- +11 to Ranged Armor Rating
- +3 to Conditioned Body
- +4 to Ranged Armor Rating
- Magic Protection + 10
- Melee Peotection +10
- Gauntlets
- +4 Melee Armor Rating
- +1 Ranged Armor Rating
- +1 Magic Armor Rating
- +10% to Strength
- +13 to Melee Armor Rating
- +5 to Dexterity
- Lifeline - Hitpoints + 21
- Leggings
- +6 Melee Armor Rating
- +11 Magic Armor Rating
- +5 Ranged Armor Rating
- +5 to Indomitable Will
- +5 to Vitality
- Increased Mana +21
- Magic Protection +10 Magic Armor Rating
- Bracelet
- +10% to Spirit
- +4 to Indomitable Will
- +6 to Conditioned Body
- +6 Melee Damage
- Damage Aura: 12% 1 Shock for 42 magic damage
- Earrings
- +11 to Indomitable Will
- +3 to Vitality
- +42 to Hitpoints
- +5 to Spirit
- Retribution Aura: 20% chance for 35% of damage taken
(Unique) Archmage's Elite Army Helmet of the Gods - +4 Melee Armor Rating
- +4 Ranged Armor Rating
- +4 to Conditioned Body
- +7 Ranged Armor Rating
- +67 to Hitpoints
- +63 to Mana
- +12 Melee Armor Rating
- Ranged Protection +10
- Magic Protection +5
- Melee Protection +10
(Legendary) Sage's Amethyst Ring of Static Charge - +5 to magic Armor Rating
- +8 to Intelligence
- +5 to Conditioned Body
- +5 to Spirit
- +2 to Heightened Reflexes
- Static Charge Aura: 13% chance, 1 shock for 48 magic damage
Weapons(Legendary) Disintegrating Balanced Heavy Death Sword of the Firebat - Melee damage: 25-42
- Magic damage: 17-28
- Critical Chance: 9%
- +3 to Dexterity
- +4 to Strength
- +4 to Intelligence
- +16 to Magic Damage
- +2 to Vitality
- Fire Curse: 13% chance on hit of 48 damage for 1 second
(Legendary) Archmage's Balanced Heavy Mithril Axe of Doom - Melee damage: 22-50
- Magic damage: 14-34
- Critical Chance: 9%
- +61 to Hitpoints
- +21 to Melee Damage
- +4 to Intelligence
- +27 to Mana
- Increased Damage: +18
Edited by RasterOps (03/05/10 08:35 AM)
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Lord John Whorfin: History is-a made at night! Character is what you are in the dark!
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#408401 - 03/08/10 03:35 AM
Re: Finished Divinity II? Tell us with which stats
[Re: RasterOps]
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Ancient Dragon
Registered: 04/02/05
Posts: 2809
Loc: Between Belgium and Rivellon ....
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Hi Farhang Namdar, here are my stats from my first finished hero All data is from right before the finale battle. I play on xbox. NOTE : a strange thing: I never could charm any kind of bow!!!Edit: I didn't find the Crystal Skull for Naberius, so I could NOT make use of my Creature before I have my Battle Tower and after that, I didn't use it! DIFFICULTY -> Low LEVEL -> 35 with 1 535 831 XP (756 dept) (18 935 needed to level 36) _ _ _ _ _ _ _STATS ( without any extra potions) HP: 452 /-/ Mana: 353 Vitalty: 27 /-/ Spirit: 16 /-/ Strength: 58 /-/ Dexerity: 46 /-/ Intelligence: 71Weapon dam : 57 - 79 + ( 99 - 117) with : Unique Balanced Heavy Noble Sword Resistances: Melee: 41,52 % ; Ranged: 43,53 % ; Magic: 52,59 %Conditioned Body: 45 % /-/ Heightened Reflexes: 27 % /-/ Indomitable Will: 49 %STATS (with all extra potions I can use!) HP: 531 /-/ Mana: 360 Vitalty: 31 /-/ Spirit: 17 /-/ Strength: 92 /-/ Dexerity: 83 /-/ Intelligence: 99Weapon dam : 64 - 88 + ( 116 - 137) with : Unique Balanced Heavy Noble Sword Resistances: Melee: 53,75% ; Ranged: 55,01% ; Magic: 60,96%Conditioned Body: 74 % - Heightened Reflexes: 56 % - Indomitable Will: 75 %_ _ _ _ _ _ _SKILLSPoints left: 18 (or 19, with skillbook I found in final battle area!) Summon Undead: 1/5 (from Barnabus' Ring) [-] Life Tap:1/5 Fireball: 4/5 [-] Confusion: 4/5 [-] Magic Blast: 6/10 [-] Mana Leech: 2/5 [-] Destruction: 4/5 [-] Firewall: 4/10 Life Leech: 2/5 [-] Regererate: 1/5 Ranger Strength: 4/5 (1 p from Bow) [-] Ranger Stealth: 3/5 [-] Spitting Arrows: 3/5 Mindread: 5/5 [-] Unarmed Expertise: 2/5 [-] Single-Handed Weapon Expertise: 1/5 Dual-Wielding Expertise: 1/5 [-] Sword and Shield Expertise: 5/5 [-] Two-Handed Weapon Expertise: 1/5 [-] Lockpick: 5/5 _ _ _ _ _ _ _ARMOR (Legendary) Thaumaturge's Elite Champion Cuirass of Magic DamnationArmour Rating: Magic +12 + 7 to Melee Armour Rating + 12 to Magic Armour Rating + 3 to IntelligenceOver: 3 empty charmslotsEnchantment: Magic Damage Aura 8%(Uncommon) Ruthless Oil-tanned Leather Belt+ 4 to Strength(Legendary) Divine's Elite Nightbringer Leggings of HopeAmrour Rating: Ranged +2 ; Magic +2 + 15 to Cond Body + 3 to Strnegth + 4 to Ranged Arm Rating (charm) +2 to Melee Arm Rating (charm)Enchantment : Life Line, incr HP by 3(Legendary) Archmage's Elite Nightbringer Helmet of the ElfArmour Rating: Ranged + 4 ; Magic +4 + 41 to Mana + 6 to Magic Arm Rating + 5 to Indom Will + 7 to Ranged Arm Rating + 4 Melee Arm Rating (charm)Enchantment : Ranged Protection incr. this with 6(Magical) Thaumaturge's Elite Noble Gauntlets of the ElfArmour Rating: Melee +2 ; Magic +2 + 8 to Magic Arm Rating + 4 to VitalityEnchantment: Ranged Prot. incr this with 6(Legendary) Paladin's Polished Bangle of Eternal Burning - Brancelet+ 8 to Strength (5 from charm) + 60 to HP + 4 to intelligence + 3 to Indom WillEnchantment: Spontaneous Combustion 5%(Magical) assassin's Oriental Gold Earrings of Aleroth+ 3 to Vitality + 3 to Dexerity + 2 to Heig Reflex (charm)Enchantment: Healing Aura 0.15 per secDeadly Barnabus' Ring of the Avenger+ 3 to Strengh + 2 to vitality + Skill: 1 to Summon UndeadOver: 2 empty Enchantmentslots(Heroic) Warlock's Pewter Ridged Ring of Eternal Burning+ 4 to Vitality + 3 to Intelligence + 3 to Spirit + 2 to Magic Arm Rating (charm)Enchantment: Spont Comb 8 %(Heroic) Sorcerer's Jade Sun Necklage of Static Charge - Amulet+ 5 to Indom Will + 4 to Magic Arm Rating + 5 to Heigh Reflex + 5 to Cond Body (charm)Enchantment: Static Charge Aura 8 %_ _ _ _ _ _ _WEAPONSSword : (Unique) Master assassin's Balanced Heavy Noble Sword of DestructionMelee dam: 57 - 79 /-/ Magic Dam: (99 - 117) [-] Cc: 5% + 6 Magic Dam + 8 to Dexerity + 4 to Vitality + 22 to Mel Dam (10 from charm) + 4 to Spirit (charm)Enchantments: Fire Curse 9% [-] Poison 15% [-] Increased Magical dam by 18Shield : (Legendary) Warrior's Heavy Army Shield of the GuardianArmour Rating: Melee +5 /-/ Ranged +5 + 4 to Indom Will + 4 Height Reflex + 51 to Hitpoints + 2 to IntelligenceOver: 1 empty charmslotEnchantment: Increased Melee Arm Rating with 6Bow : Lich's Bow of Tiberius of the VampireRanged dam: 20 - 87 /-/ Mag dam: (29 - 74) [-] Cc: 8% + 3 to intelligence + 3 to Spirit + 9 to Ranged Dam Skill: 1 to Ranger StrengthOver: 1 empty charmslot Enchantments: Increased Mag Dam by 21 - Life Leech 9%_ _ _ _ _ _ _ _ _ _ _ _ _ _DRAGONHP: 1260 - Mana: 900 [-] XP: 1 535 831 Offence: 35 [-] Defence; 49 Skills: Points left: 3
Fire Breath 4 + 1(from Claws), Dragon Burst 4, Fire Sphere 5, Dragon Shield 4 + 1(from Plate), Dragon Spirit 4 + 1(from Helmet) Equipment: Bone Dragon Cuirass (+40 to HP) [-] Plate Dragon Tail Piece [-] Crystal Dragon Leggings (+40 to defence) [-] Crystal Dragon Claws Piece [-] Bone Dragon Helmet.
Edited by Joram (03/08/10 03:46 AM)
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On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#408478 - 03/09/10 02:42 AM
Re: Finished Divinity II? Tell us with which stats
[Re: JihadJoe]
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Ancient Dragon
Registered: 04/02/05
Posts: 2809
Loc: Between Belgium and Rivellon ....
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I'm very sure there are bows with charms.  For example the bow I used from Tiberius: it has 1 charmslot! And I found more than one bow that has a charmslot. See following thread with my question and the answer from Larian_QA: Can't Charm any kind of a Bow!
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On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#408579 - 03/10/10 02:58 AM
Re: Finished Divinity II? Tell us with which stats
[Re: JihadJoe]
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Angel
Registered: 03/10/03
Posts: 17329
Loc: Canada
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Difficulty - Normal Level - 36.8 StatsThere were several pieces of equipment I used from level 9-13 up to level 35, eventually keeping 'better' versions to switch to if I started running into trouble. On level 36 after I sorted through loot found or purchased the last couple of levels, I ended up with lots of strength bonuses. Earlier in the game I would take dexterity or vitality bonuses just as readily, everything else being equal; it was chance that strength ended up predominant on my final equipment. Below are my stats with and without equipment, at the end of the game (level 36). I've also added my stats in the Aleroth Ministry (level 35), one of the last things I did before turning in a bunch of quests, unlearning/relearning skills and sorting through equipment before heading to the hall of echoes. Stats without equipment would pretty much be the same as on level 36, so I did not include them (also, I didn't have enough room for another column on the piece of paper I wrote this down on  ). I put the summary in multiple code boxes so the text table would line up, without scrolling required, since apparently the forum no longer allows html tables (tried here and in a BD forum I had previously posted a table in). I wasn't deliberately keeping Intelligence and Dexterity the same. I boosted Intelligence some to help with the magic armour rating and mana refill rate, then later used the Potion of Wisdom. Dexterity was always less that Strength, but before the end game I had several extra points due to equipment bonuses. I boosted Vitality to around 20 and was going to stop, but trying to take out the level 27 guards in the quarry building before getting the battle tower, I figured extra hit points would help, and put the spare 10 stat points I had into Vitality. level 36 level 35
equipment with without with
unused stat 39 39 35
hit points 1735 421 1356
mana 359 239 362 vitality 37 31 39
spirit 5 5 6
strength 67 47 54
dexterity 25 25 25
intelligence 25 25 25 damage 657-734 597-667
magic damage 181-181 173-173
melee resistance 38.8 20.7 36.0
ranged resistance 19.1 12.2 19.1
magic resistance 37.9 12.2 39.5
conditioned body 75 47 60
heightened reflexes 30 25 33
indomitable will 40 25 39 SkillsI unlearned my skills after getting the battle tower, and again before heading to the hall of echoes (the re-skill at level 36 gave me 76 free skill points). In the Aleroth Ministry (level 35) I had 13 unused skill points; at the end of the game I had 34. Mana Efficiency - 5 (maxed after getting battle tower) Mana Leech - 1 Healing - 1 Regenerate - 0 (2 before hall of echoes) Life Leech - 1 (2 before hall of echoes) Bleed - 10 Potion Efficiency - 0 (1 before battle tower, 5 after) Evade - 1 Wisdom - 13 (before the hall of echoes it was 9 or 10, with 4 or 5 of that from equipment bonuses. since I was 3/4 of the way to level 37, the highest I had seen mentioned (without using respawns excessively), I maxed Wisdom to see if I could get to level 38 in the sure to be flying fortress sized area of the hall of echoes) Dual Wielding - 13 Battle Rage - 0 (1 before getting the battle tower, but I only used it a few times) Lockpick - 0 (5 before the hall of echoes; I maxed this as soon as possible) Whirlwind - 1 (2 before battle tower) Rush Attack - 1 (4 before battle tower) Life Tap - 0 (1 before the hall of echoes; immediately before getting the battle tower I tried this, and thought it would come in handy, but after the battle tower and learning Mana Efficiency, I never used it) ArmorFor most of the game I only checked merchants when I needed to sell stuff (every 2 to 4 levels, or so), and only rarely purchased equipment to use (other than at the very beginning and end of the game). At level 31 when I went to Aleroth, I checked the 2 merchants just at the stairs leading to the Ministry. The equipment dealer gave me an upgrade sword and gauntlets IIRC at level 31 and 32, respectively, but after that a handful of reloads didn't produce anything better than what I had, so I stopped checking him. I tried to get a ring to replace an ok one I had been using for quite awhile, but the jewelry merchant kept offering me bracelets, necklaces and belts, so I don't think I got a ring until level 34 (wasn't going to keep reloading if I had a decent upgrade, even if it wasn't what I was after). At the end of the game I had 8 blessed charms and 8 divine, but didn't use any (there wasn't really any need to). I had 22 malachite gems before the hall of echoes, after giving 2 to the blind philosopher and using 4 for level 10 healing aura enchantments. I reloaded at malachite veins and got 2 gems from the first, 3 from the rest, except for the last one (the semi hidden one in the waterfall cave) where I got 4 (I would have stopped at 3, if I had gotten that first). At level 12 or 13 I put 3 healing auras on equipment I thought I would be using awhile (2 listed below, plus a belt). Quite awhile later (10 levels, give or take) I found a better belt, and switched to it. I figured it had taken so long to get a better belt I'd probably be using that one for awhile, as well, so added a healing aura enchantment. A couple levels later I found a better belt, but waited awhile before switching, as I didn't want to 'waste' the enchantment without getting some use out of it. I put 2 healing auras on jewelry before entering the hall of echoes (having replaced the pieces that originally had one), because I didn't want to get stuck somewhere with no way back, having used up all 50 something of my ultimate healing potions and 20 odd ultimate restoration potions. Better safe than sorry... cuirass: (Legendary) Paladin's Elite Army Cuirass of the Devote I got this in the mid twenties, or so, for character level, possibly in Stone' fortress, or that of my namesake; it was quite awhile before I began seeing magic armour rating bonuses on jewelry, anyway. I started off putting a Magic Protection 5 or 6 enchantment on it, which I later upgraded. - armour rating: melee +6, magic +6
- +127 Hit Points
- +5 Heightened Reflexes
- +4 Indomitable Will
- charm slot
- enchantment slot (Magic Protection 9)
belt: (Legendary) Paladin's Brown Leather Belt of the Magic Gods - +129 Hit Points
- +38 mana
- +9 magic armour rating
- 2 charm slots
- enchantment slot (Magic Damage Aura 7)
leggings: (Heroic) Paladin's Elite Battle Leggings of Hope - armour rating: melee +2, range +1, magic +1
- +113 Hit Points
- +27 mana
- charm slot
- enchantment slot (Life Line 9)
helmet: (Heroic) Paladin's Elite Champion Helmet of Hope This was a random drop in Kali's fortress, from one of the regular opponents, shortly after getting crappy loot from a couple of large chests. It replaced the ugly heavy noble helmet I had been using for some time (+74 HP, +4 Int...). - armour rating: magic +8
- +109 Hit Points
- +5 Indomitable Will
- charm slot
- enchantment slot (Life Line 9)
gauntlets: (Legendary) Paladin's Heavy Gauntlets of Hope - armour rating: melee +2, magic +2
- +120 Hit Points
- +55 mana
- +9 melee armour rating
- charm slot
- enchantment slot (Life Line 9)
bracelet: (Legendary) Paladin's Engraved bronze Bangle of Eternal Burning Before heading to the hall of echoes I stopped by the jeweler in Aleroth just to sell a bunch of stuff, and he happened to have a better bracelet than the one I had reloaded for a few levels earlier and didn't end up even using. - +167 Hit Points
- +4 magic armour rating
- charm slot
- enchantment slot (Spontaneous Combustion 10)
earring: (Legendary) Paladin's Sapphire Droplet Earrings of Aleroth - +96 Hit Points
- +8 Strength
- 2 charm slots
- enchantment slot (Healing Aura 10)
ring: (Legendary) Paladin's Plain Ring of Aleroth - +97 Hit Points
- +3 Vitality
- +6 Conditioned Body
- charm slot
- enchantment slot (Healing Aura 10)
ring: (Legendary) Paladin's Bronze Ridged Ring of Static Charge - +65 Hit Points
- +4 Strength
- +3 Conditioned Body
- +6 Indomitable Will
- 2 charm slots
- enchantment slot (Static Charge 8)
necklace: (Legendary) Paladin's Pewter Locket of Eternal Burning - +146 Hit Points
- +4 Strength
- 2 charm slots
- enchantment slot (Spontaneous Combustion 6)
Before heading to the hall of echoes, I used the following equipment (through most of the game) for the Wisdom bonuses, keeping 'better' items on hand in case I ran into trouble (though they all started off at least half decent for when I got them). bracelet: Bear's Wishing Well Exquisite Bracelet of Aleroth Used from level 13, when I got it, to just before the hall of echoes. - +31 Hit Points
- +1 Wisdom
- 2 charm slots
- 2 enchantment slots (Healing Aura 10 / Static Charge Aura 3)
earrings: (Heroic) Wisdom's Kundan Ruby Earrings of the Avenger This was a quest reward from the archeologist in Broken Valley, and I think the only time I took an item rather than extra experience when given a choice. - +2 Vitality
- +2 Heightened Reflexes
- +1 Wisdom
- charm slot
- enchantment slot (Retribution Aura 4)
necklace: Hermit's Talisman of the North I got this at level 9 or 10, and may have started using it right away; it wasn't enchanted until level 12 or 13. - +1 Spirit
- +1 Heightened Reflexes
- +1 Indomitable Will
- +2 Wisdom
- charm slot
- 3 enchantment slots (Healing Aura 10)
WeaponsI used dual axes for much of the time before the battle tower, as they had the best damage (swords or mixed for the first few levels). After the battle tower I used Barnabus' mace and a couple different hammers for quite awhile. (Legendary) Disintegrating Normal Heavy Noble Sword of Doom - damage: 44-73
- +39 melee damage
- +29 magic damage
- 1 charm slot
- 1 enchantment slot (Increased Damage 9)
(Unique) Paladin's Well Crafted Heavy Noble Hammer of the Snake Dropped by Ba'al in the mine; too bad I didn't go back to Broken Valley until the fjords were almost cleared. - damage: 61-75
- +39 melee damage
- +31 Hit Points
- +3 Vitality
- +4 Strength
- 2 charm slots
- 3 enchantment slots (Increased Damage 9 / Increased Magical Damage 9 / Poison 9)
(Heroic) Paladin's Normal Heavy Noble Bow of Doom I found a bow very helpful early in the game, handy mid game, and just used to break crates (etc) late in the game. I had Rothman's bow equipped for some time, and made sure to switch to it before turning in quests. - ranged damage: 29-87
- +16 ranged damage
- +11 magical damage
- +44 Hit Points
- charm slot
- enchantment slot (Increased Damage 9)
For the dragon form I removed all equipment except for the Bone Dragon Cuirass (+40% hit points) and Bone Dragon Leggings (+40% offense) once I could max Firebreath, Fire Sphere, Dragon Spirit and Dragon Burst without the need for equipment spell bonuses. I didn't use Dragon Burst that much (came in handy a couple times), and never tried the summon, shield or polymorph spells.
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#408629 - 03/10/10 07:32 PM
Re: Finished Divinity II? Tell us with which stats
[Re: Raze]
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Mercenary
Registered: 09/04/07
Posts: 23
Loc: Tempe, Az.
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Dang, I screwed up my stats. (Can't edit my original post.) Included now are my "naked" stats. Strength, Dexterity and Intelligence were also modified by potions. I thought I had a lot of hit points and did a good amount of damage, although I was spanked by the ending. Then I saw Raze's stats... woof. What is curious, my resistances were practically double Raze's, oh and I STILL GOT SPANKED. The armor and EQ that was dropped having HP bonuses was half what Raze was seeing. I'm confused. Did I mention that I got spanked? @ Raze, Thanx for the display format idea.
With W/O
Hit Points 854 560
Mana 475 231
Vitality 66 52
Spirit 19 5
Strength 89 57
Dexterity 46 19
Intelligence 63 22
Damage 125-188 68-83
Magic Damage 198-284
Melee Resistance 65.4 24.0
Ranged Resistance 54.2 9.5
Magic Resistance 54.2 10.9
Conditioned Body 75 57
Heightened Reflexes 48 19
Indomitable Will 75 22
Edited by RasterOps (03/10/10 07:38 PM)
_________________________
Lord John Whorfin: History is-a made at night! Character is what you are in the dark!
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#409337 - 03/21/10 05:20 AM
Re: Finished Divinity II ? Tell us with which stats.
[Re: JihadJoe]
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Warrior
Registered: 12/26/07
Posts: 132
Loc: Europe
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Difficulty Level Stats Vitality: 64 Spirit: 26 Strength: 46 Dexterity: 40 Intelligence: 56
Melee Resistance: 37,75% Ranged Resistance: 25,74% Magic Resistance: 34,74%
Conditioned Body: 71% Heigthened Reflexes: 46% Indomitable Will: 74%
HP: 988 Mana: 657
Weapon Damage: 173-229 (295-371) Skills Whirlwind: 12 Rush Attack: 4 Jump Attack: 5 Dual Wielding expertise: 10 Potion efficieny: 4 Evade: 3 Lockpick: 5, Encumbrance: 3 Firewall: 11 Summon Demon: 10 Healing: 3 Thousand strikes: 5 Armor (Unique) Archmage's Elite Army Helmet of the Guardian: Melee armour rating + 4, Magic armour rating + 4. +4 Vitality, +57 HP, +55 Mana, +4 intelligence, +4 dexterity, +5 spirit. Charm: +5 Spirit Enchantement: + 27 mana
Golden Cuirass of Jurak of Hope: +6 melee armour rating, +2 magic armour rating. +2 intelligence, +2 Strength, +2 Reflect. Enchantement: +21 HP
(Heroic) Paladin's Elite Champion Leggings of Hope: +4 to magic armour rating +4 to indomitable will +39 HP +5 to heigthened reflexes +5 vitality Charm: +5 vitality Enchantement: +21 HP
(Heroic) Alchemist's Amethyst Ring of the Avenger: +6 magic armour rating +37 Mana +10 melee damage +1 master herbalist Charm: +10 melee damage Enchantement: Retribution Damage: 22% chance of paying the enemies back 38% damage of their hit.
(Legendary) Paladin's Saphire Droplet Earrings of Aleroth: +3 intelligence +63 HP +4 indomitable will +6 to conditioned body. Charm: +4 indomitable will Enchantement: healing aura +0,225 hp per second
(Legendary) Hero's Elite Guard Guantles of Hope: +3 to melee armour rating +4 Vit +4 Melee armour rating +6 indomitable Will +6 Conditioned body +5 Dexterity Charm: +5 Dexterity Echantement: +21 HP
(Legendary) Archmage's Jewelled Bracelet of Aleroth: +4 to conditioned body +126 mana +5 vit +4 Magic armour rating +4 Dexterity +1 Hide in shadows Charm: +5 Vit, +4 magic armour rating, +4 dexterity Enchantement: Healing Aura, heals 0,225 hp/second
(Legendary) Rejuvenating Brown Leather Belt of Aleroth: +3 conditioned body +45 HP +4 Strength +6 Vit +1 Regenerate Charm: +3 vit, +3 vit Enchantement: Healing Aura: Heals 0,225 Hp/sec
(Legendary) Lich's Plain Ring of the Avenger: +3 indomitable Will +34 Mana +6 Conditioned Body +10 melee damage Charm: +10 melee damage Enchantement: Retribution Aura: 18% chance of paying the enemies back 32% of their hit.
Hermit's Talisman of the north of Eternal Burning: +1 spirit +1 heigthened reflexes +1 indomitable will +5 ranged armour rating +2 wisdom Charm: +5 Ranged armour rating Enchantement: Healing Aura: Heals 0,225HP/sec Retribution Aura: 25% chance of paying the enemies back 44% of their hit. Spontaneous Combustion: 15% of hitting enemies close to you for 54 damage over 1 second.
Weapons Knight's Balanced Steel Sword of Destruction Melee damage: 23-39 Magic damage: 16-26 Critical hit chance: 5% +56 HP +4 Intelligence +3 Strength +1 Single handed weapon expertise Enchantement: Increased magical damage (+21)
Disintegrating Myrthos of Destruction: Melee damage: 23-38 Magic damage: 45-75 Critical hit chance: 8% +14 melee damage +3 vit +7 magic damage +1 Destruction Enchantement: +21 melee damage, +21 magic damage I hope this was worth the time I spent into this 
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The Question isn't how The Question is when and the answer is now
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#410362 - 04/05/10 01:41 AM
Re: Build with which you finished Div 2
[Re: Twogk]
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Warrior
Registered: 12/26/07
Posts: 132
Loc: Europe
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You do know the max for each skill is 13 and not 15?
_________________________
The Question isn't how The Question is when and the answer is now
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#410474 - 04/06/10 08:37 PM
Re: Build with which you finished Div 2
[Re: Raze]
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Registered: 03/15/10
Posts: 3
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Xbox 360, completed 4/6/2010. I noticed that I could grind out as much EXP as I needed in one of the fortresses and had a plan to max out Magic Blast and Exploding Arrows so I needed to get to Level 40. It took a long time but even at Level 39 I earned over 2,000 EXP in like 3 minutes so it wasn't forever.
So I entered Aleroth at Level 40 with (important stuff anyway) Magic Blast at 15, Exploding Arrows at 15, Ranger Strength at 5, Way of the Ranger at 4 and Summon Demon at 5, and since nobody could lay a hand on me and one arrow got like 6,000 hitpoits at the lowest, it was stupidly easy. Keeping my creature and my demon out of the way was the only issue at Aleroth.
In fact EVERYTHING after leaving for Aleroth was too easy. I had made 300 Ultimate Rejuvination potions just for that final trip and didn't touch one. People just fell over when I fired arrows and blasted them. Dragons flew at me but not one even hurt me.
Now, I'm not upset. Raze, for example, was really annoying even though at that point I was still killing him every time I hit the Blast button, since he had undone my lever pulling and I had to do that over and over. Having to keep fighting for half an hour at Level 29 sucking down potions like that was what made me keep grinding for hours to be better than the bad guys, but BOY did it seem like maybe the final fight should scale just a little more to the player's level.
Anyway, I'm not sure what's going to be happening with the upcoming new content, but I'm sure up for it as long as I can load this character. Thanks very much: this is only the fourth Xbox 360 game, and the only DVD-based one, that I have 100% Achievements on. None of that "Complete on Legendary" stuff...
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#410505 - 04/07/10 10:57 AM
Re: Build with which you finished Div 2
[Re: Larian_QA]
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Ancient Dragon
Registered: 04/02/05
Posts: 2809
Loc: Between Belgium and Rivellon ....
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Good idea!!  And possible, playtesters (haven't own a savegame because playing Divinity II on xbox!) can use some of this savegames to try if it works fine playing the AddOn Flames of Vengeance!  And feel the difference between playing the "Flames of Vengeance" with savegame or without a savegame! Maybe also a good thing(?): People who send their savegame to Larian Studios: write down a little about your playstyle, like for example: Pure Warrior, BattleMage, Ranger, Mage, etc etc ....
_________________________
On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#410759 - 04/10/10 03:14 PM
Re: Finished Divinity II ? Tell us with which stats.
[Re: JihadJoe]
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Warrior
Registered: 04/10/10
Posts: 105
Loc: USA
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Difficulty: Easy (from about Orobas Fjords on), although started on "Normal" See Notes at end for further info. Right before end battle-- the 'autosave' (I may have did something w/ skills & stat points after the autosave, I don't remember)Level: 35Numbers in brackets [#] is WITHOUT armor/jewelery. Stats: Vitality 49 [36] Spirit 7 [4] Strength 49 [43] Dexterity 33 [28] Intelligence 51 [46]Hit Points 816 [452] Mana 358 [228] *Unassigned stat points = 7 Weapon Damage (two weapons) melee 189-241; magic 26-31 [ 67-82--fists & naked] Melee Resist 52.78% Ranged Resist 47.48% Magic Resist 47.93% Conditioned Body 73% [43%-naked] Heightened Reflexes 42%[28%-naked] Indomitable Will 75% [46%-naked]. Skills: These are final placements before "end battle", after doing two 'unlearn all'. *WARRIOR SKILLS: Whirlwind 7/10 Jump Attack 5/5 Life Leech 2/5 (+1) Bleed 3/13 Regeneration 2/10 (+1) Death blow 3/5 Reflect 6/10 *DRAGON SLAYER SKILLS Fists 1/5 Single handed 1/5 Dual Wield 8/13 Sword and Shield 1/5 Two handed 2/10 Mindread 2/5 Wisdom 2/5 Lockpick 5/5 Encumberance 5/5 *RANGER SKILLS Potion Efficiency 5/5 Evade 1/10 (+1) *MAGE SKILLS Firewall 4/5 (+1) {LOVED this skill!} Mana Leech (+1) Was given by item *PRIEST SKLLS Summon Mastery 5/5 (Great thing to have) Master Herbalist 5/5 Summon Demon 3/5 Armor: Wearing FULL set of "Ulthring"-- utilized most enchantment slots Belt & Jewelery: Archmage Scorpion set (belt, necklace, earrings, bracelet, ring) Weapons: Aleroth Archmage Warhammer w/ 1 charm and 2 enchantments {primary hand weapon} (Legend)Paladin's Well-Crafted Light Noble Sword of the Firebat 1-handed Sword: Melee 41-69, 13% critical hit chance; +3 vitality, +15 melee damage, +86HP, (+15% fire curse enchantment) NOTES: *Difficulty* I originally started the game on "normal" difficulty; had to switch to "easy" to kill bunny because my bow was only doing, at most 5HP damage--after going to "easy," bow began doing 100+HP damage! That bunny has A LOT of life! I went back to "normal" difficulty until Orobas Fjords, where I had to go "easy" again because of all the goblin shaman hoards/mobs. They'd take me out in just a couple of hits, often before I could get close enough to do any damage, even as a ranger! Finished the game on "easy" because, in my opinion, balancing is off when facing hoards/mobs. I'll try a different character build next time to see if it was merely my build that was off. *Skills* Some skills are worth something only in the beginning of the game, particularly the summons (other than demon, which was awesome!) and the polymorph. I didn't choose them early on, and by the time I wanted to use those skills, they weren't high enough to be of help. I am grateful, therefore, for being able to "unlearn" skills and redoing to fit that later game playing. WHIRLWIND is a fantastic and useful skill, which I used a lot-- cool down time is adequate for balance. JUMP ATTACK I didn't use until much later, and I like that it's passive. REGENERATION was very useful, but I didn't know about that skill until after I was level 33 or 34! REFLECT is a definite keeper! Great skill, and again, I love that it's passive. I didn't get FIREWALL until much later (after level 30), but found it extremely useful, particularly going human battle in the flying fortresses. Maybe it would have helped against those nasty goblin mobs! POTION MASTERY was good. SUMMON DEMON and SUMMON MASTERY are definite keepers-- they are very helpful to a mostly melee fighter. *Set Items* I found the complete Ulthring set, Scorpion Set, Hunter Set, and Aleroth Archmage set. I like there are sets, and it's okay that the sets require you to basically choose what type of character build-- BUT, it would have been nice to know about/get these earlier on in the game to plan placement of points better (since those cannot be reset). Even with my waiting to place points, I found the Aleroth set first, so I threw down my saved points so I could use that set-- I may have preferred the Scorpion set, however, as I was mostly a melee fighter for the latter half of the game (basically, post Battle Tower). The Ulthring set is a very good set-- love the bonus' it gives, the charm slots, and enchantment slots-- but again, would have been nice to get this a little earlier on in the playing to get more use out of the sets. ~~I do like that an entire set is in 'one' location-- one fortress, instead of spread all over different fortresses or the Fjords. This is the only game I've ever been able to complete a set with, and I have to say "That's nice." *Charms and Enchantments* I like the ability to enchant and unenchant items. This was a great feature I utilized quite a bit. The best thing about unenchanting is learning that enchantment in the process! I found charms to be nearly worthless. +1 to anything even early in the game is too low, particularly for applying something that cannot be reversed. For future reference, if something is going to be irreversible, then it'd be nice for it to be worth something; maybe starting charms at +5 or more to something (again, because it's irreversible). *Gold* I ended the game with 88,435 gold-- I wasn't expecting the end to come so soon after getting such good 'stuff', or I'd have enchanted the heck out of what I had. *Humor*  I LOVE your sense of humor!! Both hubby and I thoroughly enjoyed the humor woven into the original Divine Divinity, and I was very happy to see that same humor brought into this game-- that's part of what keeps me playing! Bringing back the conversation about "existential thought" skeletons was a very nice touch that I greatly appreciated. Keep that humor coming! So, were those three pigs in Aleroth supposed to be a reference to Otho's pigs? Nice touch with the "Kirill" in the Battle Tower and being able to choose compositions. *Music*  As usual, the music by Kirill is fantastic. He's a wonderful composer, and his music makes your games worthwhile to play (even when there's gliches!) by itself. I do hope your future games will continue to feature his compositions. Music is very much a part of my being, and plays an important role (in my opinion) in gaming. Love Kirill! *What I didn't like*  The main thing I didn't like about this game was having main quests that included the jumping & platforms things. I found that the controls on this game "loose," less specific control than some other 3D games I've played. If one is going to have a main quest that requires that amount of specificity, then there should be a "tighter" control and less delay between when I hit a key (space bar = jump, for example) and when the character performs the action. While I appreciate the throw back to Nintendo games, that whole hand-eye coordination never did work well with me. Also, the dragon flying controls were... headache inducing! While flying as a dragon, when hitting a "no access" part (like, getting close to land, hitting the edge of the map, etc), the rapid camera movement was very hard on the eyes and head (yes, I know that those of use who suffer migraines need to be careful with 3D games, and I read the warning). There were also times where it appeared I "should" be able to go somewhere, but get stuck, which many times cost me hundreds of hit points if not the life! Whether as human or dragon, the controls seemed a little "too loose"-- I'm not sure how to better explain this. Overall,  this was comparably addictive as your Divine Divinity. The discovery of side quests easier on this than DD, which is nice-- I have a lot of fun doing side quests, for story as well as for leveling up. It's a game I'd recommend, and one I will definitely play again (because now I know how to better build a character). . . and I may play it again before allowing hubby to get his turn with it!  Great job, Larian!  This was a very fun game, even during the frustrating times (like the platform jumping). All best, ~~CierraShore 
_________________________
"I don't need to get a life. I'm a gamer, I have LOTS of lives!"
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#410762 - 04/10/10 03:25 PM
Re: Build with which you finished Div 2
[Re: Larian_QA]
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Warrior
Registered: 04/10/10
Posts: 105
Loc: USA
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Thanks for all the great input. We really appreciate this.
If anyone feels like helping out even more for the new content by submitting their endgame savegames, that would also be a good fieldtest.
So, if you have finished the game in English on PC and still have your savegames of the ending of the game, please upload them somewhere. (for example : yousendit, rapidshare or dropbox)
And post the link here or send it to me in a PM. I would be happy to send you my last autosave (which is right before the major battle), or my last character save, which is right before stepping on the teleporter into the memory scene; but when I tried to send you a PM, it says "This user is not accepting PMs". I'll also need you to specify how to send you the save game (I've maxed out the saves on my PC w/ a single character, and just started a new character). That is, unless I'm too late to help.  Thanks, and hope I can assist! ~~CierraShore
_________________________
"I don't need to get a life. I'm a gamer, I have LOTS of lives!"
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#411056 - 04/15/10 04:26 AM
Re: Build with which you finished Div 2
[Re: Larian_QA]
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Registered: 02/23/10
Posts: 4
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Thanks for all the great input. We really appreciate this.
If anyone feels like helping out even more for the new content by submitting their endgame savegames, that would also be a good fieldtest.
So, if you have finished the game in English on PC and still have your savegames of the ending of the game, please upload them somewhere. (for example : yousendit, rapidshare or dropbox)
And post the link here or send it to me in a PM. You'll have to excuse my vaugeness, but this save is either in the orobas fjords just before the hall of echoes, partway through the hall of echoes, or a few moments before the end of the final battle, i'm afraid they all have roughly the same time of when they were last "modified" so i'm unsure :P http://www.mediafire.com/?wtotxyyi0iiedit : more likely that this is the final save game, larger file size than the other two http://www.mediafire.com/?mnzymydzwm3
Edited by osdeath (04/15/10 04:29 AM)
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#412001 - 05/02/10 07:57 PM
Re: Build with which you finished Div 2
[Re: Larian_QA]
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Hatchling
Registered: 01/28/08
Posts: 63
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Thanks for all the great input. We really appreciate this.
If anyone feels like helping out even more for the new content by submitting their endgame savegames, that would also be a good fieldtest.
So, if you have finished the game in English on PC and still have your savegames of the ending of the game, please upload them somewhere. (for example : yousendit, rapidshare or dropbox)
And post the link here or send it to me in a PM. Hi My savegame is here: http://cid-a20325bd35b5b75e.skydrive.live.com/browse.aspx/.Public?uc=1I found the end pretty challenging.
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#412122 - 05/04/10 06:35 PM
Re: Finished Divinity II ? Tell us with which stats.
[Re: JihadJoe]
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Registered: 04/02/10
Posts: 4
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Hello everyone, I still remember many of you from Divine Divinity and Beyond Divinity. I'm the Grimm who put together the Beyond Divinity walkthrough quite a while back. I finished the game today and really enjoyed most of it. My only criticisms are that the moving platform problems are incredibly frustrating and boring, please don't do that again  also, many of the quests are too convoluted and vague. From posts that I read I expected the final battle to be very hard... it turned out to be incredibaly easy and I only required 1 health potion in the entire Hall Of Echoes, within about 5 seconds everyone but me and Zandalor was dead. The key for me was how I used the charm and enchantment slots on the equipment (go very heavy on "Retribution Aura" "Damage Aura" and "Healing Aura". So, on to the questions: Character = Ranger Difficulty = Easy (first time through) Level = 35 Stats = Vitality 42 Spirit 18 Strength 44 Dexterity 56 Intelligence 41 Skills = ** Still had 4 unused skill pts. and 6 unused Dragon skill pts. at end of game Summon Mastery 1 Blind 3 Summon Demon 5 Mana Efficiency 2 Destruction 1 Firewall 12 Regeneration 4 (+1 from equipment) Reflect 7 Poison Arrow 3 Ranger Strength (+1 from equipment - never used) Potion Efficiency 1 Ranger Stealth 2 Splitting arrow 2 (waste of skill points) Evade 1 Explosive Arrow 12 Way of the Ranger 1 (never used) Mindread 2 Wisdom 1 (+2 from equipment) Lockpick 5 Encumbrance 4 All 5 weapon expertises 1 Dragon Firebreath 5 (Rarely used) Dragon Burst 3 (+2 from equipment) Dragon Fire Sphere 4 (+1 from equipment) Dragon Summon Friend 5 Dragon Polymorph 0 (never found a use for it) Dragon Dragon Shield 1 (never used it) Dragon Dragon Spirit 5 Armor = ** I studied the armor sets and they are not very good. They beef up your character's primary skills but leaves you vulnerable in the other disciplines. Necklace = Hermit's Talisman of the North of Eternal Burning Ring #1 = (Legendary) Necromancer's Plain Ring of Eternal Burning Ring #2 = (Legendary) Infused Delicate Pewter Ring of the Warrior God Belt = (Heroic) Conjurer's Oil-Tanned Leather Belt of Aleroth Helm = (Unique) Paladin's Elite Battle Helmet of Vengeance Cuirass = Paladin's Ulthring's Cuirass of the Guardian Gauntlets = (Unique) Hero's Light Army Gauntlet of the Devote (From Hall of Echoes) Leggings = (Legendary) Diviner's Heavy Rogue Leggings of Vengeance Bangle = (Magical) Monk's Polished Bangle of Aleroth Earings = (Heroic) Sorceror's Fuschia Droplet Earings of Eternal Burning Dragon Armor = Full Crystal set except for the Plate Mail Cuirass Weapons = Bow = Archmage's Bow of Tiberius of Doom (only weapon I used) Thanks to Larian for another great game.
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#412123 - 05/04/10 07:55 PM
Re: Finished Divinity II ? Tell us with which stats.
[Re: GrimWulf]
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Warrior
Registered: 04/10/10
Posts: 105
Loc: USA
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The key for me was how I used the charm and enchantment slots on the equipment (go very heavy on "Retribution Aura" "Damage Aura" and "Healing Aura". That explains a lot why the second play-through for me was waaaay easier. Final battle was practically nothing, and didn't last long! I usually pick "Retribution Aura" (as high as possible through out the game-- on end-game, I had a lot of 30% retribution!) for my enchantments-- do they stack? Seems to for me! Love retribution! ~~CierraShore p.s. Retribution Aura is a definite keeper... and high level for summon demon & summon mastery, along w/ building a great creature. I'd say that's what made my mostly melee character smokin' at the end! 
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"I don't need to get a life. I'm a gamer, I have LOTS of lives!"
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#412125 - 05/04/10 09:51 PM
Re: Finished Divinity II ? Tell us with which stats.
[Re: CierraShore]
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Registered: 04/02/10
Posts: 4
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CierraShore: The Auras do seem to stack. For Retribution Aura I have 1 @ 35% and 3 @ 41%. For Dmg Aura I have 1 @ 30 Dmg, 2 @ 42 Dmg, 1 @ 48 Dmg, and 2 at 54 Dmg. For Heal Aura I have 2 @ 0.225 per sec. In the Hall Of Echoes battles with Charon, Marius, Sassan, Amdusias, Liaken, Razakel, Lady Kara, Lord John, and Ba'al my health bar never even moved. A 2nd time through will be to concentrate even more on those Auras. Just don't know if I can put up with the moving platforms again though... 
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#412180 - 05/06/10 07:50 AM
Re: Finished Divinity II ? Tell us with which stats.
[Re: JihadJoe]
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Registered: 05/06/10
Posts: 1
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Difficulty: Medium  Amulet: +101 HP | +5 Dex | +5 Magic AR | 0.2 hp per sec Ring 1: +2 Dex | +2 HeightReflex | +14 MANA | +3 STR | 0.125 hp per sec Ring 2: +7 Magic AR | +5 IndWill | +46 HP | +5 INT | +1 VIT | 0.2 hp per sec Sword 1: Melee dmg: 46-77 Crit 7% | REQ: 13 STR, 13 DEX, LVL 28 +35 Melee dmg | +4 SPIRIT | +24 normal dmg(enchant) Sword 2: Melee dmg: 41-69 Crit 7% | REQ: 12 STR, 12 DEX, LVL 25 +48 HP | +32 Melee dmg | +4 SPIRIT | +2 DEX | +24 normal dmg(enchant) Bow: Ranged dmg: 28-83 Crit 12% | REQ: 24 DEX, LVL 25 +3 SPIRIT | +58 HP | +41 MANA | +14 Ranged dmg | +2 STR | +24 Melee normal dmg(enchant) Belt: +25 HP | 0.2 hp per sec Helm: Melee AR +5 | REQ: 10 STR, LVL 16 +4 Melee AR | +7 Ranged AR | +3 VIT | +21 HP(enchant) Armor: Melee AR +6 Magic AR +2 | REQ: 15 STR, LVL 12 +2 HeightReflex | +3 Magic AR | +4 Melee dmg | +2 Reflect | +21 HP(enchant) Gauntlets: Ranged AR +1 Magic AR +1 | REQ: 23 INT, LVL 23 +4 IndWill | +6 Melee AR | +51 HP | +1 DEX | +21 HP(enchant) Leggings: Melee AR +3 | REQ: 13 STR, LVL 21 +47 HP | +21 HP(enchant) Bracelet: +55 HP | +4 INT | +4 Magic AR | +2 Melee dmg | +2 STR | 0.2 hp per sec Earrings: +57 HP | +43 MANA | +5 IndWill | +4 CondBody | +2 STR | 0.2 hp per sec Used 3 Moderate HP potions and 2 Moderate Reju potions along with couple of Healing and jumping around the final room while bombarding them with explosive arrows and mind blasts. Download Link for autosave end-game
Edited by n0Life (05/06/10 08:08 AM)
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You are Unique, like all others.
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#412332 - 05/09/10 01:25 PM
Re: Finished Divinity II ? Tell us with which stats.
[Re: JihadJoe]
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Apprentice
Registered: 11/13/09
Posts: 13
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Mage glasscanon trickster build.Difficulty: High (although I have questions with the influence of this setting, doesn't seem to do much) Level: 34 (1376586xp) (as standing behind a pilar in the final battle, having to kill everything still) Stats:492 Hp663 Mana35 Vit 29 Spi 24 Str 23 Dex 100 Int (0.9% regen/sec) (also slightly over-kill here, 91 int without weaps, weaps with +6 and +7 int) Weap Dam 43-52 +(38-46) MeRe: 37.13% RaRe: 41.04% MaRe: 66% CoBo: 30% HeRe: 40% InWi: 75% Skills: (9 points left) - Hide in Shadows 2 (perfect to recover in mid-battle, or sneak up to group of enemies to place a firewall in their midst)
- Life Tap 1 (from gear, never used)
- Magic Missile 12 (for dealing damage when Magic Blast in cd and nothing better to do(like a heal/firewall))
- Fireball 1 (from gear, tried but didn't like, two skill reset wasted ;()
- Mana Efficiency 5
- Magic Blast 12 (main cannon)
- Destruction 5
- Firewall 11 (loved it, only that it didn't seem to work like it states lotsa times before update, seeming to do only damage one time getting hit by the flames, or 1 time per second like it states when they stand on the burning circle, second run now with update but 2h melee build)
- Heal 1
- Defensive Posture 5 (not so much used after all)
- Mindread 2
- Encumbrance 1
Armor: (gathered all the sets but ultimately decided not to use the mage set, in favour of better custom setup) *Helmet(Legendary) Warlock's Heavy Battle Helmet of the Devotee
- charm slot left empty - MeA: +3 +7
- RaA: +2 +7
- MaA: +2 +10(Ench)
- HeRe: +5
- Spi: +4
*ChestpieceDivine's Aleroth Archmage Cuirass of the Elf- charm slot left empty - MeA: +0
- RaA: +6 +11 (Ench)
- MaA: +18
- CoBo: +3
*Gloves(Legendary) Lich's Heavy Champions Gauntlets of the Devotee
- 2 charm slot left empty - MeA: +0
- RaA: +0
- MaA: +3 +4 +10(Ench)
- Mana: +38
- Vit: +7
*Leggings(Legendary) Assassin's Heavy Nightbringer Leggings of the Devotee
- charm slot left empty - MeA: +2 +8
- RaA: +2 +13
- MaA: +10(Ench)
- InWi: +5
*Bracelet(Legendary) Sorcerer's Engraved Pewtered Bangle of the Snake Gods
- 2 charm slot left empty - MeA: +0
- RaA: +0
- MaA: +5
- Str: +3
- CoBo: +3
- Fireball: +1
-A poison aura enchant for fun *Earrings(Legendary) Desperate Plain Pewter Band of Eternal Burning
- MeA: +5 +5(Charm)
- RaA: +0
- MaA: +6 +3(Charm) +3(Charm)
- Str: +4
- InWi: +3
- Life Tap: +1
- Whirlwind: +1 (how useful ;( )
-Spontaneous Combustion enchant for fun *Amulet(Legendary) Thaumaturge's Beaded Necklace of the Snake Gods
- MeA: +5 + 5(Charm)
- RaA: +0
- MaA: +18 +5(Charm)
- HeRe: +6
- Vit: +4
-Poison Aura enchant for fun *Ring(Legendary) Archmage's Bronze Ridged Ring of the Snake Gods
- charm slot left empty - MeA: +0
- RaA: +0
- MaA: +9
- Mana: +27
- Int: +3
-Poison Aura enchant for fun *Ring(Heroic) Archmage's Bronze Ridged Ring of the Snake Gods
- charm slot left empty - MeA: +0
- RaA: +0
- MaA: +0
- InWi: +3
- Mana: +27
- Hp: +51
-Poison Aura enchant for fun *Belt(Legendary) Monk's Star Belt of the Snake Gods
-2 charm slot left empty - MeA: +0
- RaA: +0
- MaA: +4
- InWi: +3
- Mana: +25
- HeRe: +3
-Poison Aura enchant for fun Basic idea for me was, being a glass canon, so good magic defs, and ranged as good as possible too, but seems like ranged damage was rather low so didn't bother too much. Melee not too bad either for the charges, but usually shouldn't be hitting me. For the rest everything focused on damage dealing. Also you can see I have lotsa charm slots left. That was because by the time I realised I was doing the end-game, I just went for it, without boosting every tiny bit I could. Weapons: Dual wielding, because it looks fun and better / more stats boosts / slots *Main hand(Unique) Archmage's Balanced Light Noble Hammer of the Firebat
28-34 Melee, 19-23 Magic, 5% Crit - MeA: +5 +5(Charm)
- RaA: +0
- MaA: +0
- Spirit: +7
- Mana: +87
- Int: +6 +2(Charm)
-Poison enchant -Life Leech enchant -Fire Curse enchant *Off hand(Epic) Archmage's Balanced Light Noble Hammer of the Firebat
36-44 Melee, 5% Crit - empty charm slot - MeA: +0
- RaA: +0
- MaA: +0
- Spi: +4
- Dex: +4
- Mana: +60
- Int: +7
-Poison enchant -crappy Butcher enchant
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#415252 - 07/04/10 10:00 AM
Re: Finished Divinity II ? Tell us with which stats.
[Re: QTrooper]
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Registered: 07/04/10
Posts: 1
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I finished last nite. Great fun. Bravo to the developers! I thought EGO DRACONIS was one of the best games I've played, the best since Bioshock, I'd say. I've been playing video games for a long time and play only on PC. Just to give you the context, I started playing when Space Invaders and Asteroids were new in arcades. I'm in NY now. 59 years old. I used to play mostly FPS, starting with the original Unreal Tournament, which was a life changing experience. :o) Now that I'm an old fart, I can't take the constant tension. I'm less twitchy and have come to enjoy RPGs much more. I played Dragon Age, Fallout 3, Mass Effect, Guild Wars. But I've developed a great fondness for "central European" single player RPGs: started with Stalker, the Gothic series and Risen, Witcher, King's Bounty, Drakensang (which was great), and now EGO DRACONIS.
I'd just say this: the graphics are beautiful. You don't have to upgrade the engine on my behalf. More resolution just puts more strain on the system and hits the FPS. Another big feature of the game, I thought, was the maneuverability of the avatar - walk/run, jump, front and back flip, roll left/right. That added a great deal of fun. I loved to do a front flip off a cliff and then morph into dragon form and fly off. Mixing ground combat and aerial combat also worked splendidly.
I played on normal as a mage/archer. Fireball, exploding arrows, and summon undead. If I get a chance, I'll post my stats. I'm not that interested in tough boss fights. What's fun for me is to achieve god-like status and just romp.
So I wanted to thank the developers for a great game. After reading the reviews, I grabbed it off Impulse here in the US. I'm looking forward to FOV.
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#415338 - 07/06/10 08:40 PM
Re: Finished Divinity II ? Tell us with which stats.
[Re: Macbeth]
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Mercenary
Registered: 07/06/10
Posts: 69
Loc: CANADA!!!! :)
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Well I finished at Level 34, the part I had the most trouble with was THE VERY ENTRANCE TO THE HALL OF ECHOES. I was being one hit killed as my dragon. Rest of it though was barely being hurt. This being my first run I made a dual wield pure warrior. Stats on the left are fully equipped. Stats on the right are with nothing on. HP- 926 / 602 MANA- 351 / 196 Vitality- 76 / 58 Spirit- 3 / 0  Strength- 84 / 70 Dexterity- 21 / 13 Intelligence- 15 / 9 Damage- 464-644 / 72-87 Melee res.- 60.53% / 27.97% Ranged res.- 29.65% / 6.73% Magic res.- 20.85% / 4.75% Condition- 75% / 70% H. Reflex.- 24% / 13% I. Will- 43% / 9% Skills Regenerate 11 Life Leech 1 Evade 12 (awesome watching evade more then damage) Potion efficiency 5 Dual wield 12 8 point left over. I was usig the Scorpian Set, minus the 2h sword. Weapons used were: (Heroic) Saint's Well Crafted Heavy Noble Sword Of The Vampire One Handed Melee- 50-83 Stats: +6 Intelligence +21 Melee Damage Enchant: Life leech 12% to convert 19% of damage per hit. Lich's Normal Light Cleaver Of Doom One Handed DAMAGE: 47-109 (EDITTED FORGOT TO PUT FIRST TIME AROUND) Stats: +32 melee damage +50 mana + 1 Reflect Enchant: Increase normal damage by 15 Archmages Bow Of Tiberious Of Doom (DID NOT USE) Ranged Damage: 11-78 Magic Damage: 7-49 Stats: +4 Intelligence +25 Mana +7 ranged damage +1 to Ranger Strength 2 additional open charm slots. Enchant: Mana leech- 15% chance to convert 12% Increase normal damage by 18 (Legendary) Paladin Plain Ring Of The Avenger Stats: +67 hitpionts +3 H. Reflexes +4 Strength Enchant: Retribution Aura- 14% retaliation of 26% of damage done to you. ** In my first run I did not utilize my enchanment platform so any open enchantment spots stayed open and all the Scorpian Set had one open spot and crap stock enchants.** AWESOME F*CKING GAME LARIAN!! Keep it up!!! Anxiously awaiting D3. ~Up comming run through Pure Mage... already level 22 and magic missle is the SH*T!!~ ~Using my runners non-stop this time around as well so far so good!!~
Edited by NINER (07/09/10 12:36 PM)
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#415770 - 07/12/10 02:27 PM
Re: Finished Divinity II ? Tell us with which stats.
[Re: NINER]
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Hatchling
Registered: 06/16/10
Posts: 10
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Just finish not long ago, still confuse about the story though.
Level 34 (35 when killed Divine)
Gold: 28496 Almost always over-Encumbering because of books.
HP - 894 MP - 551 Vitality - 59 Spirit - 32 Strength - 53 Dexterity - 2 Intellect - 45
Weapon Damage: 155-372 + (36 - 36) Melee Resistance: 50.71% Ranged Resistance: 18.89% Magic Resistance: 43.71% Conditional Body: 68% Ranged Resistance: 43.71%
---Equipment--- Armor: Ulthring's Set All Armor have an enhancement of +12 Mana and 24 HP. Left over slot is Magic Damage Aura.
Amulet: Hermit's Talisman of the North of the Snake Gods Charm: +10 Melee Damage Magic Damage Aura 9 Poison Aura 8 Spontaneuos Combustion 9
Weapon: Twohanded Melee Damage 21 - 149 +19 Magic Damage +30 Melee Damage
Charm: Damage + 2 Enhancement: +21 Melee Damage Awesome random stats, that I used from ~level 26 unchanged.
Skill: Unspent points 8 (9 upon 35) Man, I didn't know that Divine is the big boss. Whirlwind: 12 Rush Attack: 1 Wisdom: 0 + 2 (From Talisman) Mana Leech: 1 + 1 Battle Rage: 5 Potion Effective: 3 Fire Wall: 2 Healing: 5 Bleeding: 10 Evade: 1 + 1 Regeneration: 1 + 1 Two Handed Expertise: 12 Thousands Strike: 1 + 1 Death Blow: 1
Stats from item I didn't add here, because I don't have much time now. (Will edit later)
Hmmm, I'm still confuse about the story, maybe I should read all of the books. awaiting to play new game in The Dragon Saga.
Especially, who advising to resurrecting Ygerna? and what sentence is that? Man, I surely forget things if not playing straight days sometimes...
_________________________
I'm Thai. Sorry for my grammar.
I don't post much, but reading.
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#415780 - 07/12/10 03:32 PM
Re: Finished Divinity II ? Tell us with which stats.
[Re: SamNainocard]
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Angel
Registered: 03/10/03
Posts: 17329
Loc: Canada
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You were fighting Ygerna's memory of the Divine and Zandalor. Zandalor was the main proponent of the plan to resurrect Ygerna (I don't recall, but Talana may have also assumed that would kill Damian). can someone sum up the storyEnding is a MAJOR disappointment.
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#416228 - 07/19/10 07:04 AM
Re: Finished Divinity II ? Tell us with which stats.
[Re: Raze]
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Hatchling
Registered: 06/16/10
Posts: 10
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Oh cool, really appreciate that.
Well, too bad that this forum doesn't allows editing old reply.
_________________________
I'm Thai. Sorry for my grammar.
I don't post much, but reading.
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#419127 - 08/14/10 03:24 AM
Re: Finished Divinity II ? Tell us with which stats.
[Re: JihadJoe]
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Orcling
Registered: 08/14/10
Posts: 22
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well My first finished stats where a bit unfair, I was level 60 with everything to max lol But I plan On replaying the game no cheating no trainer and I'll post what I decided to do with my stats 
_________________________
"So you take an Apple and a Pineapple, smash them together, and you get a 'Pin-apple' My dear sir!" Behold the glory of Lord Pin-apple peasant! 
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#419294 - 08/16/10 06:02 AM
Re: Finished Divinity II ? Tell us with which stats.
[Re: Lord Pin-apple]
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Ancient Dragon
Registered: 04/02/05
Posts: 2809
Loc: Between Belgium and Rivellon ....
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well My first finished stats where a bit unfair, I was level 60 with everything to max lol But I plan On replaying the game no cheating no trainer and I'll post what I decided to do with my stats Level 60 ??? Replaying it without cheating and reloading : That's good of you my friend  ... It's a nice challenging you don't regret it ! Go for it !! I will do the same from the time I buy the Dragon Knight Saga 
_________________________
On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#419741 - 08/20/10 08:09 PM
Re: Finished Divinity II ? Tell us with which stats.
[Re: CierraShore]
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Orcling
Registered: 09/16/07
Posts: 42
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This is from right before the last battle. I did level up in the last battle. I think it's pretty obvious from this setup that I wasn't expecting the Hall of Echoes to be a one-way trip. There are unused skills I could have re-ordered, empty charm slots, mis-matched armour, there were unused +5 charms in my tower, as well as much stronger enchants I could have applied. I even had a spare dragon spill point I never spent. And so on. But I'd got used to being able to teleport back to the tower whenever I wanted, so didn't think...  Ah, well. A number of items had somewhat lousy charms because I accidentally used charms when I meant to click the scrollbar on the charms list, and I didn't bother reloading. Difficulty:Medium, up to that point. However, I eventually gave up and did the last battle at "Low" after several attempts at medium. Level:34: 1,418,008 XP (35 after the last battle) Stats:Vit 54 +16 = 70 Spi 08 +11 = 19 Str 17 +13 = 30 Dex 53 +47 = 100 (probably bigger bonus than 47, it caps at 100) Int 28 +01 = 29 HP: 574 +247 = 821 Man: 252 +77 = 329 Damage: 79-178 ranged, 56-108 Magic (58-70 unarmed and naked) Dragon Stats: Off: 34 +40% = 47 Def: 34 HP: 896 +40% = 1254 Mana: 896 Skills:All 0/5 except otherwise stated. All weapon skills (1-handed, etc): 1/5 (default) 12/15 +1 Ranger Strength 12/15 +1 Splitting Arrows [4] 11/13 Exploding Arrows [3] 10/13 Reflect 5/5 Way of the Ranger [5] 5/5 Evade 5/5 Lockpick 5/5 Encumburance 4/13 +1 Mindread 2/5 + 1 Stun Arrows 1/5 Potion Efficiency 1/5 Poison Arrows [hotkey 1] 1/5 Hide in Shadows [hotkey 2] 0/5 +1 Life Leech 0/5 +1 Summon Undead 0/5 +1 Charm Dragon Skills: 5/5 Fire Breath 5/5 Dragon Burst [hotkey 2] 4/5 +1 Fire Sphere [hotkey 1] 5/5 Summon Friend [hotkey 3] 4/5 +1 Dragon Polymorph [hotkey 4] 0/5 Dragon Shield 3/5 +1 Dragon Spirit [hotkey 6] 1 unused skill point. Armor: (boring details behind spoilers for brevity) Monk's Lovis' Pendant of Aleroth +1 Spi +3 Dex +3 Dex (charm) +1 Mindread +1 Hardened Reflexes +15 HP/sec Healing Aura (ench) Deadly Barnabus Ring of the Magic Gods +3 Str +2 Vit +1 Summon Undead +0.225 HP/sec Healing Aura (ench) +3% 48 Dam Mag Dam Aura (ench) (Legendary) Necromancer's Bronze Ridged Ring of Aleroth +8 Dex +4 Dex (charm) +3 Dex (charm) +2 Str +2 Spi +4 Mag Arm +0.225 HP/sec Healing Aura (ench) Right Hand Empty. (Lengendary) Multiplying Star Belt of the Avenger +3 Str +2 Vit +5 Dex +5 Dex (charm) +7 Mag Arm +1 Splitting Arrows 12%/23% Retribution Aura (Unique) Paladin's Heavy Helmet of the Guardian +3 Melee Arm (intrinsic) +3 Melee Arm (ench) +3 Ranged Arm (intrinsic) +6 Ranged Arm +11 Ranged Arm (ench) +9 Magic Arm +5 Vit +5 Vit (charm) +47 HP +27 HP (ench) +5 Indomitable Will (empty charm slot) (Legendary) Wizard's Elite Rogue Curiass of Vengeance +11 Ranged Arm +7 Magic Arm +6 Melee Arm +3 Dex +3 Spi 25%/44% Retribution Aura (empty charm slot) (Unique) Paladin's Elite Battle Gauntlets of the Elf +2 Melee Arm (intrinsic) +1 Ranged Arm (intrinsic) +10 Ranged Arm (ench) +1 Magic Arm (intrinsic) +9 Magic Arm (ench) +4 Dex +5 Vit +5 Vit (charm) +5 Spi (charm) +39 HP +14 Indomitable Will 25%/44% Retribution armour (empty charm slot) (Unique) Thaumaturge's Elite Army Leggings of the Devote +2 Melee Arm (intrinsic) +2 Ranged Arm (intrinsic) +10 Ranged Arm (charm) +19 Magic Arm +9 Magic Arm (charm) +10 Dex +5 Dex (charm) +5 Dex (charm) +7 Conditioned Body 25%/44% Retribution Aura (Heroic) Elvish Jewelled Bracelet of Eternal Burning +1 Int +2 Vit +2 Vit (charm) +3 Indomitable Will +1 Ranger Strength 12%/42Dam Spontaneous Combustion (Legendary) Leeching fuschia Droplet Earrings of the Avenger +22 HP +5 Dex +5 Dex (charm) +1 Stun Arrows +1 Charm +1 Life Leech 24%/41% Retribution Aura Dragon Armour: Chain Helm +1 Fire Sphere Chain Claws +1 Dragon Spirit Bone Curiass +40% HP Chain Leggings +40% Off Bone Tailpiece +1 Dragon Polymorph WeaponsI used bows exclusively through the game. At the end, the bow I was using was (I think) a DLC weapon: - Thief's Wild Dweller's Composite Bow of Doom Ranged Dam: 20-60 (+12) Magic Dam: 20-60 (+24) Crit chance: 11% +9 Dex +3 Dex (charm) +5 Str (charm)
_________________________
Game Designer - ThudGame.com Technical Director - MorganAlley.com Associate Producer - PayneAndRedemption.com QA Lead - Furcadia.com
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#420261 - 08/27/10 09:18 PM
Re: Finished Divinity II ? Tell us with which stats.
[Re: DewiMorgan]
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Registered: 08/27/10
Posts: 3
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Here is mine Difficulty - Normal Stats: Skills: Whirlwind - 11 Rush Attack - 5 Battle Rage - 5 Regenerate - 1 Life Leech - 10 Bleed - 13 Thousand Strikes - 1 Deathblow - 12 Mana Leech - 1 Summon Demon -1 Lockpick - 5 Dual-Wielding - 13 Dragon Skills Fire Breath - 5 Fire Sphere - 5 Dragon Spirit - 1 Dragon Shield - 1 Dragon Blast - 1 Summon Friend - 1 Spent much time on shopping for damage charms and Equipments,Zarniyar is my favourite Champion Armors are way too cool 5 charm slots equipments are so rare,I only saw once on a unique weapon during the entire game Killed Ba'al and Divine and Zandalor hundreds of times,finally I got 2 nice unique swords Butcher is awesome, "Increases your critical hit damage by X" should be "Increases your critical hit chance by X" didnot find out this until the end of game,what a waste~~ Weapons:  Armors:  
Edited by Highwind (08/27/10 09:53 PM)
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#422333 - 10/08/10 11:15 AM
Re: Finished Divinity II? Tell us with which stats
[Re: Raze]
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Registered: 10/08/10
Posts: 3
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Hi everyone. I've just got the game installed like few weeks ago and i'm already lvl 31 archer. I've been playing on normal till now, and i've just changed to hard. Ehm, i think there's no change. I still get low hits from monsters.
My stats are : With gear / without HP 587/359 MP 315/254 Vit 30/25 Spirit 9/4 Strenght 35/27 Dex 83/82 Int 15/12
Wep def 50 Range def 40 Mage def 55 conditioned body 47 heightened reflexes 75 indomitable will 20
Damage with bow : 97-249 + 8-56 magic Archer mode on : 219-560 + magic defences change to : 33/60/55 With potions : 232-594 + magic 48/66/61 Potions add like 20 dex/str/int and 20 all resists
With all this on, even on hard mode, i get hit of max 10 dmg from lower lvl monsters. Only bosses can hit higher. I agree with patching dmg formula but it should work only from lvl like 20 above when a Char gets really powerful because of equips and pots. Lower levels should be able to hit you still and here is where ARMOR MUST to do its job. Alright i just did a little test. Removed all armors but bow, no potions, archer mode off. Def bonuses are 14/28/15, vs 3 lvl 27 warriors they were doing 9 max hits and couldn't take more then half of my hp (360 noodie) before i killed them. What are the armors for, then ? My damage on monsters since critical dmg is 75% normally goes up to 1200 or so with archer mode on, but i sometimes saw 2400-3600 even, wow, 1hit kill.
Highwind You have really nice dmg dude, good that warriors can use those charms. I think archers don't have them because they deal alot more of critical dmg.
My skills are archer strength 12 knowledge 12 arrow boom 9 archer mode 5 lockpick 4 mana eff 2 regenerate 5 used till now ghost lvl 5 but i noticed regenerate is better and no need to wait for summon read mind 1 i have 2 rings that give each 1 read mind :P
I reseted the skill points twice already, used lvl 2 multiple shoot too but gave up. I find arrow bomb really useful for now.
As for my equip i'm trying to get some sets, most of them are legendary Got Tiberius bow and it's enchanted with +24 range dmg and 13% to leech 21% dmg, no charm. Better to Keep alive then doing more dmg :P
I have a question if people still read this. Does the game patch (400 mb) change anything ? or just fixes some bugs. I didn't installed it yet. And about the expansion: Is it German only ? I need the spanish version and i've seen that on 3djuegos, they say release date : november 2010 O_o , guess they need time to translate it. Maybe i should check/ask stores.
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#422345 - 10/08/10 03:29 PM
Re: Finished Divinity II? Tell us with which stats
[Re: darkroses]
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Angel
Registered: 03/10/03
Posts: 17329
Loc: Canada
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AFAIK the 1.03 patch brings earlier releases up to the US version (the last and latest release), but I don't know what that includes for the Spanish version. Does the publisher have the patch listed somewhere with a list of changes? So far only the German version of FoV has been released. All other language versions of FoV are expected for November, along with DKS (the combined remastered D2:ED + FoV). Welcome to the forum. 
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#422620 - 10/17/10 02:39 PM
Re: Finished Divinity II ? Tell us with which stats.
[Re: juggalicious]
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Whelp
Registered: 10/17/10
Posts: 270
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Level 35 Dificulty: It varied as the game progressed. Usually medium and easy, but I did do hard for the Hall of Echoes.
Note: numbers in parenteses are without equipment.
Stats: Vitality 54(30) Spirit 42(33) Strength 52(35) Dexterity 42(31) Intellegence 42(39)
Skills: Magic Blase (13) Dual Weilding (13), (1) in all other weapon styles Mind Read (2) Whirlwind (1) Wisdom 10(8) Lockpick (5) Potion Effeciancy (5) Mana Effeciancy (3) Healing (1) Mana Leech 2(1) Life Leech (5) Regeneration 2(1) Destruction (5) Fatality (1) Bleed (4) Death Blow (1) Evade 2(1) Reflect (1) Explosive Arrows (5) Encubarance (1) Summon Undead 1(0)
Misc Stats: Hit Points 731 Mana 655 (damage numbers are for melee weapons, the bow is only used for Explosive Arrow once I had that skill) Weapon Damage 420 to 503 Magic Damage 248 to 273 Melee Armor 50.51% Ranged Armor 47.71% Magic Armor 51.24% Conditioned Body 63% Reflex 48% Will 47%
Equipment: Legendary Ulthring's Helmet of the Elf +9 Melee Armor, +2 Magic Armor +4 Will, +5 Reflex, +1 Mana Leech +15 Range Armor from set +11 Range Armor (level 10 enchant) 1 open cham slot, 2 enchant slots.
Paladin's Ulthring's Curass of the Elf +13 Melee Armor, +4 Magic Armor +51 Hit Points, +6 Melee Armor, +6 Conditioned Body, +1 Regenerate +15 Melee Armor from set +11 Range Armor (level 10 enchant) 2 open cham slot, 2 enchant slots.
Sorceror's Ulthring's Gauntlets of the Gaurdian +4 Melee Armor, +1 Ranged Armor, +1 Magic Armor +3 Intelligence, +6 Magic Armor Rating, +1 Life Leech (which was maxed anyways) +15 Magic Armor from set 1 open cham slot, 2 enchant slots.
Archmage's Ulthring's Leggings of the Elf +6 Melee Armor +46 Mana, +3 Vitality, +1 Evade +12% vitality from set 1 open enchant slots.
Primary Hand* (Unique) Paladin's Well Crafted Death Sword of Destruction 46 to 77 Melee & Magic Enchants (10), and Fire Curse (10). +10 Strength, +55 Mana, +60 Hit Points. 1 Charm slot.
Off Hand* (Unique) Master Assasin's Balanced Heavy Noble Sword of the Snake 27 to 45 (18 to 30) Melee & Magic Enchants, and Poison (10). +8 Dexterity, +32 Melee Damage, +4 Strength 1 Charm slot.
* With dual weilding the off hand is better than the primary.
Hermit's Talisman of the North of the Magic Gods (Aquired from the statue in the derelict tunnels) +6 Spirit, +1 Will, +1 Reflex, +2 Wisdom +5 Spirit from a charm. 3 open encantment slots.
Deadly Barnabus Ring of the Avenger +3 Strength, +2 Vitality, +1 Summon Undead 2 open enchant slots.
(Magical) Hero's Ring of the Magic Gods +3 Dexterity, +4 Vitality 1 open charm slot. It came with magic aura damage of 6% chance and 6 damage that I never bothered to replace.
(Legendary) Sorceror's Star Belt of the Avenger +15 Magic Armor, +4 Vitality, +3 Spirit 2 open charm slots. Retribution Aura, 16% chance & 29% reflection
(Legendary) Archmages's Engraved Bronze Bangel of the Warrior Gods +60 Mana, +6 Magic Armor, +5 Conditioned Body, +3 Vitality 1 open charm slot. It came with damage aura damage of 7% chance and 12 damage that I never bothered to replace.
Paladin's Scorpion Earrings of the Avenger +3 Vitality, +42 Hit Points 1 open charm slot. Retribution Aura, 14% chance & 26% reflection
Items of Note: A +10 melee damage charm. 2 Malachite (Spelling?) Gems
Dragon Form: 5 in all skills except polymorph and wyrven. Polymorph has 2 ranks, Wyrven 1. (these numbers are without dragon armor) Wearing Plate Mail dragon armor for all slots except the curass which is the bone armor.
Notes: The charm in the amulet is the only one I used. All others I found are in the chest at the battle tower. I meant to put more points in explosive arrow and fewer in potion effeciancy, but I forgot. I will be redoing the Hall of Echos (saved before entering) before Flames of Vengeance. I also think I forgot to read someone's mind there. I selected the warrior path in Farglow. I did not use the skill trainer to remove skill points. I can beat the final encounter on hard with these stats & equipment, and I did not summon the creature. Very few healing potions were needed, less than 8.
Edited by Gwenio (10/17/10 07:26 PM) Edit Reason: Added damage numbers for weapons.
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#444226 - 05/11/11 08:34 PM
Re: Finished Divinity II ? Tell us with which stats.
[Re: JihadJoe]
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Registered: 04/27/11
Posts: 7
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This is right before I went to the Hall of Echos. Numbers in red are without anything on. I was playing on the XBox.
STATS
Lvl 35 Hitpoints 473 769 Mana 277 406 XP 1442299 Vitality 39 55 Spirit 11 16 Strength 43 55 Dexterity 48 64 Intelligence 18 30 Melee Damage 67-82 Normal Damage:655-839 Magic Damage:490-531 Melee Resistance 19.26% 31.39% Magic Resistance 9.08% 32.67% Ranged Weapon Damage 0 Normal Damage:212-289 Magic Damage:95-112 Ranged Resistance 21.02% 48.97% Critical Chance 9% 29% with the bow 32% with swords
SKILLS
Magic Missile 8 Regenerate 1 Ranger Strength 3 Explosive Arrows 12 13 Mindread 15 Wisdom 8 Pickpocket 5 Dual Weilding 13
WEAPONS
Hunter Bow: Divine Dexterity Charm, Major Dexterity Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage Blade of Hypnerotomachia: Blessed Damage Charm, Major Melee Resistance Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage Brightblade(in the off hand): Minor Damage Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage
ARMOR
I used the Hunter Set.
Hunter Cuirass: Blessed Vitality Charm, Lvl 9 Life Line Hunter Leggings: Lvl 9 Life line Hunter Gauntlets: Lvl 9 Life line Hunter Helmet: Lvl 9 Life line (I didn't really like the look of the helmet, but, used it anyway)
JEWELRY
Hunter Necklace: Lvl 8 Static Charge Hunter Belt: Lvl 8 Static Charge Hunter Bracelets: Lvl 8 Static Charge Hunter Earrings: Lvl 8 Static Charge Hunter Ring: Lvl 8 Static Charge Bronze Ridged Ring: Lvl 7 Healing Aura
Difficulty I started out on normal. After the enemies got a bit easier I went to hard. I dropped it back to casual on the Bug thing in the well, after dieing a few times. Went back to hard after that. I got to Lvl 15 Mindread as soon as I could so I wouldn't go in debt mindreading. Gotta love spending 0xp to read minds, especially since it is kind of needed throughout the game.
Edited by ShadowTiger (05/11/11 08:39 PM)
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