#410307 - 04/04/10 08:19 AM
PLEASE Explain to me the last boss fight[SPOILERS]
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Battlemage
Registered: 01/03/09
Posts: 1235
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So I am in Rivellon, and Damian has revealed himself to me, and we fight.
He suddenly jumped 9 levels higher than he was before to level 42 (I am 33), and I cannot hit him at all, except for no damage. I am a Crossbow archer. I unlearned pretty much all my skills, and filled up on Accuracy, Point-Blank damage, Critical Hits, and I am using Power Arrows.
I do NOT feel like drudging through the remaining 3 Battlefield Dungeons (I didn't find the key to the level 6 one in Act 4), which might not even get me TWO levels worth of experience.
Apparently I am supposed to win this fight, as I just get a game over when I die. Yet this seems to be impossible. Explain.
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#410326 - 04/04/10 01:29 PM
Re: PLEASE Explain to me the last boss fight[SPOILERS]
[Re: Stabbey]
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Angel
Registered: 03/10/03
Posts: 17306
Loc: Canada
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Whatever level you are on, Damian will jump 9 levels (I was 29, and he jumped to 38).
Just before going through the final rift (or to be more accurate, after going through unprepared, dying and reloading) I had the DK unlearn all of his skills, and invest in summoning doll upgrades (levels and skill point transfer). After that I had the skeleton doll leveled up to 31, and learned Crossbow Expertise: damage, point blank and reload time (as an archer I always tried to max reload time, but a point or two in damage / accuracy / point blank was good enough).
With the other 2 dolls (or 3 if you managed to keep the Raanaar doll from act 3) summoned as a distraction, my hero (just recently switched to a bow) and the skeleton doll (with my previous crossbow) using power arrows, I took him out by avoiding too much melee combat (have whoever he attacks run away, while the others, set to aggressive, continue to attack).
Only having the one holy water for most of the game (act 2 quest reward), I decided to enter the BF a few times looking for more, and (after finding a nice bow) managed to get another 5 (all the BF merchants get one at the same time), to make permanent agility potions for my hero to use.
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#410340 - 04/04/10 05:09 PM
Re: PLEASE Explain to me the last boss fight[SPOILERS]
[Re: Stabbey]
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Angel
Registered: 03/10/03
Posts: 17306
Loc: Canada
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Yes, he will always be 9 levels higher.
Did you learn the Hammer skill, and keep any skill points in reserve? That spell does damage and has a stunning effect. Maybe if you take him down some, arrows would start hitting more. Alternately, if you have the mana or potions for it, just keep going with Hammer.
Do you have any temporary boost potions?
What is your survival stat at? That helps with accuracy and initiative.
This certainly isn't the only viable build, but my hero's stats at the end of the game, with and (without) equipment, were:
Level 29
Strength - 65 (50) Agility - 130 (98) Constitution - 38 (11) Intelligence - 24 (1) Survival - 41 (19) Speed - 72 (22)
With Bow Expertise, my hero had reload time at 12, and accuracy, point blank and piercing all at 2. The skeleton doll had Crossbow Expertise with accuracy, reload time and point blank at 1 (18 skill points in reserve)
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#441667 - 04/12/11 03:06 PM
Re: PLEASE Explain to me the last boss fight[SPOILERS]
[Re: Stabbey]
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Angel
Registered: 03/10/03
Posts: 17306
Loc: Canada
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The final fight is intended to be quite tough. Some points into Survival and Speed may have helped, but other people have created successful builds that neglected those stats. Actually, that is one of the reasons I liked the attribute system in BD (though was in the minority of a discussion of the stat system a few years ago). With DD pretty much every warrior ended up with 2 parts strength, 2 parts agility and 1 part constitution. In BD there was much more flexibility in creating a viable build of whatever type of characters you wanted. In the main forum discussion on this, someone decided 5 primary stats for Larian's next game would be a reasonable compromise between the limits of 4 in D2:ED and the complexity of 6 in BD (Larian came to the same conclusion, though possibly not entirely for the same reasons). The topic Killing Fergus contains some initial stat point distribution advice (I initially neglected Speed and Survival, but had an easier time with Fergus after restarting and adjusting my stat distribution), or you could look at the math appendix in the Beyond Divinity Strategy Guide. With my archer, the only weapon expertise skill I maxed was Reload Time, since that gave a direct boost to Speed (the damage and accuracy sub-categories only got a point or two).
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#441683 - 04/12/11 05:27 PM
Re: PLEASE Explain to me the last boss fight[SPOILERS]
[Re: Raze]
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Battlemage
Registered: 01/03/09
Posts: 1235
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Funny, when playing through I felt like this system was much LESS flexible, because I kept running into problems hitting things, so I would have to put in more points into Agility.
Reading the mathematics appendix again, I'm even less convinced that this system is flexible. Your damage with weapons is based on Strength and Agility in something ratio (2:1 Str:Agi for melee, reversed for bows), but the best gear is heavy enough to require a LOT of points just to be able to use it. After that there aren't enough attribute points left over to spend in things other than Strength, Agility and Constitution.
Here's what my paladin had at the end:
Naked (Fully Equipped)
Level: 32
Strength: 47 (63) Agility: 64 (81) Constitution: 23 (53) Intelligence: 1 (15) Survival: 3 (16) Speed: 3 (4)
Unallocated: 30 points
Some of my gear required 56 strength or 60 agility to use. Okay, I'll take 4 from Agility, put that into Unallocated, and then add 9 to Strength to get it up to 56.
Strength: 56 (72) Agility: 60 (77) Constitution: 23 (53) Intelligence: 1 (15) Survival: 3 (16) Speed: 3 (4)
Unallocated: 25
How am I supposed to be flexible boosting Survival and Speed with only 25 points between the two of them? That would only get them up to 15 each. The points simply aren't there to get 5 stats up to decent levels, not with attribute requirements as high as what the game demands.
Edited by Stabbey (04/12/11 05:28 PM) Edit Reason: incorrect agility stat
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