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Joined: Sep 2007
Location: Tempe, Az.
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Location: Tempe, Az.
Dang, I screwed up my stats. (Can't edit my original post.) Included now are my "naked" stats. Strength, Dexterity and Intelligence were also modified by potions.

I thought I had a lot of hit points and did a good amount of damage, although I was spanked by the ending. Then I saw Raze's stats... woof. What is curious, my resistances were practically double Raze's, oh and I STILL GOT SPANKED. The armor and EQ that was dropped having HP bonuses was half what Raze was seeing. I'm confused. Did I mention that I got spanked?

@ Raze, Thanx for the display format idea.

Code
                     With      W/O
Hit Points            854      560
Mana                  475      231

Code
Vitality               66       52
Spirit                 19        5
Strength               89       57
Dexterity              46       19
Intelligence           63       22

Code
Damage              125-188    68-83
Magic Damage        198-284
Melee Resistance       65.4     24.0
Ranged Resistance      54.2      9.5
Magic Resistance       54.2     10.9

Conditioned Body       75       57
Heightened Reflexes    48       19
Indomitable Will       75       22


Last edited by RasterOps; 11/03/10 01:38 AM.

Lord John Whorfin: History is-a made at night! Character is what you are in the dark!
Joined: Mar 2010
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Difficulty - Normal

Stat without equip
[Linked Image]

Stat with equip
[Linked Image]

[Linked Image][Linked Image][Linked Image][Linked Image]
[Linked Image][Linked Image][Linked Image][Linked Image]
[img]http://i156.photobucket.com/albums/t1/tohng9/Earrings.jpg[/img][img]http://i156.photobucket.com/albums/t1/tohng9/Bracelet.jpg[/img][img]http://i156.photobucket.com/albums/t1/tohng9/Belt.jpg[/img][img]http://i156.photobucket.com/albums/t1/tohng9/Axe.jpg[/img][img]http://i156.photobucket.com/albums/t1/tohng9/Bow.jpg[/img]

Skill :
Whirlwind 11
Rush attack 1
Life leech 8
Bleed 10
Mind read 15
Lock pick 5
Explosive arrow 10
Sword and shield expertise 13


May oroboros bless you
Joined: Mar 2010
Location: Lithuania
journeyman
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Joined: Mar 2010
Location: Lithuania
Finished as warrior / Difficulty: Normal

Naked Stats:
[Linked Image]

With equipment:
[Linked Image]

Skills:
Code
Priest tree
Skill           w/   w/o
Summon Undead   1    0
Summon Demon    2    2

Mage tree
Skill           w/   w/o
Magic Missile   5    5
Mana Efficiency 5    5
Mana Leach      1    0
Firewall        5    4
Healing         1    1

Warrior tree
Skill           w/   w/o
Whirlwind       12   12
Rush Attack     5    5
Life Leech      1    0
Regenerate      5    4
Death Blow      6    6

Ranger tree
Skill           w/   w/o
Evade           5    4

Dragon Slayer tree
Skill           w/   w/o
Mindreading     2    2
Wisdom          6    4
Lockpick        5    5
Dual-Wielding   13   13


Now for stuff i used:
Full Ulthring's Armor Set:
[Linked Image] [Linked Image] [Linked Image] [Linked Image]

Bracelet & Earring's:
[Linked Image] [Linked Image]

Amulet & Rings:
[Linked Image] [Linked Image] [img]http://i204.photobucket.com/albums/bb207/LithStud/Divinity%20II/ring2.jpg[/img]

Belt:
[img]http://i204.photobucket.com/albums/bb207/LithStud/Divinity%20II/belt.jpg[/img]

Weapons (Dual-Wield) & Bow (used to break stuff like crates :)):
[img]http://i204.photobucket.com/albums/bb207/LithStud/Divinity%20II/weapon1.jpg[/img] [img]http://i204.photobucket.com/albums/bb207/LithStud/Divinity%20II/weapon2.jpg[/img] [img]http://i204.photobucket.com/albums/bb207/LithStud/Divinity%20II/bow.jpg[/img]

As you may notice lots of stuff lacks enchantments and/or charms smile that's because when i entered Hall of Echoes i accidentally overwrote my save and as we all know there is no turning back once you enter there frown


"Wisdom outweighs any wealth." Sophocles
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Hey there, since noone seems to have chosen my combination of skills I feel the need to post.

I played the game on medium, though I set the difficulty to hardest possible for the final encounter, just to see if I could do it. Had to take 4 Healthpotions, but I managed. Basically spammed Whirlwind and Thousand Strikes on Zandalor whilst being surrounded by the crowd, healed by my ghost and assised by my creature.

LVL 34

HP: 883 (567 without items)
Mana: 489 (364)

Vitality 60 (53)
Spirit 24 (24)
Strengh 81 (76)
Dexterity 20 (6)
Intelligence 19 (8)

Weapon DMG: 114 - 367 [2-Hand Sword] (73 - 88 [Barehanded])
Physical res: 63 (29)
Distance res: 28 (3)
Magical res: 61 (4)

Conditioned Body 75% (73%)
Heightened Reflexes 40% (6%)
Indomitable Will 21% (8%)

Skills:

Summon Ghost 12/13
Whirlwind 12/15(+1 euqipment bonus)
Rush 7/10
Battlerage 4/5(+1)
Lockpick 5/5
Life Leech 11/13(+1)
Bleed 10/13
Mana Leech 1/5(+1)
Regenerate 0/5(+1)
Thousand Strikes 9/13
Death Blow 7/10

Dragonskills:

Firebreath 5/5
Dragonburst 2/5(+1)
Firesphere 5/5
Summon Friend 5/5
Dragon Polymorph 0/5
Dragon Shield 4/5(+1)
Dragon Spirit 4/5(+1)

Tell me if you want to know my exact equipment, but I'm just to lazy to type it all right now.

Joined: Mar 2010
Location: USA
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Location: USA
Difficulty: low
Level: 34
Stats: Str 40
Vit 27
Dex 37
Spi 34
Int 52

Skills: Summon ghost 10
Summon Demon 10
Summon undead 2
Summon mastery 3
Hide in the Shadows 5
Firewall 2
Whirlwind 10
Fatality 1
Thousand strikes 1
Poison arrows 13
Ranger stealth
Wisdom 13
Mindread 6
Dual-wield 9
Two-handed 7
Potion efficiency 3

Not really a skill, but my pet had all perfect Ghoulish limbs, and a level 11 warrior head

Armor: Ulthring's full set, all with Heightened Reflexes +5 and Indomitable will +3 charms

Weapons: Sword of Pure Good
Level 9 butcher
Level 7 Mana drain
Level 9 Magic damage

Melee damage +5 charm
Magic damage +8 charm

Bow of Tiberius
Can't remember the specific charms, but I know it had a +10 to damage both ranged and magic... And gave me the +1 summon undead


Only the simplest things in life can make you a total psychopath.

Dr. Horrible's Sing-Along blog! It's 42:25, and the songs are amazing. Watch it or die. 0_0

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Ironitatialiphobia: Fear of ironic coincidences. Wow.
Joined: Dec 2007
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Difficulty
Quote
Medium


Level
Quote
34

Stats
Quote

Vitality: 64
Spirit: 26
Strength: 46
Dexterity: 40
Intelligence: 56

Melee Resistance: 37,75%
Ranged Resistance: 25,74%
Magic Resistance: 34,74%

Conditioned Body: 71%
Heigthened Reflexes: 46%
Indomitable Will: 74%

HP: 988
Mana: 657

Weapon Damage: 173-229 (295-371)

Skills
Quote
Whirlwind: 12
Rush Attack: 4
Jump Attack: 5
Dual Wielding expertise: 10
Potion efficieny: 4
Evade: 3
Lockpick: 5, Encumbrance: 3
Firewall: 11
Summon Demon: 10
Healing: 3
Thousand strikes: 5

Armor
Quote
(Unique) Archmage's Elite Army Helmet of the Guardian:
Melee armour rating + 4, Magic armour rating + 4.

+4 Vitality,
+57 HP,
+55 Mana,
+4 intelligence,
+4 dexterity,
+5 spirit.
Charm: +5 Spirit
Enchantement: + 27 mana

[color:#CCCCCC]Golden Cuirass of Jurak of Hope: [/color]
+6 melee armour rating,
+2 magic armour rating.
+2 intelligence,
+2 Strength,
+2 Reflect.
Enchantement: +21 HP

(Heroic) Paladin's Elite Champion Leggings of Hope:
+4 to magic armour rating
+4 to indomitable will
+39 HP
+5 to heigthened reflexes
+5 vitality
Charm: +5 vitality
Enchantement: +21 HP

(Heroic) Alchemist's Amethyst Ring of the Avenger:
+6 magic armour rating
+37 Mana
+10 melee damage
+1 master herbalist
Charm: +10 melee damage
Enchantement: Retribution Damage: 22% chance of paying the enemies back 38% damage of their hit.

(Legendary) Paladin's Saphire Droplet Earrings of Aleroth:
+3 intelligence
+63 HP
+4 indomitable will
+6 to conditioned body.
Charm: +4 indomitable will
Enchantement: healing aura +0,225 hp per second

(Legendary) Hero's Elite Guard Guantles of Hope:
+3 to melee armour rating
+4 Vit
+4 Melee armour rating
+6 indomitable Will
+6 Conditioned body
+5 Dexterity
Charm: +5 Dexterity
Echantement: +21 HP

(Legendary) Archmage's Jewelled Bracelet of Aleroth:
+4 to conditioned body
+126 mana
+5 vit
+4 Magic armour rating
+4 Dexterity
+1 Hide in shadows
Charm: +5 Vit, +4 magic armour rating, +4 dexterity
Enchantement: Healing Aura, heals 0,225 hp/second

(Legendary) Rejuvenating Brown Leather Belt of Aleroth:
+3 conditioned body
+45 HP
+4 Strength
+6 Vit
+1 Regenerate
Charm: +3 vit, +3 vit
Enchantement: Healing Aura: Heals 0,225 Hp/sec

(Legendary) Lich's Plain Ring of the Avenger:
+3 indomitable Will
+34 Mana
+6 Conditioned Body
+10 melee damage
Charm: +10 melee damage
Enchantement: Retribution Aura: 18% chance of paying the enemies back 32% of their hit.

Hermit's Talisman of the north of Eternal Burning:
+1 spirit
+1 heigthened reflexes
+1 indomitable will
+5 ranged armour rating
+2 wisdom
Charm: +5 Ranged armour rating
Enchantement: Healing Aura: Heals 0,225HP/sec
Retribution Aura: 25% chance of paying the enemies back 44% of their hit.
Spontaneous Combustion: 15% of hitting enemies close to you for 54 damage over 1 second.


Weapons
Quote
Knight's Balanced Steel Sword of Destruction
Melee damage: 23-39
Magic damage: 16-26
Critical hit chance: 5%
+56 HP
+4 Intelligence
+3 Strength
+1 Single handed weapon expertise
Enchantement: Increased magical damage (+21)

Disintegrating Myrthos of Destruction:
Melee damage: 23-38
Magic damage: 45-75
Critical hit chance: 8%
+14 melee damage
+3 vit
+7 magic damage
+1 Destruction
Enchantement: +21 melee damage, +21 magic damage


I hope this was worth the time I spent into this wink


The Question isn't how
The Question is when
and the answer is now
Joined: Mar 2010
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my dual wielder is at the end game, but ive been messin with him off and on to see wat works ectect, ill put his stats up with my ranger when i finish my ranger

Joined: Apr 2010
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Total Play Time: 17:45:00 ish

Difficulty: Medium

LVL: 34

HP: 578 (336)
Mana: 641 (469)

Vitality: 34 (20)
Spirit: 47 (39)
Strength: 39 (38)
Dexterity: 10 (3)
Intelligence: 61 (59)

Weapon DMG: 97-103 (145-174) [2-Hand Sword]
Physical res: 36 (17)
Distance res: 15 (1)
Magical res: 43 (24)

Conditioned Body 57% (38%)
Heightened Reflexes 19% (3%)
Indomitable Will 75% (59%)

Skills:

Summon Demon 5/5
Firewall 11/15(+1 equipment bonus)
Magic Missile 12/15
Fireball 12/15
Lockpick 5/5
Reflect 0/5(+2)
Magic Blast 12/15
Encumbrance 2/5
Mindread 2/5
Polymorph 0/5(+1)
Heal 0/5(+1)
Hide in Shadows 1/5
Destruction 5/5
Dragonskills:

Firebreath 5/5
Dragonburst 4/5
Firesphere 5/5
Summon Friend 5/5
Dragon Polymorph 0/5(+1)
Dragon Spirit 4/5(+1)

Armor:
Mix of Set Gear and Legendary

Weapons:
Unique Warhammer
Myrthos

Joined: Dec 2007
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You do know the max for each skill is 13 and not 15?


The Question isn't how
The Question is when
and the answer is now
Joined: Mar 2003
Location: Canada
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Location: Canada

Some skills can be upgraded to level 15, if you have upgraded the trainer's platform twice (for example, level 15 of Mindread gives a 100% reduction in the experience cost of mindreading... not that that's available early enough to make a significant difference).

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Xbox 360, completed 4/6/2010. I noticed that I could grind out as much EXP as I needed in one of the fortresses and had a plan to max out Magic Blast and Exploding Arrows so I needed to get to Level 40. It took a long time but even at Level 39 I earned over 2,000 EXP in like 3 minutes so it wasn't forever.

So I entered Aleroth at Level 40 with (important stuff anyway) Magic Blast at 15, Exploding Arrows at 15, Ranger Strength at 5, Way of the Ranger at 4 and Summon Demon at 5, and since nobody could lay a hand on me and one arrow got like 6,000 hitpoits at the lowest, it was stupidly easy. Keeping my creature and my demon out of the way was the only issue at Aleroth.

In fact EVERYTHING after leaving for Aleroth was too easy. I had made 300 Ultimate Rejuvination potions just for that final trip and didn't touch one. People just fell over when I fired arrows and blasted them. Dragons flew at me but not one even hurt me.

Now, I'm not upset. Raze, for example, was really annoying even though at that point I was still killing him every time I hit the Blast button, since he had undone my lever pulling and I had to do that over and over. Having to keep fighting for half an hour at Level 29 sucking down potions like that was what made me keep grinding for hours to be better than the bad guys, but BOY did it seem like maybe the final fight should scale just a little more to the player's level.

Anyway, I'm not sure what's going to be happening with the upcoming new content, but I'm sure up for it as long as I can load this character. Thanks very much: this is only the fourth Xbox 360 game, and the only DVD-based one, that I have 100% Achievements on. None of that "Complete on Legendary" stuff...

Joined: Aug 2008
Location: Oost-Vlaanderen
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Thanks for all the great input. We really appreciate this.

If anyone feels like helping out even more for the new content by submitting their endgame savegames, that would also be a good fieldtest.

So, if you have finished the game in English on PC and still have your savegames of the ending of the game, please upload them somewhere. (for example : yousendit, rapidshare or dropbox)

And post the link here or send it to me in a PM.

Last edited by Larian_QA; 07/04/10 01:26 PM.
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Good idea!! smile
And possible, playtesters (haven't own a savegame because playing Divinity II on xbox!) can use some of this savegames to try if it works fine playing the AddOn Flames of Vengeance! delight

And feel the difference between playing the "Flames of Vengeance" with savegame or without a savegame! biggrin

Maybe also a good thing(?):
People who send their savegame to Larian Studios: write down a little about your playstyle, like for example: Pure Warrior, BattleMage, Ranger, Mage, etc etc ....


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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If you want a 360 gamesave, mail me a USB stick. The latest update SHOULD allow you to use the gamesave once I send it back.

Let me know if you are interested...

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Thanks for the offer mikepaul, but currently we are only looking for PC eng savegames to keep things simple.

Joined: Mar 2010
Location: Lithuania
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my all savegames gone to oblivion after i reinstaled windows frown


"Wisdom outweighs any wealth." Sophocles
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Difficulty: Easy (from about Orobas Fjords on), although started on "Normal" See Notes at end for further info.

Right before end battle-- the 'autosave' (I may have did something w/ skills & stat points after the autosave, I don't remember)

Level: 35

Numbers in brackets [#] is WITHOUT armor/jewelery.

Stats: Vitality 49 [36] Spirit 7 [4] Strength 49 [43]
Dexterity 33 [28] Intelligence 51 [46]

Hit Points 816 [452] Mana 358 [228] *Unassigned stat points = 7

Weapon Damage (two weapons) melee 189-241; magic 26-31 [67-82--fists & naked]

Melee Resist 52.78% Ranged Resist 47.48% Magic Resist 47.93%

Conditioned Body 73% [43%-naked]
Heightened Reflexes 42%[28%-naked]
Indomitable Will 75% [46%-naked].

Skills: These are final placements before "end battle", after doing two 'unlearn all'.
*WARRIOR SKILLS:
Whirlwind 7/10
Jump Attack 5/5
Life Leech 2/5 (+1)
Bleed 3/13
Regeneration 2/10 (+1)
Death blow 3/5
Reflect 6/10

*DRAGON SLAYER SKILLS
Fists 1/5
Single handed 1/5
Dual Wield 8/13
Sword and Shield 1/5
Two handed 2/10

Mindread 2/5
Wisdom 2/5
Lockpick 5/5
Encumberance 5/5

*RANGER SKILLS
Potion Efficiency 5/5
Evade 1/10 (+1)

*MAGE SKILLS
Firewall 4/5 (+1) {LOVED this skill!}
Mana Leech (+1) Was given by item

*PRIEST SKLLS
Summon Mastery 5/5 (Great thing to have)
Master Herbalist 5/5
Summon Demon 3/5


Armor: Wearing FULL set of "Ulthring"-- utilized most enchantment slots
Belt & Jewelery: Archmage Scorpion set (belt, necklace, earrings, bracelet, ring)

Weapons:
Aleroth Archmage Warhammer w/ 1 charm and 2 enchantments {primary hand weapon}
(Legend)Paladin's Well-Crafted Light Noble Sword of the Firebat 1-handed Sword: Melee 41-69, 13% critical hit chance; +3 vitality, +15 melee damage, +86HP, (+15% fire curse enchantment)

NOTES: opa
*Difficulty* I originally started the game on "normal" difficulty; had to switch to "easy" to kill bunny because my bow was only doing, at most 5HP damage--after going to "easy," bow began doing 100+HP damage! That bunny has A LOT of life! I went back to "normal" difficulty until Orobas Fjords, where I had to go "easy" again because of all the goblin shaman hoards/mobs. They'd take me out in just a couple of hits, often before I could get close enough to do any damage, even as a ranger! Finished the game on "easy" because, in my opinion, balancing is off when facing hoards/mobs. I'll try a different character build next time to see if it was merely my build that was off.

*Skills* Some skills are worth something only in the beginning of the game, particularly the summons (other than demon, which was awesome!) and the polymorph. I didn't choose them early on, and by the time I wanted to use those skills, they weren't high enough to be of help. I am grateful, therefore, for being able to "unlearn" skills and redoing to fit that later game playing.

WHIRLWIND is a fantastic and useful skill, which I used a lot-- cool down time is adequate for balance. JUMP ATTACK I didn't use until much later, and I like that it's passive. REGENERATION was very useful, but I didn't know about that skill until after I was level 33 or 34! REFLECT is a definite keeper! Great skill, and again, I love that it's passive. I didn't get FIREWALL until much later (after level 30), but found it extremely useful, particularly going human battle in the flying fortresses. Maybe it would have helped against those nasty goblin mobs! POTION MASTERY was good. SUMMON DEMON and SUMMON MASTERY are definite keepers-- they are very helpful to a mostly melee fighter.

*Set Items* I found the complete Ulthring set, Scorpion Set, Hunter Set, and Aleroth Archmage set. I like there are sets, and it's okay that the sets require you to basically choose what type of character build-- BUT, it would have been nice to know about/get these earlier on in the game to plan placement of points better (since those cannot be reset). Even with my waiting to place points, I found the Aleroth set first, so I threw down my saved points so I could use that set-- I may have preferred the Scorpion set, however, as I was mostly a melee fighter for the latter half of the game (basically, post Battle Tower). The Ulthring set is a very good set-- love the bonus' it gives, the charm slots, and enchantment slots-- but again, would have been nice to get this a little earlier on in the playing to get more use out of the sets. ~~I do like that an entire set is in 'one' location-- one fortress, instead of spread all over different fortresses or the Fjords. This is the only game I've ever been able to complete a set with, and I have to say "That's nice."

*Charms and Enchantments* I like the ability to enchant and unenchant items. This was a great feature I utilized quite a bit. The best thing about unenchanting is learning that enchantment in the process! I found charms to be nearly worthless. +1 to anything even early in the game is too low, particularly for applying something that cannot be reversed. For future reference, if something is going to be irreversible, then it'd be nice for it to be worth something; maybe starting charms at +5 or more to something (again, because it's irreversible).

*Gold* I ended the game with 88,435 gold-- I wasn't expecting the end to come so soon after getting such good 'stuff', or I'd have enchanted the heck out of what I had.

*Humor* woehoe I LOVE your sense of humor!! Both hubby and I thoroughly enjoyed the humor woven into the original Divine Divinity, and I was very happy to see that same humor brought into this game-- that's part of what keeps me playing! Bringing back the conversation about "existential thought" skeletons was a very nice touch that I greatly appreciated. Keep that humor coming! So, were those three pigs in Aleroth supposed to be a reference to Otho's pigs? Nice touch with the "Kirill" in the Battle Tower and being able to choose compositions.

*Music* birthdayjump As usual, the music by Kirill is fantastic. He's a wonderful composer, and his music makes your games worthwhile to play (even when there's gliches!) by itself. I do hope your future games will continue to feature his compositions. Music is very much a part of my being, and plays an important role (in my opinion) in gaming. Love Kirill!

*What I didn't like* down The main thing I didn't like about this game was having main quests that included the jumping & platforms things. I found that the controls on this game "loose," less specific control than some other 3D games I've played. If one is going to have a main quest that requires that amount of specificity, then there should be a "tighter" control and less delay between when I hit a key (space bar = jump, for example) and when the character performs the action. While I appreciate the throw back to Nintendo games, that whole hand-eye coordination never did work well with me. Also, the dragon flying controls were... headache inducing! While flying as a dragon, when hitting a "no access" part (like, getting close to land, hitting the edge of the map, etc), the rapid camera movement was very hard on the eyes and head (yes, I know that those of use who suffer migraines need to be careful with 3D games, and I read the warning). There were also times where it appeared I "should" be able to go somewhere, but get stuck, which many times cost me hundreds of hit points if not the life! Whether as human or dragon, the controls seemed a little "too loose"-- I'm not sure how to better explain this.

Overall, up up this was comparably addictive as your Divine Divinity. The discovery of side quests easier on this than DD, which is nice-- I have a lot of fun doing side quests, for story as well as for leveling up. It's a game I'd recommend, and one I will definitely play again (because now I know how to better build a character). . . and I may play it again before allowing hubby to get his turn with it! smile

Great job, Larian! thankyou This was a very fun game, even during the frustrating times (like the platform jumping).

All best,
~~CierraShore groovy


"I don't need to get a life. I'm a gamer, I have LOTS of lives!"
Joined: Apr 2010
Location: USA
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Originally Posted by Larian_QA
Thanks for all the great input. We really appreciate this.

If anyone feels like helping out even more for the new content by submitting their endgame savegames, that would also be a good fieldtest.

So, if you have finished the game in English on PC and still have your savegames of the ending of the game, please upload them somewhere. (for example : yousendit, rapidshare or dropbox)

And post the link here or send it to me in a PM.


I would be happy to send you my last autosave (which is right before the major battle), or my last character save, which is right before stepping on the teleporter into the memory scene; but when I tried to send you a PM, it says "This user is not accepting PMs". I'll also need you to specify how to send you the save game (I've maxed out the saves on my PC w/ a single character, and just started a new character). That is, unless I'm too late to help. frown

Thanks, and hope I can assist!

~~CierraShore


"I don't need to get a life. I'm a gamer, I have LOTS of lives!"
Joined: Feb 2010
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Originally Posted by Larian_QA
Thanks for all the great input. We really appreciate this.

If anyone feels like helping out even more for the new content by submitting their endgame savegames, that would also be a good fieldtest.

So, if you have finished the game in English on PC and still have your savegames of the ending of the game, please upload them somewhere. (for example : yousendit, rapidshare or dropbox)

And post the link here or send it to me in a PM.


You'll have to excuse my vaugeness, but this save is either in the orobas fjords just before the hall of echoes, partway through the hall of echoes, or a few moments before the end of the final battle, i'm afraid they all have roughly the same time of when they were last "modified" so i'm unsure :P

http://www.mediafire.com/?wtotxyyi0ii

edit : more likely that this is the final save game, larger file size than the other two http://www.mediafire.com/?mnzymydzwm3

Last edited by osdeath; 15/04/10 09:29 AM.
Joined: Aug 2009
Location: Soviet Empire
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Joined: Aug 2009
Location: Soviet Empire
I've got my info from fist playtrough, but it was version 1.01 - stats really differs when comparing to 1.03 info. I never played 1.03 version, so, here is a question: do you need 1.01 data or it is outdated already?

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