#390693 - 11/03/09 10:53 PM
Re: Divine Divinity new version coming up
[Re: Smicallion]
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Angel
Registered: 03/10/03
Posts: 17323
Loc: Canada
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Smicallion; I do understand your frustration, and I see your point.
Without knowing how much work had to be done to support higher resolutions, it could be argued either way whether the result was more of a patch or remastered version (with the change list certainly looking more like that of a patch). However, people that have been following the forum for years are less likely to assume that Larian has suddenly become a bunch of greedy bastards. Without some evidence or pattern of behaviour to the contrary, we would be more likely to give them the benefit of the doubt and assume it is legitimately a remastered version, or that they have some valid reason not to release a patch. Or at least more likely to figure US$5 or 6 is not that big a deal for an updated version, even if (in someone's opinion) it should have been a patch.
Flixerflax; Making a patch wouldn't require massive resources, but given the fact that there was one person working on the remastered version, the additional resources it would take may not be considered worth it. I would guess the reason for not releasing a patch was less likely technical (or financial), though, than political or other.
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#390724 - 11/04/09 08:22 AM
Re: Divine Divinity new version coming up
[Re: meme]
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Jack of all trades Larian Studios
Loc: Krynn
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Graphics are not updated or improved or changed or touched  Only code has changed. You can play it at higher resolutions now. List of updates: General: - Feature: Allow more resolutions - Feature: Recreated config tool - Fixed: numerous crashes and freezes - Fixed: encumbrance could make items disappear - Feature: Tooltips of damage stats on stat screen improved Skills - Fixed: Spellbooks no longer ignore level requirements - Fixed: All weapon expertise skills give percentile bonuses instead of static bonuses - Fixed: True Sight damage is now actually used - Fixed: Bow and crossbow expertise bonuses are now actually used - Fixed: Divine Eye removes the fog of war - Fixed: Deadly Gift's Scorpion Trap is less powerful - Fixed: Resurrected enemies die after region swap
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#390732 - 11/04/09 09:09 AM
Re: Divine Divinity new version coming up
[Re: Smicallion]
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Druid
Registered: 09/09/09
Posts: 196
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Uh, now you are argueing over an amount of less than 10 Euros ?
ARE YOU SERIOUS ???
You must be in REAL financial troubles if you can't even afford a game costing less then 10 Euros !!!
You're completely missing the point here. This is the same as charging customers for an update patch. Can you honestly imagine if every game did this? Though Divinity is far from broken, this almost reminds me of the whole "Dungeon Lords" debacle and them releasing a special collector's edition which was essentially an updated version with fixes. Again, for the last time; why should I have to buy Divinity twice, regardless of price, just for an update to finally get proper widescreen support? Seems rather cheap and unfair to me. Divinity is a 7 (?) year old game that wasnt touched for a longgggg time. Do you realy think a company will give support for a product for 7+ years? Not even the giant Microsoft gives support for older windows versions (windows XP will follow soon). D1 is the same. They decided to release an updated version for people who are curious about a previous work the company did, and they did it at a very low price, its not that the original product ceased to work completely, they just wanted to re-release it again in a diferent channel. You honestly cannot ask for a company to give support for a product forever. Look at antivirus that have 1-2 years payed updates for example. What you are saying makes no sense. You are saying "listen, i bought a 7 year old stuff and i want it upgraded now for free because i'm entitled forever for updates ". Yes, you payed for the product at that time, and it worked. Dont wanna be pushy in my speach here, but i'm quite baffled as to why people are arguing about € 10,00 on a game that is 7 years old and its not even obligatory to have in order to play, its not like your product "broke" or something and you want to activate the garentee...
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#390772 - 11/04/09 12:31 PM
Re: Divine Divinity new version coming up
[Re: KnightPT]
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Zombie
Registered: 12/21/06
Posts: 12
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Divinity is a 7 (?) year old game that wasnt touched for a longgggg time. Do you realy think a company will give support for a product for 7+ years? Not even the giant Microsoft gives support for older windows versions (windows XP will follow soon). Plenty of devs still support older games, read my previous examples. Better yet, here: http://forums.battle.net/thread.html?topicId=15443288961What you are saying makes no sense. You are saying "listen, i bought a 7 year old stuff and i want it upgraded now for free because i'm entitled forever for updates ". Yes, you payed for the product at that time, and it worked. I made perfect sense. Patches and game updates should always be free, and this remastered edition is basically a patched version. Expansion packs and DLC are what should have price tags. Anyway, why drag it up again? One of the Larian people posted since then explaining lack of resources and I figured this was over. Move along and don't drag things back up please.
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#391593 - 11/10/09 08:52 AM
Re: Divine Divinity new version coming up
[Re: ForkTong]
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Warrior
Registered: 10/18/04
Posts: 197
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So this is not the remastered version ? Graphics are not updated or improved or changed or touched  Only code has changed. You can play it at higher resolutions now. List of updates: General: - Feature: Allow more resolutions - Feature: Recreated config tool - Fixed: numerous crashes and freezes - Fixed: encumbrance could make items disappear - Feature: Tooltips of damage stats on stat screen improved Skills - Fixed: Spellbooks no longer ignore level requirements - Fixed: All weapon expertise skills give percentile bonuses instead of static bonuses - Fixed: True Sight damage is now actually used - Fixed: Bow and crossbow expertise bonuses are now actually used - Fixed: Divine Eye removes the fog of war - Fixed: Deadly Gift's Scorpion Trap is less powerful - Fixed: Resurrected enemies die after region swap
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#391675 - 11/10/09 04:50 PM
Re: Divine Divinity new version coming up
[Re: flixerflax]
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Orc Chief
Registered: 03/10/03
Posts: 1947
Loc: Planet Earth
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Since the game is available on download already. it's a bit pointless to mention, But here it comes  There was a problem with the "sword of stone". if you take it out of the grave, and leave. the ghost would kill al the major NPC in that entire area. And you miss some important quests! Also i remember that the camp of like 30 soldiers got possessed by that evil Imp wizard And you could kill them all of for the experience, or leave the camp. but if you kill the imp later on, that spell is still on the soldiers!
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#391821 - 11/12/09 05:11 AM
Re: Divine Divinity new version coming up
[Re: meme]
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Elder Druid
Registered: 03/10/03
Posts: 19505
Loc: Rogue Squadron
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So this is not the remastered version ? Why are you so much hanging on to "improved graphics" ? Do you think you can't live without great graphics in games ?
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
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#391877 - 11/12/09 01:10 PM
Re: Divine Divinity new version coming up
[Re: AlrikFassbauer]
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Warrior
Registered: 10/18/04
Posts: 197
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I purchased the game when it first came out and the one thing that annoyed me were the graphics. I often found that I missed hidden things due to the graphics. Having played bg 2, ice wind dale and other games of similar rendering; this was not an issue. Sure it would be nice if they were improved but functionally they did not interfere with play as it does for DD. I had sort of hoped that when the game was 'remastered' there would be an improvement in this area and was a bit confused by the gog release as to whether it was the full remastered version or a stop-gap addressing other issues. -- Note that bg 2 (unlike bg) had a key to high-light objects (bg I had a problem similar to DD). ice wind dale the graphics were improve somewhat and this was not an issue (I don't remember if it had a similar key because I didn't need to use it in that game). -- Please don't equate 'improve graphics' with modern 10 zillion polygons graphics as your post insultingly implies. So this is not the remastered version ? Why are you so much hanging on to "improved graphics" ? Do you think you can't live without great graphics in games ?
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#393840 - 11/28/09 05:28 AM
Re: Divine Divinity new version coming up
[Re: AlrikFassbauer]
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Registered: 09/29/09
Posts: 4
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Uh, now you are argueing over an amount of less than 10 Euros ?
ARE YOU SERIOUS ???
You must be in REAL financial troubles if you can't even afford a game costing less then 10 Euros !!! I'm sorry I have to remark out loud that your post was a very stupid thing to say to people. How the heck can you judge people based on some money criteria? The game is not meant to be sold only in the European Union and so if somebody from a country with a very disadvantaging currency parity made a huge effort to buy the game, then it would be another huge effort to buy it again. You really needed to have this explained to you like little children? I'm generally lazy and therefore I will just fully acknowledge Smicallion's thoughts on this matter, after I have read through this thread from beginning to end. Developers fixing their own software should obviously release the fixes for free. I also love DD but I'm more realistic about it and thinking about this matter ethically (no matter the amount it's gonna cost, the fact is, it costs us *something* for their own mistakes).
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