I play quite a few RPG games and actually skipped Ego Draconis too start with due to some nasty drawbacks.
With the new Dragon Knight Saga alot has changed so i thought why not try the new version.
I seriously have been waiting for something like this to come by for a LONG time now and finally you have delivered
One thing i hate most about some RPG's is the Turn-Based crap. Im not playing chess now am i? I want a rolling stream of fun not pausing it every battle or even multiple time per battle.
However the method that you guys have added to the game actually makes it just that little bit more fun to play thus adding a very sweat game play factor. Thank you as my idea of what semi-turnbased can mean has changed still forcing one to think fast instead.
(IMO Dragon Age is the worst piece of crap ive played in years. Ive tried it like 5 times with new angles of approach and seriously never get further then lvl 8 or so due to pure lack of intrest. I seriously do not understand why that game gets such high ratings while the game play factor is an utter failure. If i want to play it for the story alone ill read a book)
I love the story and every twist counting even the irritating Bellegar and Willy. The sense of sarcasm is lovely every now and then actually making me laugh out loud. Trust me this doesnt happen often when im gaming.
Ofcourse every game has its drawbacks but its more about how much they change gameplay then anything else. This is a small list of things i have noticed which have been a thorn in my eye abit.
-Comon only 2 models for town folks? Abit boring to see the same face every time with a different name and haircut. (I sure hope divinity 3 will have more models pretty please)
-Dialogs with enemy's initiate you to put your weapons away but does not redraw them after the dialog is done(EXTREMELY ANNOYING) You should have made it so it keeps the weapon state you were in before starting the dialog.
-No way to set my own save game names pretty much makes it a hassle to keep track of what i saved and also not being able to delete any makes it even more confusing from time to time.
-Not really a debatable game play design but rather irritating. When out in the flying fortresses in Orobas Fjords i was unable to kill some bosses like Raze simply because they where not there. The fight would initiate but with nothing to hit. Those flying fortresses still need some work. I even had a few islands that the monsters would be invisible and not engage in combat but i could still whack the **** out of them as i could see the mini map positions. This kind of nullified any form a fun to be had from the flying fortresses(and not completing Ulting set or what ever its called). This was without any change to graphic engine settings. Only after these fortresses did i go looking for clues as to fix it with settings but to no avail. During this search i finally found out you guys added th config.xml
and changed my FPS max to 0 (Thank you finally). After this i only had once during a transition that the game simply diapered and i have to restart it again.
Im impressed although it crashed once and probably due to my own choice of changing FPS this game is one of the most stable games ive come across. Many praises to the new engine and the correct implementation of it.
-In the last flight with my dragon form why on earth do i all of a sudden have crappy bone armor equipped with all my gear in my bags and unable to choose any form of skill. This made the last dragon battle somewhat more an arcade game then part of the story.
I normally never post nor reply to game forums simply because either the game is crap or the developers think they are god. Neither is the case with you guys at Larian so i thought that i would at the very least give some feedback for a great game.