#437011 - 01/27/11 06:07 AM
Re: A Few Things That Divinity II Should Have Had
[Re: Demonic]
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Whelp
Registered: 12/30/10
Posts: 221
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Facial customization: I don't mind that. More free roaming as a dragon: It would be nice to have option to fly in our dragon form to other maps, yes. Manual blocking: If they would make it really good, not too easy neither too hard. Respawning animals: You killed all bunnies,did't you? poor bunnies  it's horrible what some people will do for xp points.  A more bigger world with no area transition and loading screens: Big word without loading zones would be nice but how much memory it would need? I fear that if div 3 would have that them my good old computer would not manage to run the game and i can not afford upgrades.  Day and night cycles plus weather cycles and companions: Divine divinity had only day and night cycle. I don't mind lack of companions (unles they would be really good made) but i hope in div 3 there will be day and night cycle again. Ability to dye armour: no comment.
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#437557 - 02/01/11 03:52 AM
Re: A Few Things That Divinity II Should Have Had
[Re: CaptnCarnage]
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Mercenary
Registered: 08/15/10
Posts: 51
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Unfortunately, you're mistaking "what Divinity 2 should have had" with a whole different game genre all together.
Everything suggested points to a sandbox game, where you can just fly around anywhere without any loading screens at all for no point other than being able to do so. D2 is not a sandbox game, and therefore does not have any sandbox elements that you say are "missing"
Companions wouldn't work with the story, either. You are MEANT to feel alone in the world, because you are THE LAST of your kind. Human companions and the like would not in any way shape or form be able to stand against the things you are going up against, and most probably wouldn't willingly join you, anyway.
Blocking, sure. I never understood why if I went sword/shield I had to rely on rolling around and did so just as easily as a ranger or assassin style character.
Ability to dye armor and facial customization? Again, that's for more open ended games and only really there so they can point and say, "see! We have all these things! Aren't we special?"
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#437584 - 02/01/11 08:48 AM
Re: A Few Things That Divinity II Should Have Had
[Re: Eliirae]
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Knight
Registered: 08/31/10
Posts: 724
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because we spend SO much time without a helmet and armor on... seriously you cant see your face or skin color 99% of the game so why would they spend resource time and money on such a vain dress up barbi option? Dying armor and such is again sims / barbi options that just take up more texture memory. Some people don't wear helmets in the game and for Larian boasting that "for those who want to customize out there, we've got a great character creator" there sure wasn't one. Also, no helmet completely covers your skin. If someone wanted to have a different skin colour, would that even change the game? They added two genders. Hell - according to you, there should have only been one right? Unfortunately, you're mistaking "what Divinity 2 should have had" with a whole different game genre all together.
Everything suggested points to a sandbox game, where you can just fly around anywhere without any loading screens at all for no point other than being able to do so. D2 is not a sandbox game, and therefore does not have any sandbox elements that you say are "missing"
Companions wouldn't work with the story, either. You are MEANT to feel alone in the world, because you are THE LAST of your kind. Human companions and the like would not in any way shape or form be able to stand against the things you are going up against, and most probably wouldn't willingly join you, anyway.
Blocking, sure. I never understood why if I went sword/shield I had to rely on rolling around and did so just as easily as a ranger or assassin style character.
Ability to dye armor and facial customization? Again, that's for more open ended games and only really there so they can point and say, "see! We have all these things! Aren't we special?" A sandbox game is where you don't have to follow the story and can do what you want. In Divinity II, if no area had loading screens and we could travel from the Battle Tower to the Orobas Fjords, would that change anything? Hell, we are a dragon but we can't fly from our Battle Tower? Companions could have worked in the expansion though. Or you could have summoned the soldiers from your tower to help you fight. After all, the loading screen boasts we can make our own little army but we can't really. Also, Dragon Age has facial customization and it's not an open world game and Mass Effect 2 gives you ability to dye armour and customize your face and again - it's not a open world game.
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#437733 - 02/02/11 02:56 PM
Re: A Few Things That Divinity II Should Have Had
[Re: Demonolatress]
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Whelp
Registered: 12/30/10
Posts: 221
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Moral system that leads to different endings.
I agree with that. Let's hope that larian will give us real, not forced, moral choices and consequences of them. Some of old enemies from div 1 could return, like death knights.
Edited by pall (02/02/11 03:00 PM)
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#437808 - 02/03/11 07:34 AM
Re: A Few Things That Divinity II Should Have Had
[Re: GabeN]
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Whelp
Registered: 12/30/10
Posts: 221
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Exactly... and Dragon breath indeed was underpowered. it also should have... some old enemies types from div 1 not forced choices. and so on....
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#437813 - 02/03/11 08:33 AM
Re: A Few Things That Divinity II Should Have Had
[Re: pall]
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Mercenary
Registered: 01/14/11
Posts: 73
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it also should have... some old enemies types from div 1 not forced choices. and so on.... Yeah, it shouldn't have her , she should have been blown to pieces. There is a little chance she may come back now, and I'd like to make that chance even smaller! Agreed on old enemies and choices. Death Knights? Also, why did Larian write about many subfactions in Black Ring, when everyone was only wearing Scorpion Set? I know the answer, budget/mistake. Also the game lacked Orcs and our favourite priest, Kroxy. Also, Damian is a noob, he doesn't wear a helmet. Why does he waste all the protection he could get? He could enchant it or something, or charm it.  (joke)
Edited by GabeN (02/03/11 08:37 AM)
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#437818 - 02/03/11 09:32 AM
Re: A Few Things That Divinity II Should Have Had
[Re: GabeN]
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Whelp
Registered: 10/25/08
Posts: 191
Loc: Latvia
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*Facial customization - Most RPGs have that, but tis really not needed as you don`t see a lot of story related cutscene action where your character does something epic. He`s just plainly standing there.
*More free roaming as a dragon - don`t really care, i didn`t enjoy being a dragon as much as i would have if could kill some enemies on the ground. Developers did say it required too much memory.
*Manual blocking - This would have benefited the game a lot. More tactical approach to enemies instead of just jumping into pile of most enemies and casting Fireball and/or Firewall or some AoE spell.
*Respawning animals - you mean enemies? Yes that would have been nice, but then again, it`d ruin the game.
*A more bigger world with no area transition and loading screens - The maps are already huge, imagine the memory it`d require to load them. I`d say cut the maps into more transitions and keep the loading times to 10-15 seconds tops.
*Day and night cycles plus weather cycles and companions - That would have added a lot of positive atmosphere to the game. The would would have felt more lively if so.
*Ability to dye armour - pointless. DEMONS in Two Worlds 2 is the way to go if you want to customize armors.
--- And here`s something from me;
*Choices and Consequences - Divine Divinity had it almost right with the reputation system, Did some bad things(attacked someone, stole items while people were watching) - people hate you and attack you, did some good stuff - merchants and people love you and give you discounts. But there`s more to it than just doing deeds. Quests that require the player to make morale choices that influence the game somehow. For example, not just the now old quest of the Smith, farmer and his wife in the beginning of the game, it matters not what you chose to do, you only lose one merchant if you do the evil deed. But something more critical - Like even having a choice to not become the Dragon in the first place and chase Talana until the very end until you find out about what`s really going on. It`d be the same as seperating the game in two branches that lead to the same end, but it would actually give the game more replayability. And instead of just branching the main plot in two, branch the two main branches into even more branches, where to advance you have to complete one of the 2 first chapters and then depending on which chapter 1 ending you chose - choose one of the many Chapter 2 endings to advance to chapter 3 and so on. This is basically the concept that Obsidian had with Alpha Protocol. Even if chopping the game up into so many pieces would gradually reduce the time you spend playing the game, it would also increase the replay value, or if you`re hardcore - branch the game plot without droping the game time.
*Ingame time - This is something from Fallout. The first two games had a specific time period to complete the main quest, If you failed to do that it`s game over, the evil guys win. Wouldn`t it make sense if you had a certain amount of time until Damian arrives with his fortresses? And when that time comes the game engages the end game sequence.
*Older enemies and characters - This was mentioned before, it seems like you killed off a lot of the old memorable characters from DD and BD - Seth, Jake. Orcs have gone missing, elves and dwarfs - died out. I don`t really know story wise, just how much time has passed by since DD till D2ED? Makes no sense to me..
*Reduce the humor - This i say because no matter how much i wanted to feel serious about the game, it just threw a lot of jokes and weirdness toward me, which ruined the mood. Prolly the game was made for a younger audience, but really, kids don`t like jolly stuff. Kids wan`t some really sad, depressing, hardcore stuff.
Character design - It honestly felt really cheap. Just use what DD had, add some upgrades to that. I`ve nothing really to add.
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...........................::ALIVE::..........................  DeviRyuuD(Myojinoir) Reviews here
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#437851 - 02/03/11 02:34 PM
Re: A Few Things That Divinity II Should Have Had
[Re: DeviRyuuD]
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Whelp
Registered: 12/30/10
Posts: 221
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GabeN: You really hate her,huh? Sure she was bitchy and maybe she deserved what she got, but I believe in second chances. Or choice for player herself/himself to kick Rhode cute butt.  That would be much more satisfacting.
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#437890 - 02/04/11 03:24 AM
Re: A Few Things That Divinity II Should Have Had
[Re: pall]
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Knight
Registered: 05/03/10
Posts: 530
Loc: The Frog & Hounds
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GabeN: You really hate her,huh? Sure she was bitchy and maybe she deserved what she got, but I believe in second chances. Or choice for player herself/himself to kick Rhode cute butt.  That would be much more satisfacting. To be fair, she got a second chance when you encountered her in Aleroth the first time you visited, and she got arrested for causing trouble. I think some people are irredeemable...
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#437901 - 02/04/11 06:28 AM
Re: A Few Things That Divinity II Should Have Had
[Re: Vometia]
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Mercenary
Registered: 01/14/11
Posts: 73
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Also, Divinity 3 should have Bellegar take the role of mentor/teacher from Zandalor or be kind of like in FoV, as he is hilarious and original. I don't remember any other wizards from any kind of game or book rhyming to you negative things about your mother's vagina, lol xD He is just... just... awesome! He's not perfectly good, in fact he is probably insane or at least very bored, because soulforging people with chickens, making them live through nightmares and killing some people (I met twice a group of dead people with anonymous book, which was full of... guess what... RHYMING!) with no apparent reason hardly is normal.
Rhyming wizard should be MUCH, MUCH more involved, kind of like in FoV, where apparently Larian realised how awesome a character they created, and added even more to his awesomeness.
Zandalor since he got completely Dumbledore'd is a bit dull I'm afraid. (the one from Divine Divinity was more like Gandalf, even with his voice - the one from D2 feels like a friendly grandpa, the one from DD feels like a friendly grandpa who could beat your ass mercilessly if he only wanted).
Besides, if anything, Zandalor from D2 should be darker, not... softer. He lost so many friends afterall, some races got eradicated/forced to hide (the second one is the true one I hope, I can't imagine Divinity 3 with no other races), he has been fooled not once by the Damned One...
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#437904 - 02/04/11 07:15 AM
Re: A Few Things That Divinity II Should Have Had
[Re: GabeN]
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Whelp
Registered: 12/30/10
Posts: 221
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Aww... everybody is so cruel to her  She did not know about our dragon knight work againts black ring and maybe after she would find truth about Innocence of dragon knights , Damian, and divine she would have change of heart. And I hope that in div 3 there will be option to make pincushion out of Bellegar.  I agree with GabeN about Zandalor.
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#437907 - 02/04/11 07:47 AM
Re: A Few Things That Divinity II Should Have Had
[Re: pall]
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Ancient Dragon
Registered: 04/02/05
Posts: 2824
Loc: Between Belgium and Rivellon ....
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I agree with GabeN and pall about Zandalor.
Especially the voice of Zandalor in DD I found much better!
_________________________
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