#439996 - 03/03/11 09:51 AM
Status update
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Overlord Larian Studios
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Hello all, I'm jet-lagged in San Francisco and that gives me the opportunity to give you another update . I'm here for the Game Developers Conference, though truth be said, I haven't seen anything from the show yet nor have I participated in a single seminar. Instead, I spent most of my time in hotel rooms showing off project D & E. I've got D running on an X360 dev-kit I brought (which due to the transformer I've had to bring is horribly heavy) and for E I've got a video on my brand new Ipad (which I curse about now having seen the IPad 2, I should've waited err.. anybody want to buy a brand new Ipad ?). Over the last couple of days I've been showing both games to a variety of distributors/publishers, trying to make sure that when either one releases, it'll be available worldwide on day 1, and while they all understand the success of Divinity II, it's still stunning to see how few publishers understand RPG's and the RPG market in general. Don't read that as there's no interest in E & D, on the contrary, I can actually confirm that both games have secured funding so they'll be happening, but it just struck me as strange how many of the larger publishers approach the RPG genre as something alien. I mentioned that both E & D got funding, so that puts me in the luxurious position that I don't have to beg around for money, which is a welcome change, and given that background, I decided to dedicate some meetings to trying to persuade some people at the very large publishing houses of a longtime dream of mine, the what I would call Very Big RPG That Will Dwarf All Other RPGs. My modus operandi consists of showing them with how little resources we made the Divinities (contrasted with some of the other big RPGs budgets), telling them what we could do with the same kind of budget the other very big RPGs got, and then offering them to engage our services for making the Very Big RPG That Will Dwarf All Other RPGs. I explain what I'd put in this Very Big RPG That Will Dwarf All Other RPGs, occasionally even talking in detail about (oh horror, oh shudder) gameplay mechanics, and then try to put up the visionary face that shows that this thing will be the real deal, the game that will be the GTA of RPG's, the thing that will propel the careers of all involved to summits the likes they never dreamt of, in short, the best thing to happen to gaming since (fill in at your own leisure) I'm afraid that I have to report that it's not working out that well, and that our next two games won't be the Very Big RPG That Will Dwarf All Other RPGs, but I did want to mention that I tried  The feedback I got was "we don't do RPGs", "we did an RPG once and all involved got fired", "it's a very hardcore thing, an RPG. We're not into hardcore that much anymore","we're just not active in that space" etc... Now in some cases you need to read that feedback as "well, we just don't have cash and we're looking for developers we don't have to pay" or "we've got cash and we'd like to keep it so the last thing we'll do is spend it on a RPG" to "it hasn't got the words social, free to play and micro-transactions in it, so it's bound to be a failure, what the hell is he thinking", but in other cases it's really a case of not getting it, which is a pity. There's a strong tendency not to make RPGs among the publishers that haven't made X-loads of money with a RPG in the past, and a strong tendency to stick to the IP's they have among the publishers that did make money with RPGs, meaning that there's very little chance some independent developer will get the opportunity to make something big and new in the RPG space. Given that observation i.e. it's not going to come from publisher interest, I guess somehow we'll have to find a way to make the Very Big RPG That Will Dwarf All Other RPGs ourselves (after which I'm sure there'll be plenty of publisher interest  ) That braindump aside, project D (the one I think I mentioned was quite atypical) is gathering much more interest than I expected, so I'm quite happy about that. And coming back to the Very Big RPG That Will Dwarf All Other RPGs, I silently hope that between D & E and continued sales of DKS, we might actually generate enough revenue to fund the Very Big RPG That Will Dwarf All Other RPGs ourselves. That'd be cool. (On a sidenote, what would also help is if people would stop releasing all those mindless hack & slash things - I think we've seen enough of them by now and they are market destroying) Anyways, I wanted to write more but I need to rush or I'll be late for my first meeting of the day which I'll probably consecrate to the Very Big RPG That Will Dwarf All Other RPGs. And should I ever manage to get it sold, you'll be the first to know  Cheers from San Francisco
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#440039 - 03/04/11 03:04 AM
Re: Status update
[Re: Lar_q]
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Ancient Dragon
Registered: 08/29/09
Posts: 1680
Loc: Soviet Empire
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The feedback I got was "we don't do RPGs", "we did an RPG once and all involved got fired", "it's a very hardcore thing, an RPG. We're not into hardcore that much anymore","we're just not active in that space" etc... This is so sad :< Casual console market kills old-good PC genres :<
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"If you would take a man's life, you owe it to him to look into his eyes and hear his final words." (c) G.R.R. Martin
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#440051 - 03/04/11 06:19 AM
Re: Status update
[Re: Trippy]
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Hatchling Larian Studios
Registered: 02/18/10
Posts: 22
Loc: Iran Nuclear Reactor
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#440052 - 03/04/11 06:23 AM
Re: Status update
[Re: JihadJoe]
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Hatchling Larian Studios
Registered: 02/18/10
Posts: 22
Loc: Iran Nuclear Reactor
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#440058 - 03/04/11 07:09 AM
Re: Status update
[Re: ForkTong]
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Whelp Larian Studios
Registered: 06/13/08
Posts: 110
Loc: Belgium
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None of the above! No Apple for me then. I actually agree with Kein (  ), I don't understand the appeal of iPads (or any Apple products, for that matter). Still, half-price...
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#440059 - 03/04/11 07:17 AM
Re: Status update
[Re: DimSum]
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Jack of all trades Larian Studios
Loc: Krynn
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What would an artist do with *THAT* ? I wanted to write something else, but it was politically incorrect. On topic. I hate it when businesses start revolving around buzzwords.
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Tweeting @forktong
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#440065 - 03/04/11 08:59 AM
Re: Status update
[Re: ForkTong]
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Elder Druid
Registered: 03/10/03
Posts: 19505
Loc: Rogue Squadron
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In my philosophy (and yeah, I xcall myself the only IT-Philosopher far and wide !  ), a game ceases to be a game, if the things that make a game a game are removed - and replced by something else. This "something else" can be various things. "Mass appeal" is just one example. In my philosophy, if a game is developed the way that it is meant to create good sales - or, to be more specific, more profits - then the "game" thin in a game is removed and replaced by ... well, so that this game ceases to xist anymor, and becomes instead a "tool to generate profits". A tool. Not a game. The "fun factor" can still be there, but imho the fun factor is an integral part of what makes a game a game. But ... still a "fun factor" or *ny* factor that makes a game a game can be exploited. Exploited to gain more mass-appeal, for example. And - from the point on ... well, the act of exploiting something in itself renders the thing that is exploited (in)to a tool that can be exploited, so to say. It's a bit difficult to explain what I mean. If I exploit something, the act of an exploitation implies that the exploited something is not seen as the thing it is in itself, but rather as something that can be used, and that means, to be exploited. Hence my thought/philosophy that if a game - or any thing - is being used as a a convenient tool, then it most certainly loses something of what it was meant to be. Therefore I see some danger in how's the industry going on today. It treats games as tool for income, and humans as objects (I once had made up a philosophy of what i called "Objectiovism", wherein all things - and especially humans - can be degraded into objects that can be used (as tools), and thus this "Objectivism2 is in regards to humans nothing but de-humanization). It's imho a difference if we say "Games by Gamers for Gamers" or "Games by Businessmen for Gamers" or, even worse "Games by Economists for Gamers" and the worst of it all, imho: "Games by Hedge Fonds for Gamers" and "Games by Lawyers for Gamers" See the differences ? Uh, English as the second language ... How am I supposed to explain what i mean if I can only find words like "thing" ?
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay….some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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#440070 - 03/04/11 10:06 AM
Re: Status update
[Re: Lar_q]
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Registered: 06/14/10
Posts: 5
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Great update. You need to go see the show some. Promote DKS and D & E, if there's enough done to promote yet? I myself buy more RPG's than anything, and I find it a shame that such a wonderful genre is hurting. And I'm sorry, but Zelda has never been an RPG, as beloved as the series is to me. Fable used to hold certain good RPG qualities, but as much as I enjoyed 3 I'm afraid that now the saga is turning slowly into a Microsoft cashcrop.
Anyway, I have very high hopes for D & E. And I have most certainly been trying to help you guys promote. I've always had my studios I stuck by through the years, and you guys somehow kicked and fought your way in there. Please, years from now when everyone begins to see the sun again, and you guys do start making decent money and can fund things, don't sell out and take the RPG out of your RPG's. Or atleast do your absolute best to avoid it. And don't make your games easier. I laughed at most of my deaths in D2:ED. Hard. Guess that's all of my rambling/demands for the moment. Have to go to my World Civ II class. College. Mmm.
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#440083 - 03/04/11 02:22 PM
Re: Status update
[Re: Lar_q]
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Orc Warrior
Registered: 08/14/09
Posts: 754
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Great update, thanks. "it's a very hardcore thing, an RPG. We're not into hardcore that much anymore"
Oh hello, EA Very Big RPG That Will Dwarf All Other RPGs
Would this be an Ultima like game?
Edited by virumor (03/04/11 02:26 PM)
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#440086 - 03/04/11 03:36 PM
Re: Status update
[Re: virumor]
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Orcling
Registered: 06/04/09
Posts: 64
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Well, moddability raises sales, ya know!
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Welche Sprache spricht der Baum in Aleroth?
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#440093 - 03/04/11 05:21 PM
Re: Status update
[Re: Lar_q]
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Whelp
Registered: 10/17/10
Posts: 270
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new Ipad (which I curse about now having seen the IPad 2, I should've waited err.. anybody want to buy a brand new Ipad ?). Or a non-Apple tablet would likely be even better. Good to hear Divinty II has/is selling well since I last checked. Regarding publishers, you may want to check with publishers that do 4X Turn Based Strategy games if you have not already. Those tend to be targeted at hard core gamers as much if not more so that RPGs (it depends on the game). Those that publish games in other hardcore genre that do not usually have 'broad appeal' would also be worth talking to.
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#440101 - 03/04/11 08:15 PM
Re: Status update
[Re: Gwenio]
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Mercenary
Registered: 01/26/11
Posts: 34
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If I ever win the lottery (and I try all the time), I will call you to tell you that I will personally fund the 'Very Big RPG That Will Dwarf All Other RPGs.'
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a_wife_01 glares at you threatengingly, ready to divorce!
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