“You know, marketing did research on Dragons for one of our own major properties, and they told me positively that there’s no audience. Nobody will buy it.”
I bought DKS =) though I was hesitant at first xD. They're just there because they want to discourage you in continuing further. It's a psychological attack. Which I experienced a lot. I know of games that sell with dragons on it xD.
We even got our first offer for a worldwide publishing deal, which we, shockingly, respectfully declined, at least for the time being. The reason– being madly in love with Dragon Commander and not wanting to lose creative control, something that automatically happens when signing one of those deals
I really like you're enthusiastic approach into making games. Not everyone are like that once they are faced with money
and active in forums are very rare for a developer xD. I know of games that are popular because of its franchise but, because it was bought by a major publisher, lately, the recent games of that franchise were uninteresting. They are appealing @ face value but, by the time you play them, you will feel betrayed and, thus, losing customers in the process.
“Perfection is achieved not when there is nothing left to add, but when there is nothing left to take away” – Antoine de Saint-Exupery
A favorite quote of mine. Take your time, don't release the game when it isn't yet playable. A lot of bugs hurt a lot of expectation.
This is out of topic but I will share with you some. Lord of the Rings and the TV series Game of Thrones kept the mainstream interested for fantasy setting games. I could say that their effects on the audience will make them a potential buyer for this game