#422345 - 10/08/10 03:29 PM
Re: Finished Divinity II? Tell us with which stats
[Re: darkroses]
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Angel
Registered: 03/10/03
Posts: 17290
Loc: Canada
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AFAIK the 1.03 patch brings earlier releases up to the US version (the last and latest release), but I don't know what that includes for the Spanish version. Does the publisher have the patch listed somewhere with a list of changes? So far only the German version of FoV has been released. All other language versions of FoV are expected for November, along with DKS (the combined remastered D2:ED + FoV). Welcome to the forum. 
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#422620 - 10/17/10 02:39 PM
Re: Finished Divinity II ? Tell us with which stats.
[Re: juggalicious]
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Whelp
Registered: 10/17/10
Posts: 270
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Level 35 Dificulty: It varied as the game progressed. Usually medium and easy, but I did do hard for the Hall of Echoes.
Note: numbers in parenteses are without equipment.
Stats: Vitality 54(30) Spirit 42(33) Strength 52(35) Dexterity 42(31) Intellegence 42(39)
Skills: Magic Blase (13) Dual Weilding (13), (1) in all other weapon styles Mind Read (2) Whirlwind (1) Wisdom 10(8) Lockpick (5) Potion Effeciancy (5) Mana Effeciancy (3) Healing (1) Mana Leech 2(1) Life Leech (5) Regeneration 2(1) Destruction (5) Fatality (1) Bleed (4) Death Blow (1) Evade 2(1) Reflect (1) Explosive Arrows (5) Encubarance (1) Summon Undead 1(0)
Misc Stats: Hit Points 731 Mana 655 (damage numbers are for melee weapons, the bow is only used for Explosive Arrow once I had that skill) Weapon Damage 420 to 503 Magic Damage 248 to 273 Melee Armor 50.51% Ranged Armor 47.71% Magic Armor 51.24% Conditioned Body 63% Reflex 48% Will 47%
Equipment: Legendary Ulthring's Helmet of the Elf +9 Melee Armor, +2 Magic Armor +4 Will, +5 Reflex, +1 Mana Leech +15 Range Armor from set +11 Range Armor (level 10 enchant) 1 open cham slot, 2 enchant slots.
Paladin's Ulthring's Curass of the Elf +13 Melee Armor, +4 Magic Armor +51 Hit Points, +6 Melee Armor, +6 Conditioned Body, +1 Regenerate +15 Melee Armor from set +11 Range Armor (level 10 enchant) 2 open cham slot, 2 enchant slots.
Sorceror's Ulthring's Gauntlets of the Gaurdian +4 Melee Armor, +1 Ranged Armor, +1 Magic Armor +3 Intelligence, +6 Magic Armor Rating, +1 Life Leech (which was maxed anyways) +15 Magic Armor from set 1 open cham slot, 2 enchant slots.
Archmage's Ulthring's Leggings of the Elf +6 Melee Armor +46 Mana, +3 Vitality, +1 Evade +12% vitality from set 1 open enchant slots.
Primary Hand* (Unique) Paladin's Well Crafted Death Sword of Destruction 46 to 77 Melee & Magic Enchants (10), and Fire Curse (10). +10 Strength, +55 Mana, +60 Hit Points. 1 Charm slot.
Off Hand* (Unique) Master Assasin's Balanced Heavy Noble Sword of the Snake 27 to 45 (18 to 30) Melee & Magic Enchants, and Poison (10). +8 Dexterity, +32 Melee Damage, +4 Strength 1 Charm slot.
* With dual weilding the off hand is better than the primary.
Hermit's Talisman of the North of the Magic Gods (Aquired from the statue in the derelict tunnels) +6 Spirit, +1 Will, +1 Reflex, +2 Wisdom +5 Spirit from a charm. 3 open encantment slots.
Deadly Barnabus Ring of the Avenger +3 Strength, +2 Vitality, +1 Summon Undead 2 open enchant slots.
(Magical) Hero's Ring of the Magic Gods +3 Dexterity, +4 Vitality 1 open charm slot. It came with magic aura damage of 6% chance and 6 damage that I never bothered to replace.
(Legendary) Sorceror's Star Belt of the Avenger +15 Magic Armor, +4 Vitality, +3 Spirit 2 open charm slots. Retribution Aura, 16% chance & 29% reflection
(Legendary) Archmages's Engraved Bronze Bangel of the Warrior Gods +60 Mana, +6 Magic Armor, +5 Conditioned Body, +3 Vitality 1 open charm slot. It came with damage aura damage of 7% chance and 12 damage that I never bothered to replace.
Paladin's Scorpion Earrings of the Avenger +3 Vitality, +42 Hit Points 1 open charm slot. Retribution Aura, 14% chance & 26% reflection
Items of Note: A +10 melee damage charm. 2 Malachite (Spelling?) Gems
Dragon Form: 5 in all skills except polymorph and wyrven. Polymorph has 2 ranks, Wyrven 1. (these numbers are without dragon armor) Wearing Plate Mail dragon armor for all slots except the curass which is the bone armor.
Notes: The charm in the amulet is the only one I used. All others I found are in the chest at the battle tower. I meant to put more points in explosive arrow and fewer in potion effeciancy, but I forgot. I will be redoing the Hall of Echos (saved before entering) before Flames of Vengeance. I also think I forgot to read someone's mind there. I selected the warrior path in Farglow. I did not use the skill trainer to remove skill points. I can beat the final encounter on hard with these stats & equipment, and I did not summon the creature. Very few healing potions were needed, less than 8.
Edited by Gwenio (10/17/10 07:26 PM) Edit Reason: Added damage numbers for weapons.
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#444226 - 05/11/11 08:34 PM
Re: Finished Divinity II ? Tell us with which stats.
[Re: JihadJoe]
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Registered: 04/27/11
Posts: 7
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This is right before I went to the Hall of Echos. Numbers in red are without anything on. I was playing on the XBox.
STATS
Lvl 35 Hitpoints 473 769 Mana 277 406 XP 1442299 Vitality 39 55 Spirit 11 16 Strength 43 55 Dexterity 48 64 Intelligence 18 30 Melee Damage 67-82 Normal Damage:655-839 Magic Damage:490-531 Melee Resistance 19.26% 31.39% Magic Resistance 9.08% 32.67% Ranged Weapon Damage 0 Normal Damage:212-289 Magic Damage:95-112 Ranged Resistance 21.02% 48.97% Critical Chance 9% 29% with the bow 32% with swords
SKILLS
Magic Missile 8 Regenerate 1 Ranger Strength 3 Explosive Arrows 12 13 Mindread 15 Wisdom 8 Pickpocket 5 Dual Weilding 13
WEAPONS
Hunter Bow: Divine Dexterity Charm, Major Dexterity Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage Blade of Hypnerotomachia: Blessed Damage Charm, Major Melee Resistance Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage Brightblade(in the off hand): Minor Damage Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage
ARMOR
I used the Hunter Set.
Hunter Cuirass: Blessed Vitality Charm, Lvl 9 Life Line Hunter Leggings: Lvl 9 Life line Hunter Gauntlets: Lvl 9 Life line Hunter Helmet: Lvl 9 Life line (I didn't really like the look of the helmet, but, used it anyway)
JEWELRY
Hunter Necklace: Lvl 8 Static Charge Hunter Belt: Lvl 8 Static Charge Hunter Bracelets: Lvl 8 Static Charge Hunter Earrings: Lvl 8 Static Charge Hunter Ring: Lvl 8 Static Charge Bronze Ridged Ring: Lvl 7 Healing Aura
Difficulty I started out on normal. After the enemies got a bit easier I went to hard. I dropped it back to casual on the Bug thing in the well, after dieing a few times. Went back to hard after that. I got to Lvl 15 Mindread as soon as I could so I wouldn't go in debt mindreading. Gotta love spending 0xp to read minds, especially since it is kind of needed throughout the game.
Edited by ShadowTiger (05/11/11 08:39 PM)
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