#455526 - 05/30/12 12:05 PM
Heated Debate @ RPGWatch
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Mercenary
Registered: 01/26/11
Posts: 34
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Hello, Longtime fan of Divinity games here! Very excited about the new Divinity game that has been announced. There is a Heated Debate going on at RPGWatch that multiplayer aspects of Divinity:OS will take precedence over the single-player experience. I was wondering if we could get a comment directly from the developers on this?
Edited by DebateMe (05/30/12 12:08 PM)
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#455541 - 05/30/12 04:43 PM
Re: Heated Debate @ RPGWatch
[Re: Kein]
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Angel
Registered: 03/10/03
Posts: 17326
Loc: Canada
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A couple people in that topic have already quoted Lar / Swen Vincke responding to those concerns. From a comment in Divinity – Original Sin revealed !The idea is that the inclusion of the cooperative mode actually increases the quality of your single player experience. How that's going to work exactly I'll reserve for a future post, but rest assured that we're focussed on making single player as cool as we can.
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#455557 - 05/31/12 02:17 AM
Re: Heated Debate @ RPGWatch
[Re: DebateMe]
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The Scribe Larian Studios
Loc: In Flanders Fields
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Hello,I was wondering if we could get a comment directly from the developers on this? I can only corroborate what Swen said before: the single player experience is just as important to us as the multiplayer one. In the RPGWatch topic Moriendor says: Seriously, they all lie about this stuff. Of course they will tell us that SP and MP are equally viable but if the game was made with a strong focus on multiplayer then you will notice it to some extent. It doesn't necessarily have to ruin the SP but the SP will likely never be as good as it could have been if the game was made with purely SP in mind from the beginning. There probably are games to which this logic may apply, Moriendor, but we will most certainly do our very best to prove you wrong as far as Original Sin is concerned. And no, I'm not lying! 
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#455583 - 05/31/12 10:02 AM
Re: Heated Debate @ RPGWatch
[Re: Lar_q]
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Mercenary
Registered: 01/26/11
Posts: 34
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Thank you all (devs) for taking a moment to respond. Divinity:OS is a day 1 buy for me - multiplayer, no multiplayer whatever, the game is looking really fun.
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a_wife_01 glares at you threatengingly, ready to divorce!
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#455588 - 05/31/12 11:20 AM
Re: Heated Debate @ RPGWatch
[Re: DebateMe]
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Registered: 05/28/12
Posts: 7
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It looks like Swen has indicated in a reply on his blog post some of the ways in which the multiplayer experience complements the single player one (rather than substitutes away from it) - at least in w.r.t. dialog: so the idea is that in single player you can select a character type for the AI in which case the AI will answer in line with his character. Alternatively, you can opt to always have it your way, in which case the AI will not interfere. It's really up to you personal preference, though putting the AI on random will give you the most fun imho. By giving coop players choices to disagree with one another, a framework (involving charisma rolls etc) would seem to be in place that puts the infinity engine party quarreling to shame - being much more dynamic and responsive (to your chosen character's statistical profile, it would seem) than the more solidly scripted party incompatibilities in BG. I wonder how many personalities this will cover? Can all 4 party members have very distinct personalities? Anyway, the fact that they are giving the option to prevent AI from interfering is also a promising sign, since there are obviously some people who like to 'get their own way' all the time. Personally I think this sort of customisation and innovation should be encouraged. Should give game journalists more interesting things to write about (if they weren't so obsessed with their 'visceral combat' and 'mature themes'.
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#455607 - 06/01/12 06:19 AM
Re: Heated Debate @ RPGWatch
[Re: Orchestrion]
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Elder Druid
Registered: 03/10/03
Posts: 19505
Loc: Rogue Squadron
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My reply on that at the Watch : Several sets of "responsive AI" would be great ! And the player could choose between one of them !
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay….some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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