#455904 - 06/12/12 02:44 AM
Re: Killing of NPCs
[Re: Lar_q]
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Ancient Dragon
Registered: 04/02/05
Posts: 2807
Loc: Between Belgium and Rivellon ....
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I like questions to which I can give a simple answer: yes ! Yes ! Kill the Night Party Chocolate bars ... And EAT them all !! 
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On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#455908 - 06/12/12 06:47 AM
Re: Killing of NPCs
[Re: AlrikFassbauer]
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Ancient Dragon
Registered: 04/02/05
Posts: 2807
Loc: Between Belgium and Rivellon ....
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Since I read that NPC in  Original Sin react if they notice you( the hero) (try to) steal their belongings I'm absolutely sure if you kill a NPC other NPC's that see you killing or have a relationship with that killed NPC will become very angry and/or start to attack you ... and if it's a merchant you can't trade with them etc etc .... ! It's indeed the best that killing (innocent) NPC's can have very heavy penalties ! I Hope your hero must be at least a overpowered hero to survive all attacks after killing many NPC's !  In DD you also can kill NPC's, even those who can offer you a quest ! So if it's simular in D:OS, think twice before you plan to kill a NPC !!
_________________________
On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#455911 - 06/12/12 08:37 AM
Re: Killing of NPCs
[Re: J747L]
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Ancient Dragon
Registered: 04/02/05
Posts: 2807
Loc: Between Belgium and Rivellon ....
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I don't know if I recall this correctly but I think I remember reading from a manual of a Divinity game of the developer being proud that their game enabled the player to play the way he/she wanted to. I think that's the entire point why they made these things possible. Yes indeed ! And that's the reason I say "Yes !  " And I was joking with Night Party Chocolate bars because I don't love killing innocent NPC's and prefer to eat a NPChocolate bar  ! The more possibilities, the more different kind of players have Fun with the game I can only make a Jump of Joy 
_________________________
On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#455912 - 06/12/12 09:00 AM
Re: Killing of NPCs
[Re: Joram]
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Ancient Dragon
Registered: 08/29/09
Posts: 1679
Loc: Soviet Empire
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"I'm not like that of course..." This "excuse" mad me giggle, haha.
_________________________
"If you would take a man's life, you owe it to him to look into his eyes and hear his final words." (c) G.R.R. Martin
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#455917 - 06/12/12 10:59 AM
Re: Killing of NPCs
[Re: AlrikFassbauer]
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Knight
Registered: 08/31/10
Posts: 724
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Um. Another grim tale of "there is too many people around there bragging with the lots and lots and lots and lits and lots of experience points they achieved by killing EVERYTHING within a game - poerlevelling at its best !
I hope there'll be at least be penalties for killing every living being there - like standing alone within the whole world in the end (like in Genesis ' "Watcher Of The Skies").
Divine Divinity and Baldur's Gate were actually very good concerning the penalty. You had the reputation system for example. In Divine Divinity a bad reputation would lead to guards attacking you on sight and merchants refusing to trade with you. NPC's never scaled with your character either (nor did enemies) which meant that killing them didn't really give you high experience later on during the game and the only real worth to killing an NPC was to loot their corpse. Baldur's Gate had bounty hunters and NPC's actively hunting you down as you traveled and in towns you could also encounter them. Certain party members would also turn against you and refuse to be with you if you had a low reputation. I'm guessing Original Sin will be like Divine Divinity where we get NPC's who refuse to talk to us and guards attacking us on sight. So long as guards don't give the player 100,000 exp upon death then there's no worrying about the player "poerleveling" via killing everyone. I found that the only benefit to murdering people in BG and DD was that you could get some good loot and items without paying but it's been problematic when there's no merchants to trade with and I need some potions. So all in all I have no problem with how DD handled evil characters but I'm hoping Original Sin will also spawn in some NPC's who come to hunt us down like BG had.
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#455922 - 06/12/12 01:24 PM
Re: Killing of NPCs
[Re: flixerflax]
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Registered: 06/12/12
Posts: 4
Loc: Nevada, USA
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I like it for a different reason, and that is it reminds you to be careful. In Divinity, Gothic, Elder Scrolls, and The Witcher 2, you don't just go around town waving your sword around talking to people. They could get hurt, or be threatened. There are also consequences if you persist in threatening and attacking people.
It makes NPC's into real, mortal denizens of the game world and not just little talking environmental fixtures that give quests. It also makes your benevolence towards them mean more. I agree! While I play games to escape the "real world" to some extent, there are some aspects of realism in games that make the gaming experience that much more satisfying.
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Do not meddle in the affairs of Dragons, for ye be crunchy and good with ketchup.
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#455926 - 06/12/12 04:57 PM
Re: Killing of NPCs
[Re: Barenziah]
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Druid
Registered: 01/24/08
Posts: 155
Loc: Belgium
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I like it for a different reason, and that is it reminds you to be careful. In Divinity, Gothic, Elder Scrolls, and The Witcher 2, you don't just go around town waving your sword around talking to people. They could get hurt, or be threatened. There are also consequences if you persist in threatening and attacking people.
It makes NPC's into real, mortal denizens of the game world and not just little talking environmental fixtures that give quests. It also makes your benevolence towards them mean more. I agree! While I play games to escape the "real world" to some extent, there are some aspects of realism in games that make the gaming experience that much more satisfying. sorry for the double quote but YES and YES..playing DD again (for the 3rd time -.-) and i love how you really need to pay attention (the little dialogue to sheet weapons),how you can antagonise (prolly not correctly written ^^) the npc's..I'm not a killing machine myself, heck if they'ld make an rpg where you have to kill nobody or just a very few people I would dig that too (Dreamscape:TLJ for example but that's adventure)..but as being said, it's more realistic that you CAN if you want to..and let's face it..sometimes there are these buggers that you just want to smack against the wall, like the dude selling you all the "fenomenal" items like a magic carpet and such ^^ =D
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"Dwelfusius | Were-axlotl of Original Sin"
Hardcorus RPGus PCus Extremus
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#455959 - 06/13/12 04:54 PM
Re: Killing of NPCs
[Re: LightningLockey]
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Ancient Dragon
Registered: 08/29/09
Posts: 1679
Loc: Soviet Empire
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It was more like just something fun to do. Actually: and the only real worth to killing an NPC was to loot their corpse. you could get some unique items only by killing some NPC. Like "Firefly" sword from that Paladin before th first village's gate.
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"If you would take a man's life, you owe it to him to look into his eyes and hear his final words." (c) G.R.R. Martin
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#455973 - 06/14/12 05:39 AM
Re: Killing of NPCs
[Re: virumor]
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Ancient Dragon
Registered: 04/02/05
Posts: 2807
Loc: Between Belgium and Rivellon ....
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Was it possible to kill the Patriarch? Yes, it was possible, I believe with Poisonous Cloud, not sure. But he give you something (Quest/Skill) for the Main story in DD, so best not kil him before you get what you need Once I killed him by accident, but after that never again.
_________________________
On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#455979 - 06/14/12 09:07 AM
Re: Killing of NPCs
[Re: LightningLockey]
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Knight
Registered: 08/31/10
Posts: 724
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Wow never expected such a debate. The NPC killing in the Divinity: Sword of Lies offered hardly an xp and caused more problems quest wise. Some NPCs that you kill pretty much end your game so it is best to not save when doing such things. It was more like just something fun to do. Especially casting hell spikes on the NPCs that cannot move.
Then you get the NPCs that can really kick your ass.... That's untrue. I killed everyone in Divinity and still beat the game. Some NPC's like Zandalor cannot be killed due to their importance to the plot. They are even immune to the poison cloud spell. Also killing merchants means that you can loot their entire shop. Was it possible to kill the Patriarch? Yes. I killed him in my first playthrough: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=447344#Post447344Stupid blasphemous lizard didn't recognize my character as the deity that he was so my character taught him a lesson. Did you get anything for it? You get 30,000 EXP. Was it possible to kill the Patriarch? Yes, it was possible, I believe with Poisonous Cloud, not sure. But he give you something (Quest/Skill) for the Main story in DD, so best not kil him before you get what you need Once I killed him by accident, but after that never again. You get the Ghost Skill from him but you can level up in that skill without learning it from him anyway which makes him rather irrelevant. By the way, how can you kill him by accident? He has a large HP pool and it takes numerous casts of the poison cloud spell to kill him... Oh wait...I'm speaking to Jorom - Joram's evil twin - aren't I? When you mean "accident" you mean "on purpose" right?
Edited by Demonic (06/14/12 09:16 AM)
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#455982 - 06/14/12 09:38 AM
Re: Killing of NPCs
[Re: Demonic]
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Ancient Dragon
Registered: 04/02/05
Posts: 2807
Loc: Between Belgium and Rivellon ....
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I believe I make the Patriarch angry for some reason so he start attacking me and I killed him (by accident : I didn't known he was important, but as you said, not THAT important  )
_________________________
On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#455990 - 06/15/12 03:10 AM
Re: Killing of NPCs
[Re: Macbeth]
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Ancient Dragon
Registered: 04/02/05
Posts: 2807
Loc: Between Belgium and Rivellon ....
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But ... but ... you need him to find the Hall of Echoes many years later! You broke the chain of events! Damian wins! You're right ! If it happen again, I will "Resurrect" him immediately And since the Patriarch is so important to find later on the Hall of Echoes, why the hell we can kill him (by accident or evil twist inside us) and not Zandalor who is also important in DKS ! Why ?
_________________________
On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#455998 - 06/15/12 06:22 AM
Re: Killing of NPCs
[Re: AlrikFassbauer]
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The Scribe Larian Studios
Loc: In Flanders Fields
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Oh oh I'm rusty on company policy and I'm a dragonist to boot! My head hangs in shame! 
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I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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#456004 - 06/15/12 09:05 AM
Re: Killing of NPCs
[Re: Anthea]
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Ancient Dragon
Registered: 04/02/05
Posts: 2807
Loc: Between Belgium and Rivellon ....
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Hm. If it is the prequel, can I afterwards load the final savegame in the first Divinity? I never think this is possible, Larian is now using another "engine" for  Original Sin !
_________________________
On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#456005 - 06/15/12 09:50 AM
Re: Killing of NPCs
[Re: Joram]
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Ancient Dragon
Registered: 08/29/09
Posts: 1679
Loc: Soviet Empire
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And since the Patriarch is so important to find later on the Hall of Echoes, why the hell we can kill him
Because we are the Divine One. A machine (for the pigs) for ass-kicking with our divine boots. MacBeth ! The official company line is that "Divinity inhabitants believe that there are an infinite amount of worlds in an infinite amount of dimensions, with each game played representing one of those dimensions" Each walkthrough represents one dimension? Interesting, I wish we had stats. Hm. If it is the prequel, can I afterwards load the final savegame in the first Divinity? I never thing this is possible, Larian is now using another "engine" for  Original Sin ! Well, someone already wants to remake DD on new engine.
Edited by Kein (06/15/12 09:52 AM)
_________________________
"If you would take a man's life, you owe it to him to look into his eyes and hear his final words." (c) G.R.R. Martin
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#456050 - 06/17/12 04:09 AM
Re: Killing of NPCs
[Re: Nemisis_Dragon]
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Ancient Dragon
Registered: 08/29/09
Posts: 1679
Loc: Soviet Empire
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I find it rather funny that you use TES game as an example, and not Gothic which first introduced such kind of schedules (and they are still better than in TES). As for you question - if I remember correctly, Divine Divinity had something similar to schedule concept (ie merchant didn't want to trade until morning) so yeah, I expect we can see the same in D:OS.
Edited by Kein (06/17/12 04:10 AM)
_________________________
"If you would take a man's life, you owe it to him to look into his eyes and hear his final words." (c) G.R.R. Martin
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#456525 - 07/09/12 05:11 AM
Re: Killing of NPCs
[Re: virumor]
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Elder Druid
Registered: 03/10/03
Posts: 19505
Loc: Rogue Squadron
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The ghost that is freed if you pull the sword in the stone? That's not a glitch, he kills everyone if you don't put the sword back. That was one of the things I absolutely LOVED with Divinity 1 : It gave you lessons. There are always 2 sides. I hope that they will have this kind of "teaching" in he new game as well. Not "the lesser of 2 evils" (I really hate that !!!), but rather "what you do will have consequences".
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay….some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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#456535 - 07/09/12 12:01 PM
Re: Killing of NPCs
[Re: virumor]
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Warrior
Registered: 07/08/12
Posts: 199
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The ghost that is freed if you pull the sword in the stone? That's not a glitch, he kills everyone if you don't put the sword back. Mhm, isn't that a bit too harsh? If you don't have an extra game saved you're pretty much screwed lol.
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Look it stands to reason...You can't eat 'cos you don't have a stomach!
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#456537 - 07/09/12 01:15 PM
Re: Killing of NPCs
[Re: Merendrious]
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Elder Druid
Registered: 03/10/03
Posts: 19505
Loc: Rogue Squadron
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I had the same feeling with the quest where you had to make/find a cure/potion for the people that were quarantined. Only 2 potions but 3 people to save. The amount of people that were asking how to save all 3. To me this is an examople of "the lesser evil". There's no winners, rthere, so to say. The Sword In The Stone, however, teaches you a lesson of ... greed, for example.
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay….some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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#456541 - 07/09/12 03:12 PM
Re: Killing of NPCs
[Re: Rod Lightning]
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Angel
Registered: 03/10/03
Posts: 17289
Loc: Canada
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No essential NPCs get killed by the ghost in the Dark Forest; you would just miss out on a couple minor side quests and a few NPCs to talk to if you don't return the Fake Excalibur (screenshot: Sword from the Stone, 56KB).
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#456556 - 07/10/12 01:36 AM
Re: Killing of NPCs
[Re: Rod Lightning]
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Ancient Dragon
Registered: 08/29/09
Posts: 1679
Loc: Soviet Empire
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The ghost that is freed if you pull the sword in the stone? That's not a glitch, he kills everyone if you don't put the sword back. Mhm, isn't that a bit too harsh? If you don't have an extra game saved you're pretty much screwed lol. No, that's another lesson - always have a backup save. Always. [quote=Merendrious] The Sword In The Stone, however, teaches you a lesson of ... greed, for example. I'm sorry, but how is this a lesson of greed? Sword does not belongs to anyone, there is no greed factor plays the role if you pick it up (just like if you pick up anything from the ground). Nonsense. But if you did steal it from some family that being protected by family spirit...
Edited by Kein (07/10/12 01:44 AM)
_________________________
"If you would take a man's life, you owe it to him to look into his eyes and hear his final words." (c) G.R.R. Martin
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#456584 - 07/10/12 11:29 AM
Re: Killing of NPCs
[Re: virumor]
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Ancient Dragon
Registered: 08/29/09
Posts: 1679
Loc: Soviet Empire
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Pity about the sword in the stone, really, it's probably the best sword in the game. I thought the Legendary Sword the most powerful one, no? Especially on higher level.
_________________________
"If you would take a man's life, you owe it to him to look into his eyes and hear his final words." (c) G.R.R. Martin
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