#455904 - 06/12/12 02:44 AM
Re: Killing of NPCs
[Re: Lar_q]
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Ancient Dragon
Registered: 04/02/05
Posts: 2824
Loc: Between Belgium and Rivellon ....
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I like questions to which I can give a simple answer: yes ! Yes ! Kill the Night Party Chocolate bars ... And EAT them all !! 
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On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#455908 - 06/12/12 06:47 AM
Re: Killing of NPCs
[Re: AlrikFassbauer]
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Ancient Dragon
Registered: 04/02/05
Posts: 2824
Loc: Between Belgium and Rivellon ....
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Since I read that NPC in  Original Sin react if they notice you( the hero) (try to) steal their belongings I'm absolutely sure if you kill a NPC other NPC's that see you killing or have a relationship with that killed NPC will become very angry and/or start to attack you ... and if it's a merchant you can't trade with them etc etc .... ! It's indeed the best that killing (innocent) NPC's can have very heavy penalties ! I Hope your hero must be at least a overpowered hero to survive all attacks after killing many NPC's !  In DD you also can kill NPC's, even those who can offer you a quest ! So if it's simular in D:OS, think twice before you plan to kill a NPC !!
_________________________
On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#455911 - 06/12/12 08:37 AM
Re: Killing of NPCs
[Re: J747L]
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Ancient Dragon
Registered: 04/02/05
Posts: 2824
Loc: Between Belgium and Rivellon ....
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I don't know if I recall this correctly but I think I remember reading from a manual of a Divinity game of the developer being proud that their game enabled the player to play the way he/she wanted to. I think that's the entire point why they made these things possible. Yes indeed ! And that's the reason I say "Yes !  " And I was joking with Night Party Chocolate bars because I don't love killing innocent NPC's and prefer to eat a NPChocolate bar  ! The more possibilities, the more different kind of players have Fun with the game I can only make a Jump of Joy 
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On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#455912 - 06/12/12 09:00 AM
Re: Killing of NPCs
[Re: Joram]
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Ancient Dragon
Registered: 08/29/09
Posts: 1682
Loc: Soviet Empire
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"I'm not like that of course..." This "excuse" mad me giggle, haha.
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"If you would take a man's life, you owe it to him to look into his eyes and hear his final words." (c) G.R.R. Martin
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#455917 - 06/12/12 10:59 AM
Re: Killing of NPCs
[Re: AlrikFassbauer]
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Knight
Registered: 08/31/10
Posts: 724
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Um. Another grim tale of "there is too many people around there bragging with the lots and lots and lots and lits and lots of experience points they achieved by killing EVERYTHING within a game - poerlevelling at its best !
I hope there'll be at least be penalties for killing every living being there - like standing alone within the whole world in the end (like in Genesis ' "Watcher Of The Skies").
Divine Divinity and Baldur's Gate were actually very good concerning the penalty. You had the reputation system for example. In Divine Divinity a bad reputation would lead to guards attacking you on sight and merchants refusing to trade with you. NPC's never scaled with your character either (nor did enemies) which meant that killing them didn't really give you high experience later on during the game and the only real worth to killing an NPC was to loot their corpse. Baldur's Gate had bounty hunters and NPC's actively hunting you down as you traveled and in towns you could also encounter them. Certain party members would also turn against you and refuse to be with you if you had a low reputation. I'm guessing Original Sin will be like Divine Divinity where we get NPC's who refuse to talk to us and guards attacking us on sight. So long as guards don't give the player 100,000 exp upon death then there's no worrying about the player "poerleveling" via killing everyone. I found that the only benefit to murdering people in BG and DD was that you could get some good loot and items without paying but it's been problematic when there's no merchants to trade with and I need some potions. So all in all I have no problem with how DD handled evil characters but I'm hoping Original Sin will also spawn in some NPC's who come to hunt us down like BG had.
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#455922 - 06/12/12 01:24 PM
Re: Killing of NPCs
[Re: flixerflax]
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Registered: 06/12/12
Posts: 4
Loc: Nevada, USA
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I like it for a different reason, and that is it reminds you to be careful. In Divinity, Gothic, Elder Scrolls, and The Witcher 2, you don't just go around town waving your sword around talking to people. They could get hurt, or be threatened. There are also consequences if you persist in threatening and attacking people.
It makes NPC's into real, mortal denizens of the game world and not just little talking environmental fixtures that give quests. It also makes your benevolence towards them mean more. I agree! While I play games to escape the "real world" to some extent, there are some aspects of realism in games that make the gaming experience that much more satisfying.
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Do not meddle in the affairs of Dragons, for ye be crunchy and good with ketchup.
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#455926 - 06/12/12 04:57 PM
Re: Killing of NPCs
[Re: Barenziah]
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Druid
Registered: 01/24/08
Posts: 156
Loc: Belgium
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I like it for a different reason, and that is it reminds you to be careful. In Divinity, Gothic, Elder Scrolls, and The Witcher 2, you don't just go around town waving your sword around talking to people. They could get hurt, or be threatened. There are also consequences if you persist in threatening and attacking people.
It makes NPC's into real, mortal denizens of the game world and not just little talking environmental fixtures that give quests. It also makes your benevolence towards them mean more. I agree! While I play games to escape the "real world" to some extent, there are some aspects of realism in games that make the gaming experience that much more satisfying. sorry for the double quote but YES and YES..playing DD again (for the 3rd time -.-) and i love how you really need to pay attention (the little dialogue to sheet weapons),how you can antagonise (prolly not correctly written ^^) the npc's..I'm not a killing machine myself, heck if they'ld make an rpg where you have to kill nobody or just a very few people I would dig that too (Dreamscape:TLJ for example but that's adventure)..but as being said, it's more realistic that you CAN if you want to..and let's face it..sometimes there are these buggers that you just want to smack against the wall, like the dude selling you all the "fenomenal" items like a magic carpet and such ^^ =D
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"Dwelfusius | Were-axlotl of Original Sin"
Hardcorus RPGus PCus Extremus
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#455959 - 06/13/12 04:54 PM
Re: Killing of NPCs
[Re: LightningLockey]
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Ancient Dragon
Registered: 08/29/09
Posts: 1682
Loc: Soviet Empire
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It was more like just something fun to do. Actually: and the only real worth to killing an NPC was to loot their corpse. you could get some unique items only by killing some NPC. Like "Firefly" sword from that Paladin before th first village's gate.
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"If you would take a man's life, you owe it to him to look into his eyes and hear his final words." (c) G.R.R. Martin
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