#455940 - 06/13/12 07:27 AM
Re: Releasing the Toolset is a Good Idea
[Re: Demonic]
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Ancient Dragon
Registered: 04/02/05
Posts: 2808
Loc: Between Belgium and Rivellon ....
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I, Joram, have in my whole life never modded any game ... but with a editor I will try it yes Not sure I've the time to do this that much and for sure I wish first to play  Original Sin about 3 times at least  ... on that moment I believe it's already 2015 or something Don't think this game will come on Xbox too. So I hope I can buy a good laptop (in 2013) to play this rpg on ! 
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On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#455970 - 06/14/12 05:24 AM
Re: Releasing the Toolset is a Good Idea
[Re: Barenziah]
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Elder Druid
Registered: 03/10/03
Posts: 19505
Loc: Rogue Squadron
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I had to smile when during the demo they said the editor was designed for ease of use by "normal human beings" not game developers. So... does this mean game developers are not normal??? Try to use the tools that came with Star Wars Battlefront I. I've never seen anything so unfriendly, save a few programs within the early 90s.
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay….some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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#456001 - 06/15/12 07:56 AM
Re: Releasing the Toolset is a Good Idea
[Re: AlrikFassbauer]
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Registered: 06/10/12
Posts: 7
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Not sure if this has been asked already (apologize if it has), but when comparing against the Bioware Neverwinter Nights toolset, how easy is this one for creating a custom adventure that can be downloaded, played, and rated by other users? Also, how would you rate the scripting language compared to the one used with NWN? In other words, if I put in the time to learn it, can I quickly write scripted adventures and set variables in dialogue etc.
Lastly, I'm assuming you have a landscape "painter" tool, similar to the one used with NWN2, rather than the pre-fab, tile-based toolset used with NWN. Do you have to place each item in the world (for example, trees, rocks, etc.) or do you have pre-sets in place that can be used to accelerate world building?
Note that if this toolset truly is made easy then it would give the game tremendous legs and would draw over a lot of the NWN community, which is a fairly substantial group.
--Falchor
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#456013 - 06/15/12 05:45 PM
The Beyond Divinity Hero - The Lost Tales and Saga
[Re: Falchor]
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Knight
Registered: 08/31/10
Posts: 724
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The Beyond Divinity Hero - The Lost Tales and Saga is the name of one of the adventures that I wish to create for Divinity: Original Sin. The story will follow our epic hero after the events of Beyond Divinity as he reenters Rivellon and heads to the Lar Inc Office in Aleroth to apply for a new role in the Divinity saga but things go from bad to worst for our hero as he journeys to Aleroth. Faced with great perils and a threat which seeks to eliminate him forever, will our hero even reach his destination alive? The Beyond Divinity Hero - The Lost Tales and Saga answers many questions about the Beyond Divinity hero and delves deep into his background and explains why he's not in Divinity 2. This is the thrilling Divinity installment that fans have been waiting for since 2004. Release: Winter 2013 Players: 1 Genre: RPG Rating: 18 (I actually do seek to create this adventure. The forum joke will be reality soon)
Edited by Demonic (06/15/12 05:46 PM)
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#456059 - 06/18/12 06:44 AM
Re: The Beyond Divinity Hero - The Lost Tales and Saga
[Re: Falchor]
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Ancient Dragon
Registered: 04/02/05
Posts: 2808
Loc: Between Belgium and Rivellon ....
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I'm afraid D:OS, with also the editor in mind, will be very very addictive to play & replay and make & play & (re)make & (re)play... an almost never ending story of joy of pleasure ! If, and I'm already very sure it WIIL, D:OS is indeed so addictive ... Forget about the rest !! Really ! Forget ALL other games, sell them back because you don't have ever time to play (but never say never) other games the upcoming 10 years Say that I've said it here to you, reader, and I mean it !! We are anno 2012 and today NEW gamers discover that masterpiece that is Divine  , still, after TEN years of it's release !!! Don't forget  Original Sin will be at least a new Masterpiece - WITH as extra tool an Editor ! - ... at least fifteen years I say to you, fifteen !! 
_________________________
On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#456096 - 06/19/12 02:16 PM
Re: The Beyond Divinity Hero - The Lost Tales and Saga
[Re: Joram]
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Orcling
Registered: 06/27/11
Posts: 55
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We are anno 2012 and today NEW gamers discover that masterpiece that is Divine  , still, after TEN years of it's release !!! Indeed, I actually deleted diablo 3 few days ago [I think I'm too old for this mindless grindfest with shallow "story"] and installed Divine Divinity instead:) I was trying to understand what made DD so special and in my opinion it was: - Kiril Pokrovsky's music - Large, interactive and relatively open world - Mysterious and beautiful locations [dwarf capital, chapel, castle & more] - Hidden tresures & items [ LOOT]! - Memorable characters [damien's girlfriend who order you to find her teddybear  ] - Intelligent humour - Isometric non-aging graphics Someone can say that those are simple ideas, but those simple ideas were perfectly executed and I really can't understand why games like Dragon Age 2 get more recognition than Larian products [I guess it's just a matter of money & good PR].
Edited by Estrogen (06/19/12 02:36 PM)
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#457979 - 09/27/12 02:26 PM
Re: The Beyond Divinity Hero - The Lost Tales and Saga
[Re: Etharos]
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Angel
Registered: 03/10/03
Posts: 17318
Loc: Canada
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If the player who gets overruled can do what they wanted anyway, it wouldn't really be a co-op mode. Presumably the dialog choices would determine future dialog options, set certain quest updates, determine if NPCs remained friendly / hostile or stayed in the area / left, etc. I would guess if one player could still do what they wanted, it would merely result in an incomplete or broken quest, etc. Welcome to the forum. 
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