#455857 - 06/11/12 03:56 AM
Re: Character Customization
[Re: Demonic]
|
Ancient Dragon
Registered: 04/02/05
Posts: 2807
Loc: Between Belgium and Rivellon ....
|
I'm hoping to find also ROBES to wear if I choose a more mage-like type to play And if possible many different kind of weapons/armor Breaking down a table and use a piece of wood to start a fight with Or laying traps via manipulating some barrels of water, place them behind a piece of wood on a higher part of the gameworld, use a hardy wind spell and the barrels start rolling straight to your enemies  ... If ponds of possibilities are possible I'm pretty pleased No, seriously : all such strategically moves can make this rpg even more fantastic ! 
_________________________
On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
|
|
Top
|
|
|
|
#455879 - 06/11/12 12:30 PM
Re: Character Customization
[Re: Stabbey]
|
Ancient Dragon
Registered: 08/29/09
Posts: 1679
Loc: Soviet Empire
|
armor for the female character that isn't as revealing... Speaking of - have you seen the concept art and posters in tat E3 video? There is. umm, some interesting bits regarding the subj, haha. I, personally, has nothing against such kind of "revealing armor" for females. I do appreciate equally both: the realism and aesthetics. I think Larian are going to go the Witcher/planescape torment route with this one. No character customisation at the start (visually), but it's all in the game itself by skills, armor and conversation choices you take. Judging by their previous games I doubt D:OS will be as much deep and complicated in spoken aspect as Planescape, but yeah, I think they are aiming for something like that.
_________________________
"If you would take a man's life, you owe it to him to look into his eyes and hear his final words." (c) G.R.R. Martin
|
|
Top
|
|
|
|
#455893 - 06/11/12 03:51 PM
Re: Character Customization
[Re: Rusty_TL]
|
Angel
Registered: 03/10/03
Posts: 17297
Loc: Canada
|
Character screens generally have zoomable / rotateable views because that is often pretty much the only way you can see the results of your customization (though some games have an 'invisible helmet' option). For the main view in D:OS, the RPGWatch article mentions being able to zoom the camera in or out.
|
|
Top
|
|
|
|
#455915 - 06/12/12 10:47 AM
Re: Character Customization
[Re: Merendrious]
|
Knight
Registered: 08/31/10
Posts: 724
|
I think Larian are going to go the Witcher/planescape torment route with this one. No character customisation at the start (visually), but it's all in the game itself by skills, armor and conversation choices you take.
The visual changes at the start these games lack, often make it up by the depth of the story. It's complicated to make deep stories when you can start with every character people can come up with. That's not really the Planescape Torment route then or The Witcher route as both games - as I recall - had zero attire customization and The Witcher only had like four armor sets if I recall. It's no biggie for me if we can't select a face or hairstyle for our character but I'm hoping for lots of armor which match each and everyone class we can make. Divinity needs some robes for those who want to be a wizard and I'd like capes and cloaks too. Divinity has always had great customization so I don't see why it would stop here since this is technically meant to be the spiritual successor to Divine Divinity but even more improved.
|
|
Top
|
|
|
|
#455927 - 06/12/12 04:59 PM
Re: Character Customization
[Re: Rusty_TL]
|
Druid
Registered: 01/24/08
Posts: 155
Loc: Belgium
|
A couple questions that have been lurking in my mind.
Will the editor only be for world editing/adventures?
Will it allow monster editing, armor creation (at least stat wise), and character creation? +1 to that question, I was wondering that myself
_________________________
"Dwelfusius | Were-axlotl of Original Sin"
Hardcorus RPGus PCus Extremus
|
|
Top
|
|
|
|
|
|