#456181 - 06/22/12 03:57 PM
Re: Wishlist
[Re: Stabbey]
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Ancient Dragon
Registered: 08/29/09
Posts: 1680
Loc: Soviet Empire
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A trading card mini-game? Yuck, yuck, yuck, no thanks! It could be chess. Or it could be totally different game. I was taking about the concept itself, thee is no reason to be mad.
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"If you would take a man's life, you owe it to him to look into his eyes and hear his final words." (c) G.R.R. Martin
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#456189 - 06/23/12 09:04 AM
Re: Wishlist
[Re: Lotrotk]
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Battlemage
Registered: 05/20/03
Posts: 677
Loc: Wandering
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More excited about Original Sin definitely. Although Dragon Commander will be something weird and fun and out of my comfort zone and I may very well not even like it, but it's worth a shot.
I thought of something for the wishlist, and it has to do with quest depth and outcomes. I like multiple ways to solve quests, but not just good/neutral/bad (Bioware) or succeed/fail (most other games, including many but not all quests in previous Divinity games). What I'd like to see is "failure," so to speak, not be something you reload to avoid a "failed quest" entry. Instead I'd like it to be something that creates a new path through the game. Life in the game-world just keeps going on, certain "mistakes" are just things you did and learn from.
The best example I can think of offhand is in Chapter 2 of The Witcher. There's a whole mystery quest with suspects, evidence, and eventually an autopsy. It seems like there's about 20 different ways you can solve this quest, and many of them involve getting stuff just plain wrong. Drawing wrong conclusions from evidence and accusing the wrong people. Missing evidence and clues entirely. Not learning about anatomy and botching the autopsy. Or stumbling into a crypt and discovering the truth by sheer accident.
Each path has its own way of guiding your character towards the truth. No matter what, as long as Geralt is still alive, you didn't mess up. The kinds of quests characterize both Witcher games. You always progress, just often by very different paths (and not the shallow good/evil stuff). I guess I'd like to see an approach like that in Original Sin.
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#456196 - 06/23/12 07:26 PM
Re: Wishlist
[Re: Lotrotk]
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Battlemage
Registered: 05/20/03
Posts: 677
Loc: Wandering
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Yes that was a very nice one. I let myself go and accuse kalkstein the alchemist. It took an hour or so to reload an fix that. (semi) irreversable mistakes are loveley. They force to start a game over and over again... This time i'm gonna do it right!
Yeah, cool, I think you got what I was saying. Except part of my point was that you shouldn't feel like you have to reload to fix things (and in your case you didn't have to. You could have still solved the mystery and Kalkstein would still be available for other quests).  But it definitely enhances replay value.
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#456199 - 06/24/12 12:02 PM
Re: Wishlist
[Re: flixerflax]
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Elder Druid
Registered: 03/10/03
Posts: 19505
Loc: Rogue Squadron
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Can we have a house again which the players can own ? And decorate ?  Just like in Divinity 1 ?  And a chest there where we can store our trophies ?  Or decorate the house with our trophies ? Edit : Taken from a Rewview (linked at RPGWatch right now ) : http://www.gamercast.net/e3-2012-original-sin-previewWhen one player starts up a conversation everyone can get involved, make their own choices and start long dialogues with each other in real life pertaining the the questionable choices they have made in game, suddenly Original Sin is not just a game where three clients play with the host, but where four players play as a real group. Question : If we can have 4 different players, then, why not give them editable dialog fields where they can insert their own replies ? (And need to press the "Okay" button to send them to the other players who currently participate in the currently ongoing dialog-based discussion.)
Edited by AlrikFassbauer (06/24/12 12:17 PM)
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay….some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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#456207 - 06/25/12 03:36 AM
Re: Wishlist
[Re: Lotrotk]
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Druid
Registered: 01/24/08
Posts: 156
Loc: Belgium
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D:OS hands down, been waiting for that one since DD and BD  ..although DC seems very interesting, and I for one don't mind venturing in strategy from time to time..I think what they can accomplish with DC is very special, a whole lot of people I know that are saying, wtf is that game, I must try this ^^ . Maybe one of the hardest things to do is get certain types of players out of their comfort zones (me f.e, now I'm playing DKS and loving it, but waited for ego draconis from the moment it was announced, played 15 mins and said yuck no these controls are not my cup of tea, although I wanted to love it so much) willing to try something imho completely wacked  and not their regular gaming experience.. Ofcourse it helps that Larian is building a firm reputation of stepping up to the plate with it's games, and if it's not good enough (D2:ED) they just fix it <3 awesome
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"Dwelfusius | Were-axlotl of Original Sin"
Hardcorus RPGus PCus Extremus
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#456214 - 06/25/12 05:37 AM
Re: Wishlist
[Re: dwelfusius]
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Angel
Registered: 03/10/03
Posts: 556
Loc: Germany
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More on special items, inspired by another Gameplay Classic, The Legend of Zelda: A Link to the Past.Using items to pass boundariesRPGs usually have soft and hard boundaries woven into them, to keep players on a more or less certain path. Soft boundaries are things such as level, loot, or coins. The players would have to invest a certain amount of time or work before they could reasonably progress in the game, i.e. beat a boss or traverse a higher level area without getting killed on sight. They are called soft boundaries because players can get past them eventually, maybe even earlier than the intended point of time in the story. Hard boundaries are impassable cliffs or invisible walls or story related blocks (the town's gate is closed because -insert arbitrary reason here-) that keep players where the devs want them to be. Zelda featured objects in the game that were hard boundaries, which changed into interactive elements once you acquired particular items. An example: You'd have boulders sprinkled all over the game map that block paths. Some of them would block interesting places you want to get to. You'd wonder how to get there. Once you acquire the Power Gloves in one of the dungeons, you can, from that point onward, lift all white rocks all over the game map, allowing you to get past them, opening up new areas, shortcuts or secrets. It's not a one-time thing either. Most of the items in Zelda had a special gameplay function that were, once found, used throughout the game (bow to activate far-away switches, harpoon to haul in items across a distance, lamp to ignite torches or navigate in completely dark rooms, bombs to blow up cracked walls). Now, I realize that in an RPG those functions would probably be replaced by skills and spells. But still, the boundaries themselves were refreshingly different from story- or engine-related boundaries we usually find in RPGs, making the game world more interactive in a fun way.
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#456221 - 06/25/12 09:18 AM
Re: Wishlist
[Re: Kein]
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Ancient Dragon
Registered: 04/02/05
Posts: 2809
Loc: Between Belgium and Rivellon ....
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I like to see in D:OS maps you can find for finding your way out of a maze .. without finding the map you can lost your way !! But of course, a 'note' at the entrance of the maze give you a warning it's a maze Or even at first start NO maps of the world: but if you fidn or buy some maps they're automatically included behind the buttom "maps" or something In Skyrim you've also treasure maps, but not good done . I hope a treasure map give some "written info" by a drawed map too ... or like in DD it was nice done  !
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On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#456234 - 06/26/12 01:19 PM
Re: Wishlist
[Re: Joram]
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Elder Druid
Registered: 03/10/03
Posts: 19505
Loc: Rogue Squadron
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I could imagine a map which one/you can buy or find ... It marks the place of a very good, yet very well hidden Inn in he wilderness (this seddenly reminds me of a certain house in Divinity 1 ...  )and it remains hidden (read : unspottable) without the map ... But with the map there suddenly pops up a dialog option within this game : "Look, honey, are my eyes daft or is this really an Inn over there ? There, where the rocks hang almost over that cliff ?"
_________________________
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay….some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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#456243 - 06/27/12 01:50 AM
Re: Wishlist
[Re: AlrikFassbauer]
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Ancient Dragon
Registered: 04/02/05
Posts: 2809
Loc: Between Belgium and Rivellon ....
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I could imagine a map which one/you can buy or find ... It marks the place of a very good, yet very well hidden Inn in he wilderness (this seddenly reminds me of a certain house in Divinity 1 ...  )and it remains hidden (read : unspottable) without the map ... But with the map there suddenly pops up a dialog option within this game : "Look, honey, are my eyes daft or is this really an Inn over there ? There, where the rocks hang almost over that cliff ?"  like this story, magnificent idea Alrik ! Hope Larian can include most (or some of) of all the ideas that start appearing at the  Original Sin threads At least I hope we can make many kind of adventures with "the Editor", many options for fantastic & funny things to include ourself The more I think about an Editor for a RPG the more I'm delighted about it !! It times I was a child playing with LEGO bricks I mostly "building up" things and break them down agian to build up something new ... again & again ... and sometimes I played a kind of roleplay game with my LEGO knights ! (still, I have all the LEGO bricks stored, it's nostalgy  )
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On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
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#456258 - 06/27/12 09:52 AM
Re: Wishlist
[Re: J747L]
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Jack of all trades Larian Studios
Loc: Krynn
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| Looks like you're writing a quest. |
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