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#456439 - 07/06/12 12:53 PM Re: Technical problems, help us to help you [Re: Larian_QA]
DisplayName Offline



Registered: 07/05/12
Posts: 3
Thank you Larian_QA smile

By the way, is the Steam Overlay supposed to be accessible in game ? I can't use it, i don't know if it is a problem on my own, or if it is normal.

Thanks again for the fast support, you're on the alert laugh

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#456445 - 07/06/12 04:30 PM Re: Technical problems, help us to help you [Re: DisplayName]
Elenoe Offline



Registered: 07/05/12
Posts: 8
overlay is not working.. and maybe it never will. This is what overlay log says in case makers will understand it better smile


Fri Jul 06 21:17:25 2012 UTC - Module file name: X:\Games\Steam\GameOverlayRenderer.dll
Fri Jul 06 21:17:25 2012 UTC - GameID = 214170
Fri Jul 06 21:17:25 2012 UTC - System page size: 4096
Fri Jul 06 21:17:25 2012 UTC - Hooking SetCursorPos, GetCursorPos, ShowCursor, and SetCursor
Fri Jul 06 21:17:25 2012 UTC - Hooking GetRawInputBuffer calls
Fri Jul 06 21:17:25 2012 UTC - Modules at GameOverlayRenderer.dll attach
Fri Jul 06 21:17:25 2012 UTC - 01: div.exe
Fri Jul 06 21:17:25 2012 UTC - 02: ntdll.dll
Fri Jul 06 21:17:25 2012 UTC - 03: kernel32.dll
Fri Jul 06 21:17:25 2012 UTC - 04: KERNELBASE.dll
Fri Jul 06 21:17:25 2012 UTC - 05: fmod.dll
Fri Jul 06 21:17:25 2012 UTC - 06: ADVAPI32.dll
Fri Jul 06 21:17:25 2012 UTC - 07: msvcrt.dll
Fri Jul 06 21:17:25 2012 UTC - 08: sechost.dll
Fri Jul 06 21:17:25 2012 UTC - 09: RPCRT4.dll
Fri Jul 06 21:17:25 2012 UTC - 10: SspiCli.dll
Fri Jul 06 21:17:25 2012 UTC - 11: CRYPTBASE.dll
Fri Jul 06 21:17:25 2012 UTC - 12: MSACM32.dll
Fri Jul 06 21:17:25 2012 UTC - 13: USER32.dll
Fri Jul 06 21:17:25 2012 UTC - 14: GDI32.dll
Fri Jul 06 21:17:25 2012 UTC - 15: LPK.dll
Fri Jul 06 21:17:25 2012 UTC - 16: USP10.dll
Fri Jul 06 21:17:25 2012 UTC - 17: WINMM.dll
Fri Jul 06 21:17:25 2012 UTC - 18: ole32.dll
Fri Jul 06 21:17:25 2012 UTC - 19: VERSION.dll
Fri Jul 06 21:17:25 2012 UTC - 20: IMM32.dll
Fri Jul 06 21:17:25 2012 UTC - 21: MSCTF.dll
Fri Jul 06 21:17:25 2012 UTC - 22: DivDialogSystem.dll
Fri Jul 06 21:17:25 2012 UTC - 23: OsirisDLL.dll
Fri Jul 06 21:17:25 2012 UTC - 24: binkw32.dll
Fri Jul 06 21:17:25 2012 UTC - 25: apphelp.dll
Fri Jul 06 21:17:25 2012 UTC - 26: AcGenral.DLL
Fri Jul 06 21:17:25 2012 UTC - 27: SHLWAPI.dll
Fri Jul 06 21:17:25 2012 UTC - 28: UxTheme.dll
Fri Jul 06 21:17:25 2012 UTC - 29: samcli.dll
Fri Jul 06 21:17:25 2012 UTC - 30: OLEAUT32.dll
Fri Jul 06 21:17:25 2012 UTC - 31: SHELL32.dll
Fri Jul 06 21:17:25 2012 UTC - 32: sfc.dll
Fri Jul 06 21:17:25 2012 UTC - 33: sfc_os.DLL
Fri Jul 06 21:17:25 2012 UTC - 34: USERENV.dll
Fri Jul 06 21:17:25 2012 UTC - 35: profapi.dll
Fri Jul 06 21:17:25 2012 UTC - 36: dwmapi.dll
Fri Jul 06 21:17:25 2012 UTC - 37: SETUPAPI.dll
Fri Jul 06 21:17:25 2012 UTC - 38: CFGMGR32.dll
Fri Jul 06 21:17:25 2012 UTC - 39: DEVOBJ.dll
Fri Jul 06 21:17:25 2012 UTC - 40: urlmon.dll
Fri Jul 06 21:17:25 2012 UTC - 41: iertutil.dll
Fri Jul 06 21:17:25 2012 UTC - 42: WININET.dll
Fri Jul 06 21:17:25 2012 UTC - 43: Normaliz.dll
Fri Jul 06 21:17:25 2012 UTC - 44: MPR.dll
Fri Jul 06 21:17:25 2012 UTC - 45: GameOverlayRenderer.dll
Fri Jul 06 21:17:25 2012 UTC - ----------------------------
Fri Jul 06 21:17:25 2012 UTC - Found GetModuleHandleEx
Fri Jul 06 21:17:25 2012 UTC - Game is using ddraw.dll (dx7 or lower)... hooking.
Fri Jul 06 21:17:25 2012 UTC - DirectDrawCreate hook called, not wrapping old IDirectDraw4 (or older)
Fri Jul 06 21:26:49 2012 UTC - GameOverlayRenderer.dll detaching



Edited by Elenoe (07/06/12 04:32 PM)

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#457154 - 08/16/12 06:11 PM Re: EXTREME slowdown after sleep@dawn/dusk "twilight" [Re: Larian_QA]
nullpointer Offline



Registered: 08/16/12
Posts: 1
Hi,

I had the same issue as mithrandir20 (screen looked all green no matter what resolution, etc) and managed to fix it by manually editing the config.div (NOT the .LCL) file as follows:
(do not run the config tool as it doesn't contain all of the options from this file and I found that will reset those ones):

// display width
width 1680

// display height
height 1050

// activate smooth mode
smooth 1

// show the intro movies
startup logo 1

// enable quickstart
quickstart "on"

// use compressed image lists
images compressed

// use flat file system
flat files

// enable/disable z-tunneling
ztunnel 1

// set the memory limit
memory limit 32

// enable/disable the use of bitmapped fonts
use8bitfont 1

// disables fog rendering
no fog

// set the color mode
rgb 565

// Select alpha bit
Alpha bit 0

What seems to have made the real difference for me was setting color mode to rgb 565 from 555, now honestly it could be just a fluke but as I recall that pretty much fixed the issue. Just my 2c, hopefully that will help someone else!

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#457155 - 08/16/12 06:24 PM Re: EXTREME slowdown after sleep@dawn/dusk "twilight" [Re: nullpointer]
Raze Offline
Angel


Registered: 03/10/03
Posts: 17323
Loc: Canada

Someone else also fixed that by changing the rpb value (see the Steam topic Game screen greened out).


Welcome to the forum. wave

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#457423 - 08/24/12 02:27 PM Re: EXTREME slowdown after sleep@dawn/dusk "twilight" [Re: Raze]
Lincolnshire Lad Offline
Mercenary


Registered: 08/14/12
Posts: 22
Loc: UK
I don't know if I have a similar problem but occasionally the game slows down to a crawl with the mouse very erratic and moving very slowly.

When I finally manage to get to the main menu and select Quit the game goes to desktop and again extreme slowness and blank rectangles on screen. The mouse pointer sticks and nothing moves. The only solution I have is to physically press the 'off' button and logoff that way.

It doesn't happen every session but is very annoying.

If this is an entirely different problsm than that above I apologise for highjacking the thread.

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