#456757 - 07/20/12 12:06 PM
Re: How similar to NWN?
[Re: twopounder]
|
Angel
Registered: 03/10/03
Posts: 17329
Loc: Canada
|
The co-op multiplayer mode in D:OS supports up to 4 players; Steamworks is used for online multiplayer, but not required for local games. Larian has not mentioned any details yet about the game engine for D:OS and DC. Welcome to the forum. 
|
|
Top
|
|
|
|
#456763 - 07/20/12 10:48 PM
Re: How similar to NWN?
[Re: J747L]
|
Orcling
Registered: 07/20/12
Posts: 12
|
DC was originally build on an updated version of the modified Gamebryo engine used for DKS, and then moved over to the same engine used for D:OS.
Haven't heard/read about Gamebryo before (which reveals how out of touch I am with these things these days). Thanks for the info, another game engine added to my watchlist beside Unity. Gambryo is used for the Elder Scroll series. Really?
I could swear I heard somewhere that they created a new game engine just for D:OS. Not too sure about DC though.
Then again, I could be completely wrong. Interesting. It looks a lot like the electron engine without 20 levels of shading. The toolset looks almost exactly the same (even the fire place in it!).
|
|
Top
|
|
|
|
#456768 - 07/21/12 08:45 AM
Re: How similar to NWN?
[Re: twopounder]
|
Ancient Dragon
Registered: 08/29/09
Posts: 1680
Loc: Soviet Empire
|
The toolset looks almost exactly the same (even the fire place in it!). Huh?
_________________________
"If you would take a man's life, you owe it to him to look into his eyes and hear his final words." (c) G.R.R. Martin
|
|
Top
|
|
|
|
#456778 - 07/21/12 05:21 PM
Re: How similar to NWN?
[Re: Kein]
|
Orcling
Registered: 07/20/12
Posts: 12
|
The toolset looks almost exactly the same (even the fire place in it!). Huh? This is a rough comparison. I might reinstall NWN 2 to show a better example of the two toolsets: NWN 2  D:OS 
|
|
Top
|
|
|
|
#456781 - 07/22/12 12:36 AM
Re: How similar to NWN?
[Re: twopounder]
|
Ancient Dragon
Registered: 08/29/09
Posts: 1680
Loc: Soviet Empire
|
Yeah, but this part kind of confused me: Interesting. It looks a lot like the electron engine without 20 levels of shading. I thought NWN uses Aurora engine?
_________________________
"If you would take a man's life, you owe it to him to look into his eyes and hear his final words." (c) G.R.R. Martin
|
|
Top
|
|
|
|
#456972 - 08/07/12 01:26 AM
Re: How similar to NWN?
[Re: Lar_q]
|
Hatchling
Registered: 09/20/11
Posts: 94
|
We'l see how the editor gets picked up by players and if there's demand for more players. All the best for the success of the editor. Of course, the community has to be more tolerant and lenient. I was actually afraid at one point with everyone here being critical and the debates and so forth. I hope that when the mods and custom campaigns come out, everyone will be more relaxed and tolerant. People here will encounter mods that are outstanding, or mods that are a terrible waste of time. Of course the community has to grow and take into account that people who made terrible campaigns/mods have the potential to improve. just my eh... 2 cents
|
|
Top
|
|
|
|
#456979 - 08/07/12 03:27 AM
Re: How similar to NWN?
[Re: J747L]
|
Ancient Dragon
Registered: 08/29/09
Posts: 1680
Loc: Soviet Empire
|
DOS and DC for that matter are running in our own new engine Is this your own, original engine or rather modification of existing (like you did with gamebryo)
_________________________
"If you would take a man's life, you owe it to him to look into his eyes and hear his final words." (c) G.R.R. Martin
|
|
Top
|
|
|
|
#456991 - 08/07/12 02:02 PM
Re: How similar to NWN?
[Re: Stabbey]
|
Ancient Dragon
Registered: 04/02/05
Posts: 2809
Loc: Between Belgium and Rivellon ....
|
Or what about "Jetpack Egine"  Is the egine fast ? Then it's worth this name, right ? ;-) Side note : As fast as a Dragon can fly With a Jetpack on his back So fast .... ... is Bradley Wiggings in "Tour de France 2012" Born in Belgium, In the city of the Larians, Gent ! Conclusion : The 'Wiggo' egine 
_________________________
On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
|
|
Top
|
|
|
|
#457005 - 08/08/12 01:41 AM
Re: How similar to NWN?
[Re: J747L]
|
Orcling
Registered: 07/20/12
Posts: 12
|
You know, the two screenshots made me realize that the issue of interiors in NWN could have been so easily solved by static mesh walls and a floor board texture. Any time you entered a building in both games, it required an area transition, which was very wasteful (especially in NWN 2, where you could suffer transition crashes as the buffer didn't release fast enough). Sorry, just some musing on a ~10 year old question that should have been so easy to answer. Anyway, It's good that you're making your own engine. I'm really looking forward to seeing what the toolset can do, especially code wise. Do you have a custom scripting language, or are you using a full programming language like C#, C++ etc? Hopefully we get more than just a trigger assortment to work with 
|
|
Top
|
|
|
|
|
|