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#455892 - 06/11/12 03:28 PM Character Skills/Spells
Rusty_TL Offline
Mercenary


Registered: 06/06/12
Posts: 15
Loc: Portland, OR
How are player skills or spells being handled?
Are they going to be like Divinity?

Questions:
When/how do we get them?

How do we gain more?

Do some have effects on our relationships?

Can we level them?

I am excited to see how this game implements them.


Edited by Rusty_TL (06/11/12 03:34 PM)
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#455905 - 06/12/12 03:07 AM Re: Character Skills/Spells [Re: Rusty_TL]
Joram Online   inheaven
Ancient Dragon


Registered: 04/02/05
Posts: 2807
Loc: Between Belgium and Rivellon ....
Since the combat is turn based I very like to see Skills where tactical/strategical planning is often the best way to win a battle in a more effortless way !
So aimless actions will not rewarded well winning a battle ... so the game can't never be a "no brain clic feast" !

I really hope you can find/buy in the world of Rivellon Skillbooks like in DD, but not only books for Spells, also all kind of skills can be found well hidden in the game world.

1 point per level up and each 5 levels 1 point extra is fine (DD) !

Funny secret ways also I really love it, like in DD it was fun to discover reading some books you learn a point in Trader's Tongue(DD), wearing all pieces of the Dragon Armor you learn a skill, etc etc ... nice & great ways to gain an extra skillpoint !
And I'm sure many other ways are possible !!

And of course an OPEN skill tree I love most ! (like DD, DKS)
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#457079 - 08/11/12 08:41 AM Re: Character Skills/Spells [Re: Joram]
Chaotica Offline
Mercenary


Registered: 08/10/12
Posts: 79
Loc: somewhere over the rainbow
The most interesting thing about Divinity's characters is that you can build your character the way you want. But regarding to the history of Divinity : Original Sin and the tactical turn-based system, I am afraid that building an non-magician character is out of question :s and that would be an awful regression

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#457083 - 08/11/12 12:16 PM Re: Character Skills/Spells [Re: Chaotica]
Kein Offline
Ancient Dragon


Registered: 08/29/09
Posts: 1679
Loc: Soviet Empire
Yeah, it seems like ranged class would be more reasonable.
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