because I have nothing to do with blizzard's perception of itemization.
You do. Implicitely. Becaue Blizzard influenced the whole RPG genre to a great deal.
Don't you think that others would like to copy the success Blizzard ? - That would lead to RPGs trying to copy at least parts of what Blizzard's success has constituted of. Which would be
- fast-paced killing of monsters
- item collecting
- item crafting
- item upgrading
- different tiers of "rarity" of items. Programmed in, not just "random" anymore
- items having not only 1 , but quite a lot of stats influiencing the item's use and the stats/abilities o the item-bearing character him- or herself.
Another element is the reduction of social interaction. But there was never much, anyway. OS:T is the only notable exception there.
nother point is that at one point gaming magazines began to compare ANY role-playing game for the PC with either Blizzard's offline or online role-playing games. Comparisons are made in sentences like "this is like in ..." "this is unlike in ..." . This is further cementing Blizzard's games as some kinds of "industry standards".
And the term of "industry standard" implies - as far as I understand it - both the acceptance and the implementation of something developers of things regard as "a success" or as "a good mechanic", or both. And this further leads into influence.
In my opinion, Blizzard chnged the whole RPG genre in an irretrievable way. Developers of now just cannot develop games anymore without being influenced by something that ince Blizzard (re-)invented and since then have influenced myriads of similar games. Before Blizzard, the fast-paced mass combat against SO many monsters was unknown - at that scale. BG didn't have such a large scale of monsters to bttle against, and it was either RTWP or real-time anyway. But it was never that fast.
Since then, this fast-paced "metzeln", as it is called with German-language gamers, has spread into so many games that actual slow-paced combat just isn't favourable anymore. Even in Dragon Age the combat was not slow, and not at ll turn-based.
Turn-based combat lies imho totally diametral to the fast-paced combat mechanics Blizzard invented. And guess how many turn-based RPGs exist nowadays ? Because no-one blieves the would sell nowadays, of course. Everyone is expecting fast-paced combat, or there would be many more RPGs with turn-based combat nowadays. Especially by the "big names". The bigger publishers usually shed away from failure; they want financial success; and success has been kin of "defined" by Blizzard's way of implementing combat into RPGs. almost every turn-based RPG released since then didn't have a success like Blizzard had.
And success is likel tried to be copied.
And copying something i like influnce . Allowing it to influence the own work.