#46132 - 03/26/03 04:06 AM
Re: Roleplaying?
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Knight
Registered: 03/11/03
Posts: 516
Loc: The Northern Plane
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#46133 - 03/26/03 04:39 AM
Re: Roleplaying?
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Prophet
Registered: 03/10/03
Posts: 6138
Loc: Belgium
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yes Anthea, you'be talking a lot about MUD's today. what is that??
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Viper
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#46135 - 03/26/03 05:24 AM
Re: Roleplaying?
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Prophet
Registered: 03/10/03
Posts: 6138
Loc: Belgium
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ahaa, thanks for the info
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Viper
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#46137 - 03/26/03 08:28 AM
Re: Roleplaying?
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Prophet
Registered: 03/10/03
Posts: 1093
Loc: Franken
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Well, there are some none-PKs still existent. I mainly stay in a german mud ( Morgengrauen), and sometimes in TAPPMud, due to nostalgic reasons
Anyway, you can take a look at The Mud Connector to see what is available by today
Edited by Anthea (03/26/03 08:29 AM)
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#46148 - 03/27/03 10:20 AM
Re: Roleplaying?
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Prophet
Registered: 03/10/03
Posts: 1093
Loc: Franken
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A mud is a text-based Online-RPG, so it uses the text-based interface of the telnet-protocol that you can log in, type commands, read descriptions, what is happening, what other users say or do. You might have a look at http://www.mudconnect.com/ , there you can read a bit more about MUDs and get a list of the MUDs available, what the setting is (future/past/fantasy/etc), if they are PK-MUDs or Non-PK-MUDs (PK: Player-Killing, you can kill or be killed by other players. Is absolutely forbidden in Non-PK-MUDs), and so on.
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#46149 - 03/27/03 10:26 AM
Re: Roleplaying?
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Prophet
Registered: 03/10/03
Posts: 1093
Loc: Franken
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Oh yes, I nearly forgot: There are several special MUD-Clients, too, like TinyFugue, WinMUD, or others, that offer a somewhat more comfortable interface where you can define macros, get the text colored depending on the source (a friend tells you something, you get attacked by a NPC (non-player-character), standard-messages, etc), and other stuff. But I am either a bit old-fashioned, or the cause is that those clients didn't exist over 10 years ago when I started playing MUDs, anyway: I never used such a MUD-Client.
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