Ok? We need to talk about this imo.
I played the murder quest few times now and I am by no means an D:OS expert, but only in the 3rd time playing this game up to the conclusion of this quest I noticed that, lo and behold, if you walk further to the left in the INN close to an area that is occluded by 3 walls there is a 2nd floor stairwell there.....
I spent a long time being stuck on the Evelyn part of the quest because the hatch was occluded by the west wall and the stairs were occluded by the west wall... You see a pattern there?
Dear Larian, this is really really annoying. Not that there are things to discover when you explore, but that the only reason I am not finding some things in this game, is because the WALLS ARE HIDING THEM (because of view angle and view height). And this is a problem as I am scrolling ahead to wherever I am moving to see what's there, the "blend-away" when characters pass by something sometimes eludes me completely.
An fix would be to make the mouse cursor do the "cut through" effect when we press a button. But you can not honestly expect us to constantly fiddle around with the camera in every room and scene (which only works half the time, as often this triggers the roof to appear or some other weirdness) or walk in every corner of every house just to make sure you haven't hidden a vital chest (murder scene chest!) on a western wall. (The wall that is always not cutting away until you are literally standing next to it)
And if you expect us to do this in every room, then ALT should do more than it does now. Alt should highlight stairs and hatches and chest and npc's (outlines) yes, all of them on screen. Currently it's very easy to miss NPC's , hatches, chests and stairs entirely, because of the occlusion walls and roofs and pretty much any item provides. (or make that another button, alt for text highlight, and other button for outline highlight) ,p)
Opinions? Please share them. Am I the only one that is bothered by this? Or am I just going blind?
I am no stranger to "free" cameras like in NWN, and I have no problem in THAT game finding where I want to look but the camera in that works smoother and better, or more intuitive, I am really not sure..... also there is no clutter that obstructs view in that...
Currently, I feel really restricted by the camera angles that Divinity Original Sin has (and the odd choice to restrict our rotation to 90° ) I see no reason in this game why that is the case. Surely you have made proper 3d models for this game, and so you could allow us a completely free camera rotation around our character pivot. Including pitch and height, no?
This brings back memories to NWN2, and why that had 3 different camera modes, none of which were as good as the default mode in NWN1.... ehem, anyway