Larian Banner: Baldur's Gate Patch 9
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#495144 16/05/14 03:59 PM
Joined: Dec 2003
Location: Krynn
old hand
OP Offline
old hand
Joined: Dec 2003
Location: Krynn
Hi!

I spent SEVEN HOURS compiling this list so no intro! I'm kidding, it only took one hour. And Bert and Farhang helped me. I'm actually just the messenger. So yeah, we have made big changes to the game. The most important one, is the way you now learn Skills. And another one is the way the enemy USES skills! Haha! So now the enemy will be a lot more picky in what spell or skill to use when. They react to what you're doing. They're countering you. Some enemies even have potions and scrolls in their pockets. And they're not afraid to use 'em! Looking forward to your feedback, not only about combat of course.

CODE CHANGES:

- Made MAC version public
- Huge changes to enemy AI
- Fixed sorting issue on decals
- Added attitude notification after trade
- Fixed more steering problems
- Added repair description
- Added "can't reach" to all character tasks
- Added sorting to inventory
- Fixed character snapping to T-pase when removing armor in character creation
- Added better fallback for following characters
- Added leadership aura
- Added damage type text to combat log
- Timing fix for projectiles
- Fixed shutdown problems in server
- Fixed obediant trait
- Added animated healthbars
- Followers will behave more intellligent now. They are a bit more relaxed now.
- Added FPS cap to graphic options
- Fixed icons getting stuck when dragging items in the inventory
- More checks on profile names (this will fix the "Failed to copy level cache" error some people were experiencing)
- Added skill unlearn mechanic
- Added correct backgrounds to dialog icons
- Fixed several movement problems with teleportation and phoenix dive
- Loading of the menu scene is behind the loading screen now
- Fixed issues in GUID generation for multiplayer games
- Fixed scaling problems on particle systems
- Fixed issues with spells that fork
- Points in weapon skills now do 10% extra damage per point
- Fixed infinite attitude gains
- Added a lot more multiplayer connection error logging
- Show correct flanking penalty in UI
- Fixed bug with initial lobby visibility
- Talents and traits can be requirements now
- You cannot select items through walls anymore
- Added context menu
- Fixed game entering invalid state if connection lost while loading
- Repair will always fully restore durability
- Items with a level difference will use more AP when used
- Roofs will immediatly fade now when doing a region swap
- Added fade to black when doing a region swap
- Fixed messed up rendering when fading while having a replacement material
- Backstab has a preview mouse cursor now
- Changed max gold stackamount to 99999
- Improved reflections
- Made fire more intense
- Added SMAA as an anti-aliasing option
- Fail pickpocket when trader catches you before the act
- Don't show healthbar for items in an inventory
- Fixed item position sync on teleport
- Fixed issue with space bar in rock-paper-scissor game
- Made LoneWolf and Raistlin talent tooltips clearer
- Ice crystals are click through npw
- Fixed drag issues with Icewall skill
- Hide garments and gloves when equipping robes
- Fixed helmet option not being applies correctly
- Fixed Attack Of Oppertunity previewing conditions
- Weapons will lose durability also when the attack is blocked
- Enemies will use potions now
- Enemies will use arrows and scrolls now
- Fix switching of assignments while holding mouse
- Show camera coordinates instead of player on minimap
- The minimap will scroll when moving the camera
- Made Vitality tooltip more clear + show all talents involved
- Fix for scripts being initalized twice
- Atmosphere will snap now after loading a game
- Restore idle animation after being stunned
- Dragging containers in itself is blocked now instead of exploding
- Added option to send items to your homestead in the contextmenu
- Fixed drinking of potions that inflict statusses
- Chaining to group that is too far away doesn't work anymore.
- Fixed effect leak

- Correctly shutdown cameramanager
- Change cloud texture to non-srgb + make blood less shiny
- Disable homestead button now when in dialog
- No more AP reduction by elemental abilities
- Always show gray icon when interacting with chairs and beds
- Removed camera locking on player when outside of region
- In dialog camera snaps to speakers in different regions
- Invisible characters can no longer be selected via their portrait
- Disable trade in jail
- Fixed rotations for skills
- Fix for logging immunities when there is a hit cause
- Fix for journal recipes not being sorted
- Inventory actions will work now for non selected characters
- Fixed large material leak
- Changed edge panning to only pan at the edges
- Fix HP and AP restoration after save/load
- Set different target distances for small/large targets
- Fix for being able to drag objects to containers with no weight or range check.
- Dragging items to open containers will now issue a move-pickup task
- Fixed wrong normal aligning for falling items
- Disabled charm quality
- Magic lock will open any lock now
- Fixed weatherproof talent

- Fixed influence statusses being removed while still strength > 0
- Fixed rain atmosphere getting stuck
- When caught while stealing from a container will put the item back in the container
- Fix for equipment loading order
- Don't end turn when typing space in the chatlog
- A large amount of minor bugfixes and tweaks
- Several performance enhancements for lower tier CPUs

DESIGN CHANGES:

New: Level in the "discipline" or "school" ability now determines amount of skills you can learn of that discipline
Level 1 = 3
Level 2 = 5
Level 3 = 7
Level 4 = 9
Level 5 = unlimited
New: Skillbooks have level requirement + primary stat requirement (+ 2 have trait requirement)
New: AI now uses Magic more intelligently and appropriately
New: Enemies can now have scrolls and potions and are not afraid to use them
New: Default earth summon is now the Spider, not the Wolf.
New: Sneaking does not automatically do 2x damage anymore, you need guerilla for that
New: Ranger Lore and Warrior Lore and Rogue Lore no longer give bonuses per level, these bonuses have become talents
New: New names for abilities
New: New categories for abilities
New: New visuals for staffs and potions
New: Saving throws all go through either willpower or bodybuilding, not resistances
New: Most Citizens will no longer give XP
New: Most citizens now have a dagger
New: Shereth and Esmeralda have a bodyguard looking out for thieves
New: Skills and skillbooks requirements changed
New: You can now create skillbooks if you have level 2,3,4 or 5 in an elemental magic school, depending on level of skill
New: Magic unlock is no longer a skill you can learn, but you can find scrolls of the skill (cannot create book anymore, book will not drop from treasure)
New: Deltamods should never give boost to warriorlore/rangerlore/fire/air/water/earthlore
Improved: experience gain for combat, quests and exploration and experience balancing
Improved: weapon specialization abilities now give 10% damage increase per point, changed base weapon damage values
Improved: enemy armour rating
Improved: Item names
Improved: Treasure tables
Improved: All sorts of tooltips and descriptions
Fixed: Some itemcombos now require blacksmithing instead of crafting
Fixed: Esmeralda's backpack now looks like a backpack
Fixed: Esmeralda's backpack does not say "ingredient" anymore
Fixed: Updated description of empty jar
Fixed: Empty jar can now be combined with both types of beehives
Fixed: Tweaked effects of the "Immunity" skills and the "Shield" skills and clarified what they do
Fixed: The Knight's Cure Wounds spell now heals a lot in one turn (about 50-60% of full bar), but costs 6AP and has big cooldown
Fixed: Many of the skills now either set a status or do damage. If they do both, they are either powerful, or only do a bit of damage/have low chance to set status
Fixed: Changes to armour:
- Cloth and leather bracers and shoes give less armour but still have no requirements
- Metal type bracers and shoes give more armour but have STR requirement
- Cloth and leather body armour have a bit lower armour score
Fixed: Changed requirements on talents
Fixed: Changed presets
Fixed: Changed Madora and Jahan stats and gave them talents
Fixed: Boosted durability of starting weapons so that people wouldn't waste it by accident before learning about durability
Fixed: Required Loremaster level to ID items
Fixed: Homestead should not contain high level loot
Fixed: Removed some weapons from homestead
Fixed: Gave bookIDs to books in homestead so that there's something in them to read
Fixed: Some items wouldn't stack
Fixed: Enemy staffs have elemental damage now
Fixed: New itemcombo: bar of soap + any key = lockpick
Fixed: Poison antidote potion now works and will drop from treasure & traders
Fixed: Can create antidote with itemcombo
Fixed: IceWall is immune to freezing
Fixed: Autocast is with small c so autocast skills are fixed now
Fixed: The backpack the players start with is not a high level item anymore
Fixed: Created blank witchcraft scroll and blank witchcraft book
Fixed: Can now create every scroll and skillbook from every school, also the new skills and the witchcraft ones
Fixed: More backpacks (for inventory organization) can be found in traders or treasure
Fixed: Charming Touch now works
Fixed: 3 skeletons at start now have a chance to drop treasure
Fixed: Starting presets no longer start with charm/intimidate/reason
Fixed: Crushingfist animation for rogue skills should not be displayed, removed them
Fixed: Traders need loremaster and blacksmithing to be able to identify and repair
Fixed: Rogue skillbooks all teaching you the same skill
Fixed: Removed Pitchfork description
Fixed: Inanimate objects apparently also want to only be talked to by the source hunters
Fixed: Can put more points in "Shield Specialist" than 5 skill level, but it doesnt increase over 5
Better behaviour for sparring soldiers in Cyseal
Fixed: Waypoint shrine can be found and open only if clicked by.
Fixed: Madora's "The Enigma's are you?"- dialog triggered after talking to Yox.
Fixed: When you ask Victoria to let you lend books from the library, you also can loot her chest & belongings without remarks
Fixed: Cyseal - Evelynn: when you leave the house before the starstone scene, she keeps the stone
Different outfits for Esmeralda and the Duke of Ferol
Fixed: When you click on the doors in the Cyseal Church, your char says "it seems I cant use this right now" in stub text
Fixed: After re-customizing your character in homestead, you are inside the mirror (clipping in it)
Fixed: [Gameplay] 2nd point I put into Two-Handed skill did not improve my damage
Fixed: [Gameplay] Legendary items are not so legendary?
Changed: Community: You can't move water, oil or poison barrels even with strength 12. - intended ?
Fixed: A Thug pointlessly uses Nullify Resistance, wasting AP
Improved: Burning Immunity does not make you immune to fire damage
Fixed: [Graphics] Minor Dexterity potion has the same icon as healing potions
Fixed: Cure Wounds has a cooldown of 20 turns and heals for 15 hp, costs 6 AP and need to be in melee range of character
Fixed: Water Shield does not "freeze on contact"
Fixed: Telekinesis: the drop range and pickup range are different
Fixed: Characters that are scripted to move somewhere and are added to combat still finish their moveto
Fixed: Recipe books not added to the journal
Fixed: When stealing/vandalizing while a MoveTo script is being played -> causes issues when going into combat
Fixed: Trying to open the burning chest gives stub text : cant use that right now
Fixed: Can't pick up orders by click.
Fixed: Cyseal - orc stub dialog in evelynn lair - CIR fail/succeed
Fixed: Moving around / interacting issues with left-clicking
Fixed: Cyseal: Can walk in river
Fixed: Teleporter Pyramids\Story of the Stones quests can't be completed
Fixed: After arresting Esmerelda, when asking citizens about Jake's murder, it shows placeholder text
Fixed: Send Cecil to the library to check it out, then send the companion up instead of a main character -> block
Fixed: Stub CIR dialog in Evelyn's Hideout when speaking to the band of orcs
Fixed: Thelyron & Jake are not appearing at Braccus, after completing Evelyn main quest & going to the church
Fixed: Teleporter pyramid at Cecilia can not be picked up
Fixed: Characters run through the wall instead of using the stairs.
Fixed: Script texts constantly appears above NPC's this build v1.2037
Fixed: If you find your first starstone at Braccus, you can get teleported to Homestead while still in combat
Fixed: Homestead - If after talking with Evelyn get to Zixzax, close the dialog with him in a minute, then the dual dialog disappears
Fixed: Castle door in Cyseal has wrong display name
Fixed: If you let the "Anemic Cultist" escape, then she reappears further in the shroud at full HP and starts running again
Fixed: When going to homestead in dialog -> upon returning to Cyseal -> issue
Fixed: Cyseal_Harbour - In the specified place it isn't possible to approach to the barrel
Fixed: [Gameplay] Smoke-Screen -> enemy Archers still hit you when standing in it
Fixed: [Graphics] Cudgel has the same icon & model as a branch
Fixed: [Gameplay] Companions start with level 3 stats but with level 1 ability points
Fixed: Madora has a starting skill which she can't use (Helping hand) because it requires 'Way of the warrior' level 2.
Fixed: Scarllet gained -60 xp
Fixed: Picking up a washing tube leaves the content that was inside on the floor
Fixed: [Gameplay] Being in a dual dialog while getting a "Star Stone" effect (that ports you to shelter plane) = fully blocked
Fixed: Companion running around killing anything without repercussion
Fixed: Cyseal - sobbing orc - if you approach him unsheathed he says to put weapons away but you have no option to
Fixed: Braccus bossfight - The other mini-bosses that are spawned do not join the fight due to line of sight, have to run closer
Fixed: [Gameplay] After completing Jake's Murder, there should be some kind of hint given where to go to start Braccus' quest
Fixed: Two Arhus at his home.
Fixed: Cyseal - can sit inside the table in evelynn s house
Fixed: Zixzax has generic citizen dialog when you attack him
Fixed: Hammer & Repair Hammer -> same item but one has stats, other does not
Fixed: Bellegar has generic NPC dialog when you forcefully attack him
Fixed: Abandoned Church: Young cultists take 0 damage from arrow spray
Fixed: [Cyseal] Tenebrium is gone from stats, though you find items with + tenebrium
Fixed: [Gameplay] Jahan should get 1 point in 'Air Elementalist" baseline, because he already knows most Air 1 spells
Fixed: Trip (rogue skill) has shorter range than dagger melee range
Fixed: [Gameplay] Removed ability 'Reflexes' is still available in Char Creation Screen and you can put points in it
Fixed: Charm, Intimidate and Reason abilities are assigned to some classes, but you can not cancel their appointment
Fixed: Cyseal - items not placed in correct category in interface
Fixed: Reveal Spell scroll can be used in crafting
Fixed: To be "Obedient" does give the player a point boost to willpower, being "Independent" does not.
Fixed: "Obedient" trait has a tooltip in which there is no description
Fixed: 'Fear' tooltip mentions Reflexes penalty
Fixed: Venomous strike has no icon (beta v1.0.15)
Fixed: Incorrect tooltip for the 'Blind' skill
Fixed: [Gameplay] Warrior skill 'Helping Hand' can be used on yourself
Fixed: Thrown crate in tutorial lands above stairs, rather than on them
Fixed: Path finding error in the burning area south of the star stone
Fixed: Cyseal - warehouse - picked up bottle or ingredient and it said picked up Crystal Ingredient A
Fixed: [Gameplay] Bossfights in Cyseal/Black Cove that lack skills/only auto-attack
Fixed: Cyseal - evelynn lair - tool tongue has not name or info
Fixed: Cyseal - 609 180 - clean up ai mesh next to bridge - not supposed to go there?
Fixed: Madora objects if you convince Robert to give Bertia the gold, as if you were keeping it for yourself
Fixed: Cyseal - spam in chat from recruits when inside aureus office
Fixed: [gameplay] you cant target characters in icebocks, but the AI can
Fixed: Can farm summoned enemies for their XP (exploit?)
Fixed: [Cyseal] AD of Astarte singing
Fixed: [Gameplay] Incorrect display name for broken hedge gate
Fixed: [Gameplay] Buried Mummy combat log spam in tutorial area
Fixed: At the gate, where Arhu is waiting, the Journal can be updated, but new entries in it don't appear
Fixed: Tiny twin's hitbox too small, hard\impossible to target.
Fixed: Zixzax dialog about defeat of Braccus before you actually fight him
Fixed: Experience exploits, with Jake in the graveyard and the sparing legionnaires
Fixed: Cannot 'confront' Thelyron after reading his diary in the Undertaker's hut
Fixed: Cultist battles in Evelyn's lair start before dialog happens
Fixed: Block with NPCs breaking out of one dialogue to react to another charatcer's theft or moving stuff
Fixed: [Gameplay] Arhu Controller: press angry-angry-angry -> AD's from characters are overlapping, cant read them
Fixed: [Gameplay] Using Arhu Controller when in combat with the Robot in the cave -> causes friendly NPC's to hit the robot
Fixed: [Gameplay] Arhu Controller's effects do not work in several cases
Fixed: Cyseal - Trap House door can't be opened from inside
Fixed: [Gameplay] Completing Eglandaer's quest does not give XP
Fixed: [Gameplay] Arhu Controller -> cant get it if you do not join Fabulous Five
Fixed: [Gameplay] Zombies on death create too big poison surfaces
Fixed: [Gameplay] Arhu Robot quest: Questlog mentions we meet "Yoran" but Yoran doesnt exist, the guy is now called Visco
Fixed: Cyseal - item interaction issues in cyseal (barrels/crates you cant open)
Fixed: [Cyseal] Zix Zax is invisible in Homestead
Fixed: Can pick up the Ornate Chest from The End Time
Fixed: Cyseal - Fletcher complains of stealing others' property if you pick up anything on her table
Fixed: Enfeeble has no spell effect when cast on a target + tooltip is unclear
Fixed: Dialog doesn't change regardless of other men survive (North Cyseal cave entrance).
Fixed: Homestead - After the completion of the dual dialogue the exclamation mark is still displayed above characters
Fixed: Enfeeble skill cast by enemy on players -> has no icon showing the debuff
Fixed: Two "floating hand" portals in the homestead
Fixed: Arhu Robot Cave -> the "get in combat" trigger is way too far off
Fixed: BlackCove - Desdemona her dialog 'What are you doing here?' is repeatable, but no response is given No stats for item
Fixed: You can trade with Billeh Gahr (Black Cove) -> he's an enemy
Fixed: 'FUR_Carpet_Bear_A_Brown_000' doesn't have an AI bound. It needs it because it's moveable
Fixed: [Polish] Cyseal - Septimus struts and flexes even when esmeralda is not there
Fixed: [Cyseal] Items inside warehouse are too strong for early game
Fixed: Hopping chest doesn't hop.
Fixed: [Cyseal] Can't pickpocket items from Eglandaer
Fixed: Cyseal_TuT Area - Unable to pick up loot, if it drops on a spot of the broken chest
Fixed: Orc Fight on the Beach - Quest is completed before the Arhu opens the gate
Fixed: Cyseal - if you attack junius/bibius while they are doing the scene where they see orcs, they still run during combat
Fixed: Homestead - Character cannot pick up a Vial
Fixed: Bellegar (cyseal) is going at running speed with walking animation
Fixed: [Cyseal] Line about digging after you close "Reveal Spell" book
Fixed: Homestead - The main hall has no map
Fixed: Pig head hanging on the ceiling of the Cyseal Inn
Fixed: Graphical Corruption Waypoint Shrines
Fixed: Empty tooltip when triggering 3rd room unlock in Homestead
Fixed: One-shotting NPCs causes the player to bypass any combat, no NPC reacts to it (CallForHelp not registered?)
Fixed: [Cyseal] You can trade with Evelyn in her lair, drops everything you sold upon death
Fixed: Cyseal - burning ship scene already starts when you loot the chest left of the bridge
Fixed: Can skip Braccus Rex his intro dialog (trigger) by attacking him from range
Fixed: Zombie Jake dying during the Evelyn bossfight causes weird behavior & makes him explode on death
Fixed: Thelyron doesn't change his act or attitude after characters killed Evelyn.
Fixed: Standing before the forcefield in the church, it is possible to see and click on Jake
Fixed: In Black Cove characters can go downstairs by taking shortcut.
Fixed: Abandoned House camera bug
Fixed: King Crab Cellar legal\illegal action on the same stairs
Fixed: [Cyseal] Door is called "Garden Back Door Key"
Fixed: Cyseal: jake is missing if you do the church first, before going to evelynn lair
Fixed: Cyseal - key on Aureus' bookshelf is hard to pick up
Fixed: Companion starts story dialog if stealing when other char is already in dialog with that npc
Fixed: [Cyseal] No zombie Jake at the Evelyn's fight
Fixed: Thelyron's triggered dialog at Cyseal church can happen when he is set offstage
Fixed: [Cyseal] Charred-Bone Idol has no destroyed/death animation
Fixed: Mirror in room for char cust: the whole party is visible
Fixed: Crafting - cant create cup of oil anymore
Fixed: Incorrect update in questlog about "The story of the stones"
Fixed: Cannot complete Arhu's Failed Experiment quest (Cyseal)
Fixed: [Dialog] New player comment after trading with Shereth (Cyseal tavern top floor)
Fixed: [Gameplay] If you fail to destroy Snorri's object he doesnt do anything & quest doesnt close
Fixed: Unlimited number of chests after completion of Ebenezer's quest.
Fixed: Put out the burning ship before entering Cyseal, and a couple sailors will continue to throw buckets of water at it
Fixed: One of the seaside thugs is a woman, but has a man icon
Fixed: Legionnaires won't attack if character try to steal.
Fixed: Stub dialogue for rats in burial mounds
Fixed: Cyseal_TuT Area - The spot of door activation is on the stairs place, where the player clicks to go
Fixed: The door in mortician house doesn't close.
Fixed: Destroy Summon spell deals 1 damage to an enemy summon
Fixed: Tutorial dungeon, electric trap: the pressure point to disable the trap is past the vent image
Fixed: Stealing: you can take items from esmeralda s shop and they end up in your inventory when she wants to sell it to you
Fixed: Can trade with the Graveyard Madman, this guy is an enemy (immediately tries to kill you after the convo)
Fixed: Zombie Troll in Cyseal: If I attack him from range -> gets the generic citizen dialog
Fixed: [Cyseal] Sea Shell's chest can be looted without completing quest
Fixed: Can't use the option "arrest" in dialog with Aureus.
Fixed: Inscription "can't reach" appear when try to loot bone pile.
Fixed: [Gameplay] Arhu Robot encounter can be bugged out by summoning elementals and attacking with it outside trigger range
Fixed: Cyseal - Evelynn house - if you kill Steven, Boris drops dead
Fixed: Aureus can be asked twice to free Esmeralda.
Fixed: Arrowhead without any description/stats
Fixed: Thelyrons Clinic - Game gets stuck if the characters are teleported during the dialog
Fixed: The autosave at the first Zixzax stonezap encounter in the inn is broken -- script is lost
Fixed: Quest doesn't update after defeating robot in North cave.
Fixed: Cathedral cultists have weird resistances
Fixed: Whetstones now work on daggers and knives too
Fixed: Using knife or dagger on a tooth now creates a stunning arrowhead
Fixed: As charm/intimidate/reason potions don't exist anymore, a charming arrowhead is now made with Drudanae
Fixed: Using a normal arrowhead on an arrow shaft creates a normal arrow which is basically useless
Fixed: The descriptions of normal arrowhead, arrow shaft and normal arrow now tell you what to do with them so you don't create a useless arrow
Fixed: Added arrows and arrowheads to the treasure table that weren't there yet
Fixed: Added arrowhead combos that were not in combolist yet
Fixed: Fixed minimum level of scrolls so that you wouldn't always find just scrolls in low level containers
Fixed: Arrow shafts should not be so hard to find anymore
Fixed: Added arrow ingredients to random loot
Fixed: Fixed level of Blank Skillbooks and Blank Scrolls
Fixed: Fixed wooden stake icon and visual
Fixed: Added wooden stake to treasure
Fixed: Fixed pocketknife icon
Fixed: Added pocketknife to treasure
Fixed: New names for dagger weapons so that they're more easily distinguishable
Fixed: Reveal spell now has its own stats, i.e. cannot be used for crafting anymore and shows up in the correct inventory tab
Fixed: Wolf Summon now has more CON and is immune to freezing and chilled
Fixed: Spider Summon immunity and stats
Fixed: Undead Knight Summon has more armour
Fixed: Summon tooltips describe differences between summons better
Fixed: Fear no longer has effect on Reflexes, Reflexes not part of the game
Fixed: Trip skill distance increased
Fixed: Charming Touch distance increased
Fixed: Cannot use helping hand on self anymore
Fixed: Summon skills will now show up in the correct skill category
Fixed: Changed "summon x for 24s turns" to "summon x for 24s"


Tweeting @forktong
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veteran
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Do you really expect someone to read the whole list of bugfixes? :P


Just kidding, great update. smile


WOOS
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Finally the patch notes came out.
Maybe next time we will not need to restart a new game......

Joined: Jan 2014
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journeyman
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Now THAT'S what I call a change list wink
I like the way you changed the skill system to make it more classless! Now I can live out my strangest dreams wink


Spiegelberg! He, Spiegelberg! Die Bestie hoert nicht.
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Sweet.
do i need to start a new game to enjoy this patch?

Joined: Jan 2009
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Yes, if only for the massive changes to the skill/ability system.

Joined: Apr 2011
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I've read it all smile
Again, bunch of doubles... and a lot sound familiar (especially near the end), as they're from the old changelog. Fixes that weren't fixed after all? Or did some previous patch fixes got into this log? smile

Looking forward to giving the enemies a whirl with all the combat changes outlined smile

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I'll be reposting this in the Beta UI Wishlist thread, but despite the "Fixed: Some items wouldn't stack" in the changelog, the same items that didn't stack before still don't stack. wink But I really like the skill, ability, and balancing changes, and of course appreciate the bugfixes - great work!

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stranger
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Mac.. meh. Still, can't blame ya for getting on as many platforms as you can.

Bugfixes, changes, vision - Whoot! Great job again Larian...

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stranger
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The changes look really nice, but I still can't use Right Ctrl to force attack frown

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is there any more game content available? let me play it damnit!

Joined: Jan 2009
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No. This is a time for balancing and bug-fixing. NOT for playing the whole game early.

They just totally revamped the encounters, the AI, and the skill system.

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Game keeps getting better and better! I would be lying if I said I wasn't disappointed that some additional content beyond the existing area wasn't released with this update, but it still sounds as though the experience will be more robust and rewarding with these changes.

I only hope that they are still on schedule for a June 20th release, because I am nipping at the bit to play past Cyseal.

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Game still hangs for me on saves... Was kinda hoping this large patch would fix that. One day ill be able to play this game, one day. But not this day.

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Don't get my wrong I appreciate the updates. But honestly I have grown bored of only testing the [Cyseal] area. I have seen in previews for the game that there are many other areas.

I just don't have the motivation to keep playing if its always going to be content again and again.

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I have to agree with this guy.

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Yeah, I know I like to make up my own custom classes for every game I play.


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Originally Posted by zadkey
Don't get my wrong I appreciate the updates. But honestly I have grown bored of only testing the [Cyseal] area. I have seen in previews for the game that there are many other areas.

I just don't have the motivation to keep playing if its always going to be content again and again.


Id kill to even be able to do that right now...

Joined: Apr 2011
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It's only one month guys... if you can't take Cyseal no more, take the break, and come back in fresh at release.

No point stressing yourself or making the game non-fun if you don't want to.

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Anyone who's interested in playing areas other than Cyseal before final release should check out the latest Kickstarter update (excerpt below) and consider applying to be an "official" beta tester. (Of course, you'd need to be able to get to Belgium, so, yeah. Though I think all of us posting in the forums are really beta testers too... I guess we're part of the "secret army." wink )

Quote
We need beta testers!

We've had a secret army of testers combing through the game for us these last months, but we're in need of fresh eyes and fresh perspectives. If you know you've got an upcoming weekday off and are in the vicinity of Gent, Belgium, we'd love to hear from you.

We are looking for two types of testers to join us between now and release.

The Rookies. Testers who have never played D:OS in any form before. We need fresh eyes to help us see where the game can be made more intuitive to new players and to improve our current tutorial.

The Veterans. Testers who have completed all or most of the beta content and are ready to delve into our other, never-before-released mid- and end-game content.

Testers must be available to join us at our office in Gent, Belgium for a day of testing. Send inquiries to playtesting@larian.com.

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