Larian Banner: Baldur's Gate Patch 9
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Joined: Apr 2011
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Yup, I'm back... just like the last time, I'm trying to be as nitpickery as possible. Better too much mentioned than too little. Doesn't mean I expect it all to happen, just suggestions and bugs.

I hope it'll be a far shorter list than last time. Most likely I will use it less for bugreports this time and more for several smallish suggestions. Let's start with character development:

* Join (on the main menu) gave error... and disables ALL sound on the main menu. Oddly enough shift+tab (which gives the same menu) does not disable music and sounds like this button does. The error no longer displays after trying to start a new game, the sound stopping still happens.
* Char creation; Armour Specialist, Charisma, Lucky Charm, all crafting abilities,lockpicking and stealing don't show buff specifications in grey like other abilities.
* Willpower detail; "Feared" sounds odd. Fear is better.
* White text says 'x spells', grey text says 'x skills' for all elemental abilities.
* Can we only craft Witchcraft and Fire spellbooks? If not, why do only those abilities mention that and not the other elemental skills?
* Leadership; "friendly people" Uhhh... perhaps allies is a better wording since friendly people might not be allies (and total a-holes could be allies in some instances).
* Char creation grey text only shows lvl 1 bonus, it doesn't show lvl 2 if you've put points in it. It probably should.
* Arrow recovery talent probbly needs to mention special arrows (since normal arrows are infinite)
* Intelligence; In combo with the elemental abilities, can't we just say 'spells' rather than 'witchcraft and elemental spells'... ?
* It would be awesome if attributes also showed in grey their effects and putting points in them updates them, allows especially new people to better understand what they put their points in.
* Cure Wounds; "Heal 51 immediately"... 51 WHAT? Vitality is missing in it's description.

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* Helmet text ("Helmet is X") doesn't update on changes, making it rather useless.
* I've disabled the context window (since I kinda hate it and prefered using right click once to use items...) BUT NOT RIGHT CLICK DOES NOTHING AT ALL! Can we get the original "right click = use" back?
* Offense rating still doesn't display Lucky Charm bonus.
* Vitality penalty for "Hard" probably should say something other than 'from boost -25%'
* Sight and hearing (indicators?) are still broken.
* Leadership does NOT infact give teammates boosts, just the character with the ability.
* I've unequip my female PC's armor... and lost all my spells. That... sucks. Well, restart time, can't have her spellless at the start!
* Okay, for some reason, on restarting, my male PC has the leadership bonus, while just like in the previous game my female PC has leadership 1. Something's fishy here.
* Leadership icon overrules inspired icon. The effects are applied, but you can't see it's effects on your characters or it's remaining duration.
* Tried eating shell, got boost (intended? +25 water)... no indicator (had leadership on me).
* Seems altruistic only gives 2 reputation, not 20?
* AP indicator in spell/skillbook should inform you how to lower it.
* ! could use a tutorial popup, I remember being very confused the first time and about the 4th time it appeared I understood what it meant...
* Ishamashell could use a color in the log (like other talking NPC's)... probably other instances of this too...
* Suggestion from lotrotk: Ping if you get a gift from the other player (we both didn't realise we gave each other stuff until "why is that in my inventory?")
* Sometimes if clicking on 'local' or 'global' to change chat my character also moves to that location, very annoying.
* Looks like the Young Orc Trooper still has issues with melee combat.
* Can't reach chest near burning ship (the one on dock behind the wire) normally. We used a bench to cross it though...
* Another suggestion by lotrotk; Text you type appears above your head.
* I don't think torches should set off 'theft' dialogue...
* A miss now also drains durability of a weapon... intended???
* *kill random NPC* *show sorrow* *compassionate* Hahahahahahaha
* As I suggested before to reduce the logspam; Only place dialogue in the log if it hasn't been stated before in the log, so no duplicates till a long time later when the log gets cleaner again... Probably not the ultimate solution, but will already help a lot.
* On the grave I talked with sheep, lotrotk got stuck... I tried to go to End of World, but it wouldn't let me, and then *I* couldn't move anymore either (even if the convo was over)...
* I still think showing repair/identify level on the trading HUD would be useful.
* Party animal at "end of times" walked to broken teleporter, gone, no talk... intended?

Joined: Jan 2012
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Confirmed, I was there during the last session (v59). Here are some screenshots:

* The grave which caused us to get stuck
[Linked Image]

* The trade menu : somehow zixzax decided to sell everything he got
[Linked Image]
[Linked Image]

* I found a glitch to get to the unreachable chest without teleportation. That's not such a big deal, but it may be possible to exploit it elsewhere too
Just sit on a bench that's partially on the other side, you can then reach the other side yourself[Linked Image]

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In my opinion, using the bench to reach the unreachable chest is a perfect example of lateral thinking. I don't think that should be removed... but it probably does have to be, in case being able to cross other impassible lines could break the game.

Joined: Dec 2013
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I agree. I think that kind of ingenuity should be rewarded rather than eliminated. smile


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Ah yes, the magic rope that prevents you to walk over it...


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I see a [waiting for] there in your screenshot of the tomb, located oddly though, and I think I was in a conversation with a sheep. Maybe it wanted me to talk, but I never got the convo since... sheep!
?

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Whatever it was, it's still giving me nightmares!

Joined: Apr 2014
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Funny. I made your trick for crossing the rope work, but ...

I had to sit down, then drag the bench to where I wanted to stand up. That stood e up where I wanted to be. If I didn't drag it, I just stood up back where I started.

Doesn't matter who is active when I drag it, which is ... oh, wait. Game physics. Never mind.

There are now five skills that let you cross that rope, but the bench trick is pretty cool.


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