Agree with you on changes 1-6 and 10. Those would be nice additions to the game.
and with 9 maybe it could bring up the context menu saying switch items or combine .. so system knows that you want to do...
That would make swapping items to organize your inventory much more tedious. Since that's an action that's performed much more than trying out crafting combinations, the current system is better.
And how do you feel about 11 and 12 you didn't mention those.. i value your opinion.. you also didn't menttion 4
I know it wasn't my opinion you asked for, but will respond anyways.
This is somewhat a manner of preference, but these minor "inconveniences" such as dragging items to the correct character's inventory actually add a lot to the game. I'll try to demonstrate the point by counterexample:
Let's remove all the little micromanagement from the game.
- You don't need to pick up items after a fight, all valuable ones automatically appear in your inventory.
- All items are automatically identified if one of your characters has enough skill to do so.
- All items that need repair are repaired automatically if you have a high enough skill.
- Characters sprint all the time, even if you tell them to move 2 feet.
- Your characters automatically harvest resources in the nearby environment.
- and so on, and so forth.
The game suffers greatly as a result. There's a certain sense of ownership and anticipation that comes from seeing an item on the ground, walking over to pick it up, and identifying it (rather than just having it appear in your inventory), which is exactly why so many games have you do this. Players feel much more engaged in the loot they receive as a result.
Your suggestion can also run into this problem. If it were implemented, you would lose a small part of the individuality between your characters. There's some immersion that occurs when you take all the items you want to sell, hand them over to the character with the best bartering and attitude score, then have him approach the shopkeeper. Having one of your characters hand over his weapon to the one with high repair, then having her give it back afterwards is also much more engaging in terms of realism and the dynamics between the members of the various party members.
(This would be a great place to add in one of those occasional dialogues: "Fixed up your sword for you." "..." Larian pls.)I personally feel like having to swap items between characters to perform these actions is great because it is much more engaging, but it is a matter of opinion. If you have to perform such tasks too frequently, they lose the aspects of immersion and simply become annoyances you have to deal with while wanting to focus on other elements on the game.
My vote is (again) keep it the way it is.