Dont ripoff my Drive expressions, Stabbey, its not cool.
I understand whats your problem with archers are very well, it isnt anything that complicated.
- IF the game will get a re-adjustment on how damage works from Poison coulds, burning and poisonous surfaces - your and others complaints about being one-shotted by archers will become moot points. Along with all the complaints about dying in deadly surfaces.
And i would rather give you people a few fights in the tutorial that is already too easy;
- if someone remembered to eat an apple,
- or maybe even those Honey pots you can make yourself just after you step out of the city gates,
- buy a few pieces of equipment,
- kept the characters spread out
- while being able to figure how things work from the first archer encounter,
...rather then see a whole area of the game being deteriorated even further just to make it easier for you and your laziness to play the game even in the easy mode that it currently is.
I would prefer that a besieging force that supposedly steamroled over the whole Legion - is actually atleast somewhat dangerous.
If there should be any fights to ease you people in, they should be in the tutorial, so the rest of us can just skip it.
OK, Hiver, I thought you were serious until I read the second part. You had me worried.
Been seeing some bitching lately, have you?
ynotndalton, that book is right on the ground beside Junius, right after you get out of the tutorial dungeon. Crafting weapons, cooking, all right there. It's the longest crafting book in the game.
Surely that's more in-character than a kitchen or a workshop in a tomb?
How much more hand-holding do you think people need? There will be walkthroughs and tips and handbooks all over the internet within a week of release. Surely Larian can find a better use for the remaining month of dev time than installing more training wheels.
No, i am serious.
All the bitching non withstanding.
I think there really should be a better presentation of crafting in the tutorial dungeon.
Although - it would have been better if the tutorial was kept outside of the game completely.
But, things being as they are, you can still do a lot with little.
No kitchen or a workshop necessary.
That book next to Junios should be inside the tutorial.
With a few direct examples of different ways to craft something being available.
Surely, one fire and a cooking pot (already in the tutorial) would not be too much? Or a knife and few potatoes, ... right next to two Legionnaires ... - turned into undead! And one of them an archer!
Called Stabbey !! - who drops a few apples as loot !!
- and a last farewell note writing how "those magic apples saved me from all those zombies and their poison clouds and sludge, so surely they will be helpful against anything else residing in this cave?" - that he and a few other Legionnaires went to explore.
...
Under orders of Sergeant Hiver, who sent them there to toughen them up a bit.
Who then went after them into the dungeon to find them when they didnt show up after a week or more.
He would be the tutorial boss at the end, while players would need all those items they crafted to win that fight.
His loot would be all types of weapons in the game - and a journal detailing how disappointed he is with the new "generation", all these grasshoppers they are sending to him to train... in between various laments over "spoiled brats" and "crybabies"... all nicely seasoned with selected curse words and expressions.
- which would be his actual motivation for switching sides and going rogue - evil - source.
- edit -
Just to clarify, i would not like to see crafting mechanics changed into the same stuff as any other game does it. Just explained better earlier on.