Larian Banner: Baldur's Gate Patch 9
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Joined: Jan 2014
Gyson Offline OP
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Looked around for one of these and didn't see it. I'll start off with a few I noticed right off the bat.

- Ishamel the clam is once again spamming the chat log when the characters first appear in the world.

- "Walking through water" sound effects are playing in the first area of the tutorial dungeon, where the first chest is, prior to the boxes and barrels blocking the bridge. The area in question has no water.

- The only bench in the tutorial dungeon does not restore health when characters are sitting on it. Also, I want to suggest adding a second (working) bench at the end of the tutorial dungeon (after the new mini-boss fight), as these characters are now on their way to their first orc battle and going into that fight while wounded from the miniboss encounter can be iffy.

- Traits adjustment notifications ("+ Romantic") need to remain above the characters heads longer. There is an adjustment that takes place if you agree to to allow the drunk guards to escort you to Cyseal, and yet players will never see it because it's gone by the time you exit the conversation (and the camera pans away from the characters at the moment the adjustment occurs).

- That patch of fire on the floor in the tutorial dungeon is simply too dangerous and too difficult to put out with just the water barrels. Several times my characters died within one second after passing over that section of floor *after* I had broken all the water barrels with ranged attack. Even though I carefully avoided any remaining burning embers I would still randomly take fire damage and die. After several reloads I eventually gave in and just used the rain spell.

- How much strength is required to move a water barrel? With a strength of 8 I was unable to budge them in the tutorial. Is that intended?

- Some of the conversations in the dungeons that used to take place between the two characters were removed in this update. Namely, the one that took place regarding the cultists not making it that far after the fireball/lever trap (which is now gone) and the conversation that takes place about being no closer to solving the mystery, prior to leaving the dungeon (which seemed to be missing).

Is there any way to work those conversations back into the tutorial somewhere? I guess I just like seeing my party having frequent conversations, particularly that early in the game. It gives a nice role-playing impression that's missing now.

- While the timing has been improved, the boat-on-fire event in Cyseal is still triggering too early, with the NPCs shouting "Fire, fire!" and running to the dock just before the player is in range to see it. This used to work so perfectly, and while it's better than it was in the last patch it's still not there yet. It's actually easier to see this now from *outside* the city gates (over where the treasure chest is tucked away near the burning ship). Is that the intended/expected way to approach this event?

- The two characters aren't receiving equal "attitude" credit for actions performed while together. For example, if I recover Bertia's sheep corpse and give her the money earned off its demise, one of my characters has +90 attitude with her while my other character retains her starting attitude score. This makes absolutely no sense as both characters worked together on resolving this situation for Bertia and would obviously stress that point to her (e.g. "together, the two of us recovered your missing sheep..") when reporting back in on their progress. Thus, why would she only end up liking one of them?

- There is a missing word in one of your loading screen tips. It scrolls by quickly and is hard to catch, but it's something about tossing fireballs and being up close. I'll try to update this one when I see it again.

Joined: May 2014
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Another bug perhaps.

- When filling an empty cup at a water barrel, I create a "water filled cup." I am unable to pick up this newly created item. Additionally, this applies to mugs as well.

Joined: Jan 2009
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- I set both my guys to have a personality, but when I talked to Ishmashell, the other one didn't automatically give an opinion so I had to answer for both. I guess it's still glitchy in places. I tried recreating the bug and could not. Later on, after returning from the homestead with Madora and Jahan, I talked to them about the Homestead and Imp's tale, and again I had to answer for both people. I'm not sure why.

- I played rock paper scissors and got almost to the end. The odd thing is that when I reached the last one, I selected my choice and automatically won without it showing what move the AI played. Okay, I assume I beat the AI, but at least show that first. If the AI wins the last turn it also happens before it shows what both sides played.

- Rock Paper Scissors AI is a little too easy. You can pretty reliably beat it by playing what would counter the counter to your last move.

- Near the barracks are some archery targets lying on the ground, not on the stands. They are items you can put into your inventory, but they have a "Junk" icon

- I recruited the henchmen and went to the Homestead. Madora starts out with a [NorokTheOrc] topic in her conversation list. Jahan, under his "I've got a few questions for you" seems to have a lot of topics and I don't think all of them should be unlocked just yet because we hadn't done anything together yet to trigger any of his opinions.

- Something happened to reduce my attitude with people to -5. I can't figure out what it is. It went down with everyone, my party members, ZixZax, the Weaver of time, merchants in Cyseal. All I can think of is that I accidentally moved Robert's chair a bit and he got annoyed.

Last edited by Stabbey; 29/05/14 03:52 AM. Reason: text buig
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Found a rather serious bug (at least I think it is a bug). When placing oil on the ground and lighting it on fire, if the mob resists, they become "invisible" and unable to be attacked.

Happened first with the 2 Legionnaires on the bridge. One was failed to resist and got burned, while the other resisted and was standing there shooting me for 3 turns, while I was unable to attack due to him being invisible. Once the oil faded, I was able to attack again.

Repeated the same issue with the next fight vs orcs.

Hope this helps.


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Found another: When an enemy is knocked down, the teleportation spell does 0 dmg. Meant to be this way?

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i have a game-breaking issue.

i started a new game and did the turorial. one of my characters died in the fire even if i used all barrels to put it out (it is really too strong!), i resurrected him, he died again, i resurrected him again, he died in the fire again and then i was out of scrolls. (each character started with 1 scroll.)

i decided to go on with just one character but unfortunatelly there is one place in the tutorial where you cant put a crate or something else on the press plate to open the door. its not the first encounter with the press plates, but the second.

i have to leave the tutorial or start a new game, because i cant go on now.
[Linked Image]

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1. When I was building a cooking place, it appeared right next to the campfire I put the cooking pot on. And campfire is still there. If you cook something it is the same as with filling water into cups. The coked object appaers on the ground, you can move it arround but cannot pick it up. The original item you wanted to cook is still in the inventory.

2. I dont like removal of information that states if it is a 1H or 2H weapon. Currently there is no way to tell what kind of weapon it is, other than guessing from the size of the thing.

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I made a Wayfarer and removed Summon Spider, and then replaced it with Slow Current. Then I changed my mind and removed Poison Dart and replaced it with Summon Spider. When I started the game, I had two copies of Summon Spider and Slow Current on my skill bar. (It was still the same skill, the cooldowns on both activated at the same time.)

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Here is my first report from 1.0.80 testing :

- Cooking dinner with fish and a mobile kitchen creates a dinner in the inventory, doesn't consume the fish, but the dinner is not selectable (never, even after quit/load game). The slot in your inventory is lost. You can't create another dinner (there's a progression bar but nothing is created nor consumed)
- Sitting on chair doesn't heal anymore
- Equip/Unequip gear heals you!
- Using a bucket on a well to fill it creates a filled bucket on the ground, but you can't grab it and the empty bucket is still on your inventory (repetable)
- Opening chest & container often makes your char walk on/in it
- When music change occures, all sounds stop for a second (didn't used to)
- Again some life lost through save/load, I have to figure it out better
- After using shovel, shield still no re-equip automatically
- In the entrance of the tutorial, walking makes the sound of a water surface, it shouldn't

More to come, nice update so far

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Please double-check the spelling in the hints displayed during the load screen - there are quite a few mistakes there, e.g.:

"Ennemy" instead of "enemy" and "seems" where it should be "seem".

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Larian, if you got a crash report about being on the beach and it crashing when clicking on the "Show Conversations" checkbox in the log while moving, you may want to ignore it: I had forgotten to validate my files and 3 had to be re-acquired.

Originally Posted by Stabbey


- Something happened to reduce my attitude with people to -5. I can't figure out what it is. It went down with everyone, my party members, ZixZax, the Weaver of time, merchants in Cyseal. All I can think of is that I accidentally moved Robert's chair a bit and he got annoyed.


I think I know what this is: Me being dumb and forgetting my Wizard has Know-It-All.

Last edited by Stabbey; 29/05/14 12:52 PM. Reason: me dumb
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When i selected Witch for Scarlett she hab orbs of see-through floating around her staff. I suspect they should have been pieces of stone.

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Autoquote :
Originally Posted by Exca

- Cooking dinner with fish and a mobile kitchen creates a dinner in the inventory, doesn't consume the fish, but the dinner is not selectable (never, even after quit/load game). The slot in your inventory is lost. You can't create another dinner (there's a progression bar but nothing is created nor consumed)

Have the same issue with oven + apple pie dough, maybe all cooking recipes have that bug

- Carrots still can't be used and I've never found any recipe with them so far
- Show/Hide preference for helm still not save if you don't select the character you want to modify
- Some items still not stack (for example, 2 apples)

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old hand
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Not healing on chairs is not a bug, is by design. You only heal in beds now.


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old hand
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And thats actually and scientifically correct.

http://www.bbc.com/news/health-19910888



... it would be fun if you guys made sitting for a long time start to damage the characters. small amounts would be fine so not to actually kill them too fast. Just something like 1 point of damage would be cool. :P


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I'm getting a repeatable crash to desktop upon loading my game in the Cyseal dungeon.

Guess I'll have to start up another game! Lol.

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Cooking is totally broken
empty bottles don't fill water from barrels
bucket is filled at the well but empty bucket stays in inventory
the filled bucket is unpickable
can get dough from it, flour stays in inventory and cannot pick the dough
etc...

Joined: May 2014
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Same problem with the water mugs...
I cannot open the lid of the sarcophagus in the crypt near the lighthouse

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Originally Posted by Scordon
I cannot open the lid of the sarcophagus in the crypt near the lighthouse

Don't know if it's your pb but a certain amount of force is required for that I think

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Originally Posted by Exca
Originally Posted by Scordon
I cannot open the lid of the sarcophagus in the crypt near the lighthouse

Don't know if it's your pb but a certain amount of force is required for that I think

hmm... i tried it with all my characters, even trying to force it open... i always hear the sound of stone grinding on stone, but nothing happens. no textual indication of something happening either. only the gears when i hover over it, to show me that i should be able to interact with it.

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