To me this is for lack of a better word the Paradox of this game. It is known as a TB game, but these DOT out of combat are real-time and it feels weird. We've suggested a pause for these things, that is all we can do. Your suggestion of reduced damage to these terrains out of combat in real-time makes sense to. Our health doesn't auto-regenerate, so many times it will cost us something to get back up to full health when taking reduced terrain damage out of combat.
I will give out credit to Larian, after a fight now the team doesn't auto-form, which that was causing the after-fights to be deadlier than the battle against the baddies, as the NPC's would walk over treacherous terrain and occur real-time DOT damage and death.
I have to assume this is a sticky one for them, with no perfect answer. That said, I'm glad they went with the terrain matters idea, it's unique and for the most part is something I read from many as a highlight to the game. So hopefully no deep regrets that they ever thought of doing it, it's now a DOS staple imo.
Last edited by Horrorscope; 15/06/14 04:41 PM.