I'm no professional level designer, I am more of a programming guy, but I'm hooked on creating environments in Divinity Engine. I'll leave scripting for when Larian releases some tutorials about their tools.
Anyway, here are some screenshots from what I was working on today - a valley with (totally unfinished) forest and a branched off road to "oasis" corner.
Overall look, the coast:
The valley:
The entrance to "oasis":
The oasis:
Close-up on the waterfall and ornate chest:
Bonus: view from the bottom. Why would the texture be visible from both sides...?
Anyway, I'm done for now with this level. I like to mess around for a while then start something new. I'm not doing anything serious until the editor is improved a little (random errors, some quality of life improvements on UI), but might come back to this as I want to make a cool looking spooky forest.
Making a forest or generally area full of flora takes time, so I've learned. So many trees, leaves, bushes, rocks to place around to actually make it feel like a forest, not someone's back garden:)