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Joined: Jan 2015
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journeyman
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I want to have different books that the player can read but i don't know how to write in books. any ideas?

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I know that the text within books are stored within the Localization files. From the looks of it, book objects have an OnUseAction in their Template that points to the localization file text to use.

Edit:
If you're asking how to let the player write in a book itself, then I have no idea. It's probably not possible since that would require changing the localization file dynamically within the game itself.

Last edited by Rhidian; 01/03/15 04:32 PM.
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From Creating a new Book:

Originally Posted by mander
In the editor there is a TranslatedStringKeys tool (next to the dialog editor) with a symbol that looks like an asian character. Use it to create a new file, usually "books.lsb". The Key field is the BookID variable and the content is its text.

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that worked well thanks!


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