#77198 - 06/26/03 06:51 PM
Re: Death
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Warrior
Registered: 03/13/03
Posts: 349
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When I talk about the possiblity of death, does it have to be this elaborate? After all, near the end of the game, when I fought members of the Black Ring such as Josephina, they never really died. Once their hitpoints went down to zero, they just told the Divine One something along the lines of "you may have won this battle, but you have not won the war against evil." If members of the Black Ring can't be killed no matter how hard you hit them with physical force or magical spells, shouldn't it be the same for the Divine One? Maybe, we can create a contingency spell where once you go down a certain number of hitpoints, you're teleported to an area where you can rest and heal yourself...That would be interesting...Hey...My point is that if you're the Divine One, it shouldn't be so easy for you to die just because you lose a certain number of hitpoints. Another alternative: I'd be interested in seeing your character's vitality rise back completely after their hitpoints go down to zero. So, here's the monster jumping around thinking he's killed you and then to his utter surprise and dismay, divine intervention takes over. Your dead body is hit with a flash of brilliant light as your hit points are restored completely and you find yourself whole and complete with no loss in experience or attributes. This will makes the game more like a can't lose proposition but since many players use save games to offset their character's death, it might not be a big deal to include this feature. It would seem frustrating if for some reason a player works hard in creating a level 52 character and then dies without saving. Then, he'd have to start from scratch. Is it possible to create a game where a player doesn't have to create save games in case his/her character dies?...Ideas? Comments?
Edited by Lockmar (06/26/03 07:34 PM)
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"It is good to have an end to journey toward; but it is the journey that matters, in the end."
-Ursula K. Le Guin
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#77199 - 06/26/03 07:25 PM
Re: Death
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Prophet
Registered: 05/18/03
Posts: 8258
Loc: Seattle
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one comment, ur not the divine one. ur a helper of his church. but u fight all of the black ring members twice. once to get the members of the coucil, and 2ce and the end to 2 kill 'em. but how come there r just 5 humans in on the black ring???  i would think it woud be like darkfriends in WOT, there's tons of 'em. but, i don't like the idea of losing attirbutes, but there should be a spell, called, divine invincibility, and it is passive, and it has 10 parts. for in  ui go to level 100. (the normal ending is like 90 in this (lets say)45-50 in  , i'm making it up) but every 10 levels u can learn it. at level 1 it gives u 10% of ur vitality back, and no mana left. at level 2 u get 15% of ur vitality, and u keep 5% of ur mana. and then at level 10 u get 75% vitality, and half of how ever much mana u had left. that would work good. but then, u can only use the spell, every 10 minutes (real time, not game time  ). thats a good suggestion.
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