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#77181 - 06/25/03 01:43 PM Re: Death
LewsTherinKinslayer13 Offline
Prophet


Registered: 05/18/03
Posts: 8258
Loc: Seattle
I like pause, it allows me to choose a weapon or a skill to use.
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#77182 - 06/25/03 01:46 PM Re: Death
Johnson Offline
Knight


Registered: 05/20/03
Posts: 1207
I dont think it is...And no i dint copy off it even though i've seen people play the game, i made up of that idea because its really annoying of you just die, and you have to reload and sometimes you might forget to save b4 you died...

and maybe the game should only let you die a certain number of times...like 3 or 5.

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#77183 - 06/25/03 01:51 PM Re: Death
Johnson Offline
Knight


Registered: 05/20/03
Posts: 1207
oh sure it gives you time to think but then it wouldnt be as hard as it would be if its real time...

paused type games should be used for like...ranged type of gameplay....like fallout, but games that use swords should just stick to real time...

it wouldnt be much of a challanged if the game paused right before the person was about to slash you with a sword....for example when i got in a fight at school i let my hands do the talking, if the guy is getting ready to hit you, you dont have 30 seconds to get ready for the punch, you get more excited, more adrenaline pumps through your vein, and you dont have enough time to think in that split second you have to move or get hit. and thats the same way games should be played.

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#77184 - 06/25/03 03:38 PM Re: Death
Rose Offline
Warrior


Registered: 06/10/03
Posts: 459
Loc: Chicago, city of mediocrity
But that basically screws over archers and mages, which Divine Divinity has... ehh... I think your no-pause idea won't go over very well with people.
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#77185 - 06/25/03 03:40 PM Re: Death
Johnson Offline
Knight


Registered: 05/20/03
Posts: 1207
well...if your a mage, you could freeze them, or make them slower, while your shooting arrows or magic...

call me crazy...but maybe they'll put in something that makes it BOTH! you can switch it on or off...

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#77186 - 06/25/03 03:47 PM Re: Death
LewsTherinKinslayer13 Offline
Prophet


Registered: 05/18/03
Posts: 8258
Loc: Seattle
that would be nice, maybe the right shift does spell A and the left Shift does spell B, or button One does A, and button Two, does B.
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#77187 - 06/25/03 04:38 PM Re: Death
Johnson Offline
Knight


Registered: 05/20/03
Posts: 1207
something like that would be very handy....like a boss that you couldnt beat, and you change options to paused... btw would there be throwing weapons?

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#77188 - 06/25/03 05:06 PM Re: Death
LewsTherinKinslayer13 Offline
Prophet


Registered: 05/18/03
Posts: 8258
Loc: Seattle
yes, knives, lots of knives.
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#77189 - 06/25/03 11:00 PM Back on the topic of Death
HandEFood Offline
Angel


Registered: 03/27/03
Posts: 5016
Loc: Melbourne, Australia
I think that if the player can be resurected, then the player must also have a more strict save system, like Diablo II. If you can resurect, then you need to take out the backup that is loading a saved game.

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#77190 - 06/26/03 04:50 AM Re: Back on the topic of Death
elgi Offline
Archmage


Registered: 03/10/03
Posts: 5510
Loc: Germany
Quite honestly: Who would use this resurrection system if it is actually a pain in the [nocando]?

I mean losing attribute points is not a good idea, I'd rather reload. Or searching for one of five shrines... great! I already hated looking for the teleporters in DivDiv and there were more than five. And now, I am supposed to look for shrines after dying? Thanx, but I'd reload. Fighting my way back to life? Again a nice idea... people who are not that good in fighting and thus die should fight again if they want to come back to life. I'd rather reload.

Don't get me wrong, of course it's a nice idea to implement such cool features like resurrection but you always have to ask: Who will use/need such a thing? I am not sure if many people would do...
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#77191 - 06/26/03 02:13 PM Re: Back on the topic of Death
Johnson Offline
Knight


Registered: 05/20/03
Posts: 1207
who said anything about fighting when dieing? you cant fight something when your dead....

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#77192 - 06/26/03 02:22 PM Re: Back on the topic of Death
LewsTherinKinslayer13 Offline
Prophet


Registered: 05/18/03
Posts: 8258
Loc: Seattle
no, ur ghost.
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#77193 - 06/26/03 02:45 PM Re: Back on the topic of Death
Johnson Offline
Knight


Registered: 05/20/03
Posts: 1207
I know what im talking about, i thought of that idea about the ghost thing! but someone up there said something about fighting something when your dead! YOU CANT FIGHT SOMETHING WHEN YOUR DEAD, YOUR A GHOST!

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#77194 - 06/26/03 02:50 PM Re: Back on the topic of Death
LewsTherinKinslayer13 Offline
Prophet


Registered: 05/18/03
Posts: 8258
Loc: Seattle
oh yeah, u r right. but how do the ghosts like in the wastleands, and in the elven barrial grounds, how do they fight???
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#77195 - 06/26/03 03:24 PM Re: Death
Tovi Offline
Knight


Registered: 03/11/03
Posts: 579
Loc: Belgium
Quote:

I dont think it is...And no i dint copy off it even though i've seen people play the game, i made up of that idea because its really annoying of you just die, and you have to reload and sometimes you might forget to save b4 you died...




No, I meant it rethorically. This actually is exactly how it's done in UO. In fact, you're description couldn't be more accurate. Just to prove my point, here's a quote from the official UO guide:

Quote:

When your character is killed in the game, you will become a ghost. As a ghost you can be resurrected without any loss to your statistics or skills by finding a healer, a shrine, or even a powerful player mage.




Now just replace healer with monk, and there you go.
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#77196 - 06/26/03 05:31 PM Re: Death
Johnson Offline
Knight


Registered: 05/20/03
Posts: 1207
what the! thats freaky...cause i got that idea from a dream...but anyways, the ghosts in wasteleands fought you because they were evil....maybe if you had a very very low rep like -5 you could kill or attack people while your dead

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#77197 - 06/26/03 06:22 PM Re: Death
HandEFood Offline
Angel


Registered: 03/27/03
Posts: 5016
Loc: Melbourne, Australia
I think he was meaning that if you can't fight to save your life, you probably shouldn't be given the chance to fight against your death (by trying to find a shrine).

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#77198 - 06/26/03 06:51 PM Re: Death
Lockmar Offline
Warrior


Registered: 03/13/03
Posts: 349
When I talk about the possiblity of death, does it have to be this elaborate? After all, near the end of the game, when I fought members of the Black Ring such as Josephina, they never really died. Once their hitpoints went down to zero, they just told the Divine One something along the lines of "you may have won this battle, but you have not won the war against evil." If members of the Black Ring can't be killed no matter how hard you hit them with physical force or magical spells, shouldn't it be the same for the Divine One? Maybe, we can create a contingency spell where once you go down a certain number of hitpoints, you're teleported to an area where you can rest and heal yourself...That would be interesting...Hey...My point is that if you're the Divine One, it shouldn't be so easy for you to die just because you lose a certain number of hitpoints. Another alternative: I'd be interested in seeing your character's vitality rise back completely after their hitpoints go down to zero. So, here's the monster jumping around thinking he's killed you and then to his utter surprise and dismay, divine intervention takes over. Your dead body is hit with a flash of brilliant light as your hit points are restored completely and you find yourself whole and complete with no loss in experience or attributes. This will makes the game more like a can't lose proposition but since many players use save games to offset their character's death, it might not be a big deal to include this feature. It would seem frustrating if for some reason a player works hard in creating a level 52 character and then dies without saving. Then, he'd have to start from scratch. Is it possible to create a game where a player doesn't have to create save games in case his/her character dies?...Ideas? Comments?


Edited by Lockmar (06/26/03 07:34 PM)
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#77199 - 06/26/03 07:25 PM Re: Death
LewsTherinKinslayer13 Offline
Prophet


Registered: 05/18/03
Posts: 8258
Loc: Seattle
one comment, ur not the divine one. ur a helper of his church. but u fight all of the black ring members twice. once to get the members of the coucil, and 2ce and the end to 2 kill 'em. but how come there r just 5 humans in on the black ring??? i would think it woud be like darkfriends in WOT, there's tons of 'em.

but, i don't like the idea of losing attirbutes, but there should be a spell, called, divine invincibility, and it is passive, and it has 10 parts. for in ui go to level 100. (the normal ending is like 90 in this (lets say)45-50 in , i'm making it up) but every 10 levels u can learn it. at level 1 it gives u 10% of ur vitality back, and no mana left. at level 2 u get 15% of ur vitality, and u keep 5% of ur mana. and then at level 10 u get 75% vitality, and half of how ever much mana u had left. that would work good. but then, u can only use the spell, every 10 minutes (real time, not game time ). thats a good suggestion.
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#77200 - 06/26/03 07:28 PM Re: Death
Mslynx Offline
Prophet


Registered: 03/13/03
Posts: 907
Loc: Interpreting Divine Will ; )
How about a "quest" where you befriend a group of monks and they bestow a resurection spell on you? So maybe if you die the monks come and get you, perform a ceremony (hocus pocus) and your character lives again with no detriment to skill or level points at all? That would be neat I think.
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