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#92640 - 07/30/03 01:14 PM Re: Armor
DEATHATTHEDOOR Offline
Warlord


Registered: 06/26/03
Posts: 3553
Loc: Canada
Survivors and assassins should wear black leather or black cloth.
I like your Mage armor idea.

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#92641 - 07/30/03 02:17 PM Re: Armor
Shyon Offline
Dragon


Registered: 03/21/03
Posts: 1070
Loc: Brasil
Here a idea for the Dragon Helm on Druid Armor, ofcourse this jpeg cannot be compared wiht the original what i made using photoshop.

http://keikunanimes.weblogger.terra.com.br/

I don't know but i lost the first what i made, and was more nice.

This page have some pics, the big ones are from me.
If you have low connection i think you'll have to wait a time for the load.
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#92642 - 07/30/03 08:46 PM Re: Armor
janggut Offline
Orc Chief


Registered: 06/10/03
Posts: 4357
Loc: malaysia
pretty nice, shyon.

regarding survivor/rogue class armour, although we won't see any class in RRR(i'm sure of this), nobody's stopping us from dreaming now, right?

anyway, for survivor, armour shouldn't be of normal defense rating. let me rephrase that; armour for survivor should have different kind of defense, not the ones for absorbing considerable damage. rather it should enhance evading skills of survivor & with shadow effect. shadow effect here means if the survivor is engaged in combat in dark areas, he/she will have higher evade ratings & most melee/ranged hits will miss. plus, shadow effect renders the survivor better defense ratings by making him/her ethereal(constantly shifting between dimensions) which can be pulsating vulnerability.

with that, survivor/rogue can be a lot more sneaky.
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#92643 - 07/30/03 10:32 PM Re: Armor
DEATHATTHEDOOR Offline
Warlord


Registered: 06/26/03
Posts: 3553
Loc: Canada
Quote:

pretty nice, shyon.

regarding survivor/rogue class armour, although we won't see any class in RRR(i'm sure of this), nobody's stopping us from dreaming now, right?

anyway, for survivor, armour shouldn't be of normal defense rating. let me rephrase that; armour for survivor should have different kind of defense, not the ones for absorbing considerable damage. rather it should enhance evading skills of survivor & with shadow effect. shadow effect here means if the survivor is engaged in combat in dark areas, he/she will have higher evade ratings & most melee/ranged hits will miss. plus, shadow effect renders the survivor better defense ratings by making him/her ethereal(constantly shifting between dimensions) which can be pulsating vulnerability.

with that, survivor/rogue can be a lot more sneaky.



Yes, that's what I thought. Add dexterity or something.

Nice dragon! I am sure I couldn't paint like that in photoshop.

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#92644 - 07/31/03 03:22 PM Re: Armor
Shyon Offline
Dragon


Registered: 03/21/03
Posts: 1070
Loc: Brasil
Isn't finished, i just made the lines with Pen tool.(Head Dragon)

I think i'll do a better animated version in flash, when is ready i'll show it here.

For the lightning dragon(most harder) i used a ruined mouse on my work computer and the Brush tool, i designed it in something about 4 hours.


Edited by Shyon (07/31/03 03:41 PM)
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#92645 - 07/31/03 07:20 PM Re: Armor
DEATHATTHEDOOR Offline
Warlord


Registered: 06/26/03
Posts: 3553
Loc: Canada
Never used the pen tool, actually. What is it for?

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#92646 - 08/01/03 08:53 AM Re: Armor
Shyon Offline
Dragon


Registered: 03/21/03
Posts: 1070
Loc: Brasil
Pen tool, is a little hard to use correctly but with pratice you can obtain more precision in your designs.

Flexible lines.
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#92647 - 08/01/03 09:55 AM Re: Armor
DEATHATTHEDOOR Offline
Warlord


Registered: 06/26/03
Posts: 3553
Loc: Canada
Thanks mate

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#92648 - 08/01/03 07:44 PM Re: Armor
Stridar Offline
Warrior


Registered: 03/15/03
Posts: 121
Loc: Canada
Hi Myrthos:

Thanks for the links and all that follow it. First one had 5 add ons and second was only 3.


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#92649 - 08/03/03 10:02 AM Re: Armor
Mslynx Offline
Prophet


Registered: 03/13/03
Posts: 907
Loc: Interpreting Divine Will ; )
How about collecting things to make your own special armor? Say add a build skill or blaksmithing skill or something like that? That would be cool since the game is so interactive anyway...
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#92650 - 08/03/03 11:19 AM Re: Armor
DEATHATTHEDOOR Offline
Warlord


Registered: 06/26/03
Posts: 3553
Loc: Canada
*imagines the player boiling leather*

[italian accent] MMMM!!!! That's some gooOd-tasting leather armor!

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#92651 - 08/03/03 11:45 AM Re: Armor
Mslynx Offline
Prophet


Registered: 03/13/03
Posts: 907
Loc: Interpreting Divine Will ; )
Thats exactly what I mean!
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#92652 - 08/08/03 07:04 AM Re: Armor
Soulflyer Offline
Prophet


Registered: 03/11/03
Posts: 136
I get the feeling things are getting way to complicated ...

The logic behind armor is that: Good armor is made of a strong kind of metal, but this kind of metal is heavier too ... so that's the reason why good (metal) armor should have a strenght requirement.

But what about an intelligence requirement? People who want to concentrate on magick will probably put points in intelligence ... So maybe there could be a simple cloth tunic ... but with a special kind of spiritual armor on it. It doesn't weigh much because it's made of cloth, (so no strenght requirement) but a warrior with a head of wood will never figure out that this is a special kind of tunic so he can't wear it (an intelligence requirement).

You could even go further (but maybe not good for gameplay). In there were special pieces of armor with special bonusses like strenght + 2 or with a certain skill bonus. I guess just identifying such an item is not enough to use it, you need some intelligence too. So maybe only chracters with a certain intelligence can use such pieces of special (enchanted?) armor. That way a magick character can still have some benefit from investing in strenght ...

Just some ideas ...
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#92653 - 08/10/03 07:01 PM Re: Armor
HandEFood Offline
Angel


Registered: 03/27/03
Posts: 5016
Loc: Melbourne, Australia
That would make sense. You need the magical intuition (Intelligence) to tap into the armour's inate powers. Good thinking!

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#92654 - 08/11/03 04:14 AM Re: Armor
Soulflyer Offline
Prophet


Registered: 03/11/03
Posts: 136
Thank you , I hope maybe a Larian catches a glimp of this, it would mean another chance in the entire CRPG scene , it hasn't been done before ...
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