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#45220 - 03/23/03 04:24 AM Tutorial-Changing F1-F12 hotkeys to different keys
Taaru Offline
stranger

Registered: 03/23/03
Posts: 6
Loc: Wisconsin USA
I don't know about anyone else, but I prefer to play in real time (meaning the pause key is reserved for eyestrain breaks...) Anyway, using the F1-F12 keys while trying to use ALT and CTRL during a fight is a pain, so I figured out a way to reassign the hotkeys.

***IMPORTANT***
Before you can start reassigning keys you must assign an F1-F12 key to the skill/potion/weapon you want while in-game.

I'll just give an example of how to hotkey Splitting Arrows to the "K" key.
-- While in game assign F1 to Splitting Arrows.
--Exit the game, and in the C:\Divine Divinity\run directory there is a little file called keylist.txt.
--Double-click on it and in wordpad look at the bottom of the file for a group of 4 numbers followed by - F1 -
--Change "F1" to "K", save the file, and you're done.
Next time you run the game you can hit "K" to use the Splitting Arrows skill.

A couple notes:
You can't create more than 12 customized hotkeys (corresponding to F1-12 keys).
Make sure you write down which F1-12 key you assign to each skill before you change them because if you accidentally assign more than one skill to the original F1-12 keys your game will crash (at least mine did).
In order to re-change skills you have to reassign an unused F1-12 key while in game, exit the game, and then change the key in keylist.txt.
I have tried different ways of changing hotkeys while the game was still running - always crashing.
Don't assign other menu keys (save game, inventory, etc) to the same keys you change skills/potions/weapons to or game will crash.

I don't know if this will be of any use to anyone, but....here ya go.

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#45221 - 03/24/03 05:46 AM Re: Tutorial-Changing F1-F12 hotkeys to different
Taaru Offline
stranger

Registered: 03/23/03
Posts: 6
Loc: Wisconsin USA
Just an update...

Further testing has shown you *can* create new hotkeys for skills/potions/weapons without causing the game to crash.

Once you've created 12 new hotkeys by overwriting the original F1-12 key assignments, you can reassign F1-12 to different skills etc. while keeping your newly modified hotkeys.

So potentially you could continue overwriting F1-12 and have a hotkey for everything - as long as you have enough unused keys left on your keyboard.

I hope this is useful to some of you.

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#45222 - 03/24/03 06:02 AM Re: Tutorial-Changing F1-F12 hotkeys to different
Viper Offline
veteran

Registered: 03/10/03
Posts: 6138
Loc: Belgium
nice, this can be handy from time to time
_________________________
Viper

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#45223 - 03/24/03 01:45 PM Re: Tutorial-Changing F1-F12 hotkeys to different
Recnamorcen Offline
stranger

Registered: 03/24/03
Posts: 17
Nice find!
Thanks for sharing!

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#45224 - 10/13/03 09:08 AM Re: Tutorial-Changing F1-F12 hotkeys to different
Archos Offline
stranger

Registered: 10/13/03
Posts: 1
AHhhh... precisely what I was looking for. Thanks Taaru.

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#45225 - 10/14/03 12:30 PM Re: Tutorial-Changing F1-F12 hotkeys to different
LiraLindriel Offline
enthusiast

Registered: 09/27/03
Posts: 227
Loc: Vienna, Austria
Wow! That sounds helpful!

I'm used to having the number keys for potions and the function keys for skills - from D2 - so it was hard to accept to only have the function keys for everything.

Btw, I have a weird problem: I can't assign F10. All the other keys work fine, just not F10!
_________________________
Lira Lindriel - Magic is real (unless defined integer.)

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#45226 - 10/14/03 12:39 PM Re: Tutorial-Changing F1-F12 hotkeys to different
AlrikFassbauer Offline
veteran

Registered: 03/10/03
Posts: 19542
Loc: Rogue Squadron
Personally, I'd favour F1 for some kind of a help system.

_________________________
When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay….some zombiefied unlife thing going on there" - skavenhorde at RPGWatch

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