#452794 - 01/15/12 01:52 PM
How to make a less fragile hero?
|
Registered: 01/15/12
Posts: 3
|
So, yeah, been playing this awhile. Hit Level 15 recently. I'm playing a hybrid mage/warrior build. Mostly relies on Rush to get in close and smack things with a two handed sword and whirlwind, but also has Magic Missiles for range spamming, and a few passive skills like Mana Leech and Potion Efficiency, a fairly balanced stat-set with an emphasis on strength, and...
He gets SLAUGHTERED! Seriously, I feel like I have to chug a potion every couple of seconds to not die. If I run into a group of Level 11 Black Rings, 4 levels below me...THEY win due to sheer numbers and how fast they can damage me! So I guess what I'm wondering is...
Well, yeah. How do I make a hero that doesn't feel like a piece of paper? I can hit hard enough, usually do around 50-100 damage per swing, but when enemies I outlevel can tear me apart...Something doesn't feel right.
|
|
Top
|
|
|
|
#452799 - 01/15/12 06:07 PM
Re: How to make a less fragile hero?
[Re: TheRetroNutcase]
|
Angel
Registered: 03/10/03
Posts: 17393
Loc: Canada
|
Anyone help a newb with Warrior build ... ??? (and a bit on rangers) For a battle mage type build, you should probably concentrate on intelligence and use magic based weapons. Level 1 of Evade helps with melee combat (higher levels give less of an effect per skill point). If you are surrounded, Firewall would probably help, as well. Mages can be very effective in DKS, especially if they duel wield weapons with magic damage bonuses and/or enchantments (no need to boost the Duel Wielding Expertise skill for a pure mage, but you would for a battle mage). Any magic damage bonuses get applied to each magic missile or other attack spell. Early in the game you can use magical weapons so you can concentrate on boosting Intelligence and still have the option to fall back on ranged or melee combat waiting for spell cooldown or mana recharge. Since you are already level 15, you would just need to focus on intelligence as you level. I actually stopped distributing stat points with my ranger in DKS after level 15, to keep things challenging; your strength now will at least help with melee resistance and healing rate, and would help with a balanced weapon, and even if it takes a few levels to start getting your intelligence up a bit, magic damage enchantments would help more than that, anyway. Battlemage buildmagesSpell questionNew character help..Welcome to the forum. 
|
|
Top
|
|
|
|
#452803 - 01/15/12 10:51 PM
Re: How to make a less fragile hero?
[Re: Gregorovitch]
|
Battlemage
Registered: 01/03/09
Posts: 1281
|
The Black Ring are the toughest opponent type in the game, tough enough that even facing them at level 34, when they're level 28 can still be dangerous.
My advice is to drink your buffing potions, and try hit and run attacks. Points into vitality might be helpful as well.
I'm not sure that it's a great idea to use Magic Missiles with a melee-focused character. Magic Missiles are meant for a caster, it's the weak spamming spell they use to keep dealing damage while they wait for the cooldowns on their main damage-dealing spells to wear off. The key word there is WEAK.
For a melee-fighting hybrid, you want to use any of the other three offensive skills - I recommend Firewall, which is a perfect spell for a fighter-mage, it hits everyone in a short range around you for heavy damage, making it perfect for fighting in melee.
I hope you didn't put in a lot of points into Mana Leech and potion efficiency. Or Magic Missile.
I also hope by "fairly balanced" stat set that you aren't trying to raise Strength, Intelligence, and Dexterity by the same amount. Especially Dexterity, don't put points into that one at all.
|
|
Top
|
|
|
|
#452827 - 01/16/12 12:40 PM
Re: How to make a less fragile hero?
[Re: Raze]
|
Orcling
Registered: 12/21/11
Posts: 24
|
In RPGs you get slaughtered frequently when you don't have a solid strategy. DKS is a very good example of that. You notice a large enemy group or a boss, you pause and make a strategy. If your tactic is a solid one, you can skip the pause part soon enough. Most of the fighting takes place in open area, use the openness to your advantage, do some maneuvering - jump and run a bit. A battlemage can very effectively use hit and run with missiles and fireball. Be innovative, try combining your skills. My char is also a dual wielding battlemage and I used Rush attack-Fire wall-whirlwind combo with deadly success. The toughest ones are fought when the door gets shut on you, with you inside of course! Nothing works like melee indoors, hack everything that moves inside a burning circle! Stats points aren't that much important, I stopped bothering about them after I reached level 18/19 and have a lot to spare. You'll get many items that offer huge stat buffs. I get 44 intelligence points from 4 items (2 weapons, 2 jeweleries). Don't get STUNNED often, get some indomitable will buffs from items and use intelligence boosting potions. Stun arrows are mostly followed by an explosive one, you'll be dead meat! Not every enemy ranger shots stun/explosive combo, finish off those who does asap. If magic is your friend make sure so is Confusion. A very powerful skill and at higher levels everything around you gets stunned. I've six levels of it and +3 from an earring and the effects are stunning, literally! It doesn't work on Boss characters, but from my experience it's the ones around the bosses who does most of the damage. The creature itself is a deciding factor. A proper use of your creature should make most fights a cakewalk. If you've a summon demon jewelry, use it before a tough fight to cast the spell and then replace it with your usual one - the demon will stay! It's a powerful fighter and takes enemy head-on. Make it even more powerful using Liken's sword and Maxos' mallet. Even with a powerful character, you'll get slaughtered once in a while and that's the fun of it! 
|
|
Top
|
|
|
|
#452851 - 01/17/12 02:31 AM
Re: How to make a less fragile hero?
[Re: iFLAME]
|
Ancient Dragon
Registered: 04/02/05
Posts: 2823
Loc: Between Belgium and Rivellon ....
|
^^ ^^ I fully agree with iFLAME's words : In Divinity II is so nice to make a strategy plan  And the funny thing is if you don't make one sometimes the fight is fast over because of Game Over or it was an easy fight that didn't need a stratey plan (so you're the lucky one). But I like it to think about my next move/plan. In most situations there's always a strategy plan for each kind of character/gamer's preferred or favorite skills, I'm sure ! Stat points aren't that important yes, althought it can make a fight more enjoyable if your manapool is big enough when playing a character that uses many mana in battle (like a Priest/Mage). Of course you can always use a potion now and then, but it's a little bit too frustrating if you need to SPAM many potions, that kind of "strategy" I don't like ... for me strategy plan goes about using a skill or combination of skills & tactical moves ! Good luck everyone, enjoy your battle 
_________________________
On 10/30/'11 Ronja the Ranger Priest, start a new adventure! Read it here. DKS, A Masterpiece! Buy it right now & you will know All the fun is on your side to play as a Dragon Knight!
|
|
Top
|
|
|
|
#452871 - 01/18/12 03:28 AM
Re: How to make a less fragile hero?
[Re: Joram]
|
Orcling
Registered: 12/21/11
Posts: 24
|
Of course you can always use a potion now and then, but it's a little bit too frustrating if you need to SPAM many potions, that kind of "strategy" I don't like ...
True, I also don't like the idea of guzzling potions like BEAR  If you regularly need to drink lots of potions just to survive in tough situations then chances are your build is far from a good one. A stealthy character build with low health, one which focuses on delivering fast but heavy damage, might be an exception though. But DKS isn't ideal for those type of character designs. About strategy planning, what can I say? That's one of the key aspects which makes RPG what it is and I hope they keep it that way. 
|
|
Top
|
|
|
|
#453033 - 01/24/12 08:59 PM
Re: How to make a less fragile hero?
[Re: TheRetroNutcase]
|
Battlemage
Registered: 01/03/09
Posts: 1281
|
Unfortunately, I was trying to keep stat point distribution fairly even, so I'm convinced I need to give it another go with a new character.
So if I'm not going to focus in an area at all, I shouldn't bother with the related stat? Even if, say, I need some damage resistance in that area? (IE, ranged resistance via DEX).
I've already concluded there's not much reason to put more than one point in Mana Leech, since it seems plenty effective with one point. I did put multiple points into Potion Efficiency, though the difference has seemed so minor I think that was also a waste. Putting points into attributes to increase your Damage resistance is bad for two reasons: Number one, Damage resistance is crap. Enemies do too much damage. Number two, it's a losing battle, there aren't enough points to get all three high enough to max out your damage resistance to all types. Put points into Vitality instead, more health is basically increasing your damage resistance to all three damage types at once.
|
|
Top
|
|
|
|
#453045 - 01/25/12 06:35 AM
Re: How to make a less fragile hero?
[Re: Stabbey]
|
Orc
Registered: 12/03/09
Posts: 445
|
Number one, Damage resistance is crap. Enemies do too much damage.
They do if you don't have any resistance :p Once your resistance is up to 75%, it's great. Number two, it's a losing battle, there aren't enough points to get all three high enough to max out your damage resistance to all types.
You also have gear that can get your stats up. It's not unusual to finish the game with more than 50% resistance to everything. Also, Dext upgrades ranged damage, Strength upgrades normal damage, and Intelligence upgrades Magic Damage. Also, remember stats upgrades regeneration speed, resistance AND damage. Not a bad bargain.
|
|
Top
|
|
|
|
#453056 - 01/25/12 06:09 PM
Re: How to make a less fragile hero?
[Re: melianos]
|
Battlemage
Registered: 01/03/09
Posts: 1281
|
You do have some good points. But remember that the OP was complaining that he was having trouble surviving. The solution to that is generally points into Vitality, NOT trying to raise Damage Resistance by tiny fractions of a percent. (Today, having nothing better to do with my points, put 4 points into Intelligence and got about a 1.2% increase in Magic DR.) So my advice to not spend stat points on Damage resistance is perfectly sound, especially considering that the guy was specifically complaining about dying too much.
But for the sake of fairness, I took a look at three characters at level 44 (one magic, one melee, one ranged) and compared all their stats, both in final gear, and naked.
It is definitely possible to get all three of your resistances above 50 (by the way, I believe that the cap is 67% damage resistance, not 75%), but nearly all of that comes from equipment, NOT attribute points.
My mage with 97 Intelligence naked, only had 34.98% Magic resistance. With all the gear on, the mage had 54.39% MgR.
Oddly, the amount of resistance of naked characters seemed to vary wildly. My naked Warrior with 71 Strength had 28.25% MeR (with all gear it was 63.23% MeR), but my naked Ranger with 73 Dex had a whopping 50.71% RgR (with all the gear on, only had 60.62% RgR).
My guess is that Dexterity increases its associated resistance a lot more than Strength and Intelligence do for theirs, because Str and Int raise regeneration rates instead. But for the other two, I wouldn't put points into them just for the Resistances.
I counted about 206 or so stat points gained at Level 44. Counting points added by gear, you can get 315-340 or maybe more, depending on gear and Charms.
|
|
Top
|
|
|
|
#456343 - 07/02/12 03:03 PM
Re: How to make a less fragile hero?
[Re: TheRetroNutcase]
|
Apprentice
Registered: 09/08/05
Posts: 60
Loc: Flevoland
|
I understand your frustration. there some things you want to consider, but before I make some recommendations I will tell you that I killed all enemy's without using statpoints in broken valley. now for the recommendations: 1) ranged attacks: a good bow can realy end a fight in seconds some skills that are usefull with ranged attacks are: poison arrows 1 or 2 points (single person skill) Explosive arrows 8 points max (because gear that can add points to this skill) and (it's an area of effect skill thus mutiple enemy's you can hit) 2) hide in shadows 1 point only: because you will be seen with your bow you can use this to turn invisible and run away so the enemy's won't chase you 3) use your creature: (finish the quest Vigor Mortis) you creature can take the incomming fire from your enemy's 4) defending against melee attacks: firewall is a nice skill to have 8 points max ( it's an area of effect skill all enemy's in a x amount in meters will be recieving damage) dual wielding skill max this one out (10 points) doing dubble damage by 8 points you of hand wapon has no penalty) or you can use 2 handed skill max this one out (10 points) bleed skill (passive skill 1 point only) does an extra 10% to your melee damage life leach 4 points (does an X amount in % chance to get a X amount in % back in hitpoints use this to survive longer in melee attacks 5) other skills that are interesting if you have points left mana leach or many efficiency 4 points using firewall and explosive arrows uses up alot of mana use this to keep it full reflect skill reflect an % of the damge you recieve back to your enemy Evade skill use this to evade melee attacks rush attack 1 point only 6) attacking tips: your enemy's are grouped ALWAYS. there is no enemy alone in this game. so you need to be smart and fight them one by one or you will be killed very quickly. you can do this by walking to your enemy's until you see the name the run back and let him follow you. then use your bow first on him as he get closer switch over to melee wapon. (use firewall, because it is most effective when enemy's are close to you) when you are low on health use a potion and/or hide in shadows skill about 95% of the enemy's uses magic and 60% are ranged fighters (enemy's with a bow) so heighten reflexes and indomminable will are a must to put stat points in it hance it will make you more resistend against magic and ranged attacks (ladybird, magicblast, stun arrows, explosive and poison arrows) there is a disadvantage: you CAN NOT DODGE poison (green) ,explosive (yellow) or stun (blue) arrows. but what you can do is let them hit a wall instead by standing behind a wall at the time they fire it. takes some practice but you'll make it  when enemy's fires magic or a REGULAR ARROW's (they are white) at you, you can step (ctrl)to the left or right and thus dodging the attack. this way they can never hit you because the groups of enemy's are mixed (melee and ranged/magic) you must use there own wapons against them. so with melee attackers you use ranged/magic attacks to kill them before they reach you. for the ranged/magic attackers you use melee attacks in return (rush attack in combination with firewall is handy with those enemy's) Note: if you can kill the magic attackers from a distance (explosive arrows is handy) DO THAT, because if you are going use melee you are exposed to magic that can use on you (like lowering you resistances) last advice I give you: have a LOT of patience don't rush in take your time!!!!! well good luck and don't let Damian mok you;)
_________________________
I'm not God, but I'm close
|
|
Top
|
|
|
|
|
|