Yes, but they didn't need to take away their gold from them or destroy their books or whatever they had.
And Crusades have been bloody, too.
That's war though. Every war is bloody and the victor takes the spoils.
I think you've created an argument where you're arguing against something you thought I implied but I implied no such thing. So I ask again: your point?
I've stated my point in my last post. If you don't disagree and aren't asking for an option to kill children in D:OS either, fine - then there's no argument.
And why shouldn't there be?
"Because I don't think it's right."
But I do.
Best way to get around it? Take away killing innocents altogether or just remove children from the game. No point in giving someone freedom to kill when you've got immortal NPC's littering the game. That's why I generally hate TES games which boast about "the freedom to do whatever you want" when there's so many limits in what you can really do.
As it stands, I couldn't care for these features. I much enjoyed Bioware's approach in Dragon Age: Origins where people could be murdered in dialogue and only for a reason. In some cases however, I remember you could murder some people for really no reason. Take the injured soldier you meet in the Korcari wilds, you could kill him for no reason even though he wasn't dying. Then there was the injured elf in the Brecilian forest who you could suffocate for no real reason.) Well I guess you could role play and say he was beyond help - even though that's untrue - or that he might have been infected and may have turned into a werewolf later on.) Then there was a shop-keeper who you could murder and then you loot his stuff. There are just a few instances. Two children could be killed in the game that were possessed by demons. In one extreme evil case, you could bargain with the demon, have sexual intercourse with it and then it pretends to leave the child's body but really continues to exist in there waiting to possess the boy when he gets older.
Oh and Kein, that's why people care about pixels in Bioware games. Because you get to know some of them quite a lot. Connor isn't evil. He was just trying to save his dad and he wants the problem to go away without anyone getting hurt and even understands you it if you choose to kill him. Divine Divinity? What do pixels which say "I want to be a murderer like you" or "My daddy hates Duke Janus" provide?
Going through an all-evil playthrough in Dragon Age: Origins made me feel sorry for the characters I murdered especially since the game contained cut scenes showing you executing these characters (often in gruesome ways).